THE JOYLANCER: LEGENDARY MOTOR KNIGHT is a new breed of action game, combining ultra-technical action with a simple control scheme and an artstyle inspired by portable games of old! Wield the divine power of the Motor Knights and save the world!
User reviews:
Overall:
Mostly Positive (81 reviews) - 74% of the 81 user reviews for this game are positive.
Release Date: Nov 7, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow us to bring players an extended taste of what the final version of Joylancer will be like, using a variety of experimental modes and tweaks, and designing around comments and suggestions from players. The funds will help support us financially as we bring the game into its final stages!”

Approximately how long will this game be in Early Access?

Joylancer will be in Early Access until its Gold launch in March! Until then, we will be rolling out updates regularly, with new / revamped levels, graphic updates, and new features every update!”

How is the full version planned to differ from the Early Access version?

“The full version of Joylancer will include a huge ton of levels, many more enemies and bosses, and expand on the universe's story. It will also include lots of new game modes, and tweaks to every other mode as we collect feedback from players.”

What is the current state of the Early Access version?

“The Early Access version of Joylancer has most of the core game in place, and is just missing more levels, enemies, and bosses.”

Will the game be priced differently during and after Early Access?

“The final version will be priced higher than the Early Access version. $10 for EA, $15-20 for final.”

How are you planning on involving the Community in your development process?

“Allowing the community to play the EA version of the game and offer comments and criticisms to improve the game, as well as various contests and periodic "holiday" events. We haven't 100% finalized our ideas yet, but we're working on them.”
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Reviews

“..manages to capture the spirit of some of the best 2D action games on the market....”
Destructoid

“Alpha Six Productions has created a game that only goes at full tilt, ludicrous speed at all times. Combat and movement have been permanently joined at the hip, creating a game that encourages the player to do everything as fast as they can all the time. Sonic, look upon your ruin and weep.”
Indie Game Magazine

“...the freshest platformer I have played in years... My life is better with Joylancer in it, and if you like games in any form, your life will likely be improved with Joylancer in it too. This game deserves our attention, may you too find the True Joy in Lancing.”
MouseNJoypad

About This Game


http://store.steampowered.com/app/332300


After 256 years of peace in the lands of Antoria...

the ROSELIAN ARMY OF BATRATHYM has risen up once more to attempt to reclaim the land of ANTORIA that they lost in the 43rd War of Darkness.
Threatening to start War of Darkness 44, KING LANCELOT BARTHOLOMEW ROSELL of the ROSELIAN EMPIRE sends his beasts through the lands, corrupting and destroying everything in their path.


Refusing to hide from the incoming threat, a young recruit at the MOTOR KNIGHT ACADEMY named JOY LANTZ leaps into action!
With the power of DIVINE LIFE granted to the MOTOR KNIGHTS through their DIVINE ARMOR, and her powerful signature weapon, the hybrid motorized lance-drill BURST ARM known as the JOYLANCE, JOY refuses to let anybody stop her from saving the world-- not even the ACADEMY itself!

Allow your DIVINE ARMOR and your BURST ARM guide you to TRUE JOY!





EXTREME MOTORIZED ACTION! THE JOYLANCER: LEGENDARY MOTOR KNIGHT has a large selection of local multiplayer components, allowing up to four players to play at the same time, in almost every game mode!
Get up to three friends in the action in the MAIN GAME by giving their souls to your weakened foes!
Cooperate with your friends to complete the mysterious DARK PALACE Mode!
Battle against each other in huge skirmishes and various duels in the MOTOR COMBAT mode!

We don't want Joylancer to be just a single-player experience; our goal is to create an intense action game that can be enjoyed by yourself, with friends, or even at parties!

THERE IS TRUE JOY IN LANCING!




  • Over 12 different types of enemies to face, each one featuring its own strategies and special techniques!
  • Extreme Motorized Multiplayer -- tag in a partner to have them take control of an enemy, OR fight with up to four players in the MOTOR COMBAT melee arenas! (Local / Offline)
  • The Dark Palace -- Explore the mysterious palace containing a variety of combat challenges! Can you survive the many floors of the THE DARK PALACE?
  • Revised Life Systems -- collect DIVINE TANKS to store extra life energy that saves you from peril!
  • Expansive Difficulty System -- featuring a huge variety of difficulties for both casual and hardcore action aficionados!
  • Tons of Player Customization Options!
  • Single color action not your bag? Set the color layers to your own custom colors, or activate the colorful DX Mode!
  • Set a variety of different viewing ratios and fill out the empty space with our colorful GAME JOY DX borders!
  • Manually adjust what effects display on-screen, turn up / down the screen shake & hitstun slowdown, choose between multiple soundtracks, and more!


    Joylancer is a game that is constantly growing and experimenting with new ideas, mechanics, and various touches that we make over development.
    You can expect to see the following features to launch with the November 7th release:
    • Save ANTORIA CENTER CITY, home of the MOTOR KNIGHTS, from the threat of the Roselian Army! (AREA 1)
    • Make your way through the FOREST OF DECEPTION and defeat the beast corrupting the forest! (AREA 3)
    • Try to conquer 50 floors of the DARK PALACE! -- Battle enemies, collect powerups, and try to survive with no continues!
    • Play with up to 4 players in MOTOR COMBAT! -- Time Combat, Divine Combat, and Crystal Combat modes!
    • Six difficulty modes! -- Enjoy unlimited continues, relax with generous checkpoints, or prove your skill under no continues and no retries!

System Requirements

    Minimum:
    • OS: Microsoft Windows XP or above
    • Processor: 1.4GHz processor
    • Memory: 1.5 GB RAM
    • Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Storage: 250 MB available space
    • Additional Notes: Microsoft XBOX 360 Controller or DirectInput-compatible controller
    Recommended:
    • OS: Microsoft Windows XP or above
    • Processor: 2GHz processor or faster
    • Memory: 3 GB RAM
    • Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Storage: 250 MB available space
    • Additional Notes: Microsoft XBOX 360 Controller or DirectInput-compatible controller
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (81 reviews)
Recently Posted
all gorillas go to heaven
( 2.8 hrs on record )
Early Access Review
Posted: February 5
Fast paced fun combat, great sprite work.
Hate the music though. And enemy spawns are a little wonky, you might find an enemy, do a combo on them that moves you both past a certain point (usually not very far), and after you're done find that they have respawned instantly because you hit the trigger again.
Helpful? Yes No Funny
The Twilight Temparance
( 0.7 hrs on record )
Early Access Review
Posted: February 4
If Noitu Love 2 and Shovel Knight had a baby, the result would be this game.

Fast-paced, action oriented and gameboy/NES style to boot, The Joylancer: Legendary Motor Knight is a game I totally reccomend picking up and giving it a go.

For something in Early access and still in beta, there are bound to be many bugs, frustrating parts and clonkiness all around, but aside from that, the story, lore, and main character are engrossing, and it makes you wonder what does King Rosell of the Roselian Army have up his sleeve this time around, after 256 years of peace?
Helpful? Yes No Funny
Lucasones
( 0.2 hrs on record )
Early Access Review
Posted: December 30, 2015
Helpful? Yes No Funny
Daeleth
( 0.7 hrs on record )
Early Access Review
Posted: December 6, 2015
The short review is: Horrible music. Good mechinics from what I could tell, but the menues and controller assignments are glitchy and we couldn't even manage to play multiple with 2 xbox 360 controllers.

As it is right now, I was very disapointed with my purchase, even though i only paid 3 dollers for the game, and that says something in and of itself. The main reason for this is both the incomplete glitchyness of the game, and the music.

I have never before been detered by a games music before, but this time I honestly cannot bring myself to try the game again because of the music. Music in a game is very important to me. It helps set the pace, setting, etc, and it seems this music was going for a sort of fast pace by using a repeatative jumble of notes in all cases. However it sounds horrible. This may be highly opinionated, but I am honestly shocked I don't see comments on this music. Sure, you can set the music to your own music, but thats not really valid excuse. The majority of the time i played was muted.

I even had a firend over to try the multiplayer. We start off by plugging in reguler xbox 360 wired controllers. Should be the baseline for compatibility standards, so how could it go wrong? Well, it comes in as two different things, a gamepad AND a joypad.
After messing around, we got both players set to gamepad, but when we went to play, it switched us back to the joypad and all controls were messed up again. Then when trying to select characters, it was switching color pallets and maybe some other video settings because it was looking weird. We gave up and played a different game.

One could certainly assume that this would be better on release, but who knows when that will be. No updates in over 2 months. Early access should not be an excuse to not finish development, but its happened before. Right now just about everything is un-finished and more than a little broken.

I have been watching and waiting for this game to get out of early access for a while because I usually like action platformers like this one, but I hate this early access business. In far too many cases it leads to disapointemnt, however, I felt it worth 3 dollers at the time so I broke down and bought it. I am now even more adament about never buying early access games.
Helpful? Yes No Funny
Girls wanna cum
( 2.0 hrs on record )
Early Access Review
Posted: November 20, 2015
Tengen topa gurren lagan + Shovel knight Need more music
Helpful? Yes No Funny
tettsui77
( 0.7 hrs on record )
Early Access Review
Posted: November 17, 2015
In its current form I really can't recommend this. There is a good game here, but things just seem way unfinished. The UI is kinda unintuitive and doesn't always keep settings -- which is a big issue for me.

Aside from that, there's a lot going on in the game that it's hard for me to tell if it's just unfinished, glitchy, or a poor design decision. The title screen music is a huge example of this, as I find it really disjointed and obnoxious. There are some graphics that fall into this category as well.

I know the game is not finished, and I definitely don't hate the game or anything like that. Just, right now it isn't really fully playable by any means, and I can't picture myself coming back to it ANY time soon.

When this sees a full release (or at least some MAJOR updates) I'll give it another shot -- and HOPEFULLY be able to change my review!
Helpful? Yes No Funny
I Assholemon have a dream
( 6.3 hrs on record )
Early Access Review
Posted: October 29, 2015
A high octane platform game that has a lot of potential to become one of the contenders of the most memorable indie games (at least in my case).

While the menu might seem confusing the first time you try it, the gameplay itself is very intuitive and easy to learn (although there's the tutorial if you need special info, because on the first time i had trouble with charging) and also it provides you with a lot of speed in combat and in platforming.

The game requires you to maneuver through the stages using your motor lance in order to achieve high scores or quick times. The combat is fun yet very exploitable one you learn how to counter attack, and the boss battles are fun, interesting and will test your skills.

The graphics are pretty much your standard 8 bit game, however this one is more focused on game boy aesthetics, but if you're bothered by that you can always choose DX mode for a more colorful experience.

The music is interesting, but I persnally have heard better songs, but you can choose your own music on the menus, which is always a +.

Overrall if you're into challenging platformers, 8 bit styled games, or high octane games, this is the game for you and I highly recommend it.

There is true joy in platforming
Helpful? Yes No Funny
My_Monkey_Balls
( 1.8 hrs on record )
Early Access Review
Posted: August 11, 2015
Great and immersive combat, and yet not too difficult or complex.
This game makes me think of a plataform version of Devil May Cry's combo system.

Overall the game is lots of fun and satisfaction over the challanges and battles.

The only thing that really bottters me, and I believe most will disagree with me, is the choice of retro 8 bit graphics.
I mean, the characters are fast, they have complex moves... the knight itself has several attacks that are confusing to watch and loses in low detailing.
I'm not saying the art is badly made, but imagine this game as it is, but with high definition graphics!

Same goes with the music, I end up playing on mute BGM.
Helpful? Yes No Funny
Eternal pain
( 0.2 hrs on record )
Early Access Review
Posted: August 4, 2015
I feel like this has potential, it's an enjoyable game with a wonderful retro art style, the only problem I have is the confusion controls, but other than that it's all good.


<3 thx u bby
Helpful? Yes No Funny
(AWAY) Mr Boo
( 2.8 hrs on record )
Early Access Review
Posted: July 31, 2015
A great game for a low price!
Helpful? Yes No Funny
Most Helpful Reviews  Overall
25 of 32 people (78%) found this review helpful
1 person found this review funny
Recommended
0.5 hrs on record
Early Access Review
Posted: November 7, 2014
(NOTE. My account says I spent only half an hour with this game. That is not accurate.)

While still definitely in early access, and without a doubt confusing and at times frustrating, this game has a bright future. I'm excited to see where it goes.

Everything is clearly unfinished. Combat is chaotic, yet frustratingly simple. Platforming is precise, but a little bit of momentum-based stuff wouldn't have hurt.

Looks great, but has loading times and slowdowns. Optimization coming soon, I'm guessing. Loking forward to the next big update.
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20 of 25 people (80%) found this review helpful
Recommended
6.5 hrs on record
Early Access Review
Posted: January 11, 2015
The music, the sound effects, the playstyle... everything about this game is GO-GO-GO-GO

The game was almost like a hilarious workout when I started, but once I became more familiar with the moveset and how to counter enemy attacks, the controls started to feel natural and I realized how much of a gem this game could really be.

VERY excited to see how Joylancer develops - but already recommended even in this Early Access state.
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16 of 21 people (76%) found this review helpful
Recommended
0.8 hrs on record
Early Access Review
Posted: July 22, 2015
Tl;Dr
Dear developer, please implement default settings (upon startup) that are most conducive to one(who hasn't played it before)'s ability to play it best, i.e. no screen shake, vibrant colors, intuitive controls (that respond (on controller)).
I'm certain the game is great.
As of 0.4 hrs on record, I'm hardly able to reckon how to navigate the game (mostly in menus).
I must learn, both, how to actually play and how to even approach it.


It's a Gameboy game.
With horrifically unintuitive controls(chemes).


I got to the countering tutorials and just could not do it. The screen shake (which I think I saw an option to toggle) and the color scheme I picked (amber-hued Gameboy'ish) made it impossible; that and not fully comprehending the several lines of "Tutorial" that preceded the actual action... I know exactly what does what, but hardly how to do it.

Why I haven't changed the two settings that hindered my progression: I get lost in the menus because buttons don't do what they do in every other game (A confirm, B back, up and down go up and down and left and right cycle between the highlighted thing). There is usually a legend that tells you what button does what in the menus (directions take you to different (parts of the) menu(s) - X is, by default, the confirm), but again, it's just so unintuitive and the options aren't accessible while in-game it seems - must access from the main menu.


The game itself seems glorious, for sure.
I just don't understand how to get (to) it, I guess.

The basic movement/platforming/combat (except for counters) are all smooth, responsive and satisfying (that exception is no doubt my own fault). I got stuck at the "Push down twice to move through certain platforms," tutorial initially because no matter what I pressed (using controller), nothing happened. Eventually fumbled my way to the options, changed them around and was able to make my way to the counters tutorial... to find that I, again, need to change options apparently.

Initial fiddling aside, I have to recommend the game because I just know it's worth it. (<< Translation: Crap 'review.')
Got Glass Wing, Caster and now The Joylancer.
Can't wait for the next game that (*seems to) emulate N64, PS2 or Gameboy.
*Caster looks more like N64 but I feel it plays like PS2
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22 of 33 people (67%) found this review helpful
1 person found this review funny
Recommended
4.7 hrs on record
Early Access Review
Posted: November 28, 2014
Game that controls phenomenally well, and devs doing a phenomenal job releasing new content on a fairly regular basis.
I had the chance to hang out with the developer for about an hour
https://www.youtube.com/watch?v=XqDO7tngVEg
check it out for yourself!
THERE IS TRUE JOY IN LANCING!
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11 of 15 people (73%) found this review helpful
Recommended
1.7 hrs on record
Early Access Review
Posted: November 11, 2014
frightfully frantic and daring, Joylancer has extreme amounts of potential. whilst the current build of the game at the time of writing would make a Bethesda employee ship it as a finished product, Joylancer's combat is enjoyable and rewarding, if not with a steep learning curve. the game has a real "home brew" feel to it in its punky music and Game Boy visuals, which only lends to its appeal. definitely one to watch.
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8 of 13 people (62%) found this review helpful
Recommended
1.0 hrs on record
Early Access Review
Posted: November 15, 2014
This game gets straight to the point: the satisfaction of busting through enemies is one of the biggest draws for action/platformer games, and Joylancer nails it. Not only is it rewarding to plow through enemies, but there is enough depth to the combat and movement systems to let you plow through them the way YOU want to. Even more than that, just being able to fly across levels with the few actions available to you is just a hell of a lot of fun. Boss battles, though? That's where the game may catch you by surprise. No spoilers, but you'll want to use every tool at your disposal when facing them...

The A/V experience is a bit harder to gush about; you may need to spend a few minutes messing with the colour presets to find something that you will enjoy playing with, although the basic preset is decent. The nice thing is that if you ever DO get bored with one selection, you can just go fiddle with it until you find something more appealing. Also worth mentioning is the music, because your mileage will likely vary: the harsh soundtrack can at times be distracting, but it can also fit the action quite nicely. It appears that there will soon be a feature to choose which track plays during gameplay, but it isn't there yet, so be wary/look forward to that. Personally I enjoy most of the soundtrack, so that'll just be a bonus for me when it comes out.

There's actually a fair amount of content not in the game yet, so if you prefer your games to be made of whole cloth you may want to hold off for a few more patches— but the feel of the game is definitely enough to warrant a purchase right now. If you're looking for in-depth combat mechanics in a simple-looking game, Joylancer has it. If you're looking for a satisfying score/time attack action game, Joylancer is quickly becoming that game. If you're looking for frenetic and fun multiplayer, Joylancer has got your back.

There is true joy in lancing.
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9 of 15 people (60%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: November 9, 2014
So! Let's talk Joylancer, shall we?

While the game just recently hit Early Access and is obviously not finished, for what its worth, it actually plays pretty damn well all things considered. The multiple color schemes, the feel, and the looks all scream Game Boy and Game Boy Color, and on that note, they have so far excelled in bringing in the nostalgia train for this gamer. The controls take a short amount of time and practice to get used to, and the uppercut lance technique seems to be particularly tricky (at least, to me, that is).

Combat is frantic and furious, with things exploding and being knocked all over the place. Expect a serious amount of carnage for such a promising game in the future. Oh, did I mention I tested this game out with an Xbox 360 controller, and works wonderfully? They even got the pad to vibrate when your lance is fully rev-ed up. Nice touch.

It's got my thumbs up for such good quality at such an early stage, keep up the good work, developers! Looking forward to seeing where this gem ends up in the future.
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2 of 2 people (100%) found this review helpful
Recommended
2.8 hrs on record
Early Access Review
Posted: February 5
Fast paced fun combat, great sprite work.
Hate the music though. And enemy spawns are a little wonky, you might find an enemy, do a combo on them that moves you both past a certain point (usually not very far), and after you're done find that they have respawned instantly because you hit the trigger again.
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5 of 8 people (63%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: June 20, 2015
unique, and it is obvious that this dev cares deeply about this game, and has put A LOT of love into it, but it isnt for everyone. it takes a bit of getting used to the controls and mechanics, but once you get it revved up and going, the game really starts to shine. if you are not using the mechanics correctly, then it will probably suck for you, but it is a solid game, and only getting better. menus are indeed a bit strange, but nothing that patience can not overcome. if your not already attracted to it enough to buy it, then wait until full release, but if your thinking its worth a try, then give it a shot and stick with it, and the gameplay will shine.
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6 of 10 people (60%) found this review helpful
Recommended
0.3 hrs on record
Early Access Review
Posted: November 14, 2014
This game has all the stuff I like and knew it from the description but I was wary about buying. I took the plunge and I'm glad I did. The game is really fun and I can only imagine that it gets better as the development continues.
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