Direct Hit: Missile War offers a deep strategic experience to those weary of the never ending stream of Command and Conquer clones that dominate the real-time strategy market. Direct Hit brings many fresh ideas to the table, in particular: separate player maps, and the replacement of classic RTS units by customizable missiles.
User reviews: Mixed (16 reviews)
Release Date: Mar 1, 2011
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August 26

Modifying land surface.

Sorry for lack of information in tutorial widows about how to modify surface. You need to click on chosen land vertex and move mouse up (for rise) or down (to lower) and release mouse button! ːhelipadː

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August 11

A Direct Hit with Polynetix (post at 1506 Virtual Spotlight)

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“Direct Hit is great fun for what it’s worth, and is a refreshing change of pace from the typical real time strategy game released by the big budget studios today.”
7/10 – RTSguru

About This Game

In the distant future, the coming of a technological Golden-age brings reality to humanity’s dream of reaching out to other planets. Corporate exploration probes swarm the depths of space, seeking out resource-rich worlds to colonize and exploit. But even in the vastness of space, and true to human nature, disputes over colonization rights soon emerge. Great corporate war-fleets gather, ready to defend their claims. The Earth Federation, humanity’s central government, devises a contest called “Missile War” to prevent a descent into total war. In “Missile War” two rival corporations establish a base on the contested planet’s surface, harvest its resources, and engage in an isolated missile duel. Trade of harvested minerals is permitted, but interference by other corporations is not. The winner, the last corporation standing, is given full rights to the colony, and is taxed by the Earth Federation. Everybody wins; or do they?

Direct Hit: Missile War offers a deep strategic experience to those weary of the never ending stream of Command and Conquer clones that dominate the real-time strategy market. While tipping its hat to console classics such as Megalomania, Direct Hit brings many fresh ideas to the table, in particular: separate player maps, and the replacement of classic RTS units by customizable missiles. Set in a Golden-age of planetary colonization, players must battle for mining rights to resource-rich planets by competing in explosive duels called Missile Wars. To win a missile war, players have to build, scan for and mine resources, trade, research, and of course, design the means of their enemies’ destruction: missiles!


The game is a mix of genres:
- Unique strategy gameplay system
- Classic RTS

- 7 stages (14 missions)
- 5 tech levels (over 60 technologies)
- Over 30 types of missile parts.

System Requirements

    • OS: Windows XP SP3, 7, 8
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 6600 or higher
    • DirectX: Version 9.0
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Keyboard and Mouse
    • OS: Windows XP SP3, 7, 8
    • Processor: 3Ghz
    • Memory: 3 GB RAM
    • Graphics: GeForce 6600 or higher
    • DirectX: Version 9.0
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Keyboard and Mouse
Helpful customer reviews
20 of 28 people (71%) found this review helpful
0.3 hrs on record
TLDR: I recommend this game because it is an old school strategy game with fun mechanics, but suffers from a bad interface and lack of multiplayer. Not recommended for people that don't like hectic and long games against AI opponents.

I own Direct Hit Missile War since 2011 from another distribution platform and asked the dev for a key so I could write a review to give future buyers an impression of the game. This should explain my low play time before writing this lengthy review.

The game is an older real time strategy game about constructing missiles from components to shoot at an enemy base that you need to scout first and then hit structures of strategic value, all the while improving your economy of resource extraction, component production. There is no direct engagement between bases via ground-, air or seatroops, all is done via missiles. It is rather complex, fast paced and fun if you like frantically battling an AI opponent by launching stuff at each others bases, while you try to be faster at improving your economy than the enemy.

Games can drag out for quite some time, but it is possible to save during a mission. Campaign matches do not have story and play rather like a sequence of skirmishes against varying difficulty levels of AI that you can choose 2 of for each match. There are no other game modes as of writing this review.

The economy is somewhat complex, not overly confusing. The amount of resources you require is all gathered into a general centralized storage and from there you can request them for the production of various components for your missiles, which include recon cameras, guidance systems, engines, camoflage coating and payloads. You will need to scan the opponents base for his buildings and try to take out key structures, while potentially protecting your own with Anti Missile Launchers. Resource extraction is done by scanning the minerals in the ground with a drone and then building a refinery on top of it. There you can select a mineral to extract from those that are below the refinery, the more present, the faster it will extract. Construction is done in factories by selecting components and the amount of what you want. Earning money is done by selling excess resources, the money is required to construct additional buildings.

While the game had multiplayer in earlier versions, this was unfortunately scrapped and is gone ever since.

The downside of the game is a rather dated clunky interface (clean, but a bit clumsy to navigate), where you need to use the hotkeys to get real enjoyment out of it in my opinion. There are also problems like resources being sometimes named and sometimes only referred to by icon, which requires you to learn them. The tutorial is also done via help screen messages, not via a dedicated tutorial, so it does not hold your hands as much.

Overall I do recommend the game. Even with the dated interface and the missing multiplayer, the singleplayer skirmishes against the AI are fun, long missions that require your senses to be focused on the objective. Managing to hit key structures in your opponents infrastructure is very satisfying and building various missiles of different qualities and strengths and using them correctly is enjoyable. If you do not like long skirmish missions against an AI, I do not recommend this game. Also if you do not like micromanagement intensive gameplay with not much happening except for when that crucial missile is launched, this game might not be for you.

Personally I hope that the sales of Steam do encourage the developer to maybe bring back multiplayer if possible, which was very fun while it was in the game.
Posted: August 7
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7 of 9 people (78%) found this review helpful
5.4 hrs on record
Interesting, kinda fun, rough around the edges, and with some instances of charmingly broken english that made me think of playing old import games from when I was a young kid.

Apparently the devs are newish - which makes me feel like this is absolutely a game worth buying to see what they do next. (Hopefully hire a translator and get some GUI assistance in!)

Basically? This game is the boardgame 'Battleship' with a little city builder mixed in. Hurl missiles at the enemy's map while defending your own side, while building factories and mines to produce more missiles. Not the most amazing game out there, but certainly a different one, and totally worth the cheap and cheerful price.

(PS: Similar in concept to Metal Marines, but a very different feel.)
Posted: August 7
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6 of 10 people (60%) found this review helpful
6.6 hrs on record
I recommend this game for anyone that likes a game like metal marines, but there is a twist to this game so its not a total clone of metal marines, but it has its own unquie blend
Posted: August 7
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2 of 3 people (67%) found this review helpful
29.2 hrs on record
While this game is conceptually sound, and can be fun and interesting to play, I would note the following:

Some of the gameplay at higher levels becomes rote, and repetitivly in "How much can I spam anti-missile launchers while spamming missile components.

Further, some of the later game sessions can take anywhere from 45 minutes to 2 hours.

This is however, rendered devastatingly into a massive failure by the games current intensive inclination towards crashing when complex actions occur, as well as the comically bugged save load feature. If you want to reach higher levels in this game, be prepared to waste two hours of your life, or 45 minutes of your life if the game neither A) Crashes/hangs on Saving or B) Crashes/hangs on loading.

If you do play it, I would recommend you avoid clicking too fast on the missile launchers (The game crash which I finally gave up on at level 6), and in general concentrating on AMLs. Also, DO NOT ATTACK BATTERIES. It would appear that event handling in this program cannot handle the checkstates induced from a large battery farm losing access to its substation at once. This extends to wind farms as well. Leave them alone, and simply focus on surgically strike the dropship and outposts. You really don't even need nukes to win at higher levels. This is the achilles heel of this game: Many of the higher level technologies, while great, are unnecessary. Once you get chaff and ECM, there is no real point at mounting higher missle casings unless you just want overkill. Just focus early on AMLs and economy, spam recon at 45 minutes, and then start taking down Radars > Outposts > Dropship

All this taken into consideration, for its price, concept, and some of the innovative fun, I would recommend it. Hopefully in a few months someone will patch the coding that appears to be rather lousy in certain sections.
Posted: August 11
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3 of 5 people (60%) found this review helpful
2.5 hrs on record
I like the concept of each player trying to build up their base on their own map and only shooting missiles at each other, but it's not very well executed. You spend all your time micromanaging problems like having enough storage space. The interface is clumsy too. It ends up being more frustrating than fun.
Posted: August 9
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