Боеголовки - игра которая вас удивит обилием нестандартных для стратегий в реальном времени решений. Раздельная карта для игрока и противника, специфичная торгово-экономическая система, конструктор ракет и уникальная система атаки и защиты. Игра порадует тех, кто ищет что-то новое в жанре RTS.
Дата выхода: 1 мар, 2011
Популярные метки для этого продукта:
Просмотреть все трейлеры (5)

Купить Direct Hit: Missile War

Недавние обновления Просмотреть все (2)

Modifying land surface.

26 августа

Sorry for lack of information in tutorial widows about how to modify surface. You need to click on chosen land vertex and move mouse up (for rise) or down (to lower) and release mouse button! ːhelipadː

Комментариев: 0 Подробнее

A Direct Hit with Polynetix (post at 1506 Virtual Spotlight)

11 августа


Комментариев: 0 Подробнее


“Direct Hit is great fun for what it’s worth, and is a refreshing change of pace from the typical real time strategy game released by the big budget studios today.”
7/10 – RTSguru

Об игре

Великое соревнование началось! Вам предстоит участвовать в битвах за звёздные системы и сражаться с двумя могущественными корпорациями. Каждый ход участники боёв сражаются за две звёздные системы, а т.к. претендентов трое, то двум придётся сражаться за систему, а третий претендент получит выбранную систему без боя. От вашего выбора зависит многое. Цель кампании - захватить самую богатую звёздную систему - Нилерат, за обладание ей развернётся финальный бой между двумя корпорациями, которые будут владеть наибольшим количеством звёздных систем.

Особенности игры:

- Карта колонии игрока с множеством неисследованных месторождений полезных ископаемых.
- 15 типов зданий.
- Более 35 ракетных и более 30 экономических технологий.
- Лаборатория, где игрок может создавать свои прототипы ракет.
- Более 10 игровых уровней (общее время геймплея более 20 часов).
- В игре реализованы как стандартные градостроительные и экономические системы, так и инновационные.

Системные требования

    • OS: Windows XP SP3, 7, 8
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 6600 or higher
    • DirectX: Version 9.0
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: Keyboard and Mouse
    • OS: Windows XP SP3, 7, 8
    • Processor: 3 Ghz
    • Memory: 3 GB RAM
    • Graphics: GeForce 6600 or higher
    • DirectX: Version 9.0
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: Keyboard and Mouse
Полезные обзоры покупателей
4 из 4 пользователей (100%) посчитали этот обзор полезным
40.6 ч. в игре
Играю от души, но это надо еще иметь титановые нервы, чтоб терперь неожиданные вылеты игры и т.п. Задумка игры не плохая, мне нравится что то оригенальное и не повторимое...
Игра представляет собой сместь, Дюны и Морского боя, эдакий сухопутный "Морской бой" в реальном времени...
Опубликовано: 26 августа
Был ли этот обзор полезен? Да Нет
20 из 28 пользователей (71%) посчитали этот обзор полезным
0.3 ч. в игре
TLDR: I recommend this game because it is an old school strategy game with fun mechanics, but suffers from a bad interface and lack of multiplayer. Not recommended for people that don't like hectic and long games against AI opponents.

I own Direct Hit Missile War since 2011 from another distribution platform and asked the dev for a key so I could write a review to give future buyers an impression of the game. This should explain my low play time before writing this lengthy review.

The game is an older real time strategy game about constructing missiles from components to shoot at an enemy base that you need to scout first and then hit structures of strategic value, all the while improving your economy of resource extraction, component production. There is no direct engagement between bases via ground-, air or seatroops, all is done via missiles. It is rather complex, fast paced and fun if you like frantically battling an AI opponent by launching stuff at each others bases, while you try to be faster at improving your economy than the enemy.

Games can drag out for quite some time, but it is possible to save during a mission. Campaign matches do not have story and play rather like a sequence of skirmishes against varying difficulty levels of AI that you can choose 2 of for each match. There are no other game modes as of writing this review.

The economy is somewhat complex, not overly confusing. The amount of resources you require is all gathered into a general centralized storage and from there you can request them for the production of various components for your missiles, which include recon cameras, guidance systems, engines, camoflage coating and payloads. You will need to scan the opponents base for his buildings and try to take out key structures, while potentially protecting your own with Anti Missile Launchers. Resource extraction is done by scanning the minerals in the ground with a drone and then building a refinery on top of it. There you can select a mineral to extract from those that are below the refinery, the more present, the faster it will extract. Construction is done in factories by selecting components and the amount of what you want. Earning money is done by selling excess resources, the money is required to construct additional buildings.

While the game had multiplayer in earlier versions, this was unfortunately scrapped and is gone ever since.

The downside of the game is a rather dated clunky interface (clean, but a bit clumsy to navigate), where you need to use the hotkeys to get real enjoyment out of it in my opinion. There are also problems like resources being sometimes named and sometimes only referred to by icon, which requires you to learn them. The tutorial is also done via help screen messages, not via a dedicated tutorial, so it does not hold your hands as much.

Overall I do recommend the game. Even with the dated interface and the missing multiplayer, the singleplayer skirmishes against the AI are fun, long missions that require your senses to be focused on the objective. Managing to hit key structures in your opponents infrastructure is very satisfying and building various missiles of different qualities and strengths and using them correctly is enjoyable. If you do not like long skirmish missions against an AI, I do not recommend this game. Also if you do not like micromanagement intensive gameplay with not much happening except for when that crucial missile is launched, this game might not be for you.

Personally I hope that the sales of Steam do encourage the developer to maybe bring back multiplayer if possible, which was very fun while it was in the game.
Опубликовано: 7 августа
Был ли этот обзор полезен? Да Нет
7 из 9 пользователей (78%) посчитали этот обзор полезным
5.4 ч. в игре
Interesting, kinda fun, rough around the edges, and with some instances of charmingly broken english that made me think of playing old import games from when I was a young kid.

Apparently the devs are newish - which makes me feel like this is absolutely a game worth buying to see what they do next. (Hopefully hire a translator and get some GUI assistance in!)

Basically? This game is the boardgame 'Battleship' with a little city builder mixed in. Hurl missiles at the enemy's map while defending your own side, while building factories and mines to produce more missiles. Not the most amazing game out there, but certainly a different one, and totally worth the cheap and cheerful price.

(PS: Similar in concept to Metal Marines, but a very different feel.)
Опубликовано: 7 августа
Был ли этот обзор полезен? Да Нет
6 из 10 пользователей (60%) посчитали этот обзор полезным
6.6 ч. в игре
I recommend this game for anyone that likes a game like metal marines, but there is a twist to this game so its not a total clone of metal marines, but it has its own unquie blend
Опубликовано: 7 августа
Был ли этот обзор полезен? Да Нет
2 из 3 пользователей (67%) посчитали этот обзор полезным
29.2 ч. в игре
While this game is conceptually sound, and can be fun and interesting to play, I would note the following:

Some of the gameplay at higher levels becomes rote, and repetitivly in "How much can I spam anti-missile launchers while spamming missile components.

Further, some of the later game sessions can take anywhere from 45 minutes to 2 hours.

This is however, rendered devastatingly into a massive failure by the games current intensive inclination towards crashing when complex actions occur, as well as the comically bugged save load feature. If you want to reach higher levels in this game, be prepared to waste two hours of your life, or 45 minutes of your life if the game neither A) Crashes/hangs on Saving or B) Crashes/hangs on loading.

If you do play it, I would recommend you avoid clicking too fast on the missile launchers (The game crash which I finally gave up on at level 6), and in general concentrating on AMLs. Also, DO NOT ATTACK BATTERIES. It would appear that event handling in this program cannot handle the checkstates induced from a large battery farm losing access to its substation at once. This extends to wind farms as well. Leave them alone, and simply focus on surgically strike the dropship and outposts. You really don't even need nukes to win at higher levels. This is the achilles heel of this game: Many of the higher level technologies, while great, are unnecessary. Once you get chaff and ECM, there is no real point at mounting higher missle casings unless you just want overkill. Just focus early on AMLs and economy, spam recon at 45 minutes, and then start taking down Radars > Outposts > Dropship

All this taken into consideration, for its price, concept, and some of the innovative fun, I would recommend it. Hopefully in a few months someone will patch the coding that appears to be rather lousy in certain sections.
Опубликовано: 11 августа
Был ли этот обзор полезен? Да Нет