Explore, blast, and shield your way through massive branching levels as Laika the space dog. This 2D adventure features customized gameplay and an incredibly deep narrative.
User reviews: Mixed (29 reviews)
Release Date: Aug 1, 2014
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Buy The Sun at Night



“The Sun at Night is a video game and it wants you to know it... [it] is the weirdest bit of alt history I've ever played.”
70 – Polygon

“Every so often, a game comes along with just the right amount of narrative, character depth, and combat pacing. Minicore Studios’ latest project The Sun at Night has nailed all of the above and more.”
80 – Indie Game Magazine

“The Sun at Night salutes history, and not just in gaming. As a 2D platformer, it recalls latter-day Mega Man, and, digging further into history, it offers a narrative set in the Soviet Union. What matters most is the narrative.”
75 – Kill Screen

About This Game

The tide of Soviet power washing across the face of the Earth could possibly have been turned back at various stages of history. But the new energy sources they discovered lit a fire under the Russian war machine. So when Stalin rolled into Paris, the resulting flare-up of global conflict left little more than smoking ash heaps where America and Great Britain had been.

Now, Stalin is dead. Though resistance movements have emerged, the Soviets still stand supreme as rulers of the globe. Only a force from beyond the earth could possibly tip the balance.

Abram Krupin, leader of a resistance cell, knows this. When he sees a dog fall from the stars, then, he takes it as an omen. This dog speaks, wears silver armor, and has an arsenal of mysterious weapons. Abram calls her Laika.

Laika believes that, despite all odds, she can protect the countless lives crushed by the Soviets.

The Sun at Night is a 2D action platformer to be released in three parts. All episodes will feature:

- Massive, nonlinear levels that model the layouts of real locations in a way not yet seen in other platformers
- Large, choice-rich skill trees that let players approach the game the way they want to
- A novel defensive mechanic that lets players turn the firepower of Laika's enemies against them
- Smoothly flowing, fast-paced shooting action
- A story of struggle and hope, full of twists and revelations
- Rich, evocative art depicting a world dominated by a technologically ascendant Soviet empire
- Secrets and rewards hidden in every corner for the determined player

System Requirements

    • OS: Windows 7
    • Processor: AMD Turion II Dual-Core Mobiel M500 2.20 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD M880G with ATI Mobility Radeon HD 4200
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • OS: Windows 7/8
    • Processor: 3.3 GHz FX-Series Six-Core FX-6100
    • Memory: 8 GB RAM
    • Graphics: nVIDIA GeForce GT 520 4GB
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
1.7 hrs on record
Posted: June 13
First-off, I have to say this isn't a BAD game by any means, it just tries to do a lot of things and they didn't really come together that well.

It starts out throwing a LOT of text at you, there's a LOT of people to talk to and lots of places to go but for the most part, you're going to be talked into a few fetch quests and that's about it.

It then mixes that talkyness with 2d shootybang/exploration - there's a lot of upgrades to be had - there's a lot of exploration to do, secrets to find but it's quite odd how it puts all this together.

Some people dislike the maps but I found them to be fine - it's kinda odd giving a 3D map for a 2D world but it works well enough.

Overall it just never seemed to make-up it's mind what it wanted to be tho - and didn't shine at any one thing in particular. I eventually just lost interest - I was never really in the mood for everything it wanted me to be doing!!
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4 of 6 people (67%) found this review helpful
0.9 hrs on record
Posted: June 3
If it's on sale and you have money to blow, feel free to try it out. Otherwise, don't bother buying it at full price.

The Definition of Average
An unspectacular entry. The map system is incredibly complicated to navigate, many design choices are inconsistent (everything in-game is cartoon-like, but the map is 3D and the upgrade system is future-tech?), and the gameplay just isn't interesting enough to draw the player in.

While the story is okay, the slog to get through it simply isn't worth the time.

Category Score Weight Explaination
Gameplay 5/10 0.4 Nothing fundamentally wrong, but nothing stand out either.
Plotline 8/10 0.1 Decent story, if anyone ever plays to the end.
Graphics 8/10 0.1 Inconsistent graphic choices, but nothing game-breaking.
Game Design 3/10 0.3 The 3D navigation on a 2D game isn't presented well.
Fun Factor 5/10 0.1 Never bored stupid, but never excited to continue.
Total 5/10
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4 of 6 people (67%) found this review helpful
10.1 hrs on record
Posted: January 8
Interesting but a bit confusing.
Had fun playing it, though. I wouldn't say it's great, but it's not bad either.
The graphics are great looking and the concept is good.
All in all, I recommend it.
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49 of 68 people (72%) found this review helpful
1.9 hrs on record
Posted: August 1, 2014
The Sun at Night
Rating: 8/10

(Already had this game via Humble Widget, now on Steam)

Great, great game. Platformer in metroidvania style but with a lot more exploration added. Has a unique graphic style I have not seen before. It looks like you've seen it before, but when you play it it's just a bit different but quite nice. Controls can be a bit quirky and getting used to; background story is interesting but you need to like sci-fi and astronaut stuff. Music and sound is just fantastic and really hit home.

Oh, you play as a dog :-)

( late addition: you can buy the soundtrack from their website. It's one of the better one's )
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22 of 28 people (79%) found this review helpful
7.9 hrs on record
Posted: August 24, 2014
I wouldn't say the Sun At Night is a good game; but it was entertaining enough to spend 7 hours playing through it. A few of the things I really hope they address if continuing the trilogy are:

  • The map is really confusing and difficult to use. It works fine at a smaller scale; but once you explore more of the map it becomes cluttered and difficult to follow.
  • Sun at Night levels are designed using x, y, and z-axis, in comparison to Metroid or Castlevania that uses only the x and y-axis. This allows for more complex level design; but I think it actually hurts the game. It makes the areas difficult to navigate with a lot of boring sections that feel like place filler.
  • The camera is very tight in most parts of the game causing you to get hit by enemies off-screen. You can keep you're shield on at all times; but I would prefer for the camera to be pulled out for a better view.
  • The game starts off really slowly, with a lot of exposition.
  • The skill menu UI is really poorly designed. I shouldn't have to scroll horizontally and vertically to see the entire skill tree.
  • Some primary missions don't provide NAV data. This is pretty annoying since the map is confusing to read and navigate. I would prefer seeing secondary objectives have no nav data; but provide higher rewards while primary objectives always having nav data.
  • There is a general lack of save points. The maps are large and there is a lot to explore; but with infrequent save points you could lose 10 to 15 minutes of time if you die. I got to the point where exploring just wasn't worth the risk.

Overall, if you're a fan of Metroidvania style games I would recommend giving it a try; but don't expect to be blown away by it. There are just too many things wrong with it that hold it back.
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