The Sun at Night is a fun action/platformer with metroidvania vibes (though it isn't really a metroidvania) that unfortunately ends on a major cliffhanger.
The story appears to take place in an alternate history, perhaps post-apocalyptic, Soviet Union. You play as Laika, a cybernatically enhanced dog who has no idea where she came from or who made her. After Laika wakes up, she falls in with what appears to be a group of anti-Soviet revolutionaries, and accepts a mission from them, which leads into another and then another, and then ... full stop. Lots of questions are raised about what the hell is really going on, but aside from a couple vague hints which only raise more questions, nothing is answered. I guess that's left for the next game, or the one after that, or the one after that - who knows?
The gameplay itself is great. You run around humongous
levels laid out in 3 dimensional layers, fight soviet soldiers, robots, and mutated, cybernatically enhanced wildlife, find new weapons and nano batteries to aquire and upgrade your skills (hint: make double-jump and wall-jump your first two upgrades), and get lost while exploring. There's a helpful automap which takes a while to get used to - for those to whom it means anything, think of what Descent and Daggerfall automaps were like, and make them bigger by an order of magnitude. The optional nav arrow you can trigger at any time for *certain* quests was a life saver.
You can fire in any direction, twin-stick style, though you have to press the trigger to fire making it kinda impossible to jump, aim and shoot at the same time when using a 360 controller - but that turned out to be a none issue, and I didn't bother switching to keyboard + mouse.
The game uses a checkpoint save system, and the checkpoints are relatively rare, but I still found the game pretty easy perhaps because of the build I made. The fully upgraded LaserBeam with the two Energy skills made short work of enemies, upgraded armor kept my health from coming to 0 too quickly, and the Nano Trader skill tree, when maxed, effectively gave me unlimited ammo and health packs. Which kinda broke the game, probably. I even won a fight I wasn't supposed to, which actually broke the game for real and forced me to quit and restart at the last checkpoint to lose the fight like a good little doggy.
But I was genuinely addicted to the game for the 11 or so hours I played it. Could've probably finished it in half the time if I didn't spend so much time looking around for secrets, so I would recommend it to anyone who wouldn't mind that they're getting the equivalent of Fellowship of the Ring here.