Explore, blast, and shield your way through massive branching levels as Laika the space dog. This 2D adventure features customized gameplay and an incredibly deep narrative.
User reviews: Mostly Positive (14 reviews)
Release Date: Aug 1, 2014
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Buy The Sun at Night



“The Sun at Night is a video game and it wants you to know it... [it] is the weirdest bit of alt history I've ever played.”
70 – Polygon

“Every so often, a game comes along with just the right amount of narrative, character depth, and combat pacing. Minicore Studios’ latest project The Sun at Night has nailed all of the above and more.”
80 – Indie Game Magazine

“The Sun at Night salutes history, and not just in gaming. As a 2D platformer, it recalls latter-day Mega Man, and, digging further into history, it offers a narrative set in the Soviet Union. What matters most is the narrative.”
75 – Kill Screen

About This Game

The tide of Soviet power washing across the face of the Earth could possibly have been turned back at various stages of history. But the new energy sources they discovered lit a fire under the Russian war machine. So when Stalin rolled into Paris, the resulting flare-up of global conflict left little more than smoking ash heaps where America and Great Britain had been.

Now, Stalin is dead. Though resistance movements have emerged, the Soviets still stand supreme as rulers of the globe. Only a force from beyond the earth could possibly tip the balance.

Abram Krupin, leader of a resistance cell, knows this. When he sees a dog fall from the stars, then, he takes it as an omen. This dog speaks, wears silver armor, and has an arsenal of mysterious weapons. Abram calls her Laika.

Laika believes that, despite all odds, she can protect the countless lives crushed by the Soviets.

The Sun at Night is a 2D action platformer to be released in three parts. All episodes will feature:

- Massive, nonlinear levels that model the layouts of real locations in a way not yet seen in other platformers
- Large, choice-rich skill trees that let players approach the game the way they want to
- A novel defensive mechanic that lets players turn the firepower of Laika's enemies against them
- Smoothly flowing, fast-paced shooting action
- A story of struggle and hope, full of twists and revelations
- Rich, evocative art depicting a world dominated by a technologically ascendant Soviet empire
- Secrets and rewards hidden in every corner for the determined player

System Requirements

    • OS: Windows 7
    • Processor: AMD Turion II Dual-Core Mobiel M500 2.20 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD M880G with ATI Mobility Radeon HD 4200
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • OS: Windows 7/8
    • Processor: 3.3 GHz FX-Series Six-Core FX-6100
    • Memory: 8 GB RAM
    • Graphics: nVIDIA GeForce GT 520 4GB
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
Helpful customer reviews
44 of 59 people (75%) found this review helpful
1.9 hrs on record
The Sun at Night
Rating: 8/10

(Already had this game via Humble Widget, now on Steam)

Great, great game. Platformer in metroidvania style but with a lot more exploration added. Has a unique graphic style I have not seen before. It looks like you've seen it before, but when you play it it's just a bit different but quite nice. Controls can be a bit quirky and getting used to; background story is interesting but you need to like sci-fi and astronaut stuff. Music and sound is just fantastic and really hit home.

Oh, you play as a dog :-)

( late addition: you can buy the soundtrack from their website. It's one of the better one's )
Posted: August 1
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15 of 15 people (100%) found this review helpful
1.7 hrs on record
The Sun at Night is a wonderful mixture of real history and fantasy. Nonetheless, a mere idea won't make a great game. But still, you should give a try.
Posted: October 12
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17 of 20 people (85%) found this review helpful
7.9 hrs on record
I wouldn't say the Sun At Night is a good game; but it was entertaining enough to spend 7 hours playing through it. A few of the things I really hope they address if continuing the trilogy are:

  • The map is really confusing and difficult to use. It works fine at a smaller scale; but once you explore more of the map it becomes cluttered and difficult to follow.
  • Sun at Night levels are designed using x, y, and z-axis, in comparison to Metroid or Castlevania that uses only the x and y-axis. This allows for more complex level design; but I think it actually hurts the game. It makes the areas difficult to navigate with a lot of boring sections that feel like place filler.
  • The camera is very tight in most parts of the game causing you to get hit by enemies off-screen. You can keep you're shield on at all times; but I would prefer for the camera to be pulled out for a better view.
  • The game starts off really slowly, with a lot of exposition.
  • The skill menu UI is really poorly designed. I shouldn't have to scroll horizontally and vertically to see the entire skill tree.
  • Some primary missions don't provide NAV data. This is pretty annoying since the map is confusing to read and navigate. I would prefer seeing secondary objectives have no nav data; but provide higher rewards while primary objectives always having nav data.
  • There is a general lack of save points. The maps are large and there is a lot to explore; but with infrequent save points you could lose 10 to 15 minutes of time if you die. I got to the point where exploring just wasn't worth the risk.

Overall, if you're a fan of Metroidvania style games I would recommend giving it a try; but don't expect to be blown away by it. There are just too many things wrong with it that hold it back.
Posted: August 24
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17 of 23 people (74%) found this review helpful
12.6 hrs on record
The Sun at Night is a fun action/platformer with metroidvania vibes (though it isn't really a metroidvania) that unfortunately ends on a major cliffhanger.

The story appears to take place in an alternate history, perhaps post-apocalyptic, Soviet Union. You play as Laika, a cybernatically enhanced dog who has no idea where she came from or who made her. After Laika wakes up, she falls in with what appears to be a group of anti-Soviet revolutionaries, and accepts a mission from them, which leads into another and then another, and then ... full stop. Lots of questions are raised about what the hell is really going on, but aside from a couple vague hints which only raise more questions, nothing is answered. I guess that's left for the next game, or the one after that, or the one after that - who knows?

The gameplay itself is great. You run around humongous levels laid out in 3 dimensional layers, fight soviet soldiers, robots, and mutated, cybernatically enhanced wildlife, find new weapons and nano batteries to aquire and upgrade your skills (hint: make double-jump and wall-jump your first two upgrades), and get lost while exploring. There's a helpful automap which takes a while to get used to - for those to whom it means anything, think of what Descent and Daggerfall automaps were like, and make them bigger by an order of magnitude. The optional nav arrow you can trigger at any time for *certain* quests was a life saver.

You can fire in any direction, twin-stick style, though you have to press the trigger to fire making it kinda impossible to jump, aim and shoot at the same time when using a 360 controller - but that turned out to be a none issue, and I didn't bother switching to keyboard + mouse.

The game uses a checkpoint save system, and the checkpoints are relatively rare, but I still found the game pretty easy perhaps because of the build I made. The fully upgraded LaserBeam with the two Energy skills made short work of enemies, upgraded armor kept my health from coming to 0 too quickly, and the Nano Trader skill tree, when maxed, effectively gave me unlimited ammo and health packs. Which kinda broke the game, probably. I even won a fight I wasn't supposed to, which actually broke the game for real and forced me to quit and restart at the last checkpoint to lose the fight like a good little doggy.

But I was genuinely addicted to the game for the 11 or so hours I played it. Could've probably finished it in half the time if I didn't spend so much time looking around for secrets, so I would recommend it to anyone who wouldn't mind that they're getting the equivalent of Fellowship of the Ring here.
Posted: August 16
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37 of 62 people (60%) found this review helpful
1.0 hrs on record
In Soviet Russia, space dog talks to YOU! ...And does enough fetch quests that the dog jokes write themselves.

The Sun At Night is a weird game, and tough to recommend. Not because it's weird, but because it's...well, not very good. The controls are looser than a Russian harlot, the resolution is such that you'll constantly be assailed from enemies off-screen before you can react, the interface might as well be in Cyrillic for all the use it is, and the game seems to translate 'Metroidvania' into 'have giant confusing levels with large patches of nothing and a lot of backtracking'

Which is a shame, because in the moments it's not a chore to play, it's a charmingly off-beat little game with a lot of heart. I wanted to like it, you'll probably want to like it too. - It's clearly a labor of love. But sadly, even if you love something, once you send it into orbit on an experimental one way mission, it's going to crash and burn. And much like its namesake, Laika is not a glorious success - it's an ignominious end for a loveable mutt - death by faulty systems, and frankly she deserves better.
Posted: August 12
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