Lantern Forge is a sandbox survival game with building, crafting, and RPG elements. Mine and forage for resources to build a home, plant crops, and craft weapons and armor. Then venture out to explore the wilderness, find hidden dungeons and temples, fight unique monsters, and collect the treasures they guard.
User reviews: Mixed (167 reviews)
Release Date: Jul 18, 2014
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"A huge open world, sandbox, survival similar to Don't Starve, but with some RPG elements. Has a few rough edges, but can still suck you in."

Recent updates View all (5)

October 1, 2014

Sneak Peek - Content for October

Hey Lanterns and Forgers,

So to get this month off to a good start we are going to be releasing pictures of some of the content for this month BUT those pictures are not going to be the complete image.

We are adding some objects/items for you this season that are themed for the holidays but sometimes just like in horror movies the lights go out and you cant really make out what is in the shadows.

Here is your hints:
Oct 1st hint
http://s26.postimg.org/uyaeg4kud/Hint_copy.png

Oct 2nd hint
http://s26.postimg.org/5yevnnbt1/Hint2.png

22 comments Read more

About This Game

Lantern Forge is a sandbox survival game with building, crafting, and RPG elements.
It features an isometric view with hack 'n slash combat. Players will mine and forage for resources to build a home, plant crops, and craft weapons and armor. They can then venture out to explore the wilderness, find hidden dungeons and temples, fight unique monsters, and collect the treasures they guard.

Lantern Forge features:
  • A massive procedurally generated world, plant growth, and day/night cycles with dynamic lighting.
  • Choose from 4 skill trees to gain special combat and survival abilities.
  • Discover hundreds of resource types and recipes for weapons, armor, tools, food, and home furnishings.
  • Travel through 8 different biomes, each home to unique monsters and resources.
  • Enchant equipment and add powerful gems.
  • Build a town center to open up merchant stands for trade.
  • Dig down 90 levels underground in search of the rarest and most powerful materials!

System Requirements

    Minimum:
    • OS: Win7/ Win8
    • Memory: 1 GB RAM
    • Hard Drive: 400 MB available space
Helpful customer reviews
51 of 66 people (77%) found this review helpful
2 people found this review funny
3.8 hrs on record
Posted: October 25, 2014
I hate to write a bad review on this because the devs have obviously poured their heart and soul into this game. But to be completely honest, it tries to emulate so many games that it doesn't know what it wants to be. Basically you start in the woods with nothing and have to survive, build things, and explore dungeons. Sounds good on paper, but all parts of it are bare-bones and nothing is really fleshed out.

It doesn't focus on the survival like Don't Starve
It doesn't focus on the sandbox stuff like Minecraft/Terraria
It doesn't focus on the dungeon-crawling like Torchlight/Diablo

It's got incomplete bits of all of those without specializing or expanding any of those and it ends up as kind of a bland, forgettable mess. It gives a bad impression right from the start with the controls. It has "W" moving you towards the cursor...but no full WASD controls, which it SORELY needs. Gathering resources has a pretty crazy range, so you'll find yourself chopping trees/grass/rocks from 10 feet away with the same bland animation, which makes it feel really bad as well.

The survival aspects aren't challenging at all. Night brings monsters, but you can easily craft a bed. Once it's crafted, you just need to right clock and bam...no more night. Food is insanely easy to craft as well. There might as well not even be Hunger and Fatigue meters because they're ridiculously easy to get filled and move on. There's no point in the sandbox stuff because there's no multiplayer and thus no one to ever really see or use what you've built.

And the dungeon crawler stuff is pretty limited to clunky-feeling combat in one of the 'big 3' paths of melee/ranged/magic, where splitting between them just hurts you in the long run.

So in the end, it's really repetitive/grindy and I'd say avoid it, unfortunately.
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22 of 28 people (79%) found this review helpful
1 person found this review funny
7.7 hrs on record
Posted: November 19, 2014
Same old story. Game had oodles of potential. Indie developer releases it way to early missing lots of features, and then abandones it when they realise they're not going to get rich off it. At least it didn't cost a lot, and it was fun for a few hours, but ultimate a sad sad let down.

I originally gave the game a positive review, but that was when we were promised the rest of the features. They probably could have retained community support by throwing out scraps like recolored new things to craft, or a few new monsters here and there. Instead it we got a "we are walking away from it" forum post by the Devs.
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16 of 20 people (80%) found this review helpful
1 person found this review funny
10.6 hrs on record
Posted: January 3
***DEAD GAME - - DO NOT BUY!***

Another indie game with so much potential that the developers just apparently grabbed the cash and ran.

No updates since August, at most you will get an hour or two of gameplay out of it, but it's obvious that the game isn't finished and there is very little content. A shame considering the game seems mostly complete in terms of overall design and such. Just needed a few more months of content addition and bug testing.

Don't waste your money.
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9 of 13 people (69%) found this review helpful
1 person found this review funny
14.3 hrs on record
Posted: November 11, 2014
Here's a few things why I do not recommend this game:

Lacks the amount of content that I would consider a completed game.
Has FPS and memory issues and grinds to a halt if you load several levels in a row.
Developers stopped updating and would fail to deliver promises of updates for October.
The interface is buggy and requires getting used to.
Late game consists of no actual challenges.
Little variety in game mechanics.

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8 of 12 people (67%) found this review helpful
1 person found this review funny
52.1 hrs on record
Posted: October 12, 2014
First impressions:

Oh god! not another clone!!!

But then i decided to take a risk (well, at 6 quid, why not?)
And it paid off, BIG TIME!

Yes, it is another one of those clones! But wait...

Pros:
Farming: you can find, harvest and plant your own food, plants, trees for survival, build materials and profit.
Building: You can build hundreds of items, such as a bed (which binds you to the bed's location), tools, weapons, armor, decorations, cookers, smelter, labs, workbenches, the list is almost endless!
Fighting and Leveling: you can build weapons to fight mobs, roam throug dungeons, etc. You can level up with skill trees and stats (yes, its an RPG GAME WOOHOOO!!!!)
Exploring: You can explore a vast, open world (yes, it has a border, but i haven't reached it yet) it has various biomes in one world (dessert, snow, tropics, fairy land, forests etc) you can walk for hours in one direction and not reach the edge.
Shops and Buildings: You can build a town centre, shops, houses, paths etc.
Enchanting and Potions: You can build enchantments and *sockets* for your armor and weapons, you can build potions to help you survive.

Cons:

I don't see these as Cons in a sense, but...

Exploration: You can walk hours in one direction and not reache the resources you actually need (it is a randomised world each time)
No Tutorial (as such): you come into the game completley *Naked* you don't know anything about it, most of it is trial and error/survive or die, although there is a *lip service* tutorial in the main menu.
Random Mobs: The reason why this would be a con is because, when you start your first world, you might spawn right next to a bees nest, and die horribaly... Also, once you figure out how to build and use a staircase (going down) you might land right on top of a goblin barracks in the centre of a dungeon.

Final thoughts:

All in all, an amazing game, not many faults to it appart from those listed.
If you don't like taking risks, there is always the demo on the dev's website, but please, please, please take the risk! you will be rewarded! :D

Please note: This game is still being updated and developed
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5 of 7 people (71%) found this review helpful
1 person found this review funny
15.7 hrs on record
Posted: December 5, 2014
As long as development continues and they fix the major complaints people have, this review would probably change. Those issues include the very obviously clunky movement scheme(s), the lack of real content beyond cosmetic crafted items, the almost missing survival aspect, and many others.

My biggest gripe is probably with the "Town Center" aspect - what is the purpose of having these vendors come and set up for only yourself. It is an obvious nod to Terreria, but with even more limitations. I would much prefer to have other NPCs as if I were actually creating a town - with houses, shops, people walking around, etc. I wish Terreria had this too...

The second major issue I have is that progression in this game just doesn't flow smoothly at all - too much work for too little payoff.

The game can be enjoyable, but after some serious playtime with it you will more than likely wonder why continue. Again, if they can fix or change these things, my review would also change.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
10.3 hrs on record
Posted: November 8, 2014
This game looks as though it could be entertaining from the screenshots/video, so when it came on sale I was tempted to buy it as I like a craft/build em up.

The problem is that it's just a little bit boring. There is no real 'survival' element to it, it's just very much about collecting resources and creating what quickly becomes an impenetrable 'home' to save you from the few easily avoided monsters that are kicking around on the surface.

Underground is essentially more of the same, just with different items/resources to collect.

There's no reason to upgrade your 'home' other than making it look prettier (aside from the crafting stations) and building is limited to a single story, unless you go underground. There are oceans, there is no point to advancing that I am aware of and eventually, there is no point in playing because you feel like you've seen everything that's on offer.

If you like creative only games; there are better ones. If you like survival-builder games, there are better ones.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
6.5 hrs on record
Posted: December 4, 2014
At this point in this games development, I would not recommend it.
While the gameplay is enjoyable, the player can honestly only get around 5-6 hours out of it before it becomes dull.
Another issue I have with Lantern Forge is that starting out can be a bit confusing (for me it was at least).
While I enjoyed what I have played so far, without any story/plot/some sort of engaging element, Lantern Forge tends to fall short.

Keep an eye out for this game, but I would not keep your hopes up.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
7.8 hrs on record
Posted: December 1, 2014
This game has great potential, but with the creators taking what may be an indefinite haitus, it is only a downhill battle from here. random crashes and memory dumps. No updated content even when they set their own timetable, this game, like so many others, made promises that it couldnt keep and for that i give it a 1/10.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
19.5 hrs on record
Posted: January 14
This game will always serve as a reminder to never just "trust" that a developer will make a good game. I bought this(when it was $15) and I regret that I didn't spend that $15 on a couple cheapo bundle packs.

It was riddled with bugs and just an overall feeling of "unfinishedness".

Perusing the updates published since I had bought the game do nothing to make me thing they have any interest in "finishing" the game. I know it's technically "finished" but... It isn't.
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3 of 5 people (60%) found this review helpful
1 person found this review funny
15.8 hrs on record
Posted: November 15, 2014
(Note) Seems to me like its turned into a dead end game thats never going to get future updates due to the fact that they've yet to relase any information on the pending updates in a very long time... sad really :|

Diablo 2 + minecraft.
A Perfect adventure sandbox game for those out there that crave the combat sandbox types. I would recommend this game to anyone, its great.
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4 of 7 people (57%) found this review helpful
1 person found this review funny
24.2 hrs on record
Posted: October 3, 2014
I'm Only 6 hours into the game, but i can already tell that after buying this I will have no life. The best way to describe this game, would be a combination of the following 3 games with improvements made to all of them. Those Games are, Terraria , Harvest Moon (without the love sim), and Darkout.

This also seems to have some inspiration from games like Diablo with its RPG elements and its Enchanting System.

I have not encountered Any Storyline to speak of, the game just throws you into it, with some very basic tutorials IF you click the ? icon. Despite that though the game is fairly easy to get the hang of, and the crafting system is intuitive and self explanitory so you won't get stuck google'ing everything ^_^.

If you enojyed the games above, you will love this one.
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5 of 9 people (56%) found this review helpful
2 people found this review funny
19.3 hrs on record
Posted: November 5, 2014
Great game base, Good crafting system, Very incomplete.... after about 5 or so hours of gameplay it becomes broken, AI Horrible (often destroy themselves),

Would probably be a great game when/if it is completed....

So... umm... what happened to the October update? Cancelled? Postponed?
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6 of 11 people (55%) found this review helpful
2.7 hrs on record
Posted: October 15, 2014
More or less a facebook game brought directly to Steam. Finicky and unnecessarily difficult/weird controls, overly simple graphics, really bad GUI and it just always feels like a browser game for some reason. I'm not sure why I bought this. For really casual gamers who like slow paced games with micromanagement, I suppose there is a market for this. I can't really see myself spending any more time with this title any time soon. Maybe if it get's a facelift, or some fixes to the GUI? I can't really recommend this 2/10.
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6 of 11 people (55%) found this review helpful
23.9 hrs on record
Posted: October 28, 2014
Very fun and cute game, definitely worth the money!
What I am missing is:
Multiplayer - me and my mate love all the crafting/building sandbox games, unfortunatly I had to do this one by my self.
Boss mobs/'hard to get' loot (endgame) - I played as a ranger/hunter and once I got level 50 and all Dragonscale/Shadewood gear with Tome of Enchantments on it all there was left to do was beautify my little town.
Crafting balancing - After a while I was drowning in materials, personally I love doing the farming/gardening aspects of these games, tending to crops and making food/potions etc. Unfortunatly there was very little need for any of it, because at some point you get so many raw meat you never get hungry, I never needed any of the healing/mana potions either, so planting the herbs was pointless aswell.
Also it can feel a little sloggish when walking eventhough I am on very decent computer.

Great game! And hopefully there will be more content in the future for me to sink hours of my life in!
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3 of 6 people (50%) found this review helpful
170.1 hrs on record
Posted: October 11, 2014
After some extensive play, I'm going to give it a thumbs up. The graphics are awesome, I loved the different biomes that made each game unique.

There were minor bugs that were usually corrected by restarting the game. Some gameplay issues I saw that would make things more enjoyable:

1. Give us access to a starter weapon like a stone sword. The first few minutes can be rough until you start mining and collect copper/copper forge.
2. There's too much ground clutter. You could cut the amount of rocks/twigs/trees by 75% and there would still be plenty. This would also encourage people to plant all those saplings that drop.
3. Slow down the leveling process. I found myself constantly fighting stuff way below my skill level by the time I got enough ore to create the next level pickaxe. For example, a little while ago I was level 14 and trying to scrape up enough iron to make an iron pickaxe. Slow it down so we have time to explore each level, gear up, and be fighting mobs our own level.
4. Portals. I love the idea, but you have to mine down ten levels to get to the silver you need to create them. That's a lot of load times. Maybe make them accessable earlier in gameplay so by the time the player gets to level five and starts getting sick of the load screen, they have access to it?
5. Loading map deaths. Most of my deaths seem to occur when the game lags while loading a map.

The above are little complaints. I still recommend this game and can't wait to see what comes next.
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4 of 8 people (50%) found this review helpful
1.2 hrs on record
Posted: October 11, 2014
Annoying and tedious controls, uncompelling gameplay; in a sea of crafter-games, this one is an "also-ran".
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1 of 2 people (50%) found this review helpful
3.9 hrs on record
Posted: December 10, 2014
Birds eye view Minecraft with terrible handling and bad interface. If you want a survival/action game just play minecraft and save yourself a few bucks.
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1 of 2 people (50%) found this review helpful
1.9 hrs on record
Posted: December 22, 2014
Lantern Forge is a fun game, it really is. But, it's a bit clunky around the edges. It glitches and bugs sometimes, and the building system is confusing. There isn't a tutorial, or even all that good of a help screen, so you basically go in blind. But, it's a great game, and the effort put in is pretty obvious. The game play is fun and actually pretty easy, and you can get sucked in pretty easily. I would recommend it to people who enjoy laidback survival/adventure games, and who aren't afraid of the occasional bug messing some things up. Over all, I rate it a 7/10. :D
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1 of 2 people (50%) found this review helpful
1 person found this review funny
27.4 hrs on record
Posted: February 5
I enjoyed it starting out, but there was a lot wrong.
The over abundence of crafting mater was wrecked by everything having low durrability.
The fact that you basicaly had to carry your base with you to last any length of time, but had to go back just to drop the loot you don't need.
The fact that nothing you did felt like it mattered.
And let's not forget that they have a memory leak that only let you play for five to ten minets at a time.
Then I hear that the devs have abbandoned this promosing game. Leaving it to rot, incompleat!
Those out there thinking to buy this should go to something else, this isn't worth it, unfortionatly. This is the dark side of buying an early releace game.
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