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Lantern Forge is a sandbox survival game with building, crafting, and RPG elements. Mine and forage for resources to build a home, plant crops, and craft weapons and armor. Then venture out to explore the wilderness, find hidden dungeons and temples, fight unique monsters, and collect the treasures they guard.
Release Date: Jul 18, 2014
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Buy Lantern Forge

$9.99

Recent updates View all (4)

Super giveaway event!

September 18

In case you missed the discussions:

All you lanterns out there we have a bit of a treat for all of you and also a way for you all to really help us out. We have set a couple of milestones up that we are reaching for and for each of the minestones that we reach we are going to be doing giveaways to the helpful users who helped us reach those minestones.

Currently we really want to focus on getting our social networks brimming with action so we are going to take the time to tweet about what you all are doing in lantern forge! So if you have a cool screenshot, fanart, youtube video or stream of lantern forge then go ahead and tweet it to us and we will proudly put it on our wall boasting of how awesome you are!

Premade tweet just fill in with your screenshot or an encouraging tweet and we will retweet you!
To tweet something to us -------> http://ctt.ec/a9I2l <--------------- and just fill in the rest, so if you are supporting us with a screenshot just say I am supporting @lanternforge with this screenshot, or I am supporting @lanternforge with this tweet.

Our current milestone is 250 followers on twitter, think you guys can get us to that point? if so we will be giving away copies of games like Skyrim, Terraria, Devil May Cry 4, Kingdoms of Amalur: Reckoning, Cthulhu Saves the World & Breath of Death VII, and more for each milestone!

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Lantern Forge Updated to Version 1.06

August 24

Spanish support has now been added!
Both French and Spanish can now be selected from the launcher menu. We want to thank our French and Spanish-speaking players for being patient with us. Sorry it took so long!

New items have been added.
This update adds a number of new items. There are new blocks: clay bricks, cobblestone, and wooden planks. All of these can be used as floor blocks as well as for walls.
There are some new sofas to check out. Birch, willow, maple, copper, and iron seats can now be crafted. A few of these are a little more whimsical than current sofas!
A fence gate has also been added.
And for those of you who may have missed the last update, be sure to check out the copper lamppost and the red, blue, and green portals.

Bug fixes.
Some minor issues regarding plant growth were fixed. Food values were also updated.

Thank you all for your suggestions and screenshots! We're amazed by what players have been doing in Lantern Forge.

Please head over to the community page and keep those posts coming!

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About the Game

Lantern Forge is a sandbox survival game with building, crafting, and RPG elements.
It features an isometric view with hack 'n slash combat. Players will mine and forage for resources to build a home, plant crops, and craft weapons and armor. They can then venture out to explore the wilderness, find hidden dungeons and temples, fight unique monsters, and collect the treasures they guard.

Lantern Forge features:
  • A massive procedurally generated world, plant growth, and day/night cycles with dynamic lighting.
  • Choose from 4 skill trees to gain special combat and survival abilities.
  • Discover hundreds of resource types and recipes for weapons, armor, tools, food, and home furnishings.
  • Travel through 8 different biomes, each home to unique monsters and resources.
  • Enchant equipment and add powerful gems.
  • Build a town center to open up merchant stands for trade.
  • Dig down 90 levels underground in search of the rarest and most powerful materials!

System Requirements

    Minimum:
    • OS: Win7/ Win8
    • Memory: 1 GB RAM
    • Hard Drive: 400 MB available space
Helpful customer reviews
59 of 70 people (84%) found this review helpful
19.8 hrs on record
Excellent crafter-oriented survival RPG. You start out alone and with nothing. You have to build tools from rocks and sticks, to quickly build a shelter before night falls. If you survive the night then it's off to gather raw materials, plant a garden, build work stations to craft clothes, weapons, armor, furnishings, ect. ect.

A wonderfully huge open world sandbox of survival and exploration, above and below ground. Start out with nothing and build the the world to your liking. Highly recommended for play at your own pace crafters and world builders.
Posted: July 18
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42 of 52 people (81%) found this review helpful
17.2 hrs on record
Absolutely addictive game. Highly recomend it if you like sandbox rpg type games. Has Minecraft/Terraria feel to it with a deeper rpg equipment system. Controls could use some tuning but with some getting use to they are fine.
Posted: July 18
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35 of 41 people (85%) found this review helpful
16.1 hrs on record
*Warning, ONLY a first impression. I intend to update later after more game time and info*

While Lantern Forge could certainly benefit from some fine tuning, especially with the UI, there are no gaping flaws or immersion breaking moments in the game. This said it also lacks anything amazing enough to floor you.

The framework of the game is built upon traditional rpg tropes. You have familiar goblins and spider enemies who inhabit familiar procedural generated environments which you'll explore with one of three familiar hero archetypes that all work in a familiar fashion.

One of Lantern Forge's more innovative and stronger experiences comes from your town. The game itself puts you in the role of building it, or rather strongly suggests that you build one. It gives you a lot of room to be creative, allowing you to either making your town a work of art with individual shops, gardens and style or a small functional space to cram everything you need into. At the moment you don't need to worry about protecting your town, its simply there for you to gather and process loot. There are a number of elements that work together well here, from making simple shops, trading with your merchants, farming crops, crafting and just decoration. From your new town, the game allows you to decide if you want to gear up by hunting monsters and selling/buying loot from merchants or by gathering raw mats and crafting it yourself. Both crafting and fighting generate exp to level and improve your load out.

If you're not into it for the creativity or town building the game does offer traditional dungeon crawling. You begin by building stairs down which generates a whole new underground map each level you explore and there’s nothing apparent limiting how many levels down you want to go at any time up to the cap of 90. You do this again and again, every staircase down increases the difficulty and generating a whole new area with better loot and material. Though each level is different they aren't very unique, you'll quickly find that if you've seen one level you've seen them all and it slowly becomes frustrating as each staircase adds one more load screen. Although its a quick load, the number of staircases add up and it gets frustrating until you can get warp stones, after which it's not so bad. Once you get there, if there are any surprises, boss fights, secrete treasures or other gems I've not found or heard of them, its simply another layer and load screen. When you start to level up from the grind you'll have the option of the three traditional classes, melee guy, range guy, or magic guy with a sprinkling of an all encompassing utility option. At first glance it doesn't seem like you'll want to mix builds as each 'class' lines up with one stat and one ability tree making cross classing a likely waste of potential.

The interface is one of the weaker points. It will take time to learn as it's not immediately intuitive and can be frustrating as you adjust to a lack of WASD for movement and a combat/build mode toggle. The game relies strongly on the mouse for most things, the keyboard seeming to be more an after thought, the only keys used besides hotbar is shift which simply holds you in place for ranged attacks. You'll need to slowly figure out how to navigate around obstacle with the mouse as your character sometimes isn't sure if he's walking, using a workbench, or punching something. Once you figure out how to navigate around bushes and bodies it all starts to flow.

Overall I do recommend this game because you're getting a 10$ game, not a 2$ + 'IOU for 8$ worth of content to come' game. It's a collection of a lot of safe ideas mixed together rather well. A very appealing art style, functional mechanics, and 'passable' UI.

If I had any strong suggestions for the game it would be to dress up dungeon crawling a little. Limit my ability to easily move between Z levels, make it feel like an achievement to progress further down and not just another loading screen. Hide stuff in the dungeons, collectables, secrete rooms, rare monsters, most of all you can hide cool stuff I want to put in my town to show off. Make me wonder what's lurking in the darkness, remove my ability to see whats there with better fog of war. Currently its to easy to see dungeons or to see ores by scanning the darkness with my mouse, make it scary and not just risk management to explore.
Posted: July 19
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48 of 63 people (76%) found this review helpful
6.1 hrs on record
As someone obsessed with sandbox survival games, I really wanted to like this one. Unfortunately, broken gameplay, poor design decisions, and a buggy client make it really hard for me to recommend Lantern Forge to anyone, at least in this stage of development. The game isn't marked as Early Access - it really should be. There's a surprising lack of polish in almost every area, from the gameplay to aesthetics to direction. I'm breaking them down by category below.

Gameplay problems:
1. The control scheme has been implemented for maximum confusion. No WASD here; left-clicking is used for everything from walking to gathering to attacking, but a simple misclick means you'll start running when you wanted to mine, or start hitting a tree while you're trying to flee enemies. The latter is even more frustrating when:
2. Collision detection and pathfinding are painful and nonexistent, respectively. Your character *will* get stuck against a grove of thin spindly birch trees and be killed by spiders, despite the graphics suggesting there's a gap, and will also happily run into a wall despite a gap being <1 block away.
3. No minimap; your location is marked by (x, y) coordinates in what looks like a debug window.
4. Combat feels frustrating and cheap. In the overworld, monsters scale to your level, and even with full armor in the tier your character is at you'll always end up taking far more damage per monster hit than you can deal, because your own weapons are faster but incredibly weak. And this is for monsters 3-4 levels BELOW you; monsters at level are practically minibosses in a one-on-one fight.
5. HOWEVER: most of the monsters in this game rush you in a group as soon as you get close, and you will have no way of dealing with them. For example, Knights can only learn one AoE skill, which does a maximum of 150% of their weapon's base damage but costs half their starting MP. Incredibly low weapon base damage to start with + can only cast twice per fight = completely useless.
6. You can also (apparently) only set a single skill to a hotkey at once. Despite 5,6,7,8 all being shown in the GUI as combat hotkeys and my character only having two skills, only hotkey 5 could be registered to a skill, and even then pressing 5 did nothing; the skill could only be used by right-clicking.
7. You also have to actually manually click for each hit or mining action; holding down the key does nothing.
8. Even setting aside combat, the rest of the game becomes tedious very quickly. Keeping yourself fed is trivial as long as you find respawning fruit, so there's no sense of challenge, plus no permadeath. In the underworld, mining takes too long, your tools break too quickly, and higher tiers' improvements are negligible; I got to iron and realized there was very little difference from the stone tier besides increased durability.

Aesthetic issues:
1. The art style clashes painfully; the models are almost Torchlight-esque, but many of the textures for objects and trees attempt to be photorealistic, and the result is oversaturated and jarring.
2. Sound seems to be bugged as well; the daytime "adventure" music starts playing at midnight, and it's difficult to tell which musical cue is associated with what event.

Lack of direction
1. Lantern Forge provides the player no plot, no choices, and no sense of urgency to either survive or explore beyond the first few areas he or she encounters. Playing this game for the combat would be an exercise in absurdity given how poorly implemented it is, and playing it as a survival game would take about half an hour, because that's how long it'll take to never have to hunt for food ever again.

Bugs
1. The game repeatedly hangs for a second or so during normal gameplay, whether combat, walking, or mining. One of these hangs resulted in a crash to desktop.
2. Memory leaks; the longer it runs, the slower your character will appear to move and respond.
Posted: July 26
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45 of 62 people (73%) found this review helpful
36.9 hrs on record
My first ( and probably last, for i hate this ♥♥♥♥) Steam review.
It simply deserved it.
I didn´t saw the game until today, played around with it since a few hours now and it is already my favorite one of its kind.

It got a few raw edges (little clunky pathfinding, for an example) but it also got a ton of depth (and i only scratched on the surface).
Even the graphics are alot better than they use to be in that kind of games.
I am old enough to remember the first days of computergaming, but still i appreciate that things are looking nice, and here they do. All the stuff got a bunch of details for such a limited graphicengine, i really like the artwork.

If you like this kind of games, or even if you used to, and feel fed up with them since a long time (like i did until this one), give it a try.
The pricing is VERY fair, especially when you have a look on what kind of cheap, unfinished trash get sold here for 20, 30, 40+ euro in the last years. Be it "early access", some poorly reworked 10 years old stuff or whatever they throw at us these days.
Usually you pay those 10 bucks to a big company for a pityful DLC that gives you half an hour of gameplay or a new outfit for your freaking pet.

I wish the devs all the best for this project, not many indie-companies here deserves a little bit success as much as they do.
(and ofc this wish is also selfinterest, for i would like to see how this game developes further)
Posted: July 18
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