Lantern Forge is a sandbox survival game with building, crafting, and RPG elements. Mine and forage for resources to build a home, plant crops, and craft weapons and armor. Then venture out to explore the wilderness, find hidden dungeons and temples, fight unique monsters, and collect the treasures they guard.
User reviews:
Mixed (226 reviews) - 57% of the 226 user reviews for this game are positive.
Release Date: Jul 18, 2014

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About This Game

Lantern Forge is a sandbox survival game with building, crafting, and RPG elements.
It features an isometric view with hack 'n slash combat. Players will mine and forage for resources to build a home, plant crops, and craft weapons and armor. They can then venture out to explore the wilderness, find hidden dungeons and temples, fight unique monsters, and collect the treasures they guard.

Lantern Forge features:
  • A massive procedurally generated world, plant growth, and day/night cycles with dynamic lighting.
  • Choose from 4 skill trees to gain special combat and survival abilities.
  • Discover hundreds of resource types and recipes for weapons, armor, tools, food, and home furnishings.
  • Travel through 8 different biomes, each home to unique monsters and resources.
  • Enchant equipment and add powerful gems.
  • Build a town center to open up merchant stands for trade.
  • Dig down 90 levels underground in search of the rarest and most powerful materials!

System Requirements

    • OS: Win7/ Win8
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
Helpful customer reviews
14 of 15 people (93%) found this review helpful
27.1 hrs on record
Posted: December 1, 2015
This game really needs WASD movement. Instead we are stuck with the W moving towards your cursor, making movement nothing but an irritating chore.

"Combat" is clunky and imprecise. Click on an enemy to attack it... except most times your character will just move forward because of the aforementioned movement controls.

I can't play this game for longer than 30 minutes without it crashing or glitching out. I've also had my save data corrupted once as well. All that work down the drain.

Near-constant runtime errors, glitches and bugs (sometimes my character's hair will disapper. Sometimes the animal sprites are replaced with large blinking white boxes. Other times my hair stays visible but my armor disappears. And further still, sometimes my character is just replaced with a big ol' white box.)

When questioned on the forums about this, we were given empty platitudes. How do I know? Because I reinstalled it and tried playing it again recently. Sure enough, the game crashed within 20 minutes but not before my character disappeared and walked around as a floating patch of hair. The animals were replaced with glitching white boxes again too, for good measure.

In short, this game is a broken glitchy mess and I can honestly say it was a complete waste of money.
Perhaps my game time would have been a bigger number by now if the game didn't crash as much as it had.

Avoid this game if you value your sanity.

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10 of 10 people (100%) found this review helpful
5 people found this review funny
3.5 hrs on record
Posted: April 10
While Lantern Forge could certainly benefit from some fine tuning, especially with the UI, there are no gaping flaws or immersion breaking moments in the game. This said it also lacks anything amazing enough to floor you.

The framework of the game is built upon traditional rpg tropes. You have familiar goblins and spider enemies who inhabit familiar procedural generated environments which you'll explore with one of three familiar hero archetypes that all work in a familiar fashion.

One of Lantern Forge's more innovative and stronger experiences comes from your town. The game itself puts you in the role of building it, or rather strongly suggests that you build one. It gives you a lot of room to be creative, allowing you to either making your town a work of art with individual shops, gardens and style or a small functional space to cram everything you need into. At the moment you don't need to worry about protecting your town, its simply there for you to gather and process loot. There are a number of elements that work together well here, from making simple shops, trading with your merchants, farming crops, crafting and just decoration. From your new town, the game allows you to decide if you want to gear up by hunting monsters and selling/buying loot from merchants or by gathering raw mats and crafting it yourself. Both crafting and fighting generate exp to level and improve your load out.

If you're not into it for the creativity or town building the game does offer traditional dungeon crawling. You begin by building stairs down which generates a whole new underground map each level you explore and there’s nothing apparent limiting how many levels down you want to go at any time up to the cap of 90. You do this again and again, every staircase down increases the difficulty and generating a whole new area with better loot and material. Though each level is different they aren't very unique, you'll quickly find that if you've seen one level you've seen them all and it slowly becomes frustrating as each staircase adds one more load screen. Although its a quick load, the number of staircases add up and it gets frustrating until you can get warp stones, after which it's not so bad. Once you get there, if there are any surprises, boss fights, secrete treasures or other gems I've not found or heard of them, its simply another layer and load screen. When you start to level up from the grind you'll have the option of the three traditional classes, melee guy, range guy, or magic guy with a sprinkling of an all encompassing utility option. At first glance it doesn't seem like you'll want to mix builds as each 'class' lines up with one stat and one ability tree making cross classing a likely waste of potential.

The interface is one of the weaker points. It will take time to learn as it's not immediately intuitive and can be frustrating as you adjust to a lack of WASD for movement and a combat/build mode toggle. The game relies strongly on the mouse for most things, the keyboard seeming to be more an after thought, the only keys used besides hotbar is shift which simply holds you in place for ranged attacks. You'll need to slowly figure out how to navigate around obstacle with the mouse as your character sometimes isn't sure if he's walking, using a workbench, or punching something. Once you figure out how to navigate around bushes and bodies it all starts to flow.

Overall I do recommend this game because you're getting a 10$ game, not a 2$ + 'IOU for 8$ worth of content to come' game. It's a collection of a lot of safe ideas mixed together rather well. A very appealing art style, functional mechanics, and 'passable' UI.

If I had any strong suggestions for the game it would be to dress up dungeon crawling a little. Limit my ability to easily move between Z levels, make it feel like an achievement to progress further down and not just another loading screen. Hide stuff in the dungeons, collectables, secrete rooms, rare monsters, most of all you can hide cool stuff I want to put in my town to show off. Make me wonder what's lurking in the darkness, remove my ability to see whats there with better fog of war. Currently its to easy to see dungeons or to see ores by scanning the darkness with my mouse, make it scary and not just risk management to explore.
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9 of 10 people (90%) found this review helpful
47.0 hrs on record
Posted: December 1, 2015
This IS a complete, finished game. It is enjoyable.

Unfortunately, it suffers from the idea of a "huge open world" which delivers as "find everything within a few screens and then just get the same stuff randomly after that." It needs more content.

I really wish the devs would regroup, take a hard look at certain systems and how they are being delivered, especially ones they are in love with, and rip some guts out & perform an operation to install fresh ideas with a solid direction for the game.

Did I get my money's worth for 47 hours? Yes. I would, however, recommend finding your enjoyment elsewhere.
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6 of 10 people (60%) found this review helpful
20.6 hrs on record
Posted: November 15, 2015
Despite the "updates" nothing was done for this game. Had alot of potential.
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4 of 7 people (57%) found this review helpful
0.4 hrs on record
Posted: January 10
Terribly unstable (crashes + you can lose all of your progress with corrupt saves; dev's response to this is to ignore you and the bug, and work on new features instead). Really awkward controls (mostly due to being isometric; hard to click on things because of pixel-perfect collision on clicks). Nothing much fun to do in the game.
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