Lantern Forge is a sandbox survival game with building, crafting, and RPG elements. Mine and forage for resources to build a home, plant crops, and craft weapons and armor. Then venture out to explore the wilderness, find hidden dungeons and temples, fight unique monsters, and collect the treasures they guard.
User reviews: Mostly Positive (130 reviews)
Release Date: Jul 18, 2014
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"A huge open world, sandbox, survival similar to Don't Starve, but with some RPG elements. Has a few rough edges, but can still suck you in."

Recent updates View all (5)

October 1

Sneak Peek - Content for October

Hey Lanterns and Forgers,

So to get this month off to a good start we are going to be releasing pictures of some of the content for this month BUT those pictures are not going to be the complete image.

We are adding some objects/items for you this season that are themed for the holidays but sometimes just like in horror movies the lights go out and you cant really make out what is in the shadows.

Here is your hints:
Oct 1st hint

Oct 2nd hint

14 comments Read more

September 18

Super giveaway event!

In case you missed the discussions:

All you lanterns out there we have a bit of a treat for all of you and also a way for you all to really help us out. We have set a couple of milestones up that we are reaching for and for each of the minestones that we reach we are going to be doing giveaways to the helpful users who helped us reach those minestones.

Currently we really want to focus on getting our social networks brimming with action so we are going to take the time to tweet about what you all are doing in lantern forge! So if you have a cool screenshot, fanart, youtube video or stream of lantern forge then go ahead and tweet it to us and we will proudly put it on our wall boasting of how awesome you are!

Premade tweet just fill in with your screenshot or an encouraging tweet and we will retweet you!
To tweet something to us -------> <--------------- and just fill in the rest, so if you are supporting us with a screenshot just say I am supporting @lanternforge with this screenshot, or I am supporting @lanternforge with this tweet.

Our current milestone is 250 followers on twitter, think you guys can get us to that point? if so we will be giving away copies of games like Skyrim, Terraria, Devil May Cry 4, Kingdoms of Amalur: Reckoning, Cthulhu Saves the World & Breath of Death VII, and more for each milestone!

4 comments Read more

About This Game

Lantern Forge is a sandbox survival game with building, crafting, and RPG elements.
It features an isometric view with hack 'n slash combat. Players will mine and forage for resources to build a home, plant crops, and craft weapons and armor. They can then venture out to explore the wilderness, find hidden dungeons and temples, fight unique monsters, and collect the treasures they guard.

Lantern Forge features:
  • A massive procedurally generated world, plant growth, and day/night cycles with dynamic lighting.
  • Choose from 4 skill trees to gain special combat and survival abilities.
  • Discover hundreds of resource types and recipes for weapons, armor, tools, food, and home furnishings.
  • Travel through 8 different biomes, each home to unique monsters and resources.
  • Enchant equipment and add powerful gems.
  • Build a town center to open up merchant stands for trade.
  • Dig down 90 levels underground in search of the rarest and most powerful materials!

System Requirements

    • OS: Win7/ Win8
    • Memory: 1 GB RAM
    • Hard Drive: 400 MB available space
Helpful customer reviews
6 of 7 people (86%) found this review helpful
3.8 hrs on record
Posted: October 25
I hate to write a bad review on this because the devs have obviously poured their heart and soul into this game. But to be completely honest, it tries to emulate so many games that it doesn't know what it wants to be. Basically you start in the woods with nothing and have to survive, build things, and explore dungeons. Sounds good on paper, but all parts of it are bare-bones and nothing is really fleshed out.

It doesn't focus on the survival like Don't Starve
It doesn't focus on the sandbox stuff like Minecraft/Terraria
It doesn't focus on the dungeon-crawling like Torchlight/Diablo

It's got incomplete bits of all of those without specializing or expanding any of those and it ends up as kind of a bland, forgettable mess. It gives a bad impression right from the start with the controls. It has "W" moving you towards the cursor...but no full WASD controls, which it SORELY needs. Gathering resources has a pretty crazy range, so you'll find yourself chopping trees/grass/rocks from 10 feet away with the same bland animation, which makes it feel really bad as well.

The survival aspects aren't challenging at all. Night brings monsters, but you can easily craft a bed. Once it's crafted, you just need to right clock and more night. Food is insanely easy to craft as well. There might as well not even be Hunger and Fatigue meters because they're ridiculously easy to get filled and move on. There's no point in the sandbox stuff because there's no multiplayer and thus no one to ever really see or use what you've built.

And the dungeon crawler stuff is pretty limited to clunky-feeling combat in one of the 'big 3' paths of melee/ranged/magic, where splitting between them just hurts you in the long run.

So in the end, it's really repetitive/grindy and I'd say avoid it, unfortunately.
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4 of 5 people (80%) found this review helpful
51.2 hrs on record
Posted: October 12
First impressions:

Oh god! not another clone!!!

But then i decided to take a risk (well, at 6 quid, why not?)
And it paid off, BIG TIME!

Yes, it is another one of those clones! But wait...

Farming: you can find, harvest and plant your own food, plants, trees for survival, build materials and profit.
Building: You can build hundreds of items, such as a bed (which binds you to the bed's location), tools, weapons, armor, decorations, cookers, smelter, labs, workbenches, the list is almost endless!
Fighting and Leveling: you can build weapons to fight mobs, roam throug dungeons, etc. You can level up with skill trees and stats (yes, its an RPG GAME WOOHOOO!!!!)
Exploring: You can explore a vast, open world (yes, it has a border, but i haven't reached it yet) it has various biomes in one world (dessert, snow, tropics, fairy land, forests etc) you can walk for hours in one direction and not reach the edge.
Shops and Buildings: You can build a town centre, shops, houses, paths etc.
Enchanting and Potions: You can build enchantments and *sockets* for your armor and weapons, you can build potions to help you survive.


I don't see these as Cons in a sense, but...

Exploration: You can walk hours in one direction and not reache the resources you actually need (it is a randomised world each time)
No Tutorial (as such): you come into the game completley *Naked* you don't know anything about it, most of it is trial and error/survive or die, although there is a *lip service* tutorial in the main menu.
Random Mobs: The reason why this would be a con is because, when you start your first world, you might spawn right next to a bees nest, and die horribaly... Also, once you figure out how to build and use a staircase (going down) you might land right on top of a goblin barracks in the centre of a dungeon.

Final thoughts:

All in all, an amazing game, not many faults to it appart from those listed.
If you don't like taking risks, there is always the demo on the dev's website, but please, please, please take the risk! you will be rewarded! :D

Please note: This game is still being updated and developed
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3 of 4 people (75%) found this review helpful
9.1 hrs on record
Posted: October 10
Great game so far but the game crashes everyonce in awhile and i lose all my tamed chickens =(
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4 of 6 people (67%) found this review helpful
24.2 hrs on record
Posted: October 3
I'm Only 6 hours into the game, but i can already tell that after buying this I will have no life. The best way to describe this game, would be a combination of the following 3 games with improvements made to all of them. Those Games are, Terraria , Harvest Moon (without the love sim), and Darkout.

This also seems to have some inspiration from games like Diablo with its RPG elements and its Enchanting System.

I have not encountered Any Storyline to speak of, the game just throws you into it, with some very basic tutorials IF you click the ? icon. Despite that though the game is fairly easy to get the hang of, and the crafting system is intuitive and self explanitory so you won't get stuck google'ing everything ^_^.

If you enojyed the games above, you will love this one.
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2 of 3 people (67%) found this review helpful
146.9 hrs on record
Posted: October 11
After some extensive play, I'm going to give it a thumbs up. The graphics are awesome, I loved the different biomes that made each game unique.

There were minor bugs that were usually corrected by restarting the game. Some gameplay issues I saw that would make things more enjoyable:

1. Give us access to a starter weapon like a stone sword. The first few minutes can be rough until you start mining and collect copper/copper forge.
2. There's too much ground clutter. You could cut the amount of rocks/twigs/trees by 75% and there would still be plenty. This would also encourage people to plant all those saplings that drop.
3. Slow down the leveling process. I found myself constantly fighting stuff way below my skill level by the time I got enough ore to create the next level pickaxe. For example, a little while ago I was level 14 and trying to scrape up enough iron to make an iron pickaxe. Slow it down so we have time to explore each level, gear up, and be fighting mobs our own level.
4. Portals. I love the idea, but you have to mine down ten levels to get to the silver you need to create them. That's a lot of load times. Maybe make them accessable earlier in gameplay so by the time the player gets to level five and starts getting sick of the load screen, they have access to it?
5. Loading map deaths. Most of my deaths seem to occur when the game lags while loading a map.

The above are little complaints. I still recommend this game and can't wait to see what comes next.
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3 of 5 people (60%) found this review helpful
14.0 hrs on record
Posted: October 12
Best way i can describe this game is it's a mix between a (single player Runescape), Minecraft, terraria and Towns?..... The controls are a little weird to get used to but i played 3.3 hrs and it felt like 30 mins. If any of that sounds good to you i think you will like it.
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2 of 4 people (50%) found this review helpful
9.4 hrs on record
Posted: October 2
This is a fun little game where you build your home, grow a garden, defend it from enemies, and explore. It's simple, but addicting. Kind of a hardcore version of Farmville where you don't need to beg your friends for stuff.
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3 of 6 people (50%) found this review helpful
2.7 hrs on record
Posted: October 15
More or less a facebook game brought directly to Steam. Finicky and unnecessarily difficult/weird controls, overly simple graphics, really bad GUI and it just always feels like a browser game for some reason. I'm not sure why I bought this. For really casual gamers who like slow paced games with micromanagement, I suppose there is a market for this. I can't really see myself spending any more time with this title any time soon. Maybe if it get's a facelift, or some fixes to the GUI? I can't really recommend this 2/10.
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2 of 4 people (50%) found this review helpful
1.2 hrs on record
Posted: October 11
Annoying and tedious controls, uncompelling gameplay; in a sea of crafter-games, this one is an "also-ran".
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0 of 2 people (0%) found this review helpful
23.9 hrs on record
Posted: October 28
Very fun and cute game, definitely worth the money!
What I am missing is:
Multiplayer - me and my mate love all the crafting/building sandbox games, unfortunatly I had to do this one by my self.
Boss mobs/'hard to get' loot (endgame) - I played as a ranger/hunter and once I got level 50 and all Dragonscale/Shadewood gear with Tome of Enchantments on it all there was left to do was beautify my little town.
Crafting balancing - After a while I was drowning in materials, personally I love doing the farming/gardening aspects of these games, tending to crops and making food/potions etc. Unfortunatly there was very little need for any of it, because at some point you get so many raw meat you never get hungry, I never needed any of the healing/mana potions either, so planting the herbs was pointless aswell.
Also it can feel a little sloggish when walking eventhough I am on very decent computer.

Great game! And hopefully there will be more content in the future for me to sink hours of my life in!
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1 of 5 people (20%) found this review helpful
3.5 hrs on record
Posted: October 9
I can't play this for more then five minutes without a runtime error crash. Seems to be a common problem from when it was in beta that was never fixed.
Looks like it might be fun though.
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1 of 5 people (20%) found this review helpful
5.6 hrs on record
Posted: October 19
Fun game but just like minecraft it becomes extra boring after prolonged gameplay alone...
My advice is add a multiplayer or if possible roaming npc's that roam threw your town.. also it has many flaws such as no 2 storied buildings also mob raids would be interestined
(( where they rush in and steal your crops or try to take your things)).

Current Review ( 4/10 ) (cute game lacks content and a funfactor for prolonged gameplay) (no multiplayer)
(music puts you to sleep and doesnt change in combat) (No stucture stacking [2nd floors]) (very limited and dull GUI)
(Pause Feature isnt even keybound).

[Please note this is a review as it is in its current form and version] [Re-Review will be givin after each update]
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1 of 5 people (20%) found this review helpful
10.9 hrs on record
Posted: October 16
I will be very brief. This is a quite engaging game with several flaws I can forgive.....but consistently crashing when underground after this problem has been occuring for several months is inexcusable. To the designer/developer...get this fixed immediately and help stop this alarming trend of early access games seeming completely corrupt...once they have our money they just quit caring. Fix this and I will be glad to review my review and see your game in a more positive light.
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2 of 9 people (22%) found this review helpful
4.5 hrs on record
Posted: October 7
Not a fan, played for about an hour. The controls are confusing, the crafting system while extencive is over complicated. I'm sure theres a method to it all but after an hour and only having a stone oven, no weapons and being beaten on while i run for my life at night... This game still requires some fine tuning and more options for control schemes. Why cant i use WASD to move around? my only options are "click to move here" or "push the move button to move to wher your mouse cursor is" and you can look at your inventory while you move so if your "weapon" breaks (and i use the term loosly because you'll be forced to use a stone axe or pick) you cant even try to craft one on the fly.
Was this review helpful? Yes No
0.2 hrs on record
Posted: October 28
It felt like i was playing a newgrounds flash game and not a steam game.
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24.2 hrs on record
Posted: October 30
I'm a -huge- fan of rogue-like games, and Lantern Forge reminds me of such quite a bit. It's a fun game with some really cool points (the dimensional chest which all of the characters you make can access, once they craft their own dimensional chest; some easily "hacked" character files for those interested in tweaking things to their own liking). Now if only there were some giant bosses at certain levels in the dungeons...
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89 of 108 people (82%) found this review helpful
14.7 hrs on record
Posted: July 26
As someone obsessed with sandbox survival games, I really wanted to like this one. Unfortunately, broken gameplay, poor design decisions, and a buggy client make it really hard for me to recommend Lantern Forge in this stage of development. The game isn't marked as Early Access - it really should be, since very little about its gameplay or aesthetics feel polished enough to be a final released game.

Essentially: Lantern Forge's combat system is crippled by its own controls on top of balance issues, while its survival aspect lacks challenge. The game has limited content to explore, and story-wise, the game provides no plot, no choices, and no sense of urgency to motivate me to keep advancing.

Gameplay Problems:

Movement issues: Controlling your character is awkward at best in both movement schemes. Mouse-based movement, which was the only form of movement available when I first wrote this review, was completely broken due to bad click detection (leading the character to start mining if you clicked anywhere near a rock), bad collision detection (getting stuck on thin trees that the character didn't seem to be anywhere near) and a complete absence of pathfinding (walking into a wall when a door is less than a block away).

The devs later implemented a W-for-forward-movement-based-on-mouse-position movement scheme. Although it's *better*, it's only preferable in the same way that getting the flu is preferable to getting pneumonia, because in exchange for fixing the click detection and pathfinding issues, it hamstrings your ability to move effectively in combat. More on this in the next point.

Combat, Part 1: All combat is click-based. You have to hold down the cursor over an enemy to continue attacking, but due to the poor implementation of click detection, it's trial and error to figure out where you should be clicking to actually hit an enemy, and good luck if the enemy is moving. Now recall that all movement is *also* mouse-based. Because you have to click on the enemy to attack, there's no way to strafe around and get into a better position without interrupting your attack. Playing as an archer or mage? Tough. You're going to start running towards the enemy anyway if you misclick, might as well as put on heavy armor.

Combat, Part 2: Combat Mode and useless hotkeys make your combat skills painful to actually use. This game relies on the Diablo II control scheme, where left-click attacks and right-click uses a single registered skill; while you can register a skill to a hotkey, hitting that hotkey doesn't activate the skill - it just switches your right click. This was tolerable 10 years ago; it feels absurd today. Worse, you have to be in Combat Mode to even activate skills; if you're in Build Mode, which you will be for the majority of the game, right-click performs context-dependent actions on the surrounding landscape instead (building, farming, mining).

In effect, to even use your character's skills instead of bashing enemies, you have to 1. make sure you're wielding a weapon and not just swinging your currently equipped tool, 2. make sure you're in combat mode, and 3. make sure your current right-click skill is actually usable by your equipped weapon type (so no bows for sword skills). This needs to happen every time you run into an enemy.

Combat, Part 3: Enemies are both unbalanced and cheap. All melee enemies in the game rush you as soon as they enter the screen, as long as they have a path to you. The prevalence of mob spawners in this game means that's usually 3-4 enemies at once, and the problem with this is that at the same level as you, each enemy does about 5x the damage you do to it per hit, since all your weapons have absurdly low damage-per-hit (if high attack speed). Your character's regeneration rate is high, but not that high, and the lack of usable AoE skills in this game mean that while you bash ineffectually at one mob, three others are chewing on your face.

(Knights, the ostensible melee class, have only 1 AoE skill which costs 50% of starting mana if you don't have any mana-boosting items. It's also based on your weapon's damage-per-hit... you can see the problem with this.)

The end result of this is that when dungeon-delving, you'll usually be stuck grinding against enemies 5 levels below you because anything higher is too hard, and getting appropriately low-level equipment drops. This gets tedious rapidly, and the problem is this is the entirety of the game.

Design Problems:

1. All progression is grinding. Past the first two tiers of items (copper and iron), I realized there was absolutely nothing new that would be added by digging deeper and hunting for later tiers. No skills to unlock, no bosses, and no new mechanics, besides a numbers boost and even-more-absurdly-overpowered enemies. The game's complete lack of story or even a framing device just makes this worse, because while you *can* build your town and collect all the vendors, there's no reason to.

2. Survival is a cakewalk. Once you have even a small-sized farm set up, the survival aspect of the game becomes trivial, and you can probably feed yourself entirely off wild respawning apple trees. Furthermore, there's zero consequences for dying that I've noticed besides moving to your spawn point, not even an item drop.

Other Issues:

1. Aesthetics and UI are poorly implemented. There's no minimap, with only a (x, y, z) numbers-based position marker indicating where you are, so good luck finding your way back if you get lost deep underground (or you could just die and respawn, but how cheap is that). The crafting window is difficult to navigate for several reasons, and shortcuts for moving items are not indicated in any documentation. There's also no way to remap controls.

2. Bugs. I've crashed to desktop once, and noticed memory leaks in the form of slowdowns after a few hours. Background music seems to be buggy in that the daytime music starts playing at midnight instead of dawn, and every so often, a weapon you're trying to craft will spawn with 0 attack.

I've come back to Lantern Forge twice since I first started, and each time it's disappointed me greatly with how little it's improved on what I'd think are fundamental problems. Although I'd have sincerely enjoyed this game with some fixes, I can't recommend it to anyone at this point in time.
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74 of 91 people (81%) found this review helpful
19.8 hrs on record
Posted: July 18
Excellent crafter-oriented survival RPG. You start out alone and with nothing. You have to build tools from rocks and sticks, to quickly build a shelter before night falls. If you survive the night then it's off to gather raw materials, plant a garden, build work stations to craft clothes, weapons, armor, furnishings, ect. ect.

A wonderfully huge open world sandbox of survival and exploration, above and below ground. Start out with nothing and build the the world to your liking. Highly recommended for play at your own pace crafters and world builders.
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40 of 50 people (80%) found this review helpful
16.1 hrs on record
Posted: July 19
*Warning, ONLY a first impression. I intend to update later after more game time and info*

While Lantern Forge could certainly benefit from some fine tuning, especially with the UI, there are no gaping flaws or immersion breaking moments in the game. This said it also lacks anything amazing enough to floor you.

The framework of the game is built upon traditional rpg tropes. You have familiar goblins and spider enemies who inhabit familiar procedural generated environments which you'll explore with one of three familiar hero archetypes that all work in a familiar fashion.

One of Lantern Forge's more innovative and stronger experiences comes from your town. The game itself puts you in the role of building it, or rather strongly suggests that you build one. It gives you a lot of room to be creative, allowing you to either making your town a work of art with individual shops, gardens and style or a small functional space to cram everything you need into. At the moment you don't need to worry about protecting your town, its simply there for you to gather and process loot. There are a number of elements that work together well here, from making simple shops, trading with your merchants, farming crops, crafting and just decoration. From your new town, the game allows you to decide if you want to gear up by hunting monsters and selling/buying loot from merchants or by gathering raw mats and crafting it yourself. Both crafting and fighting generate exp to level and improve your load out.

If you're not into it for the creativity or town building the game does offer traditional dungeon crawling. You begin by building stairs down which generates a whole new underground map each level you explore and there’s nothing apparent limiting how many levels down you want to go at any time up to the cap of 90. You do this again and again, every staircase down increases the difficulty and generating a whole new area with better loot and material. Though each level is different they aren't very unique, you'll quickly find that if you've seen one level you've seen them all and it slowly becomes frustrating as each staircase adds one more load screen. Although its a quick load, the number of staircases add up and it gets frustrating until you can get warp stones, after which it's not so bad. Once you get there, if there are any surprises, boss fights, secrete treasures or other gems I've not found or heard of them, its simply another layer and load screen. When you start to level up from the grind you'll have the option of the three traditional classes, melee guy, range guy, or magic guy with a sprinkling of an all encompassing utility option. At first glance it doesn't seem like you'll want to mix builds as each 'class' lines up with one stat and one ability tree making cross classing a likely waste of potential.

The interface is one of the weaker points. It will take time to learn as it's not immediately intuitive and can be frustrating as you adjust to a lack of WASD for movement and a combat/build mode toggle. The game relies strongly on the mouse for most things, the keyboard seeming to be more an after thought, the only keys used besides hotbar is shift which simply holds you in place for ranged attacks. You'll need to slowly figure out how to navigate around obstacle with the mouse as your character sometimes isn't sure if he's walking, using a workbench, or punching something. Once you figure out how to navigate around bushes and bodies it all starts to flow.

Overall I do recommend this game because you're getting a 10$ game, not a 2$ + 'IOU for 8$ worth of content to come' game. It's a collection of a lot of safe ideas mixed together rather well. A very appealing art style, functional mechanics, and 'passable' UI.

If I had any strong suggestions for the game it would be to dress up dungeon crawling a little. Limit my ability to easily move between Z levels, make it feel like an achievement to progress further down and not just another loading screen. Hide stuff in the dungeons, collectables, secrete rooms, rare monsters, most of all you can hide cool stuff I want to put in my town to show off. Make me wonder what's lurking in the darkness, remove my ability to see whats there with better fog of war. Currently its to easy to see dungeons or to see ores by scanning the darkness with my mouse, make it scary and not just risk management to explore.
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44 of 59 people (75%) found this review helpful
17.2 hrs on record
Posted: July 18
Absolutely addictive game. Highly recomend it if you like sandbox rpg type games. Has Minecraft/Terraria feel to it with a deeper rpg equipment system. Controls could use some tuning but with some getting use to they are fine.
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