Lantern Forge is a sandbox survival game with building, crafting, and RPG elements. Mine and forage for resources to build a home, plant crops, and craft weapons and armor. Then venture out to explore the wilderness, find hidden dungeons and temples, fight unique monsters, and collect the treasures they guard.
User reviews: Mixed (207 reviews) - 60% of the 207 user reviews for this game are positive.
Release Date: Jul 18, 2014

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Recommended By Curators

"A huge open world, sandbox, survival similar to Don't Starve, but with some RPG elements. Has a few rough edges, but can still suck you in."

Recent updates View all (7)

October 7

Lantern Forge Updated to Version 1.11

This is a hotfix patch for the periodic loading bug that showed up in version 1.10.

Thanks for your patience while we resolved this!

3 comments Read more

September 6

Lantern Forge Version 1.10 Released!

We are happy to announce the release of version 1.10!

This release includes some pretty major updates to the way the game generates, loads, and saves maps. It also improves the lighting system. All of these things work to substantially reduce in-game lag! We know this has been a major complaint from the community, so thanks for being patient.

There's also a fair bit of game balancing in this release. Base movement speed for players has been increased. And the attack speed and durability of many items has been bumped up a bit as well. This will only affect newly generated items that you craft or find as a drop.

We've made some visual enhancements to GUI elements and icons for better visibility.

And, of course, we've added a few new items to the game to be discovered.

23 comments Read more

About This Game

Lantern Forge is a sandbox survival game with building, crafting, and RPG elements.
It features an isometric view with hack 'n slash combat. Players will mine and forage for resources to build a home, plant crops, and craft weapons and armor. They can then venture out to explore the wilderness, find hidden dungeons and temples, fight unique monsters, and collect the treasures they guard.

Lantern Forge features:
  • A massive procedurally generated world, plant growth, and day/night cycles with dynamic lighting.
  • Choose from 4 skill trees to gain special combat and survival abilities.
  • Discover hundreds of resource types and recipes for weapons, armor, tools, food, and home furnishings.
  • Travel through 8 different biomes, each home to unique monsters and resources.
  • Enchant equipment and add powerful gems.
  • Build a town center to open up merchant stands for trade.
  • Dig down 90 levels underground in search of the rarest and most powerful materials!

System Requirements

    • OS: Win7/ Win8
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
Helpful customer reviews
15 of 21 people (71%) found this review helpful
2 people found this review funny
32.5 hrs on record
Posted: September 9
This game has enough fun for 30 hours at least. It's a pity the game did not sell very well and the devs need to go to find a full time job, after leaving the game in it's 1.0 version, released.

It's not an abandoned project, it's a game released. True, has a few (rare) bugs here and there, nothing gamebreaking.

Now, working in their free time after job, they just released a new update with optimization, some polish and a little more content. Great work and refreshing honesty.

Build your base, farm a lot of different vegetables and herbs, fight a good bunch of monsters, explore different biomes, go down level after level to find ore and loot dungeons, level your character, choose your path: warrior, ranger or wizard, craft your own weapons and armor and, most important, don't forget to eat and to rest!

A very beautiful survival game that is, in my opinion, a little gem and it gives more for less money. Totally recommended.
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12 of 16 people (75%) found this review helpful
75.3 hrs on record
Posted: September 13
I started a mage character. Got to L47. Then the game crashed. I could not reload my save game after that.

I started an archer character. Got to L35. Then the game crashed. I could not reload my save game after that.

I am not starting another character. 35+ hours in the game and nothing to show for it.

But if this sounds like your kind of fun - hey - it's on sale.

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5 of 9 people (56%) found this review helpful
46.1 hrs on record
Posted: October 9
To counter some of the, IMO, unfair negative reviews, I'll add my two cents.

This is a $10 game. Yes, the devs sort of left us hanging and it hurts since the game is very fun and has a lot of potential to be something more, but the game you do get is very enjoyable and has a lot to do for that $10, and has replay value.

The devs have also been poking around and patching a bit lately and have improved performance (one of my biggest negatives since changing z-levels was painfully long) and added some content.

The characters are fun to play and build, there's several tiers of crafting, lots of gathering and building to do, lots of exploring of procedurelly generated open world/underground to do, several different types of biomes both above and below ground with a nice variety of mobs and content to experience.

For the whopping $10 I think this game is definitely worth it - you can easily play enough hours - and have fun doing so - to make it (more than) worth the cost. I feel some of the negative reviews are way, way, too over the top in criticizing what is a decently feature and content filled game for a low price.

I could definitely come up with a list of other early access games or even released games that cost more money and/or were far more disappointing. Some people just have too much time on their hands to troll and be negative and/or have ridiculous expectations for very low cost indie games.

PS - I have over 46 hours played, mostly before recent patching. The top negative review is by someone with 6 hours played and IMO it's kind of silly for someone to be complaining about a game being incomplete when they haven't played enough to complete what IS there.
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127 of 152 people (84%) found this review helpful
14.7 hrs on record
Posted: July 26, 2014
As someone obsessed with sandbox survival games, I really wanted to like this one. Unfortunately, broken gameplay, poor design decisions, and a buggy client make it really hard for me to recommend Lantern Forge in this stage of development. The game isn't marked as Early Access - it really should be, since very little about its gameplay or aesthetics feel polished enough to be a final released game.

Essentially: Lantern Forge's combat system is crippled by its own controls on top of balance issues, while its survival aspect lacks challenge. The game has limited content to explore, and story-wise, the game provides no plot, no choices, and no sense of urgency to motivate me to keep advancing.

Gameplay Problems:

Movement issues: Controlling your character is awkward at best in both movement schemes. Mouse-based movement, which was the only form of movement available when I first wrote this review, was completely broken due to bad click detection (leading the character to start mining if you clicked anywhere near a rock), bad collision detection (getting stuck on thin trees that the character didn't seem to be anywhere near) and a complete absence of pathfinding (walking into a wall when a door is less than a block away).

The devs later implemented a W-for-forward-movement-based-on-mouse-position movement scheme. Although it's *better*, it's only preferable in the same way that getting the flu is preferable to getting pneumonia, because in exchange for fixing the click detection and pathfinding issues, it hamstrings your ability to move effectively in combat. More on this in the next point.

Combat, Part 1: All combat is click-based. You have to hold down the cursor over an enemy to continue attacking, but due to the poor implementation of click detection, it's trial and error to figure out where you should be clicking to actually hit an enemy, and good luck if the enemy is moving. Now recall that all movement is *also* mouse-based. Because you have to click on the enemy to attack, there's no way to strafe around and get into a better position without interrupting your attack. Playing as an archer or mage? Tough. You're going to start running towards the enemy anyway if you misclick, might as well as put on heavy armor.

Combat, Part 2: Combat Mode and useless hotkeys make your combat skills painful to actually use. This game relies on the Diablo II control scheme, where left-click attacks and right-click uses a single registered skill; while you can register a skill to a hotkey, hitting that hotkey doesn't activate the skill - it just switches your right click. This was tolerable 10 years ago; it feels absurd today. Worse, you have to be in Combat Mode to even activate skills; if you're in Build Mode, which you will be for the majority of the game, right-click performs context-dependent actions on the surrounding landscape instead (building, farming, mining).

In effect, to even use your character's skills instead of bashing enemies, you have to 1. make sure you're wielding a weapon and not just swinging your currently equipped tool, 2. make sure you're in combat mode, and 3. make sure your current right-click skill is actually usable by your equipped weapon type (so no bows for sword skills). This needs to happen every time you run into an enemy.

Combat, Part 3: Enemies are both unbalanced and cheap. All melee enemies in the game rush you as soon as they enter the screen, as long as they have a path to you. The prevalence of mob spawners in this game means that's usually 3-4 enemies at once, and the problem with this is that at the same level as you, each enemy does about 5x the damage you do to it per hit, since all your weapons have absurdly low damage-per-hit (if high attack speed). Your character's regeneration rate is high, but not that high, and the lack of usable AoE skills in this game mean that while you bash ineffectually at one mob, three others are chewing on your face.

(Knights, the ostensible melee class, have only 1 AoE skill which costs 50% of starting mana if you don't have any mana-boosting items. It's also based on your weapon's damage-per-hit... you can see the problem with this.)

The end result of this is that when dungeon-delving, you'll usually be stuck grinding against enemies 5 levels below you because anything higher is too hard, and getting appropriately low-level equipment drops. This gets tedious rapidly, and the problem is this is the entirety of the game.

Design Problems:

1. All progression is grinding. Past the first two tiers of items (copper and iron), I realized there was absolutely nothing new that would be added by digging deeper and hunting for later tiers. No skills to unlock, no bosses, and no new mechanics, besides a numbers boost and even-more-absurdly-overpowered enemies. The game's complete lack of story or even a framing device just makes this worse, because while you *can* build your town and collect all the vendors, there's no reason to.

2. Survival is a cakewalk. Once you have even a small-sized farm set up, the survival aspect of the game becomes trivial, and you can probably feed yourself entirely off wild respawning apple trees. Furthermore, there's zero consequences for dying that I've noticed besides moving to your spawn point, not even an item drop.

Other Issues:

1. Aesthetics and UI are poorly implemented. There's no minimap, with only a (x, y, z) numbers-based position marker indicating where you are, so good luck finding your way back if you get lost deep underground (or you could just die and respawn, but how cheap is that). The crafting window is difficult to navigate for several reasons, and shortcuts for moving items are not indicated in any documentation. There's also no way to remap controls.

2. Bugs. I've crashed to desktop once, and noticed memory leaks in the form of slowdowns after a few hours. Background music seems to be buggy in that the daytime music starts playing at midnight instead of dawn, and every so often, a weapon you're trying to craft will spawn with 0 attack.

I've come back to Lantern Forge twice since I first started, and each time it's disappointed me greatly with how little it's improved on what I'd think are fundamental problems. Although I'd have sincerely enjoyed this game with some fixes, I can't recommend it to anyone at this point in time.
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86 of 110 people (78%) found this review helpful
19.8 hrs on record
Posted: July 18, 2014
Excellent crafter-oriented survival RPG. You start out alone and with nothing. You have to build tools from rocks and sticks, to quickly build a shelter before night falls. If you survive the night then it's off to gather raw materials, plant a garden, build work stations to craft clothes, weapons, armor, furnishings, ect. ect.

A wonderfully huge open world sandbox of survival and exploration, above and below ground. Start out with nothing and build the the world to your liking. Highly recommended for play at your own pace crafters and world builders.
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