Lantern Forge is a sandbox survival game with building, crafting, and RPG elements. Mine and forage for resources to build a home, plant crops, and craft weapons and armor. Then venture out to explore the wilderness, find hidden dungeons and temples, fight unique monsters, and collect the treasures they guard.
User reviews: Mixed (146 reviews)
Release Date: Jul 18, 2014
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"A huge open world, sandbox, survival similar to Don't Starve, but with some RPG elements. Has a few rough edges, but can still suck you in."

Recent updates View all (5)

October 1

Sneak Peek - Content for October

Hey Lanterns and Forgers,

So to get this month off to a good start we are going to be releasing pictures of some of the content for this month BUT those pictures are not going to be the complete image.

We are adding some objects/items for you this season that are themed for the holidays but sometimes just like in horror movies the lights go out and you cant really make out what is in the shadows.

Here is your hints:
Oct 1st hint

Oct 2nd hint

17 comments Read more

September 18

Super giveaway event!

In case you missed the discussions:

All you lanterns out there we have a bit of a treat for all of you and also a way for you all to really help us out. We have set a couple of milestones up that we are reaching for and for each of the minestones that we reach we are going to be doing giveaways to the helpful users who helped us reach those minestones.

Currently we really want to focus on getting our social networks brimming with action so we are going to take the time to tweet about what you all are doing in lantern forge! So if you have a cool screenshot, fanart, youtube video or stream of lantern forge then go ahead and tweet it to us and we will proudly put it on our wall boasting of how awesome you are!

Premade tweet just fill in with your screenshot or an encouraging tweet and we will retweet you!
To tweet something to us -------> <--------------- and just fill in the rest, so if you are supporting us with a screenshot just say I am supporting @lanternforge with this screenshot, or I am supporting @lanternforge with this tweet.

Our current milestone is 250 followers on twitter, think you guys can get us to that point? if so we will be giving away copies of games like Skyrim, Terraria, Devil May Cry 4, Kingdoms of Amalur: Reckoning, Cthulhu Saves the World & Breath of Death VII, and more for each milestone!

4 comments Read more

About This Game

Lantern Forge is a sandbox survival game with building, crafting, and RPG elements.
It features an isometric view with hack 'n slash combat. Players will mine and forage for resources to build a home, plant crops, and craft weapons and armor. They can then venture out to explore the wilderness, find hidden dungeons and temples, fight unique monsters, and collect the treasures they guard.

Lantern Forge features:
  • A massive procedurally generated world, plant growth, and day/night cycles with dynamic lighting.
  • Choose from 4 skill trees to gain special combat and survival abilities.
  • Discover hundreds of resource types and recipes for weapons, armor, tools, food, and home furnishings.
  • Travel through 8 different biomes, each home to unique monsters and resources.
  • Enchant equipment and add powerful gems.
  • Build a town center to open up merchant stands for trade.
  • Dig down 90 levels underground in search of the rarest and most powerful materials!

System Requirements

    • OS: Win7/ Win8
    • Memory: 1 GB RAM
    • Hard Drive: 400 MB available space
Helpful customer reviews
101 of 120 people (84%) found this review helpful
14.7 hrs on record
Posted: July 26
As someone obsessed with sandbox survival games, I really wanted to like this one. Unfortunately, broken gameplay, poor design decisions, and a buggy client make it really hard for me to recommend Lantern Forge in this stage of development. The game isn't marked as Early Access - it really should be, since very little about its gameplay or aesthetics feel polished enough to be a final released game.

Essentially: Lantern Forge's combat system is crippled by its own controls on top of balance issues, while its survival aspect lacks challenge. The game has limited content to explore, and story-wise, the game provides no plot, no choices, and no sense of urgency to motivate me to keep advancing.

Gameplay Problems:

Movement issues: Controlling your character is awkward at best in both movement schemes. Mouse-based movement, which was the only form of movement available when I first wrote this review, was completely broken due to bad click detection (leading the character to start mining if you clicked anywhere near a rock), bad collision detection (getting stuck on thin trees that the character didn't seem to be anywhere near) and a complete absence of pathfinding (walking into a wall when a door is less than a block away).

The devs later implemented a W-for-forward-movement-based-on-mouse-position movement scheme. Although it's *better*, it's only preferable in the same way that getting the flu is preferable to getting pneumonia, because in exchange for fixing the click detection and pathfinding issues, it hamstrings your ability to move effectively in combat. More on this in the next point.

Combat, Part 1: All combat is click-based. You have to hold down the cursor over an enemy to continue attacking, but due to the poor implementation of click detection, it's trial and error to figure out where you should be clicking to actually hit an enemy, and good luck if the enemy is moving. Now recall that all movement is *also* mouse-based. Because you have to click on the enemy to attack, there's no way to strafe around and get into a better position without interrupting your attack. Playing as an archer or mage? Tough. You're going to start running towards the enemy anyway if you misclick, might as well as put on heavy armor.

Combat, Part 2: Combat Mode and useless hotkeys make your combat skills painful to actually use. This game relies on the Diablo II control scheme, where left-click attacks and right-click uses a single registered skill; while you can register a skill to a hotkey, hitting that hotkey doesn't activate the skill - it just switches your right click. This was tolerable 10 years ago; it feels absurd today. Worse, you have to be in Combat Mode to even activate skills; if you're in Build Mode, which you will be for the majority of the game, right-click performs context-dependent actions on the surrounding landscape instead (building, farming, mining).

In effect, to even use your character's skills instead of bashing enemies, you have to 1. make sure you're wielding a weapon and not just swinging your currently equipped tool, 2. make sure you're in combat mode, and 3. make sure your current right-click skill is actually usable by your equipped weapon type (so no bows for sword skills). This needs to happen every time you run into an enemy.

Combat, Part 3: Enemies are both unbalanced and cheap. All melee enemies in the game rush you as soon as they enter the screen, as long as they have a path to you. The prevalence of mob spawners in this game means that's usually 3-4 enemies at once, and the problem with this is that at the same level as you, each enemy does about 5x the damage you do to it per hit, since all your weapons have absurdly low damage-per-hit (if high attack speed). Your character's regeneration rate is high, but not that high, and the lack of usable AoE skills in this game mean that while you bash ineffectually at one mob, three others are chewing on your face.

(Knights, the ostensible melee class, have only 1 AoE skill which costs 50% of starting mana if you don't have any mana-boosting items. It's also based on your weapon's damage-per-hit... you can see the problem with this.)

The end result of this is that when dungeon-delving, you'll usually be stuck grinding against enemies 5 levels below you because anything higher is too hard, and getting appropriately low-level equipment drops. This gets tedious rapidly, and the problem is this is the entirety of the game.

Design Problems:

1. All progression is grinding. Past the first two tiers of items (copper and iron), I realized there was absolutely nothing new that would be added by digging deeper and hunting for later tiers. No skills to unlock, no bosses, and no new mechanics, besides a numbers boost and even-more-absurdly-overpowered enemies. The game's complete lack of story or even a framing device just makes this worse, because while you *can* build your town and collect all the vendors, there's no reason to.

2. Survival is a cakewalk. Once you have even a small-sized farm set up, the survival aspect of the game becomes trivial, and you can probably feed yourself entirely off wild respawning apple trees. Furthermore, there's zero consequences for dying that I've noticed besides moving to your spawn point, not even an item drop.

Other Issues:

1. Aesthetics and UI are poorly implemented. There's no minimap, with only a (x, y, z) numbers-based position marker indicating where you are, so good luck finding your way back if you get lost deep underground (or you could just die and respawn, but how cheap is that). The crafting window is difficult to navigate for several reasons, and shortcuts for moving items are not indicated in any documentation. There's also no way to remap controls.

2. Bugs. I've crashed to desktop once, and noticed memory leaks in the form of slowdowns after a few hours. Background music seems to be buggy in that the daytime music starts playing at midnight instead of dawn, and every so often, a weapon you're trying to craft will spawn with 0 attack.

I've come back to Lantern Forge twice since I first started, and each time it's disappointed me greatly with how little it's improved on what I'd think are fundamental problems. Although I'd have sincerely enjoyed this game with some fixes, I can't recommend it to anyone at this point in time.
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76 of 95 people (80%) found this review helpful
19.8 hrs on record
Posted: July 18
Excellent crafter-oriented survival RPG. You start out alone and with nothing. You have to build tools from rocks and sticks, to quickly build a shelter before night falls. If you survive the night then it's off to gather raw materials, plant a garden, build work stations to craft clothes, weapons, armor, furnishings, ect. ect.

A wonderfully huge open world sandbox of survival and exploration, above and below ground. Start out with nothing and build the the world to your liking. Highly recommended for play at your own pace crafters and world builders.
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40 of 51 people (78%) found this review helpful
16.1 hrs on record
Posted: July 19
*Warning, ONLY a first impression. I intend to update later after more game time and info*

While Lantern Forge could certainly benefit from some fine tuning, especially with the UI, there are no gaping flaws or immersion breaking moments in the game. This said it also lacks anything amazing enough to floor you.

The framework of the game is built upon traditional rpg tropes. You have familiar goblins and spider enemies who inhabit familiar procedural generated environments which you'll explore with one of three familiar hero archetypes that all work in a familiar fashion.

One of Lantern Forge's more innovative and stronger experiences comes from your town. The game itself puts you in the role of building it, or rather strongly suggests that you build one. It gives you a lot of room to be creative, allowing you to either making your town a work of art with individual shops, gardens and style or a small functional space to cram everything you need into. At the moment you don't need to worry about protecting your town, its simply there for you to gather and process loot. There are a number of elements that work together well here, from making simple shops, trading with your merchants, farming crops, crafting and just decoration. From your new town, the game allows you to decide if you want to gear up by hunting monsters and selling/buying loot from merchants or by gathering raw mats and crafting it yourself. Both crafting and fighting generate exp to level and improve your load out.

If you're not into it for the creativity or town building the game does offer traditional dungeon crawling. You begin by building stairs down which generates a whole new underground map each level you explore and there’s nothing apparent limiting how many levels down you want to go at any time up to the cap of 90. You do this again and again, every staircase down increases the difficulty and generating a whole new area with better loot and material. Though each level is different they aren't very unique, you'll quickly find that if you've seen one level you've seen them all and it slowly becomes frustrating as each staircase adds one more load screen. Although its a quick load, the number of staircases add up and it gets frustrating until you can get warp stones, after which it's not so bad. Once you get there, if there are any surprises, boss fights, secrete treasures or other gems I've not found or heard of them, its simply another layer and load screen. When you start to level up from the grind you'll have the option of the three traditional classes, melee guy, range guy, or magic guy with a sprinkling of an all encompassing utility option. At first glance it doesn't seem like you'll want to mix builds as each 'class' lines up with one stat and one ability tree making cross classing a likely waste of potential.

The interface is one of the weaker points. It will take time to learn as it's not immediately intuitive and can be frustrating as you adjust to a lack of WASD for movement and a combat/build mode toggle. The game relies strongly on the mouse for most things, the keyboard seeming to be more an after thought, the only keys used besides hotbar is shift which simply holds you in place for ranged attacks. You'll need to slowly figure out how to navigate around obstacle with the mouse as your character sometimes isn't sure if he's walking, using a workbench, or punching something. Once you figure out how to navigate around bushes and bodies it all starts to flow.

Overall I do recommend this game because you're getting a 10$ game, not a 2$ + 'IOU for 8$ worth of content to come' game. It's a collection of a lot of safe ideas mixed together rather well. A very appealing art style, functional mechanics, and 'passable' UI.

If I had any strong suggestions for the game it would be to dress up dungeon crawling a little. Limit my ability to easily move between Z levels, make it feel like an achievement to progress further down and not just another loading screen. Hide stuff in the dungeons, collectables, secrete rooms, rare monsters, most of all you can hide cool stuff I want to put in my town to show off. Make me wonder what's lurking in the darkness, remove my ability to see whats there with better fog of war. Currently its to easy to see dungeons or to see ores by scanning the darkness with my mouse, make it scary and not just risk management to explore.
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44 of 61 people (72%) found this review helpful
17.2 hrs on record
Posted: July 18
Absolutely addictive game. Highly recomend it if you like sandbox rpg type games. Has Minecraft/Terraria feel to it with a deeper rpg equipment system. Controls could use some tuning but with some getting use to they are fine.
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49 of 70 people (70%) found this review helpful
37.4 hrs on record
Posted: July 18
My first ( and probably last, for i hate this ♥♥♥♥) Steam review.
It simply deserved it.
I didn´t saw the game until today, played around with it since a few hours now and it is already my favorite one of its kind.

It got a few raw edges (little clunky pathfinding, for an example) but it also got a ton of depth (and i only scratched on the surface).
Even the graphics are alot better than they use to be in that kind of games.
I am old enough to remember the first days of computergaming, but still i appreciate that things are looking nice, and here they do. All the stuff got a bunch of details for such a limited graphicengine, i really like the artwork.

If you like this kind of games, or even if you used to, and feel fed up with them since a long time (like i did until this one), give it a try.
The pricing is VERY fair, especially when you have a look on what kind of cheap, unfinished trash get sold here for 20, 30, 40+ euro in the last years. Be it "early access", some poorly reworked 10 years old stuff or whatever they throw at us these days.
Usually you pay those 10 bucks to a big company for a pityful DLC that gives you half an hour of gameplay or a new outfit for your freaking pet.

I wish the devs all the best for this project, not many indie-companies here deserves a little bit success as much as they do.
(and ofc this wish is also selfinterest, for i would like to see how this game developes further)
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47 of 71 people (66%) found this review helpful
0.2 hrs on record
Posted: July 18
It's quite fun. It already seems much more complete than T*wns and I think it has less chances of being abandoned. Has a nice combination of gameplay elements and the devs are very responsive and have neat plans for expanding the game, assuming enough people buy it! I was on the fence for a little bit and tried the demo, lurked the forums, asked a couple questions and went for it. I think it's a good buy and I think the devs are worth supporting.

I suspect the main way it will grow is if more people get it.
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26 of 34 people (76%) found this review helpful
3.8 hrs on record
Posted: October 25
I hate to write a bad review on this because the devs have obviously poured their heart and soul into this game. But to be completely honest, it tries to emulate so many games that it doesn't know what it wants to be. Basically you start in the woods with nothing and have to survive, build things, and explore dungeons. Sounds good on paper, but all parts of it are bare-bones and nothing is really fleshed out.

It doesn't focus on the survival like Don't Starve
It doesn't focus on the sandbox stuff like Minecraft/Terraria
It doesn't focus on the dungeon-crawling like Torchlight/Diablo

It's got incomplete bits of all of those without specializing or expanding any of those and it ends up as kind of a bland, forgettable mess. It gives a bad impression right from the start with the controls. It has "W" moving you towards the cursor...but no full WASD controls, which it SORELY needs. Gathering resources has a pretty crazy range, so you'll find yourself chopping trees/grass/rocks from 10 feet away with the same bland animation, which makes it feel really bad as well.

The survival aspects aren't challenging at all. Night brings monsters, but you can easily craft a bed. Once it's crafted, you just need to right clock and more night. Food is insanely easy to craft as well. There might as well not even be Hunger and Fatigue meters because they're ridiculously easy to get filled and move on. There's no point in the sandbox stuff because there's no multiplayer and thus no one to ever really see or use what you've built.

And the dungeon crawler stuff is pretty limited to clunky-feeling combat in one of the 'big 3' paths of melee/ranged/magic, where splitting between them just hurts you in the long run.

So in the end, it's really repetitive/grindy and I'd say avoid it, unfortunately.
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16 of 20 people (80%) found this review helpful
35.4 hrs on record
Posted: July 19
I've been playing this for awhile now and I have to say I'm really enjoying in. There are a few game breaking bugs and the UI in general is not great. I really hope the creators continue to update it and fix it.

The biomes are all very different.
There is no map that I could find. Though in it's place there is X,Y coords of where you are and where your bind place is.
The path finding is not great. When you click to go somewhere most the time you end up stuck on a block or tree with your character trying, unsuccessfully, to get around it. You also end up hitting trees, logs, and rocks on accident.

I think this part of the game is almost too easy. Maybe I'm just used to Don't Starve and I think after this first day I shouldn't be able to have a pack full of food. Also almost every tree dropping a sapling is over kill. I wish food and trees were a little scarcer, only because:
I really enjoy the farming in this game. Each plant has it's own grow time so if you plant two carrots next to each other one might grow in a couple game hours and the other in days.

The combat is a little clunky. I think that the UI could be improved so when you go into combat mode you can't accidentally select an item to use that's not a weapon. Also I wish that when your current weapon breaks that it would switch to your next weapon automaticly.
As I've played both ranged classes it's easy enough to have monsters follow you down a hall and kill them as they come at you. Sometimes when going from your special abilities (right clicking) back to normal attack your character wont do anything few seconds.

There is alot to craft in this game weapons, armor, gems, enchantments, decor. When you make certain items they have sockets to gem. You can also add enchantments to your items.
The Crafting UI leaves alot to be desired. If you are using the smelter to make pitch for torches you then have to close the ui the reopen to make the torches. There is also a bug where the stations don't show you everything they can make and you have to re-open them.

Other than than the UI being unfinished and the crashing. I am really enjoying this game a lot.
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17 of 23 people (74%) found this review helpful
10.2 hrs on record
Posted: July 21
A few hours in and I am enjoying it quite a bit so far!
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11 of 13 people (85%) found this review helpful
21.2 hrs on record
Posted: September 25
This game feels unfinished. First the good: The combat is fun (although simple), and the RPG mechanics give it a little extra flavor that other similar games lack. Now, the bad.
- There is only one surface level, so you can't build 2-story houses.
- There's no reason to explore the surface. Anything you find there can be found underground. But the surface is featureless anyway. The only terrain feature is water, and it just acts like another tile type.
- Farming is fairly useless, because you will always have plenty of food from killing enemies.
- There may be 100 levels underground, but when they are all the same, what's the point? I've gotten down to about level 50, and haven't seen much different from the first 10 levels.
- Combat isn't balanced, Mages will kill you a lot quicker than you can close on them.
- Pathing is terrible. You character is constantly getting stuck on corners in the tunnels and on small trees on the surface.
- No WASD movement. (Seriously guys?)
- There's no reason to build a house. Monsters attack at night, but you can use a bed to instantly turn it to day time, so you never really have to face the night.

So, that's my opinion. I hope the game gets better, because it is kind of charming, but right now I simply can't recommend it. This game really should have been labelled as early access.
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11 of 14 people (79%) found this review helpful
3.6 hrs on record
Posted: July 25
Lantern Forge is a pleasant survival game with RPG elements. While not the best game out there, it is a nice choice, especially for the price.

The graphics might remind one of the Harvest Moon games. They aren't really anything special, but they aren't rough on the eyes either.

The gameplay is based on you creating your hero, then you are thrown into a randomly generated world, full of trees, plants, animals, and enemies. Like every survival game, the first thing you do is gather supplies. Things you are able to gather at first will be limited. Once you have a few supplies you can craft weapons and tools, allowing you gather different types of supplies. Underground is a whole other world. This is where mining ores takes place, but also where tougher enemies roam. There are also dungeon areas to explore, with enemies and treasure.

The crafting in the game is not the most intuative system. You start with bare hands, and by opening the crafting interface you are able to see everything you can make with bare hands, and the supplies you need to make an item. Workbenches of various types are required to craft specialized items such as armor, weapons, and higher quality tools.

The RPG aspect of the game was very well done. Nothing overly complicated, just a very simple method. You have 4 "classes" to choose from and upon leveling, you are able to put a skill point into whatever you choose. You are able to mix and matche like most RPGs, but there are not too many skills to choose from.

The survival gameplay comes in within your first 10 minutes of gameplay. You are required to keep your food and sleep bars from depleting, or risk death. You can craft beds to sleep in and can even till the land to create a farm. Find seeds, create them from existing plants you have, or buy them from the market.

A very cool part of the game is that you can actually build a town. You start off alone, but once you have a decent amount of supplies you can build other buildings besides your own. Then place a town center and you can now bring different merchants to where you are and place them wherever you want.

The game does have a few issues, but nothing gamebreaking. Mainly pathing issues and other small annoyances. The game was just recently released as a finished game, finally coming off of early access. From what I have seen, there seems to be no bugs in the game, although I'm sure I will encounter one at some point. The developers seem to be responsive and continue to improve the game.

If you're looking for an enjoyable RPG/Survival experience, but don't want to spend a large amount of money, then give this game a shot.
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12 of 16 people (75%) found this review helpful
22.3 hrs on record
Posted: July 18
A very fun game. I would recommend this. There are a few bugs, but over all the game is great and I've seen the Dev responding to the community's concerns. So, if you like games like Minecraft, and Project Zomboid, then this game is for you.
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35 of 61 people (57%) found this review helpful
10.8 hrs on record
Posted: July 19
From what I've played so far, the game is based upon the old FATE game engine which was copied from Diablo's earlier series. It's a mixture of Harvest Moon with FATE and admittedly doesn't feel too good in both areas due to the numerous bugs I've encountered so far. One of the most prominent is the random times your character seems to be blurred out by a white block by equipping certain tools or armor. {For me, it was a copper axe, then copper greaves}. The game lacks any sort of tutorial and is a bit of a deep leap when trying to figure out how to begin unless you watch players on youtube. It does however boast a rich enviroment of building. The other thing that irks me about this game is it feels as if the walls do not properly connect. Also, quite a few items boast no pictures in the inventory or play screen {Bricked Items, Iron Curiass}. This game needs a lot of spit and polish because I would recommend it to anyone because I've decently high standards when it comes to "Role Playing Games". The interesting thing about this game though, if you put up with the bugs, is the ability to build a town center you can teleport to, teleporters you can place underground, and merchant townspeople. The townspeople however do tend to overcharge. You can't sell most items for very much but it's still good to play around with. Not sure about the item refresh rate. I can't say I'd recommend it, at least not until it is a fair bit more stable as it also tends to crash randomly and for no reason. You lose large amounts of items in this fashion.
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10 of 14 people (71%) found this review helpful
11.9 hrs on record
Posted: July 19
TL;DR = It's a good game for ten dollars.

Lantern Forge has a solid premise, Minecraft + Diablo. Their are multiple ways to build an effective character, and resources are plenteful enough to not feel like a chore. I didn't encounter any of the bugs people are talking about. I think their running old machines or something.

The only problem I have with the game is it gets boring. Why Decorate my house and build really nice table sets if no one gets to see them? Also it's not very engaging after you figure the whole premise out.

For ten dollars, it's an experince I'm glad I had. In a see of early accses crap, it's nice to see an Indie Dev actually release a FINISHED game!
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5 of 5 people (100%) found this review helpful
7.7 hrs on record
Posted: November 19
Same old story. Game had oodles of potential. Indie developer releases it way to early missing lots of features, and then abandones it when they realise they're not going to get rich off it. At least it didn't cost a lot, and it was fun for a few hours, but ultimate a sad sad let down.

I originally gave the game a positive review, but that was when we were promised the rest of the features. They probably could have retained community support by throwing out scraps like recolored new things to craft, or a few new monsters here and there. Instead it we got a "we are walking away from it" forum post by the Devs.
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6 of 7 people (86%) found this review helpful
14.3 hrs on record
Posted: November 11
Here's a few things why I do not recommend this game:

Lacks the amount of content that I would consider a completed game.
Has FPS and memory issues and grinds to a halt if you load several levels in a row.
Developers stopped updating and would fail to deliver promises of updates for October.
The interface is buggy and requires getting used to.
Late game consists of no actual challenges.
Little variety in game mechanics.

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8 of 11 people (73%) found this review helpful
7.1 hrs on record
Posted: July 29
I really want to recommend this game, but I cannot. It is quite grindy... I *almost* feel like I am playing a free-to-play phone game at times, even though other times it feels like a fully fleshed out RPG. There is good intention here, but falls a bit short in certain areas. Here is what I am talking about:

1. The above-ground portion is totally flat which takes something away from the game.
2. You cannot build more than a ground floor above-ground. Yeah this may change, but then again, it may not.
3. Loading screens take hella long when moving up or down a single floor. You can build portals and the like, but in the end, you will spend a good deal looking at a loading screen.
4. Pathing is quite terrible, even though I can look past this (at least in the early stages of the game developement).

I will keep messing with the game for sure, but cannot recommend it at this point.
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5 of 7 people (71%) found this review helpful
17.6 hrs on record
Posted: July 20
Lantern Forge is a tidy little game about carving a space for yourself in an empty world and then digging deep for good old fashion funsies. The view is traditional isometric like many older CRPGs and you can currently outfit yourself in 4 different class sets.

The start of the game is survival, similar to Minecraft or Terraria, you must gather resources, find a source of food and fend off any wild beasts especially after dark. Once you've got a cozy shelter the next step is digging through layers of the world for fun and profit.

Lantern Forge is what Haven and Hearth would be like if there weren't constant trolls and pk-ers and things had a logical progression.
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5 of 7 people (71%) found this review helpful
28.5 hrs on record
Posted: July 21
I rarely write reviews, but maybe I should change that.

Anyway, Ive actually been having fun with this game. Yeah sure the graphics isnt spectacular even by a long shot but I am happy with the gameplay. I think its worth what I paid for.

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6 of 9 people (67%) found this review helpful
9.1 hrs on record
Posted: July 19
Overall Score: 8/10

(I owned the game prior on Desura before the game was greenlit on Steam. Add 20+ hours to the actual playtime shown.)

Pros: This has the basic crafting element with your other 2d/3d indie sandbox games but with a twist. First off the game has just as much emphasis on survival as it does crafting. However, unlike Don’t Starve when your hunger meter gets down to zero you don’t die. Instead you have less than 10 HP and are very fragile. This allows you to still craft, build, farm, etc. at your house but will keep you on your toes.

You can make your own farm by planting the seeds and harvesting them. Then you can cook food from crafting ovens. In addition to that you can trap animals like, cows, sheep, etc. so that they can produce milk, wool that can be used as crafting materials. That in its self is a fun meta game.
In addition to a hunger system if you take the mage path there is meter for mana regen. You ether need to sleep in your bed to refresh or you can make teas, etc. This balances out magic as it is powerful.

Also, everything from swords, armor, wants, etc. has a durability. They get worn over time and unlike other game you have a reason to make the same pick axe or armor over again. Also, when you die you take a durability hit. This really adds another layer of dynamic strategy to the game.
There is a nice RPG element and you can chose, mage, warrior, archer, or adventure path. There are no classes just a skill tree system.

The game is fully launched but the developers are continuing to make updates and improvements to the game all the time. Tones of replay value here and worth the asking price of $10 USD.

Cons: While the bird’s eye view is a nice touch, sometimes it can be difficult to see certain angles when playing blocks while building your house. Game used mouse instead of WASDE controls. At times this can make combat annoying but after a while you will get used to it. Combat through doorways while in dungeons can be annoying when you right click it closes the door instead of combat. This can be resolved by letting the enemy pass through the doorway first.
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