In GamersGoMakers, you found a little company creating the first video games in history. Create your first game with only basic sound and simple graphics available in the year 1980. You´re one of the pioneers entering the rising global market for computer games.
User reviews: Very Positive (295 reviews)
Release Date: Aug 8, 2014

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Recommended By Curators

"A must have for hardcore gamers. Has tons of jokes and references. Although the imagery isn't great."
Read the full review here.

About This Game

In GamersGoMakers, you found a little company creating the first video games in history. Create your first game with only basic sound and simple graphics available in the year 1980. You´re one of the pioneers entering the rising global market for computer games. At the beginning, there are only few genres you can pick for a game to create, later you have plenty of options for more genres and sub-genres.

You start in 1980 creating one of the first computer games in history
Go your own way: Be a developer, designer, producer, artist or composer
Choose your starting location. Each starting location has its own characteristics, which may give you a benefit of some kind in play.
Optional start in 1990 or 2000, choose from 3 difficulty levels
31 genres of games to choose from
Real influence on creating games (find the genre matching game parts out of 15x4 options)
Intelligent game reviews give you hints about what to improve for next game in same genre
Sales are influenced by trends, platform market share, competitor´s performance and many more
You can create patches, addons, sequels or a new edition for a different platform
Hire up to 26 employees with specialisations in genre and/or platform
Rich role playing elements: level up your character and employees in 21 different skills
Learning by doing: Your employees gain levels in skills by takig part in projects
Improve your employees skills additionally by trainings, education programs and specializations
Employees will ask for more loan, holiday, trainings or they get sick, maybe even quit for a better job at a rival´s company
Become a specialized company of high renown in a certain genre, e.g. the global number 1 in Shooter games
Research new gaming technologies
Expand your business, rent or buy a bigger office
Equip 16 different rooms like studios for sound and motioncapture, labs and marketing office
Upgrade your rooms several times as time advances
Compete within a global simulated games market - hundreds of simulated competitors release games
Win awards for game of the month/game of the year
Consoles and platforms retire from the market...except you create a game hit extending the platform´s lifetime
Buy out your rival competitors: Let them work for you or destroy them
Win achievements and beat the global highscore
Become a publisher
Visit conventions or create your own convention
Pimp your games with "real" actors for voice acting, soundtracks and motion capturing!
Pay up to 30% tax per annum
...and many more features for a very deep gaming experience!

If you are not sure whether you can run the game or not or you want to try out the game before buying it; there is a free downloadable demo available on the website here.

System Requirements

    • OS: Windows XP SP3
    • Processor: 2 GHz dual core
    • Memory: 1000 MB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 150 MB available space
    • Additional Notes: Min screen resolution: 1280x768
    • OS: Win 7
    • Memory: 2000 MB RAM
    • Graphics: Hardware Accelerated Graphics
    • Hard Drive: 150 MB available space
    • Additional Notes: Min screen resolution: 1280x768
Helpful customer reviews
76 of 90 people (84%) found this review helpful
1 person found this review funny
24.4 hrs on record
Posted: January 25
The game is a direct ripoff of Game Dev Tycoon. The developer is apparently MIA and no updates have been done since November. The developer (and/or moderator) doesn't allow any constructive criticism of the game on the boards. I, like others, were permantently banned in the early goings of the game for bringing bugs to the attention of the developer. This is the only forum I've had a moderated message on, much less been banned. Even so, had these issues been fixed, I wouldn't have a negative review. But they haven't.

If you like these types of games, give Mad Games Tycoon a try. The developer constantly updates the game (it's early access, but updates average about one every four to five days).
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13 of 19 people (68%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: May 10
GamersGoMakers Review:

This game might not have the best graphics, but that doesn't matter as there is so much more in the game than just graphics. However, this game only gets a low score of 5/10 since they are quite wierd (looks like they just used Clip Art for this game). The rooms look cool (and change over different time periods), the attention to detail is very high and it's clear how much time the spent re-making different cosoles, game ect.

You can customize a ton of different things in this game from the games packaging to different buildings. The game packages are terrible, they have just searched through Google Images or Clip Art for some pictures that feel just 'crammed' into the game. But apart from that, I'll give this topic a high score of 8/10. The only downside is that it's quite hard to get 100% on any game as you usually can't remember what skills your team is good at, so you might pick extra points for what skills your squad is good at which will give you a lower score. But you can change tons of things in your game such as Graphics, Gameplay, UI, AI, Level design, World design and much, much more. You can also choose what rooms in your building have what purpose, such as making a Research lab. After you progressed enough into the game, you can make your own Game engines, they will help make your games better and speed the entire game making process up, however you'll need to make new ones every 2-10 ingame years to keep up with the latest technology.

You can create games, make Game engines, make consoles, basically you can make a lot of stuff. Your team will upgrade over their time in game developement, as will you, however it gets a little bit slower at the endgame section of GGM. You have rival companies and you have to either buy them out (only available after the year 2000) or be bought out! If you're a newcomer, it is frustrating to see your rivals getting high scores of 75% or more, while you are getting 60% at most on your games. Another problem is going bakrupt after only a few years (especially if you start in the year 2000). Other than that, it's a very fun game with lots of jokes and references.

Pros VS Cons
Customization is very nice
One game lasts a long time
Lots of jokes
You can do a lot of things
Cheap game
More features than Game Dev Tycoon (a very similar game)

Graphics are not good at all
The game case creator is just... a big no.

Is it worth the money?
This is a hard question as it's not for everyone. However is you are a hardcore gamer, this game is a straight up yes, especially since it has so much jokes.

***This review was written using a key provided by the Developer for review purposes***
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7 of 8 people (88%) found this review helpful
1 person found this review funny
8.7 hrs on record
Posted: May 12
I play this game a long time ago (like a year ago) ... when it was free (i think) but still not so shiny and "finished" like today ... and it was a little different.

BUT !!!

I also play this FINAL version ... and need to say its a little more harder and evolved than a year ago ... and Iam really happy to see somethin so finished like this.

Great work guys !!! (even year ago it was a great work).

BUT !!!

somethin still sux ... and that is a resolution / full screen option settings (there is it not).

Game is an real time "GAME CREATORS COMPANY" simulator. Where you choose the name of company, choose a date (1970s,80s,90s ... I think) and you receive some cash (10k dollars) ... and need to become the greatest and the famous game developer in industry (includes whole world).

+ game type
+ a lot of new features (compared to year ago)
+ great options/choices
+ addicting
+ real time simulation
+ simplicity

- game type
- can be more choices of upgrade
- slow time of research (in game)
- real time simulation (cant speed up simulation)
- simplicity

Graphics: 3/10
Level detail: 2/10
Sounds/Music: 2/10
Mechanics: 4/10
Idea: 5/10
Addicting: 9/10
RPG elements: 6/10
Story : 8/10
Verdict: 5/10
Was this review helpful? Yes No Funny
12 of 20 people (60%) found this review helpful
3 people found this review funny
19.6 hrs on record
Posted: December 25, 2014
Made a boat load of cash with my MMORPG. Bought out several of my competitors. Worked them until they became a shell of their former selves, then shut them down.

10/10 would EA again.
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4 of 7 people (57%) found this review helpful
1 person found this review funny
29.8 hrs on record
Posted: January 22
Cautious Recommendation

Get this if you enjoyed Game Dev Tycoon, but missed the complexity. If you are into videogames and indie tycoons this game has a lot to offer.

A couple of negatives though:

The UI might look similar to GDT, but it is not really suitable for a game that has more complexity.
Examples: No easily accessible comparison views for employees, games, (rival) companies, etc. This leads to a lot of "screenhopping", which is especially tedious for the development progress, if you have more than a handful of employees and don't know their stats by heart.

While game development has a lot more to offer, it itself is not quite as fun as in GDT, because it lacks visual feedback, feedback about the quality of the game and is non-interactive after you entered all the parameters at the beginning of the development process. The review screen could use a lot more polish as well, since it is the main "reward" mechanic of the game.


Get it, if you:

like Game Dev Tycoon and want a more complex experience

AND you can live with a flawed UI and some less-than-optimal design choices.

Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
1 person found this review funny
6.3 hrs on record
Posted: April 3
This game is literally brilliant. I own Game Dev Tycoon and have logged about 35 hours into it, and now that I found this gem I probably won't *ever* come back to GDT. I mean, I love that GreenHeartGames has inspired other people to make great games like this.

I agree with one other reviewer, the UI needs some help and you should be able to check past games when making a new one (in the dev screen).

Other than that, this game is a 8.5/10 in my book.
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234 of 309 people (76%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: August 12, 2014
I bought GamersGoMakers based on reviews stating that it is a more complex Game Dev Tycoon.

In my experience, the only added complexity is in the reviewable detail like spreadsheets showing current trends and company history.

Everything else, however, feels less polished than Game Dev Tycoon (which I also found to be a far from ideal game).

First, the user interface is sometimes confusing. Does that green checkmark mean I need to click it to activate it? Or does that mean it is activated? Oh, okay, that means it *is* activated. On other dialogues and interfaces -- oops, wait, come back! I didn't mean to skip that question or step! You're also forced into full-screen. For casual simulation games like this, I'd prefer to use a small window while I do other things. With GamersGoMakers, you can have full-screen or windowed mode. Both will take up your entire screen (in my case, on a 2560x1600 screen). Yes, there is a lot of information in the interface, but there are far more complex data-driven presentation games out there that I can play at something other than full screen, if I wish.

Second, the game play itself is essentially the same as every other iteration of this genre. Research tech, train skills, name a game, select genre and focuses for game, click button and watch while the money rolls in (or doesn't). Repeat and rinse until you're bankrupt (no way to take bank or private loans or anything else - when you go negative for a year, you're toast) or until you have enough money to invest in a bigger building and more employees and advertising campaigns.

Third, and what kind of drove me nuts over everything else, are the incoherencies. The game starts in 1980 and can be started in the 80s, 90s, or 00s, if you prefer. In the beginning, the only graphical technology which exists is "text based". You'll see something like the current 1980 trend being "race simulators". So, you might create a race simulator using the currently available technology. The game will bomb -- probably because you didn't invest enough focus in graphics (as per the game reviews for your product). You know, those sexy text based graphics that really drive racing simulators of 1980.

If you play through production of a few games (which feels like it is always based around entirely random generation of events and desires, no matter how senseless) you'll reach the point where an ESRB-style ratings board appears. Only, not so much like the ESRB, because while the ESRB has no legal authority and are a voluntary industry ratings system, the ratings service in the game apparently has the capability to legally ban a game in America, for "excessive language".

That's right. A game developed in the US for a US market is banned in the US by a ratings service for its language. For those unfamiliar with the first amendment and repeated court decisions over the decades upholding it, let's put this into context: Only two games have ever been "banned" in the US. Ever. One was an adult title in 2005 which, due to an under age (17yrs) model being revealed, was taken off the market and the other was an arcade game which was "banned" due to defective peripheral parts which were potentially dangers and therefore recalled for safety issues. In other words, neither was technically "banned" and certainly no game has ever been banned due to language or violence or legal representations of sexual situations. While this may seem like a small thing, it's an annoyance and representative of countless incoherencies in a title which otherwise asserts itself to be an engaging simulation of an industry, sectioned into characteristic decades.

Over all, it is not a terrible game. I just can not suggest it over Game Dev Tycoon at a full $10. Frankly, I can't suggest Game Dev Tycoon at its full price, either. Both are very lack-luster games; GamersGoMakers more so. I would really like to see someone put in the work to produce a high quality game of this genre and subject, with the depth and complexity and coherence that it really deserves. As it is, every one of these that I've encountered are little more than a cheap mobile phone quality distraction.
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277 of 454 people (61%) found this review helpful
1 person found this review funny
14.9 hrs on record
Posted: August 8, 2014
I'v eavoiding the forums because I just can't handle the negativity towards another developer as the jerks cry "Cheap copy of GameDevTycoon!!" or whatever game applies. That doesn't mean they are wrong, just that it's breaking my heart to see so much negativity and open hostility. The game is in fact a "homage" to Game Dev Tycoon but it's shoddy quality and just looks like it was slapped together. I hope that is the case and it wasn't someone's life's work. I just can't lie and say that it looks or plays well. It works at the most basic level, but it's so full of hiccups and duct tape.......wait for it to go down to $5 or even $2. Sorry Dev. If it was released in the game the review would say " It looks like you should have paid more attention to.....(all)"
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33 of 41 people (80%) found this review helpful
1 person found this review funny
27.4 hrs on record
Posted: October 8, 2014
As an old fart, who has messed with computers for the past 33 years, this game is really a trip down memorylane.

I tried the demo from their homepage and was instantly caught up in it. Once the demo ended, I just had to own this baby. I can't seem to stop playing.

Just want to release ONE more game, buy out one more competitor, win one more award, learn one more new technology before I quit for the day.

This game is WAY better than Game Dev Tycoon (without slamming that game, as I enjoy playing it as well), it just has so much more going for it. More depth, more atmosphere, more feel.

If you're into tycoon game, if you're an old fart, if you love games where you build a business from the ground up, if you're competitive by nature.

Heck if you're one or all off the above, buy this little gem and spend countless hours releasing one game after another. Be the first to release an MMORPG and watch people throw their money at you for years to come, while you keep shoveling out Addon packs for it.

Gotta love gaming :)
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33 of 41 people (80%) found this review helpful
1 person found this review funny
26.7 hrs on record
Posted: October 8, 2014
I was curious of the other Game Management games out there. I started out with Game Dev Tycoon (Throughly enjoyed that game with 200+ hours), then I tried Game Tycoon (Which is absolutely dreadful, don't waste your time and money. You're better off wiping your butt than spending it), I tried GameBiz 3 (Enjoyed it for its gameplay but hated it for its extremely poor UI and sales restrictions), and I played Game Dev Story on iOS (Which is great for on the go. I enjoyed it for its simulation, but not very much for its management and lack of interaction). So one day, I came upon this game and I decided to give this a shot.

-Very detailed! I like how they really invested into what goes into a game; such as system design, content design, sound design, game writing, network, ect. The list goes on.
-Game Reviews appear like actual reviews.
-You can create your own Casing! This is honestly my favorite part of the game, hands down. None of the other Game Dev games ever did this!
-Competitors; more specifically they affect you in so many factors such as affecting your game releases, console releases, ect. You can even buy them out and have them develop their own projects but still receive an income or you can have them help you out in your own projects!
-More indef development. You can have voice actors, stunt devils, and so much more!
-This game has a lot of humor! The names of the actors are reversed in such a great fashon!
-Sales Charts are detailed and give you great statistics.
-You can choose your starting location! With each starting location, you get seperate perks!
-You can choose your own price! This should already be a given to any GD game!

-If you do poorly in the game, the reviews will just tell you "You should focus on so and so more," It doesn't give you a plus minus system like GDT does. What makes it even worse, is that when you develop another game of the same genre, it doesn't tell you what was something you weren't suppose to do, you have to pull up another menu to do so.
-The UI is very much confusing and requires so many menus to open for information. If you wish to replace another employee you have to basically write down the levels of each employee and what they are good in. It should automatically tell you this instead of menu hopping.
-Graphics are very uninspiring. Everything is basically a still image.
-The notifications takes up about 1/5th of your screen. It doesn't need to be that big. Whats worse is that if you wish to look a previous notification, you are bombarded by what other notifications of irrevent games from irrevent companies. You also can't go back very far in time.
-Upgrading and researching are such a time consuming waste. You can't unlock the publishing office until the early 2010s. To make this seem even more terrible, you can't unlock your hardware lab until the 7th gen (X360, PS3, WII), around 2004-7ish. You can't make a retro console. The game won't even tell you if you can even research more technology due to the bombardment of the nofications.
-Buying new offices are basically the same as the last bullet point, half of the stuff you wish to create are locked off until the later 2000s.
-Early game start is virtually impossible unless you know what you're doing. There are no wiki's or any source of information from what I looked on the internet about what makes a game good. I had to revert to the steam forums for an JPG about what you invest your points in.
-Custom Consoles sell COMPLETELY POORLY! It took until my forth console to even get to a 10% marketshare whereas my competitors are at 25-35%. Which also makes no sense, the marketshare exceeds 100%, how is that even possible!?
-By later game, around 2000s, it slows down tremendously and begins to feel repeatitive.
-Genre and game selection is confusing. You can pick an Action Genre but you have to pick a sub-Genre. EX: Action-Beat em Up. Then you create a story with it. Then those stories are locked for the genre specific game. If I wanted to create a Military Action RPG, I can't. I can only use Military FPS.
Final Verdict: Better than Game Tycoon at least!

I do absolutely love the details this game gives and the constant updates from the developers! This game has a LOT of potiental, but it won't reach it's peak unless it continues to receive patches and updates. The UI DEFINITELY needs some work. Although points of the game felt repetitve, I never really felt bored. I was interested by how the market works and the constant interaction you're doing. The case designing is by far the most innovative feature of this game; its what should be EXPECTED in a Game Dev game. But it needs to be more interesting, a bit more dynamic!!

I'd recommend giving this game, at the very least, a shot or a try. It's well worth its price point of $10 USD. It's not a game for everybody, but you may find it very enjoying.
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38 of 58 people (66%) found this review helpful
1 person found this review funny
54.7 hrs on record
Posted: August 8, 2014
For someone who plays Tycoon games a lot and has also played Game Dev Tycoon, which this game is kind of like, this is really difficult, to master this game is challenging, but it sure is fun to play, it also makes you think, what would happen if this game and Game Dev Tycoon mixed up together to make one game?
But this game is really great, though it does act very familliar to Game Dev Tycoon.

People who don't own Game Dev Tycoon = 9/10
People who do own Game Dev Tycoon = 7/10 (Buy on a sale if anything)
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27 of 39 people (69%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: August 29, 2014
A more complex version of Game Dev Tycoon which is a plus but the user interface is too clunky. It lacks polish and ease of use.
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43 of 68 people (63%) found this review helpful
1 person found this review funny
46.3 hrs on record
Posted: August 11, 2014
Ok so here it goes:
GamersGoMakers in my opinion:

4/10 (in some areas game seems completly unpolished, while in some simple graphic serves well in other areas it simply seems amateurly poor)
3/10 (Music endup annoying long before I have finished my first play through, sound effects are acceptable, smetimes even nice)
8/10 (Interesting ideas and approach. Well extending areas covered by GDT)
Level Design:
4/10 (Stylish and cool but poor selection and not planned well. Scrolled rooms endup very fast annoying)
4/10 (Some areas looks really cool, other acceptable but UI is clunky, in many areas not well explained and/or unintuitive)
Game Writting:
9/10 (Very good story writting for this type of game, good collection of comments add depth to the title)
World Design:
5/10 (Acceptable, filling partially alive and diversed , but nothing more.)
Content Design:
7/10 (A lot of content fills game with enough fresh stuff for hours of gameplay. Shame graphic quality isnt on the same level to cover for it)
System Design:
2/10 (Games with quality of average 8/10 gets 36% score in some cases! I understand that this may be diversed but it seems more like bugs. And yes game have a lot of them.
- money jumping to different, unlikely values
- unresponsive UI
- Fonts errors (asking to report to developer)
to name only few
7/10 (well scripted number of events and situations to kill monotony.)

If you need more info I can explain in more details later
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21 of 31 people (68%) found this review helpful
1 person found this review funny
176.7 hrs on record
Posted: August 13, 2014
There once was a time, a long long time ago, when simulation games on the PC meant something. They were large productions and sold well, creating such stars as Sid Meier among others. I bring that name up because, it seems to me, that that is the only franchise that has been able to survive to this day. A true simulation about the creation of your civilization. Your choices mattered and numbers behind the curtain were calculating the outcomes of various action or non actions. It gave you so many paths to victory or loss. Yes my friends, you could actually LOOSE a game back then. I know...hard to believe!

Since the rise of the tablets and smart-phones, something strange started to happen. I'd go to the video game store and I'd see a 'Tycoon' game here and there and everywhere. I would read in my PC Gamer magazine just how horrible these particular 'simulations' were. This was back when game names that had 'Tycoon' in the title actually meant you were going to be getting a detailed simulation. Not just a simulation of how Baribie's new haircut worked at the fashion show. Games like the Railroad Tycoon series (another Sid Meier brainchild), Transport Tycoon done by Chris Sawyer who had earlier blown our minds with the infinite possibilities of a truly infinite universe as seen in Eliete II and later taking over the reigns of the Railroad tycoon series where you have virtually all the control and choices an actual person running the show would have. He later moved on with the successes of Rolercoaster Tycoon, that still survives in one form or another to this day.

Now I can go on my phone and go to 'simulation' games and they give the option of a simulation on baking cakes and pressing the pad at the right time, or stir on the......Wait?!!! WTF am I simulating here??!!!

There were always a few bastions of hope that popped up here and there, for example the GameBiz (Excellent game series, not on steam, very text heavy but quite complex)series but by that point the word 'simulation' was such a dirty word...a stupid I-pad game for kids. One game that actually had a bit of traction as being a little more in step with the simulation games of old was Game Dev Tycoon. It spent some time on tablets and cell phones, then made a crack at a Windows 8 Marketplace for purchase. (CORRECTION: Was only for sale on the Microsoft Market for Microsoft devices, as far as I know. Thanks DOWNPHOENIX!) Even more time passed then the unthinkable happened. They ported it to Steam! Hooray! Simulations are coming back! And it was good. It was a good game for a I-phone, great in fact. It was great for that demographic. Us Simulation game players were put off by the arbitrariness of the whole thing. But was something. We had a little bit of fun, for a little bit of time. But it was not the game we sought!

Summer: 2014, almost out of nowhere a challenger entered the ring. It kind of looked similar, was a bit rough around the edges but it was calling itself a simulation. Heck, they even offered a free demo. After the first3 minutes with this demo, I knew I was dealing with a different beast entirely! I felt that the executive decisions actually had a direct impact on the 'thing' I was tring to create. For the first time in years I felt the bonds that held me away go loose and let my imagination. I needed to think like a business person, I needed to care and experiment and figure out what worked and what didn't. I failed! All the time! And felt it was a victory to just make it to the end of the demo! Every company I founded was like a child that you needed to nurture and guide, and a loss was tragic and heart breaking.

Needless to say I purchased it for the horribly high price of $10 <Please note the sarcasm> on launch day. I couldn't wait to delve into the things the developer was offering that would take me far away from Candy Crush, and Sally's Stable or staring down the sights of an AR-15 as some 12 year old called my mother fat among other things.

I played....lost in the game's trappings eluding to older times where these things mattered.

As a matter of fact I'm still playing my first company. Hard to believe, but I do hop on and check out what's going on at headquarters, just like a real boss would. I think of inspiration for my next project as I walk to the corner store for milk and bread.

The fact that this game could draw in a hardened veteran of simulator games going back to the early 80's was astounding to me. I found out that the game was mainly developed by one young man. And he was excited! The ideas of free patches and cheap DLC expansion all just kept coming!

At the end of this lengthy review, I must say this: Potential

This independent game has so much potential from a young and fresh mind that KNOWS the difference between fluff and a true simulation, I can honestly say that if this game see's any success, the entire genre will flourish yet again, thanks to such efforts that come from developers willing to push each other forward.

GamersGoMakers is a seed, and I can't wait to see her blossom the way she deserves to...
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12 of 15 people (80%) found this review helpful
1 person found this review funny
30.3 hrs on record
Posted: October 26, 2014
Seems to me to be more bare bones and grindy than it's counterpart, Game Dev Tycoon. Despite this, the mechanics and systems are delightfully in-depth, while still being easy to use, and the learning curve is rather nice. The price of things could use some re-balancing, and the cover art options does wear thin at times, but still fun. Would recommend if you like business or game-making sims.
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15 of 21 people (71%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: October 16, 2014
- More in depth game creation.
- Reviewers are harsher but tell you what you did wrong
- Wicked Soundtrack
- Dat 80's interior design
- Competition to face off against

- Can't look at what you did wrong in a previous game so get a pen and paper ready
- UI could use a little work

If you're looking for something besides game dev tycoon this is the game for you.
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25 of 40 people (63%) found this review helpful
1 person found this review funny
15.0 hrs on record
Posted: November 2, 2014
It's Game Dev Tycoon 1.5. Worth 10 bucks if you thought GDT was.
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25 of 40 people (63%) found this review helpful
32.2 hrs on record
Posted: November 14, 2014
If you are looking for a fun game for a couple of hours, this might be worth a buy but nothing more.

Without a guide, it is kind of frustrating. With a spreadsheet-guide it gets laughably easy.

You have to set your focus in game development and that is the most important aspect. After some hours trying to manage my employees, specialise them and looking at the critics to make better games I wasn't really making any progress. After looking at a simple spreadsheet about where to set the focus I could shoot out high quality games no matter what my team was specialised in. I really like those many options and menus you can access in the game, but if it boils down to simply set the perfect focus, it gets old really fast.
Even with the price as it is, the game seems unpolished and could use some more balancing, so employees and everything else except the focus points gets importance.
I also encountered a bug, where you weren't paid for games which destroyed more than one of my gaming companies.
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21 of 33 people (64%) found this review helpful
2.1 hrs on record
Posted: September 3, 2014
After getting a bug for Game Tycoon games from Game Dev Story and Game Dev Tycoon, seeing that this game seemed to have much more added complexity and depth had me very intrigued. I looked past the negative reviews of this game and decided to try it out. I couldn't access the demo... never mind, its only £7, and I liked GDT, so maybe its worth it!

As it turns out, that was far from the case. First thing you notice as soon as you start the game up; it looks like utter ♥♥♥♥. Continuing comparisons to GDT; at least that game kept itself looking relatively nice even though it was simple. This game is just straight up ugly. The menu looks like it was drawn using Microsoft Word shapes. Your character's are right in the uncanny valley and it seems like they tried too hard to make use of the little graphic capability they had and messed it up.

The interface is cumbersome to use; sections like the box art selection are slow to respond to your clicks. The alerts that pop up on the left hand side should really be made more noticable, at least make them flash or fade in when they appear so I know when new ones have appeared! It would also be handy to have notifications when new genre types become unlocked.
As well as that, it seems that there needs to be more notification on when your other employees are busy training, researching, holidaying ect, and when they are finished - I sent a guy on holiday, but the game never alerted me or made it immediatly obvious that he was back. You could at least make him disappear or fade out while he's on holiday and have him reappear when he returns!

And sometimes the results of your decisions just don't seem clear enough. For example, there seemed to be little difference in the sales of similarly rated games whether I used advertising or not. The translations don't seem to make sense either, whether I translated to more languages or not, my games still didn't sell well even with similar ratings. And while the game does do a good job of telling you what things you need to focus on in a game, gameplay, graphics ect, the addition of new employees puzzled me as my games continued to do the same as they did before.

On a final note, I would expect a game like this to be in Early Access, not a full game! The main menu is bugged; the 'click to continue' for my last played save makes the game crash. You can't overwrite your last save; you'd have to delete it then save instead. Some of the game building interfaces are buggy as well; for example, the choosing advertising languages often messes up; deselecting and reselecting languages can make languages you havent chosen appear; a deselected Japanese flag became a German flag. I don't know if that was just a graphical glitch or whether it did fully change from Japanese to German translation. The competitors map seems pointless; I cant select anyone by clicking the map, and again the interface there for looking at competitors is too cumbersome. Switcing between offices becomes a pain in the ar$e, and the whole thing just does not feel good to play

In summary, if you are looking for a deeper, more complex Game Dev Tycoon, this is NOT your game, which is a shame, as it really could of been if the devs had polished up the many, many rough edges. I wasted £7.
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16 of 24 people (67%) found this review helpful
1 person found this review funny
12.4 hrs on record
Posted: August 10, 2014
I saw a company named 'LucasFarts'............. 11/10 "A must play"

No, but seriously this is a pretty good game and is definitely not a rip-off of GDT. This game has much more content and has a longer learning curve. It's still rough around the edges for instance the UI, but hopefully the dev's will improve it later on. Beware there are still bugs so if you think you can't handle a not fully polished game with a few problems, hold onto GDT until a few more updates.

But seriously, 'LucasFarts' didn't persuade you to buy this game already?

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