In GamersGoMakers, you found a little company creating the first video games in history. Create your first game with only basic sound and simple graphics available in the year 1980. You´re one of the pioneers entering the rising global market for computer games.
User reviews: Very Positive (214 reviews)
Release Date: Aug 8, 2014
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Recommended By Curators

"'Create your own game company'-simulator, part two. It has more features than Game Dev Tycoon though."
Read the full review here.

Recent updates View all (7)

November 4

Update 1.1.7 with ChangeLog

Version 1.1.7

- Added:
- Game Engines (Available in 1991)
- some small UI improvements
- Consoles now appear in the "Project History"
- Info Box for "new trainings"

- Fixed:
- Several small bugs

10 comments Read more

October 6

Update 1.1.6 with ChangeLog

Version 1.1.6

- Added:
- some menus for the current game in development and games/consoles on sale
+ quit a current game in development
+ announce a current game in development (PR Manager option)
+ end a games sale
+ change the price of a game on sale
+ extend the duration of a game on sale by 30 days (Marketing Manager option)
+ change the price of a console on sale
- new starting location: france
- save over old save files (just click on the image of the save file)
- some small UI improvements

- Fixed:
- Bug within the sales report
- some other filthy little bugs ;)

11 comments Read more

About This Game

In GamersGoMakers, you found a little company creating the first video games in history. Create your first game with only basic sound and simple graphics available in the year 1980. You´re one of the pioneers entering the rising global market for computer games. At the beginning, there are only few genres you can pick for a game to create, later you have plenty of options for more genres and sub-genres.

You start in 1980 creating one of the first computer games in history
Go your own way: Be a developer, designer, producer, artist or composer
Choose your starting location. Each starting location has its own characteristics, which may give you a benefit of some kind in play.
Optional start in 1990 or 2000, choose from 3 difficulty levels
31 genres of games to choose from
Real influence on creating games (find the genre matching game parts out of 15x4 options)
Intelligent game reviews give you hints about what to improve for next game in same genre
Sales are influenced by trends, platform market share, competitor´s performance and many more
You can create patches, addons, sequels or a new edition for a different platform
Hire up to 26 employees with specialisations in genre and/or platform
Rich role playing elements: level up your character and employees in 21 different skills
Learning by doing: Your employees gain levels in skills by takig part in projects
Improve your employees skills additionally by trainings, education programs and specializations
Employees will ask for more loan, holiday, trainings or they get sick, maybe even quit for a better job at a rival´s company
Become a specialized company of high renown in a certain genre, e.g. the global number 1 in Shooter games
Research new gaming technologies
Expand your business, rent or buy a bigger office
Equip 16 different rooms like studios for sound and motioncapture, labs and marketing office
Upgrade your rooms several times as time advances
Compete within a global simulated games market - hundreds of simulated competitors release games
Win awards for game of the month/game of the year
Consoles and platforms retire from the market...except you create a game hit extending the platform´s lifetime
Buy out your rival competitors: Let them work for you or destroy them
Win achievements and beat the global highscore
Become a publisher
Visit conventions or create your own convention
Pimp your games with "real" actors for voice acting, soundtracks and motion capturing!
Pay up to 30% tax per annum
...and many more features for a very deep gaming experience!

If you are not sure whether you can run the game or not or you want to try out the game before buying it; there is a free downloadable demo available on the website here.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz dual core
    • Memory: 1000 MB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 150 MB available space
    • Additional Notes: Min screen resolution: 1280x768
    Recommended:
    • OS: Win 7
    • Memory: 2000 MB RAM
    • Graphics: Hardware Accelerated Graphics
    • Hard Drive: 150 MB available space
    • Additional Notes: Min screen resolution: 1280x768
Helpful customer reviews
202 of 266 people (76%) found this review helpful
1.9 hrs on record
Posted: August 12
I bought GamersGoMakers based on reviews stating that it is a more complex Game Dev Tycoon.

In my experience, the only added complexity is in the reviewable detail like spreadsheets showing current trends and company history.

Everything else, however, feels less polished than Game Dev Tycoon (which I also found to be a far from ideal game).

First, the user interface is sometimes confusing. Does that green checkmark mean I need to click it to activate it? Or does that mean it is activated? Oh, okay, that means it *is* activated. On other dialogues and interfaces -- oops, wait, come back! I didn't mean to skip that question or step! You're also forced into full-screen. For casual simulation games like this, I'd prefer to use a small window while I do other things. With GamersGoMakers, you can have full-screen or windowed mode. Both will take up your entire screen (in my case, on a 2560x1600 screen). Yes, there is a lot of information in the interface, but there are far more complex data-driven presentation games out there that I can play at something other than full screen, if I wish.

Second, the game play itself is essentially the same as every other iteration of this genre. Research tech, train skills, name a game, select genre and focuses for game, click button and watch while the money rolls in (or doesn't). Repeat and rinse until you're bankrupt (no way to take bank or private loans or anything else - when you go negative for a year, you're toast) or until you have enough money to invest in a bigger building and more employees and advertising campaigns.

Third, and what kind of drove me nuts over everything else, are the incoherencies. The game starts in 1980 and can be started in the 80s, 90s, or 00s, if you prefer. In the beginning, the only graphical technology which exists is "text based". You'll see something like the current 1980 trend being "race simulators". So, you might create a race simulator using the currently available technology. The game will bomb -- probably because you didn't invest enough focus in graphics (as per the game reviews for your product). You know, those sexy text based graphics that really drive racing simulators of 1980.

If you play through production of a few games (which feels like it is always based around entirely random generation of events and desires, no matter how senseless) you'll reach the point where an ESRB-style ratings board appears. Only, not so much like the ESRB, because while the ESRB has no legal authority and are a voluntary industry ratings system, the ratings service in the game apparently has the capability to legally ban a game in America, for "excessive language".

That's right. A game developed in the US for a US market is banned in the US by a ratings service for its language. For those unfamiliar with the first amendment and repeated court decisions over the decades upholding it, let's put this into context: Only two games have ever been "banned" in the US. Ever. One was an adult title in 2005 which, due to an under age (17yrs) model being revealed, was taken off the market and the other was an arcade game which was "banned" due to defective peripheral parts which were potentially dangers and therefore recalled for safety issues. In other words, neither was technically "banned" and certainly no game has ever been banned due to language or violence or legal representations of sexual situations. While this may seem like a small thing, it's an annoyance and representative of countless incoherencies in a title which otherwise asserts itself to be an engaging simulation of an industry, sectioned into characteristic decades.

Over all, it is not a terrible game. I just can not suggest it over Game Dev Tycoon at a full $10. Frankly, I can't suggest Game Dev Tycoon at its full price, either. Both are very lack-luster games; GamersGoMakers more so. I would really like to see someone put in the work to produce a high quality game of this genre and subject, with the depth and complexity and coherence that it really deserves. As it is, every one of these that I've encountered are little more than a cheap mobile phone quality distraction.
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266 of 435 people (61%) found this review helpful
14.9 hrs on record
Posted: August 8
I'v eavoiding the forums because I just can't handle the negativity towards another developer as the jerks cry "Cheap copy of GameDevTycoon!!" or whatever game applies. That doesn't mean they are wrong, just that it's breaking my heart to see so much negativity and open hostility. The game is in fact a "homage" to Game Dev Tycoon but it's shoddy quality and just looks like it was slapped together. I hope that is the case and it wasn't someone's life's work. I just can't lie and say that it looks or plays well. It works at the most basic level, but it's so full of hiccups and duct tape.......wait for it to go down to $5 or even $2. Sorry Dev. If it was released in the game the review would say " It looks like you should have paid more attention to.....(all)"
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34 of 46 people (74%) found this review helpful
54.4 hrs on record
Posted: August 8
For someone who plays Tycoon games a lot and has also played Game Dev Tycoon, which this game is kind of like, this is really difficult, to master this game is challenging, but it sure is fun to play, it also makes you think, what would happen if this game and Game Dev Tycoon mixed up together to make one game?
But this game is really great, though it does act very familliar to Game Dev Tycoon.

People who don't own Game Dev Tycoon = 9/10
People who do own Game Dev Tycoon = 7/10 (Buy on a sale if anything)
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16 of 17 people (94%) found this review helpful
22.9 hrs on record
Posted: October 8
As an old fart, who has messed with computers for the past 33 years, this game is really a trip down memorylane.

I tried the demo from their homepage and was instantly caught up in it. Once the demo ended, I just had to own this baby. I can't seem to stop playing.

Just want to release ONE more game, buy out one more competitor, win one more award, learn one more new technology before I quit for the day.

This game is WAY better than Game Dev Tycoon (without slamming that game, as I enjoy playing it as well), it just has so much more going for it. More depth, more atmosphere, more feel.

If you're into tycoon game, if you're an old fart, if you love games where you build a business from the ground up, if you're competitive by nature.

Heck if you're one or all off the above, buy this little gem and spend countless hours releasing one game after another. Be the first to release an MMORPG and watch people throw their money at you for years to come, while you keep shoveling out Addon packs for it.

Gotta love gaming :)
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39 of 59 people (66%) found this review helpful
38.6 hrs on record
Posted: August 11
Ok so here it goes:
GamersGoMakers in my opinion:

Graphics:
4/10 (in some areas game seems completly unpolished, while in some simple graphic serves well in other areas it simply seems amateurly poor)
Sound:
3/10 (Music endup annoying long before I have finished my first play through, sound effects are acceptable, smetimes even nice)
Gameplay:
8/10 (Interesting ideas and approach. Well extending areas covered by GDT)
Level Design:
4/10 (Stylish and cool but poor selection and not planned well. Scrolled rooms endup very fast annoying)
AI:
N/A
UI:
4/10 (Some areas looks really cool, other acceptable but UI is clunky, in many areas not well explained and/or unintuitive)
Game Writting:
9/10 (Very good story writting for this type of game, good collection of comments add depth to the title)
Network:
N/A
World Design:
5/10 (Acceptable, filling partially alive and diversed , but nothing more.)
Content Design:
7/10 (A lot of content fills game with enough fresh stuff for hours of gameplay. Shame graphic quality isnt on the same level to cover for it)
System Design:
2/10 (Games with quality of average 8/10 gets 36% score in some cases! I understand that this may be diversed but it seems more like bugs. And yes game have a lot of them.
- money jumping to different, unlikely values
- unresponsive UI
- Fonts errors (asking to report to developer)
to name only few
Scripting:
7/10 (well scripted number of events and situations to kill monotony.)

If you need more info I can explain in more details later
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14 of 18 people (78%) found this review helpful
15.0 hrs on record
Posted: November 2
It's Game Dev Tycoon 1.5. Worth 10 bucks if you thought GDT was.
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10 of 11 people (91%) found this review helpful
26.4 hrs on record
Posted: October 8
I was curious of the other Game Management games out there. I started out with Game Dev Tycoon (Throughly enjoyed that game with 200+ hours), then I tried Game Tycoon (Which is absolutely dreadful, don't waste your time and money. You're better off wiping your butt than spending it), I tried GameBiz 3 (Enjoyed it for its gameplay but hated it for its extremely poor UI and sales restrictions), and I played Game Dev Story on iOS (Which is great for on the go. I enjoyed it for its simulation, but not very much for its management and lack of interaction). So one day, I came upon this game and I decided to give this a shot.

Pros:
-Very detailed! I like how they really invested into what goes into a game; such as system design, content design, sound design, game writing, network, ect. The list goes on.
-Game Reviews appear like actual reviews.
-You can create your own Casing! This is honestly my favorite part of the game, hands down. None of the other Game Dev games ever did this!
-Competitors; more specifically they affect you in so many factors such as affecting your game releases, console releases, ect. You can even buy them out and have them develop their own projects but still receive an income or you can have them help you out in your own projects!
-More indef development. You can have voice actors, stunt devils, and so much more!
-This game has a lot of humor! The names of the actors are reversed in such a great fashon!
-Sales Charts are detailed and give you great statistics.
-You can choose your starting location! With each starting location, you get seperate perks!
-You can choose your own price! This should already be a given to any GD game!

Cons:
-If you do poorly in the game, the reviews will just tell you "You should focus on so and so more," It doesn't give you a plus minus system like GDT does. What makes it even worse, is that when you develop another game of the same genre, it doesn't tell you what was something you weren't suppose to do, you have to pull up another menu to do so.
-The UI is very much confusing and requires so many menus to open for information. If you wish to replace another employee you have to basically write down the levels of each employee and what they are good in. It should automatically tell you this instead of menu hopping.
-Graphics are very uninspiring. Everything is basically a still image.
-The notifications takes up about 1/5th of your screen. It doesn't need to be that big. Whats worse is that if you wish to look a previous notification, you are bombarded by what other notifications of irrevent games from irrevent companies. You also can't go back very far in time.
-Upgrading and researching are such a time consuming waste. You can't unlock the publishing office until the early 2010s. To make this seem even more terrible, you can't unlock your hardware lab until the 7th gen (X360, PS3, WII), around 2004-7ish. You can't make a retro console. The game won't even tell you if you can even research more technology due to the bombardment of the nofications.
-Buying new offices are basically the same as the last bullet point, half of the stuff you wish to create are locked off until the later 2000s.
-Early game start is virtually impossible unless you know what you're doing. There are no wiki's or any source of information from what I looked on the internet about what makes a game good. I had to revert to the steam forums for an JPG about what you invest your points in.
-Custom Consoles sell COMPLETELY POORLY! It took until my forth console to even get to a 10% marketshare whereas my competitors are at 25-35%. Which also makes no sense, the marketshare exceeds 100%, how is that even possible!?
-By later game, around 2000s, it slows down tremendously and begins to feel repeatitive.
-Genre and game selection is confusing. You can pick an Action Genre but you have to pick a sub-Genre. EX: Action-Beat em Up. Then you create a story with it. Then those stories are locked for the genre specific game. If I wanted to create a Military Action RPG, I can't. I can only use Military FPS.
-------------------------------------------
Final Verdict: Better than Game Tycoon at least!

I do absolutely love the details this game gives and the constant updates from the developers! This game has a LOT of potiental, but it won't reach it's peak unless it continues to receive patches and updates. The UI DEFINITELY needs some work. Although points of the game felt repetitve, I never really felt bored. I was interested by how the market works and the constant interaction you're doing. The case designing is by far the most innovative feature of this game; its what should be EXPECTED in a Game Dev game. But it needs to be more interesting, a bit more dynamic!!

I'd recommend giving this game, at the very least, a shot or a try. It's well worth its price point of $10 USD. It's not a game for everybody, but you may find it very enjoying.
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58 of 100 people (58%) found this review helpful
8.1 hrs on record
Posted: August 8
Ok, after playing 3 or 4 hours, I found that there were more bugs than I had expected.
I will still give it a thumb up and I believe these problems will be fixed soon,
BUT BE AWARE of the lack of polishing before you considering buying the game.

========================================

(Old review)
+ Detailed Game Making Stimulation
+ The first game industry stimulation I have played with interactive game industry and market in the game (though I didn't play many of this kind of game other than Game Dev Tycoon and Game Dev Story...

- Developer seems not very experienced with graphic and sound design, and didn't find a good way to cover this disadvantage
- In some area, the game is too detailed

Clearly, the developer gets some ideas from GDT. However there are his own thoughts in this game, many of which are desired by players of other game industry stimulation. IMO, this is a stimulation game with great potential.
But still, whatever reasons the developer has, he really should establish his own graphic style, which could definitely save him tons of trouble.
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15 of 21 people (71%) found this review helpful
171.8 hrs on record
Posted: August 13
There once was a time, a long long time ago, when simulation games on the PC meant something. They were large productions and sold well, creating such stars as Sid Meier among others. I bring that name up because, it seems to me, that that is the only franchise that has been able to survive to this day. A true simulation about the creation of your civilization. Your choices mattered and numbers behind the curtain were calculating the outcomes of various action or non actions. It gave you so many paths to victory or loss. Yes my friends, you could actually LOOSE a game back then. I know...hard to believe!

Since the rise of the tablets and smart-phones, something strange started to happen. I'd go to the video game store and I'd see a 'Tycoon' game here and there and everywhere. I would read in my PC Gamer magazine just how horrible these particular 'simulations' were. This was back when game names that had 'Tycoon' in the title actually meant you were going to be getting a detailed simulation. Not just a simulation of how Baribie's new haircut worked at the fashion show. Games like the Railroad Tycoon series (another Sid Meier brainchild), Transport Tycoon done by Chris Sawyer who had earlier blown our minds with the infinite possibilities of a truly infinite universe as seen in Eliete II and later taking over the reigns of the Railroad tycoon series where you have virtually all the control and choices an actual person running the show would have. He later moved on with the successes of Rolercoaster Tycoon, that still survives in one form or another to this day.

Now I can go on my phone and go to 'simulation' games and they give the option of a simulation on baking cakes and pressing the pad at the right time, or stir on the......Wait?!!! WTF am I simulating here??!!!

There were always a few bastions of hope that popped up here and there, for example the GameBiz (Excellent game series, not on steam, very text heavy but quite complex)series but by that point the word 'simulation' was such a dirty word...a stupid I-pad game for kids. One game that actually had a bit of traction as being a little more in step with the simulation games of old was Game Dev Tycoon. It spent some time on tablets and cell phones, then made a crack at a Windows 8 Marketplace for purchase. (CORRECTION: Was only for sale on the Microsoft Market for Microsoft devices, as far as I know. Thanks DOWNPHOENIX!) Even more time passed then the unthinkable happened. They ported it to Steam! Hooray! Simulations are coming back! And it was good. It was a good game for a I-phone, great in fact. It was great for that demographic. Us Simulation game players were put off by the arbitrariness of the whole thing. But again....it was something. We had a little bit of fun, for a little bit of time. But it was not the game we sought!

Summer: 2014, almost out of nowhere a challenger entered the ring. It kind of looked similar, was a bit rough around the edges but it was calling itself a simulation. Heck, they even offered a free demo. After the first3 minutes with this demo, I knew I was dealing with a different beast entirely! I felt that the executive decisions actually had a direct impact on the 'thing' I was tring to create. For the first time in years I felt the bonds that held me away go loose and let my imagination. I needed to think like a business person, I needed to care and experiment and figure out what worked and what didn't. I failed! All the time! And felt it was a victory to just make it to the end of the demo! Every company I founded was like a child that you needed to nurture and guide, and a loss was tragic and heart breaking.

Needless to say I purchased it for the horribly high price of $10 <Please note the sarcasm> on launch day. I couldn't wait to delve into the things the developer was offering that would take me far away from Candy Crush, and Sally's Stable or staring down the sights of an AR-15 as some 12 year old called my mother fat among other things.

I played....lost in the game's trappings eluding to older times where these things mattered.

As a matter of fact I'm still playing my first company. Hard to believe, but I do hop on and check out what's going on at headquarters, just like a real boss would. I think of inspiration for my next project as I walk to the corner store for milk and bread.

The fact that this game could draw in a hardened veteran of simulator games going back to the early 80's was astounding to me. I found out that the game was mainly developed by one young man. And he was excited! The ideas of free patches and cheap DLC expansion packs...it all just kept coming!

At the end of this lengthy review, I must say this: Potential

This independent game has so much potential from a young and fresh mind that KNOWS the difference between fluff and a true simulation, I can honestly say that if this game see's any success, the entire genre will flourish yet again, thanks to such efforts that come from developers willing to push each other forward.

GamersGoMakers is a seed, and I can't wait to see her blossom the way she deserves to...
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15 of 21 people (71%) found this review helpful
2.1 hrs on record
Posted: September 3
After getting a bug for Game Tycoon games from Game Dev Story and Game Dev Tycoon, seeing that this game seemed to have much more added complexity and depth had me very intrigued. I looked past the negative reviews of this game and decided to try it out. I couldn't access the demo... never mind, its only £7, and I liked GDT, so maybe its worth it!

As it turns out, that was far from the case. First thing you notice as soon as you start the game up; it looks like the rear end of a donkey. Continuing comparisons to GDT; at least that game kept itself looking relatively nice even though it was simple. This game is just straight up ugly. The menu looks like it was drawn using Microsoft Word shapes. Your character's are right in the uncanny valley and it seems like they tried too hard to make use of the little graphic capability they had and messed it up.

The interface is cumbersome to use; sections like the box art selection are slow to respond to your clicks. The alerts that pop up on the left hand side should really be made more noticable, at least make them flash or fade in when they appear so I know when new ones have appeared! It would also be handy to have notifications when new genre types become unlocked.
As well as that, it seems that there needs to be more notification on when your other employees are busy training, researching, holidaying ect, and when they are finished - I sent a guy on holiday, but the game never alerted me or made it immediatly obvious that he was back. You could at least make him disappear or fade out while he's on holiday and have him reappear when he returns!

And sometimes the results of your decisions just don't seem clear enough. For example, there seemed to be little difference in the sales of similarly rated games whether I used advertising or not. The translations don't seem to make sense either, whether I translated to more languages or not, my games still didn't sell well even with similar ratings. And while the game does do a good job of telling you what things you need to focus on in a game, gameplay, graphics ect, the addition of new employees puzzled me as my games continued to do the same as they did before.

On a final note, I would expect a game like this to be in Early Access, not a full game! The main menu is bugged; the 'click to continue' for my last played save makes the game crash. You can't overwrite your last save; you'd have to delete it then save instead. Some of the game building interfaces are buggy as well; for example, the choosing advertising languages often messes up; deselecting and reselecting languages can make languages you havent chosen appear; a deselected Japanese flag became a German flag. I don't know if that was just a graphical glitch or whether it did fully change from Japanese to German translation. The competitors map seems pointless; I cant select anyone by clicking the map, and again the interface there for looking at competitors is too cumbersome. Switcing between offices becomes a pain in the ar$e, and the whole thing just does not feel good to play

In summary, if you are looking for a deeper, more complex Game Dev Tycoon, this is NOT your game, which is a shame, as it really could of been if the devs had polished up the many, many rough edges. I wasted £7.
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10 of 12 people (83%) found this review helpful
1.0 hrs on record
Posted: October 16
PROS
- More in depth game creation.
- Reviewers are harsher but tell you what you did wrong
- Wicked Soundtrack
- Dat 80's interior design
- Competition to face off against

Cons
- Can't look at what you did wrong in a previous game so get a pen and paper ready
- UI could use a little work

If you're looking for something besides game dev tycoon this is the game for you.
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15 of 22 people (68%) found this review helpful
12.3 hrs on record
Posted: August 10
I saw a company named 'LucasFarts'............. 11/10 "A must play"

No, but seriously this is a pretty good game and is definitely not a rip-off of GDT. This game has much more content and has a longer learning curve. It's still rough around the edges for instance the UI, but hopefully the dev's will improve it later on. Beware there are still bugs so if you think you can't handle a not fully polished game with a few problems, hold onto GDT until a few more updates.

But seriously, 'LucasFarts' didn't persuade you to buy this game already?


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32 of 54 people (59%) found this review helpful
34.1 hrs on record
Posted: August 9
I’m simply going to talk about this game, instead of talking about how it’s a carbon copy another game called “Game Dev Tycoon”. It’s not, but let’s concentrate on the game at hand.

GamersGoMakers (not a great name, I know) is made by a small indie development team, and graphically the game is simple and cartoonish, which is to be pretty expected. The graphics do the job enough, though, because pretty graphics are not the most important thing about management sims, which is basically what this is.

You can start your game from several points through history, but I think you’ll get the most out of it by starting back in 1980. You begin your career as game developer as a one-man/woman team. Over time – with success and no small amount of luck – you’ll expand into larger premises which enable you to open specialist departments, such as a design office, a development office, a sound studio, etc. You’ll have to hire staff to fill the positions, who help you to make your games. Your staff – yourself included – have skill stats, which you can improve by doing training as well as through the act of making games. The higher their stats, the higher their wage, but if you want to be churning out those big AAA games then you’re going to need the best you can find. Don’t be afraid to fire people so you can hire better staff members as they become available.

You can choose from an increasingly wide range of game genres, such as action, adventure, strategy, etc, most of which also expand into other options, such as ‘action, shoot-em-up’. You need to decide where to place your emphasis with the game, such as graphics, game play, AI, sound, etc. For example, shoot-em-up actions don’t require a lot of emphasis on writing, but game play and graphics are very important. At first, you’ll be making games with the wrong emphasis in the wrong areas, but as you gain experience and can hire a producer, you’ll have a better idea of what to do.

After you’ve finished your masterpiece, you release it to the world, where you’ll get your all-important review. You’ll get rated out of 10 for your game play, graphics, writing, etc. The higher the better, of course. But you’ll also get a percentage score out of 100. Anything over probably 70% you can consider you did okay; anything under is a swing and a miss. Lastly, you’ll get some comments on the pro’s and con’s of your game. A few dud games in a row early on in your career can send you bankrupt very quickly. Consequently, the early years are the most difficult and precarious.

As of the current version – which I believe is version 1.1 – there are definitely bugs in the game. But it’s not just bugs that are the problem. It’s not very intuitive or informative in telling you what areas you need to be emphasising and what areas are unimportant, even after you’ve made games in that genre a few times. For a comparison, “Game Dev Tycoon” reveals more and more information on a genre the more times you do it, until you have a very good idea indeed on what you need to do. It not only tells you what’s important, but what’s not important. GamersGoMakers doesn’t make that clear enough in my opinion.

The good thing, though, is that the developers have expressed a desire to release patches and even DLC’s so I’m hopeful that the worst of the problems will get ironed out.

If you’re like me and played “Game Dev Tycoon”, liked it a lot but also found it a little frustrating because of how limited it was, then you’ll like this. If you’ve never played “Game Dev Tycoon” but are interested in the idea of becoming a game developer bigwig then you’ll like this game. It’s not perfect but patches will certainly go some way towards this, and even as it is, I find it a lot of fun and rather addictive!
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43 of 75 people (57%) found this review helpful
20.1 hrs on record
Posted: August 8
This is a fleshed out version of Game Dev Tycoon. It has a lot more content in comparison but lacks in polishing. It's also more complex. There are more areas you need to take into consideration when developing your game which can get confusing. The soundtrack is varied and pretty decent, the art style is literally the same as GDT and the gameplay is nothing too special. Overall I prefere GDT but I wish it was as fleshed out as GGM.

In a perfect world, both GGM and GDT would have a baby with the gameplay of GDT (how I miss those bubbles...) and the content from GGM. Unfortunatelly we're left out with 2 amazing games that could have been that little bit more to make them perfect. Having said this, GGM is totally worth your money, you won't regret it if you're into this type of video games.

And no, this isn't a rip off of GDT, the art style is a copy paste but the gameplay is entirely different. Same concept and genre, different execution.
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18 of 28 people (64%) found this review helpful
60.3 hrs on record
Posted: August 8
A LITTLE UPDATE: the game has improved since release, and the developers really work on it. Today is really an alternative for Game Dev Tycoon or GameBiz.

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So, in brief...

An interesting game, and the price is correct, I think.

Don't expect SO much variation in comparison with Game Dev Tycoon, but it introduce some interesting possibilities.

The main problem about this game is that it appear, overall, a little "rough": it don't "push" in any direction and it seems a little buggy (logically: sometimes a game appear to sell very little in comparison with their rating. But it can be surely solved.).

If you want a little of something (in better), get Game Dev Tycoon (I know about Game Dev Story, but I haven't it, so I cannot say about it).

If you want a REALLY better logical and realistic game (but with poor graphic), get GameBiz (3, or the new when it will be out).

I recommend it, BUT, for now, it's a project still a little "incomplete".
But, also, it's not overpriced, and it's funny to play.
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27 of 45 people (60%) found this review helpful
16.6 hrs on record
Posted: August 8
A lost of people are saying that it is a "ripoff" of Game Dec Tycoon, and I have this to say first and foremost. I've played Game Dev Tycoon and yes, this is somewhat similer, but it is NOT a rip off of it. It has similer graphics, yes, and similer machanics, but it is different in a lot of ways. Before you criticize it, you should actually jump off your high horse and play it, or the demo. Grow up, you fan boys.

Now to the review.

This game is pretty entertaining, I've been playing it for a few hours, and it is addictive. You can take your company from being one of the first, to the best of the best. I started with 150K and after a few hours I am up to 80 Million, My company is the #1 company in the world inside the game, by simply following the "Call of Duty" game plane of making the same game every time and just changing the name and the storyline. Overall, it's a good game.
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23 of 38 people (61%) found this review helpful
17.5 hrs on record
Posted: August 8
This game is awessome! People keep comparing it to Game Dev Tycoon and its not some clone the game play is completely different in GDT. The only thing those two games share is the graphics looks similar to GDT. I love this game. I started playing wondering if it was just some clone and I was surprised to find it is a great addicting game. I already played to 2018 now I'm going to replay the game on hard mode. If your wondering should you buy the game just go play the free demo at the dev's website.
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15 of 23 people (65%) found this review helpful
1.8 hrs on record
Posted: August 29
A more complex version of Game Dev Tycoon which is a plus but the user interface is too clunky. It lacks polish and ease of use.
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7 of 8 people (88%) found this review helpful
93.1 hrs on record
Posted: October 12
Very addictive game. I would say I like it as much if not better than Game Dev Tycoon. Pretty much the same just with a diff look and slight diff feel to it. It is still in EA so if your uncomfortable with that just wait till it hits beta or something. Its still a very fun game atm not even finished. I just hit $1.2b with my company "Next" and all I sell are adventures, war strategies and consoles. This is my third play threw so far and best as well. I finaly know what im doing lol. The trick is to focus on 2-3 diff game types, ex: adventure, strat and rpg or something then just juggle them around so you dont build the same type back to back and youll make plenty of money this way.
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18 of 29 people (62%) found this review helpful
56.7 hrs on record
Posted: August 8
GGM is fundamentally similar to GDT, the same can be said for nearly every title in nearly every genre.

The level of content and depth featured in GGM goes well above and beyond what was seen in GDT even with mods, making GGM truly its own title and not a cheap GDT clone.

If you liked GDT, you'll love GGM.
9/10
Negligible bugs which I'm sure will be ironed out soon.
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