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In GamersGoMakers, you found a little company creating the first video games in history. Create your first game with only basic sound and simple graphics available in the year 1980. You´re one of the pioneers entering the rising global market for computer games.
Release Date: Aug 8, 2014
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Buy GamersGoMakers

$9.99

Recent updates View all (4)

Update 1.1.4 with ChangeLog

September 16

Version 1.1.4

- Added:
- Become a publisher!
- Conventions
- French (beta)
- a few new box covers
- Your producer will give you a hand on the games content
- Previous team settings can be reused now

- Changed:
- Starting screen
- Several platform icons
- More information for licenses
- The price of a game has more influence on the sales now
- a few tiny UI improvements

- Fixed:
- German translation
- Spanish translation
- Chinese translation
- Bug within project advertising
- Exclusive games (MMOs) had no "active players"

4 comments Read more

Update 1.1.3 with ChangeLog

September 2

Version: 1.1.3

- Added:
- Pimp your games with "real" actors for voice acting, soundtracks and motion capturing!
- Get an offer from a publisher!
- A few new competitors
- Did you have too much money? Too easy? , now you will pay tax up to 30% per annum ;)
- Advertise in different countries
- Some more informations
- Spanish translation (beta)

- Changed:
- Several platform icons
- Releasing a game for a custom console now has an effect on the market share
- A bit of ingame balancing to make your gameplay more FUN!
- Highly skilled producers have more knowledge about the right focus

- Fixed:
- A few small game fixes
- A few minor bugs fixed
- Added a description for Engineering skill
- Subsidiaries sometimes reported the release of a single game twice
- Exclusive games (MMOs) had no "active players"
- Story trends have not been displayed in the "trends-section" of the Marketing Manager

10 comments Read more

About the Game

In GamersGoMakers, you found a little company creating the first video games in history. Create your first game with only basic sound and simple graphics available in the year 1980. You´re one of the pioneers entering the rising global market for computer games. At the beginning, there are only few genres you can pick for a game to create, later you have plenty of options for more genres and sub-genres.

You start in 1980 creating one of the first computer games in history
Go your own way: Be a developer, designer, producer, artist or composer
Optional start in 1990 or 2000, choose from 3 difficulty levels
31 genres of games to choose from
Real influence on creating games (find the genre matching game parts out of 15x4 options)
Intelligent game reviews give you hints about what to improve for next game in same genre
Sales are influenced by trends, platform market share, competitor´s performance and many more
You can create patches, addons, sequels or a new edition for a different platform
Hire up to 21 employees with specialisations in genre and/or platform
Rich role playing elements: level up your character and employees in 21 different skills
Learning by doing: Your employees gain levels in skills by takig part in projects
Improve your employees skills additionally by trainings, education programs and specializations
Employees will ask for more loan, holiday, trainings or they get sick, maybe even quit for a better job at a rival´s company
Become a specialized company of high renown in a certain genre, e.g. the global number 1 in Shooter games
Research new gaming technologies
Expand your business, rent or buy a bigger office
Equip 14 different rooms like studios for sound and motioncapture, labs and marketing office
Upgrade your rooms several times as time advances
Compete within a global simulated games market - hundreds of simulated competitors release games
Win awards for game of the month/game of the year
Consoles and platforms retire from the market...except you create a game hit extending the platform´s lifetime
Buy out your rival competitors: Let them work for you or destroy them
Win achievements and beat the global highscore
...and many more features for a very deep gaming experience!

If you are not sure whether you can run the game or not or you want to try out the game before buying it; there is a free downloadable demo available on the website here.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz dual core
    • Memory: 2000 MB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 150 MB available space
    • Additional Notes: Min screen resolution: 1280x768
    Recommended:
    • OS: Win 7
    • Memory: 4000 MB RAM
    • Graphics: Hardware Accelerated Graphics
    • Hard Drive: 150 MB available space
    • Additional Notes: Min screen resolution: 1280x768
Helpful customer reviews
120 of 158 people (76%) found this review helpful
1.9 hrs on record
I bought GamersGoMakers based on reviews stating that it is a more complex Game Dev Tycoon.

In my experience, the only added complexity is in the reviewable detail like spreadsheets showing current trends and company history.

Everything else, however, feels less polished than Game Dev Tycoon (which I also found to be a far from ideal game).

First, the user interface is sometimes confusing. Does that green checkmark mean I need to click it to activate it? Or does that mean it is activated? Oh, okay, that means it *is* activated. On other dialogues and interfaces -- oops, wait, come back! I didn't mean to skip that question or step! You're also forced into full-screen. For casual simulation games like this, I'd prefer to use a small window while I do other things. With GamersGoMakers, you can have full-screen or windowed mode. Both will take up your entire screen (in my case, on a 2560x1600 screen). Yes, there is a lot of information in the interface, but there are far more complex data-driven presentation games out there that I can play at something other than full screen, if I wish.

Second, the game play itself is essentially the same as every other iteration of this genre. Research tech, train skills, name a game, select genre and focuses for game, click button and watch while the money rolls in (or doesn't). Repeat and rinse until you're bankrupt (no way to take bank or private loans or anything else - when you go negative for a year, you're toast) or until you have enough money to invest in a bigger building and more employees and advertising campaigns.

Third, and what kind of drove me nuts over everything else, are the incoherencies. The game starts in 1980 and can be started in the 80s, 90s, or 00s, if you prefer. In the beginning, the only graphical technology which exists is "text based". You'll see something like the current 1980 trend being "race simulators". So, you might create a race simulator using the currently available technology. The game will bomb -- probably because you didn't invest enough focus in graphics (as per the game reviews for your product). You know, those sexy text based graphics that really drive racing simulators of 1980.

If you play through production of a few games (which feels like it is always based around entirely random generation of events and desires, no matter how senseless) you'll reach the point where an ESRB-style ratings board appears. Only, not so much like the ESRB, because while the ESRB has no legal authority and are a voluntary industry ratings system, the ratings service in the game apparently has the capability to legally ban a game in America, for "excessive language".

That's right. A game developed in the US for a US market is banned in the US by a ratings service for its language. For those unfamiliar with the first amendment and repeated court decisions over the decades upholding it, let's put this into context: Only two games have ever been "banned" in the US. Ever. One was an adult title in 2005 which, due to an under age (17yrs) model being revealed, was taken off the market and the other was an arcade game which was "banned" due to defective peripheral parts which were potentially dangers and therefore recalled for safety issues. In other words, neither was technically "banned" and certainly no game has ever been banned due to language or violence or legal representations of sexual situations. While this may seem like a small thing, it's an annoyance and representative of countless incoherencies in a title which otherwise asserts itself to be an engaging simulation of an industry, sectioned into characteristic decades.

Over all, it is not a terrible game. I just can not suggest it over Game Dev Tycoon at a full $10. Frankly, I can't suggest Game Dev Tycoon at its full price, either. Both are very lack-luster games; GamersGoMakers more so. I would really like to see someone put in the work to produce a high quality game of this genre and subject, with the depth and complexity and coherence that it really deserves. As it is, every one of these that I've encountered are little more than a cheap mobile phone quality distraction.
Posted: August 12
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230 of 387 people (59%) found this review helpful
5.5 hrs on record
I'v eavoiding the forums because I just can't handle the negativity towards another developer as the jerks cry "Cheap copy of GameDevTycoon!!" or whatever game applies. That doesn't mean they are wrong, just that it's breaking my heart to see so much negativity and open hostility. The game is in fact a "homage" to Game Dev Tycoon but it's shoddy quality and just looks like it was slapped together. I hope that is the case and it wasn't someone's life's work. I just can't lie and say that it looks or plays well. It works at the most basic level, but it's so full of hiccups and duct tape.......wait for it to go down to $5 or even $2. Sorry Dev. If it was released in the game the review would say " It looks like you should have paid more attention to.....(all)"
Posted: August 8
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52 of 90 people (58%) found this review helpful
8.1 hrs on record
Ok, after playing 3 or 4 hours, I found that there were more bugs than I had expected.
I will still give it a thumb up and I believe these problems will be fixed soon,
BUT BE AWARE of the lack of polishing before you considering buying the game.

========================================

(Old review)
+ Detailed Game Making Stimulation
+ The first game industry stimulation I have played with interactive game industry and market in the game (though I didn't play many of this kind of game other than Game Dev Tycoon and Game Dev Story...

- Developer seems not very experienced with graphic and sound design, and didn't find a good way to cover this disadvantage
- In some area, the game is too detailed

Clearly, the developer gets some ideas from GDT. However there are his own thoughts in this game, many of which are desired by players of other game industry stimulation. IMO, this is a stimulation game with great potential.
But still, whatever reasons the developer has, he really should establish his own graphic style, which could definitely save him tons of trouble.
Posted: August 8
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25 of 40 people (63%) found this review helpful
20.1 hrs on record
Ok so here it goes:
GamersGoMakers in my opinion:

Graphics:
4/10 (in some areas game seems completly unpolished, while in some simple graphic serves well in other areas it simply seems amateurly poor)
Sound:
3/10 (Music endup annoying long before I have finished my first play through, sound effects are acceptable, smetimes even nice)
Gameplay:
8/10 (Interesting ideas and approach. Well extending areas covered by GDT)
Level Design:
4/10 (Stylish and cool but poor selection and not planned well. Scrolled rooms endup very fast annoying)
AI:
N/A
UI:
4/10 (Some areas looks really cool, other acceptable but UI is clunky, in many areas not well explained and/or unintuitive)
Game Writting:
9/10 (Very good story writting for this type of game, good collection of comments add depth to the title)
Network:
N/A
World Design:
5/10 (Acceptable, filling partially alive and diversed , but nothing more.)
Content Design:
7/10 (A lot of content fills game with enough fresh stuff for hours of gameplay. Shame graphic quality isnt on the same level to cover for it)
System Design:
2/10 (Games with quality of average 8/10 gets 36% score in some cases! I understand that this may be diversed but it seems more like bugs. And yes game have a lot of them.
- money jumping to different, unlikely values
- unresponsive UI
- Fonts errors (asking to report to developer)
to name only few
Scripting:
7/10 (well scripted number of events and situations to kill monotony.)

If you need more info I can explain in more details later
Posted: August 11
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15 of 22 people (68%) found this review helpful
30.3 hrs on record
So, in brief...

An interesting game, and the price is correct, I think.

Don't expect SO much variation in comparison with Game Dev Tycoon, but it introduce some interesting possibilities.

The main problem about this game is that it appear, overall, a little "rough": it don't "push" in any direction and it seems a little buggy (logically: sometimes a game appear to sell very little in comparison with their rating. But it can be surely solved.).

If you want a little of something (in better), get Game Dev Tycoon (I know about Game Dev Story, but I haven't it, so I cannot say about it).

If you want a REALLY better logical and realistic game (but with poor graphic), get GameBiz (3, or the new when it will be out).

I recommend it, BUT, for now, it's a project still a little "incomplete".
But, also, it's not overpriced, and it's funny to play.
Posted: August 8
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