In GamersGoMakers, you found a little company creating the first video games in history. Create your first game with only basic sound and simple graphics available in the year 1980. You´re one of the pioneers entering the rising global market for computer games.
User reviews:
Mostly Positive (380 reviews) - 78% of the 380 user reviews for this game are positive.
Release Date: Aug 8, 2014

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About This Game

In GamersGoMakers, you found a little company creating the first video games in history. Create your first game with only basic sound and simple graphics available in the year 1980. You´re one of the pioneers entering the rising global market for computer games. At the beginning, there are only few genres you can pick for a game to create, later you have plenty of options for more genres and sub-genres.

You start in 1980 creating one of the first computer games in history
Go your own way: Be a developer, designer, producer, artist or composer
Choose your starting location. Each starting location has its own characteristics, which may give you a benefit of some kind in play.
Optional start in 1990 or 2000, choose from 3 difficulty levels
31 genres of games to choose from
Real influence on creating games (find the genre matching game parts out of 15x4 options)
Intelligent game reviews give you hints about what to improve for next game in same genre
Sales are influenced by trends, platform market share, competitor´s performance and many more
You can create patches, addons, sequels or a new edition for a different platform
Hire up to 26 employees with specialisations in genre and/or platform
Rich role playing elements: level up your character and employees in 21 different skills
Learning by doing: Your employees gain levels in skills by takig part in projects
Improve your employees skills additionally by trainings, education programs and specializations
Employees will ask for more loan, holiday, trainings or they get sick, maybe even quit for a better job at a rival´s company
Become a specialized company of high renown in a certain genre, e.g. the global number 1 in Shooter games
Research new gaming technologies
Expand your business, rent or buy a bigger office
Equip 16 different rooms like studios for sound and motioncapture, labs and marketing office
Upgrade your rooms several times as time advances
Compete within a global simulated games market - hundreds of simulated competitors release games
Win awards for game of the month/game of the year
Consoles and platforms retire from the market...except you create a game hit extending the platform´s lifetime
Buy out your rival competitors: Let them work for you or destroy them
Win achievements and beat the global highscore
Become a publisher
Visit conventions or create your own convention
Pimp your games with "real" actors for voice acting, soundtracks and motion capturing!
Pay up to 30% tax per annum
...and many more features for a very deep gaming experience!

If you are not sure whether you can run the game or not or you want to try out the game before buying it; there is a free downloadable demo available on the website here.

System Requirements

    • OS: Windows XP SP3
    • Processor: 2 GHz dual core
    • Memory: 1000 MB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 150 MB available space
    • Additional Notes: Min screen resolution: 1280x768
    • OS: Win 7
    • Memory: 2000 MB RAM
    • Graphics: Hardware Accelerated Graphics
    • Storage: 150 MB available space
    • Additional Notes: Min screen resolution: 1280x768
Customer reviews
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Mostly Positive (380 reviews)
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169 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
14.3 hrs on record
Posted: October 22
dead game
do not buy
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Most Helpful Reviews  Overall
221 of 264 people (84%) found this review helpful
4 people found this review funny
Not Recommended
34.9 hrs on record
Posted: January 25, 2015
I don't know if this is still "Early Access" but NO UPDATES have been done in well over a year (11/2014). The developer is MIA and the game is full of bugs.

The game is a direct ripoff of Game Dev Tycoon. The developer is apparently MIA and no updates have been done since November of 2014. The developer (and/or moderator) doesn't allow any constructive criticism of the game on the boards. I, like others, were permantently banned in the early goings of the game for bringing bugs to the attention of the developer. They were done politely, but the moderator/owner takes criticism personally for some reason.

Look at this strange exchange between a moderator and a guy asking to change his review from negative to positive:

The same moderator also actively engages the community negatively by starting ridiculous topics designed to incite:


The forum for bugs has the title "you break it, we fix it." That's an AWFUL mentality for a developer. Bugs are not mistakes make by the user playing. They are made by the developer. That doesn't mean that they aren't expected. Of course they are. Especially in an Early Access game. But even insinuating that the bugs in an early access game are the fault of player is insanity.

And, no, being in the same genre does not mean you're automatically ripping off a game. Some people in the comments have argued that I'm saying being in the same genre makes it a ripoff. It doesn't. But the game play and graphics are nearly identical. Whereas a game like Mad Games Tycoon is in the same genre but completely different in graphics and function.

The developer promised an update was coming soon this last October (2015). No word from the developer since that time.

If you like these types of games, give Mad Games Tycoon a try. The developer constantly updates the game (it's early access, but he takes advice from the community and updates his games often).
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258 of 339 people (76%) found this review helpful
1 person found this review funny
Not Recommended
1.9 hrs on record
Posted: August 12, 2014
I bought GamersGoMakers based on reviews stating that it is a more complex Game Dev Tycoon.

In my experience, the only added complexity is in the reviewable detail like spreadsheets showing current trends and company history.

Everything else, however, feels less polished than Game Dev Tycoon (which I also found to be a far from ideal game).

First, the user interface is sometimes confusing. Does that green checkmark mean I need to click it to activate it? Or does that mean it is activated? Oh, okay, that means it *is* activated. On other dialogues and interfaces -- oops, wait, come back! I didn't mean to skip that question or step! You're also forced into full-screen. For casual simulation games like this, I'd prefer to use a small window while I do other things. With GamersGoMakers, you can have full-screen or windowed mode. Both will take up your entire screen (in my case, on a 2560x1600 screen). Yes, there is a lot of information in the interface, but there are far more complex data-driven presentation games out there that I can play at something other than full screen, if I wish.

Second, the game play itself is essentially the same as every other iteration of this genre. Research tech, train skills, name a game, select genre and focuses for game, click button and watch while the money rolls in (or doesn't). Repeat and rinse until you're bankrupt (no way to take bank or private loans or anything else - when you go negative for a year, you're toast) or until you have enough money to invest in a bigger building and more employees and advertising campaigns.

Third, and what kind of drove me nuts over everything else, are the incoherencies. The game starts in 1980 and can be started in the 80s, 90s, or 00s, if you prefer. In the beginning, the only graphical technology which exists is "text based". You'll see something like the current 1980 trend being "race simulators". So, you might create a race simulator using the currently available technology. The game will bomb -- probably because you didn't invest enough focus in graphics (as per the game reviews for your product). You know, those sexy text based graphics that really drive racing simulators of 1980.

If you play through production of a few games (which feels like it is always based around entirely random generation of events and desires, no matter how senseless) you'll reach the point where an ESRB-style ratings board appears. Only, not so much like the ESRB, because while the ESRB has no legal authority and are a voluntary industry ratings system, the ratings service in the game apparently has the capability to legally ban a game in America, for "excessive language".

That's right. A game developed in the US for a US market is banned in the US by a ratings service for its language. For those unfamiliar with the first amendment and repeated court decisions over the decades upholding it, let's put this into context: Only two games have ever been "banned" in the US. Ever. One was an adult title in 2005 which, due to an under age (17yrs) model being revealed, was taken off the market and the other was an arcade game which was "banned" due to defective peripheral parts which were potentially dangers and therefore recalled for safety issues. In other words, neither was technically "banned" and certainly no game has ever been banned due to language or violence or legal representations of sexual situations. While this may seem like a small thing, it's an annoyance and representative of countless incoherencies in a title which otherwise asserts itself to be an engaging simulation of an industry, sectioned into characteristic decades.

Over all, it is not a terrible game. I just can not suggest it over Game Dev Tycoon at a full $10. Frankly, I can't suggest Game Dev Tycoon at its full price, either. Both are very lack-luster games; GamersGoMakers more so. I would really like to see someone put in the work to produce a high quality game of this genre and subject, with the depth and complexity and coherence that it really deserves. As it is, every one of these that I've encountered are little more than a cheap mobile phone quality distraction.
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62 of 75 people (83%) found this review helpful
1 person found this review funny
Not Recommended
33.0 hrs on record
Posted: October 7, 2015
I used to enjoy this game when I bought it, now it's been about 3-4 months since I've played it.
In about 6+ months there is NO patches to fix bugs, and these bugs can lead up to crash and game not saving.

As stated 6+ months ago and still no patch, I would not recommend buying this title.
Current state, even though it is a full release, it is not even in a polished beta stage.

Project is dead.

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82 of 113 people (73%) found this review helpful
2 people found this review funny
Not Recommended
3.9 hrs on record
Posted: May 24, 2015
It's seriously a bug fest. Half of the time I don't get paid by publishers, the other half my game projects simply stop at 100% and I can't release and have to quit the project and lose money. Can't make it past 4 years due to all the bugs.

Seems like it's a "done" product as well so no more patches.

Don't buy.
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34 of 44 people (77%) found this review helpful
1 person found this review funny
Not Recommended
15.0 hrs on record
Posted: January 24
Broken and Abandoned. Avoid.
Was this review helpful? Yes No Funny
36 of 50 people (72%) found this review helpful
4 people found this review funny
39.8 hrs on record
Posted: October 8, 2014
I was curious of the other Game Management games out there. I started out with Game Dev Tycoon (Throughly enjoyed that game with 200+ hours), then I tried Game Tycoon (Which is absolutely dreadful, don't waste your time and money. You're better off wiping your butt than spending it), I tried GameBiz 3 (Enjoyed it for its gameplay but hated it for its extremely poor UI and sales restrictions), and I played Game Dev Story on iOS (Which is great for on the go. I enjoyed it for its simulation, but not very much for its management and lack of interaction). So one day, I came upon this game and I decided to give this a shot.

-Very detailed! I like how they really invested into what goes into a game; such as system design, content design, sound design, game writing, network, ect. The list goes on.
-Game Reviews appear like actual reviews.
-You can create your own Casing! This is honestly my favorite part of the game, hands down. None of the other Game Dev games ever did this!
-Competitors; more specifically they affect you in so many factors such as affecting your game releases, console releases, ect. You can even buy them out and have them develop their own projects but still receive an income or you can have them help you out in your own projects!
-More indef development. You can have voice actors, stunt devils, and so much more!
-This game has a lot of humor! The names of the actors are reversed in such a great fashon!
-Sales Charts are detailed and give you great statistics.
-You can choose your starting location! With each starting location, you get seperate perks!
-You can choose your own price! This should already be a given to any GD game!

-If you do poorly in the game, the reviews will just tell you "You should focus on so and so more," It doesn't give you a plus minus system like GDT does. What makes it even worse, is that when you develop another game of the same genre, it doesn't tell you what was something you weren't suppose to do, you have to pull up another menu to do so.
-The UI is very much confusing and requires so many menus to open for information. If you wish to replace another employee you have to basically write down the levels of each employee and what they are good in. It should automatically tell you this instead of menu hopping.
-Graphics are very uninspiring. Everything is basically a still image.
-The notifications takes up about 1/5th of your screen. It doesn't need to be that big. Whats worse is that if you wish to look a previous notification, you are bombarded by what other notifications of irrevent games from irrevent companies. You also can't go back very far in time.
-Upgrading and researching are such a time consuming waste. You can't unlock the publishing office until the early 2010s. To make this seem even more terrible, you can't unlock your hardware lab until the 7th gen (X360, PS3, WII), around 2004-7ish. You can't make a retro console. The game won't even tell you if you can even research more technology due to the bombardment of the nofications.
-Buying new offices are basically the same as the last bullet point, half of the stuff you wish to create are locked off until the later 2000s.
-Early game start is virtually impossible unless you know what you're doing. There are no wiki's or any source of information from what I looked on the internet about what makes a game good. I had to revert to the steam forums for an JPG about what you invest your points in.
-Custom Consoles sell COMPLETELY POORLY! It took until my forth console to even get to a 10% marketshare whereas my competitors are at 25-35%. Which also makes no sense, the marketshare exceeds 100%, how is that even possible!?
-By later game, around 2000s, it slows down tremendously and begins to feel repeatitive.
-Genre and game selection is confusing. You can pick an Action Genre but you have to pick a sub-Genre. EX: Action-Beat em Up. Then you create a story with it. Then those stories are locked for the genre specific game. If I wanted to create a Military Action RPG, I can't. I can only use Military FPS.
Final Verdict: Better than Game Tycoon at least!

I do absolutely love the details this game gives and the constant updates from the developers! This game has a LOT of potiental, but it won't reach it's peak unless it continues to receive patches and updates. The UI DEFINITELY needs some work. Although points of the game felt repetitve, I never really felt bored. I was interested by how the market works and the constant interaction you're doing. The case designing is by far the most innovative feature of this game; its what should be EXPECTED in a Game Dev game. But it needs to be more interesting, a bit more dynamic!!

I'd recommend giving this game, at the very least, a shot or a try. It's well worth its price point of $10 USD. It's not a game for everybody, but you may find it very enjoying.
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31 of 43 people (72%) found this review helpful
6 people found this review funny
27.4 hrs on record
Posted: October 8, 2014
As an old fart, who has messed with computers for the past 33 years, this game is really a trip down memorylane.

I tried the demo from their homepage and was instantly caught up in it. Once the demo ended, I just had to own this baby. I can't seem to stop playing.

Just want to release ONE more game, buy out one more competitor, win one more award, learn one more new technology before I quit for the day.

This game is WAY better than Game Dev Tycoon (without slamming that game, as I enjoy playing it as well), it just has so much more going for it. More depth, more atmosphere, more feel.

If you're into tycoon game, if you're an old fart, if you love games where you build a business from the ground up, if you're competitive by nature.

Heck if you're one or all off the above, buy this little gem and spend countless hours releasing one game after another. Be the first to release an MMORPG and watch people throw their money at you for years to come, while you keep shoveling out Addon packs for it.

Gotta love gaming :)
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41 of 64 people (64%) found this review helpful
1 person found this review funny
69.8 hrs on record
Posted: August 8, 2014
For someone who plays Tycoon games a lot and has also played Game Dev Tycoon, which this game is kind of like, this is really difficult, to master this game is challenging, but it sure is fun to play, it also makes you think, what would happen if this game and Game Dev Tycoon mixed up together to make one game?
But this game is really great, though it does act very familliar to Game Dev Tycoon.

People who don't own Game Dev Tycoon = 9/10
People who do own Game Dev Tycoon = 7/10 (Buy on a sale if anything)
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34 of 53 people (64%) found this review helpful
1 person found this review funny
Not Recommended
1.8 hrs on record
Posted: August 29, 2014
A more complex version of Game Dev Tycoon which is a plus but the user interface is too clunky. It lacks polish and ease of use.
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Recently Posted
The Dark Knight
3.2 hrs
Posted: October 22
Another Early Access failure (and yet another example why you should never buy into Early Access). Had potential, but abandoned and left incomplete with many bugs
Helpful? Yes No Funny
32.6 hrs
Posted: October 15
If you can look past the folding of the developer and any remaining bugs, you'll find this to be an enjoyable game in this genre. Recommended if you enjoyed Game Dev Tycoon as they're somewhat similar.

One little feature I enjoy is when you get a game you make banned in a certain country because of it's content. It's a negative for you financially but I like knowing I managed to make something that someone considered too extreme for their consumers, it's always good for a laugh.

And personally, I had nothing but good interactions with the developer prior to the game's abandonment. They even had me email them my save data a couple times to fix it after certain patches when I reported issues. They didn't have to but it was very cool of them so I'll praise the game even now, blemishes and all. Outside of those couple instances, I rarely ever encountered any other bugs that people seem to say this game has.
Helpful? Yes No Funny
74.9 hrs
Posted: September 6
Hello every one this game has had a rocky start but with the PGF mod then its a nice game
Helpful? Yes No Funny
1.1 hrs
Posted: August 29
Product received for free
Full of bugs and quite not fun. As a game overall I believe it has potential but due to the lack of innovated ideas it feels like a hassle to play this game.
Helpful? Yes No Funny
2.8 hrs
Posted: August 26
God-awful. If you're looking for a more complex Game Dev Tycoon, don't buy this game because it is a UI nightmare, looks visually awful and is riddled with bugs.
Helpful? Yes No Funny
34.5 hrs
Posted: July 13
It's REALLY hard for me to properly describe GGM.
Is it a bit more complex than Game Dev Tycoon and the other games like it?
Yeah, but only SLIGHTLY.

What works here is GGM's different approach to Gameplay, but even THAT has it's flaws.
GGM is a game that's more invested in the player waiting for something to happen.... SLOWWWWLLLLYYYY.
In Game Dev Tycoon, even when it took a long time to make a game, a lot of ♥♥♥♥ still went down, but not many things actually HAPPEN in GGM to cover for the time investment required. This game has loads of cool concepts, like a ratings system, in-depth development, and end of year rewards, but most of them suffer from poor execution. Take the ratings system, for example. It's a cool idea, but ONLY really works if you don't have an 'Adult's Only' rating (and a bit of luck), because if you do then your game gets banned everywhere and sales cease, making me ask the question: 'Then what was the point of including it?'. It should also be pointed out that there is little longevity here. The game is only really challenging and fun BEFORE you start doing things well, because after you have your first major hit within a specific genre, all you really need to do from that point on is continue to make the same type of game, with the same award-winning combination, and you'll RARELY get a score below 70 or 80. Speaking of combinations, one of this game's selling points is it's unique direction to making games... HOWEVER, while it is unique in a way, it (again) suffers from terrible execution. It works in a type of trial-and-error way, but does not give you ANY hints. So, what you'll end up doing is either working with the no-hint trial-and-error system until you finally master it and maybe learn to master a difficult-as-♥♥♥♥ black belt karate move before learning any other move, OR... you'll look the answers up online. Don't lie to me, you did the latter. To add salt onto an open wound, this game is no longer being updated by it's developer, to the point where the person working on the updates had to write an official call to end... I am not kidding. To make matters WORSE, this is a game that is in desperate NEED of updates to fix it's broken and buggy gameplay littered with typos and the occasional grammatical error every now and then.

There are so many things about GGM I want to say are great... but, sadly, after a great 10-20 hours of playtime, I realized that everything I thought was great about this game is actually flawed in a sad, unfortunate way.

Buy it on sale if you must, but DO NOT buy it at 10 dollars.
Helpful? Yes No Funny
16.6 hrs
Posted: July 4
The game was growing very fast, and becoming one of the best, but they gave up. If they had pushed on, they'd have made it big. I almost tried to install the game and pick up their game assets & try and finish/polish some stuff for them, but I quickly realized that'd be almost impossible. I really wish someone could finish it.

Don't buy this game, they gave up on it, so should you.
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Horizontal Puzzle /
9.2 hrs
Posted: June 22
First off, I'm going to say that currently I run a potato in terms of gaming. This game runs extremely well on my notebook which runs two e-300 processors. (In total, max 1.30 GHZ)
It is a very low end game, while still maintaining the ability to look good, and run on crap computers flawlessly. I can say without a doubt, this game is completely lag-free.

Then, another thing that may or may not put you off this game, is that it is the most addictive game I have ever played. It is also extremely fun to play.

It is one of the best game-dev games around, and I would recommend this to anyone, but especially to people who like game developing and/or game dev tycoon type games.

However, there are negatives to this game.
I am not going to say them all, but while I was playing this for the 4th? time, I got this bug where you only get 8 options when creating a game, and some of the defaults were not included, one of which was game writing.
Then there is the difficulty of getting far into the game. The later game offices are near unaffordable, as currently I am even struggling to get to the 14+ room offices and keep the standard of my game scores up.
Then another issue is that even if you selected in new game to open it in windowed mode, if you opened it again it would be fullscreen and there was no way to turn it back. First look to get it to go windowed mode, by going in options didn't work. Then the alt f11 and stuff like that didn't work.

Despite these issues this game is a good game, and extremely fun and addictive.
I will recommend this game to anyone that reads this, and also my friends on Steam.
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4.0 hrs
Posted: May 4
unfinished game that was never completed. Play other game dev game they are better.
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