Jet Gunner is a 2D platform action indie game that's full of Nestalgia. Full of action, gunfights, bosses and explosions so if you're into the whole 8-Bit vibe you should love this. From the sound, to the graphics to the flicker, this should pay tribute to those classic hard as nails, run 'n' gun games.
User reviews: Mostly Positive (93 reviews)
Release Date: Aug 4, 2014

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"SinclairStrange makes awesome games, kinda like Treasure's Genesis era work but with NES sprites. Play his free games on NG, then consider buying this!"

Recent updates View all (2)

August 8

Xbox Controller Reinstated. (And other notes)

Just a little announcement to say that the Xbox controller is back. I'm still working on maybe a little fix for the analog stick being more responsive. (I've tested it though and it seemed fine to me.) To select the option, go to options and change the input method.

I'm now trying to fix little bugs like the screen overlay not working without directx8/9. So expect a patch of that soon. I'm also going to tweak some stages so they're easy with the gamepad as well as keyboard controls. After I've got some of these issues ironed out I'll be working on getting some trading cards into the mix!

(Oh and here is a picture of the upcoming Game Boy version of the game)

12 comments Read more

August 6

Patch + Updates.

So just some patch notes and updates for people.

Patch Notes:

  • First, I've edited so the game doesn't use directx9, however there is a version of the game that uses it included in the Steamapps folder of this game. This should hopefully clear any bugs/issues with full-screen.
  • I've taken out support for controllers. With so many complains of it not working, it was doing more bad than good so I've got rid of it. As the game was designed originally as a flash game, controller support is difficult to include. I've taken it out for now, but I might work on it with more time and include a patch to re-instate it once it's more finished.
  • The game now can save offline and doesn't need the use of Steam being online.
  • The game also now saves your option selections. I've also added in more options for keys
  • There is now a bonus game in the Steamapp folder of this game, called Alien Splatter that I made for flash a while back. This is to say sorry for the rocky start of the game.

Also after the "Game Boy" and "lab" update I'm most likely not going to add in extra content as promised due to the amount of people disapproving the game. I rather spend my time on working on other projects than a game that people are not too bothered about.
Seems people still want some extra content which is nice to know so I'll still be adding some little extras as time go past. Although I rather concentrate on getting the Xbox Controller stuff fixed and added back in first.

Other than that, I hope everything is having a cool day and hopefully this patch will fix some issues. I'm still looking into some details of the game but they'll be updated through out the week.

17 comments Read more

About This Game

Jet Gunner is a 2D platform action indie game that's full of Nestalgia. Full of action, gunfights, bosses and explosions so if you're into the whole 8-Bit vibe you should love this. From the sound, to the graphics to the flicker, this should pay tribute to those classic hard as nails, run 'n' gun games. Hopefully this should wet your appetite for re-living the good ol' days.

  • SIX Stages - From cities to flying airships.
  • HEAPS of weapons - From beam blasts to circle-ly side shooting thingies.
  • RETRO soundtrack - Made from the juiced tears of a Game Boy brick.
  • CHALLENGE MODE: Try and complete 25 extra difficult challenges.
  • STEAM ACHIEVEMENTS: Unlock 31 Steam Achievements! (More to be added with upcoming updates.)
  • HARDCORE MODE: Is the game too easy? How about trying the extremely challenging Hardcore mode!
  • FREE ADDITIONAL UPDATES/CONTENT: Extra levels, challenges, modes to be updated through the upcoming months.
  • LEADERBOARDS. So show off to all your friends how great you are!

  • September - Game Boy Version Released
  • October - Extra "Lab" level released to tie in with the release of I Want To Be Human
  • December - Extra "Winter" level released to celebrate the Holiday season.
  • More Updates to come...

System Requirements

    • OS: Windows XP or later
    • Processor: Pentium 4 or higher
    • Memory: 256 MB RAM
    • Graphics: 256MB or higher
    • DirectX: Version 9.0
    • Hard Drive: 35 MB available space
    • Sound Card: Any
    • OS: Windows 7 or 8
    • Memory: 1 GB RAM
    • DirectX: Version 10
Helpful customer reviews
41 of 55 people (75%) found this review helpful
0.6 hrs on record
Dust off that ol' Nintendo be--wait what? You don't have it anymore? It stopped working? Well no worries! This game feels like it was digitally imported straight from the good ol' days of gaming!

Rush N' Attack styled gameplay with Contra styled weapons packed with all the classic 8bit sounds/music you can enjoy!

The City is under attack!
It is challenging! You can't fly and shoot at the same time, but additional weapons allow for further range/area of destruction as you run and gun down the cityscape!

This is everything an action shooter NES game wanted to be (except without multiplayer, but that other guy would just slow ya down anyway wouldn't they?)

--Action packed
--8Bit wonderful
--Jet Packs!
--Hardcore mode for harder challenge
--Challenging challenges for more challenge!

--Didn't come out soon enough!
Posted: August 4
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20 of 27 people (74%) found this review helpful
4.4 hrs on record
It's a fun, fast paced and challenging game that's like a mix of Megaman and Contra on crack! It has lots of enemies that respawn if you backtrack, lots of powerups which can significantly alter the behaviour of your weapon and you even come equipped with a jetpack. Powerups are also randomized so you can't beat the game strictly by trial and error making skill and reflexes key. The presentation is absolutely spot on right down to the segmented health/energy bars and achieves the retro 8-bit style perfectly -- it looks, sounds and plays just like an NES game. The sprites are large and easy to distinguish and they explode into colorful 8-bit pieces!

My only issue with the game is that the controls aren't as tight as I would like them to be. Sometimes when I try to move in the opposite direction it doesn't register particulary if I do it too quickly. Furthermore you can't remap the controls and the only controller it supports is the 360 gamepad, and it's not very playable with it because the controls are significantly delayed however the developer is working on fixing it. The options currently don't save either and be warned: This game is ***VERY LOUD*** when you first load it up.

But all in all, it's a great game that does what it sets out to do very well. It took me an hour just to beat the first stage and there's 6 in total. So make no mistake it is hard, especially unforgiving in hardcore mode. If that's what you're looking for, then for the price you really can't wrong with this.
Posted: August 4
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20 of 30 people (67%) found this review helpful
0.4 hrs on record
The person that made this doens't fully understand how to make a run-'n'-gun style of game but does seem to understand the components that WOULD make a good one. Honestly, it makes for a rather dull experience overall. Let's start from the beginning so we can get an idea of what's wrong with it:

1) Enemy placement - Enemies are often placed in areas that aren't well thought out (or perhaps they are, but for the wrong reasons). You'll find yourself tapping the controller or keyboard to move forward rather than have your character move at a constant rate for fear of an enemy popping up on the very edge of the screen and immediately firing. While this isn't terrible if you are into that sort of thing, I like to play my run-'n'-gun style of games where I'm actually RUNNING and GUNNING, not stutter stepping and jumping.

2) Weapons - Good lord are the things generally useless. A bullet spray that shoots in a random barrage of bullets? Why not just make it the ever classic spread from Contra? In this, the bullets might miss smaller targets generally, and require me to maneuver in bizarre fashions to maximize the damage from an enemy.

A misslie launcher? Sounds amazing, except it's not because the missiles generally have this nasty tendency to fly upwards after a few moments of being shot so they always seem to skirt *around* the enemies rather than at them! If that wasn't bad enough, the missiles are incredibly slow as well. Lame.

Boomerangs? Okay, these actually aren't that bad, but it WOULD be better if you could switch between them and your standard gun.

I could go on and on about them, but let's just say that most of them are a noticeable downgrade from your standard shot. This is absolutely not good at all. Sure, you can have weapons that are better at moments, but having them be worst in almost any conceivable situation is absolutely unacceptable.

I especially love how the drops are random, so until you actually remember the symbols for your power-ups, you'll never actually be able to know which ones are actually useful or not (just skip most of them). Even worse is that some of them are a "partner" powerup, so there's no reason to not have those guys even if they have limited ammo and most aren't particularly helpful.

The Jet idea is pretty nifty but I feel like it's not utilized very well. Let's take the first mini-boss for instance, using your jet dodges every single attack it has, and even in hardcore mode, by the time it's actually ready to charge its next attack, your jet meter has already filled back up to the top again and can be used to dodge. I'm not saying remove the jet, but the enemies should have more attacks since the game knows that you will ALWAYS have the jetpack.

Lastly, I absolutely hate how the vast majority of the enemies are over your character's head but you cannot shoot up. That's not how you design something. Yes, I get that the jet pack is there to let you level out with the enemies, but it's excessive from as early as state 1, area 1-1. The helicopters should most definitely have a method of being shot at if you run underneath them outside of running backwards to shoot it (which causes enemies behind you to respawn), or running passed it; this makes it even more pointless to fight as it's no longer an obstacle.

All and all, it's not the most wretched game I've played-- it's not even really bad, it's just... Not good. In any real way.

Why was my review so long? I don't know, maybe it's a message to the developer so he can make a better game. I feel like if he made "Jet Gunner 2" and got rid of the above problems, the game might be pretty good.
Posted: August 10
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29 of 48 people (60%) found this review helpful
1.3 hrs on record
Jet Gunner feels modeled off of screenshots of Contra and Megaman by someone that has never played or understood what made those games classic. The same mechanics are all here, but they're clunky and unrefined; lacking polish and inspiration as if designed to intentionally bore the player, perhaps in the hopes that they quit playing before happening upon the later stages in the game which feature cheap deaths and frustrating gimmicks in place of creative level designs and solid combat.

Jet Gunner isn't abhorrently bad, but its abundance of poor design decisions, stiff controls, and underwhelming boss fights leave it floundering in an abyss of its far better contemporaries (not to mention the games which so obviously inspired it). It's full of the sort of almost decent monotony that makes it easy to switch off your mind and dully playthrough, but never once did I come upon a reason why I was wasting my time with such an underwhelming game.
Posted: August 8
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16 of 25 people (64%) found this review helpful
5.0 hrs on record
If you like Retro games like Contra, Megaman and Metroid this game is for you! The game, consists of you running and killing enemies. You collect power ups along the way, and you can get a sidekick to fight aong side you. Some power ups arre good some not so much, you'll learn which ones are good and which ones to avoid. You also get a Jetpack, which you can you to fly. Tho it, has an energy bar which refills when you are not using it. Each level, has I think 5 parts to them, not sure. There are mini bosses, and at the end of each level a Boss fight. Storyline is well what you'd expect, kill the bad guys! There is two levels of difficulty, normal and hardcore. Normal is the standard game play, harcore you take more damage, jet pack runs out fast, no health packs and bosses have more hp. There is also a challenge mode which I havent really played yet. All in all the game is a nice throwback to NES days. Also the game is cheap, so buy it!
Posted: August 4
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