Jet Gunner is a 2D platform action indie game that's full of Nestalgia. Full of action, gunfights, bosses and explosions so if you're into the whole 8-Bit vibe you should love this. From the sound, to the graphics to the flicker, this should pay tribute to those classic hard as nails, run 'n' gun games.
User reviews:
Mostly Positive (489 reviews) - 78% of the 489 user reviews for this game are positive.
Release Date: Aug 4, 2014

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About This Game

Jet Gunner is a 2D platform action indie game that's full of Nestalgia. Full of action, gunfights, bosses and explosions so if you're into the whole 8-Bit vibe you should love this. From the sound, to the graphics to the flicker, this should pay tribute to those classic hard as nails, run 'n' gun games. Hopefully this should wet your appetite for re-living the good ol' days.

  • SIX Stages - From cities to flying airships.
  • HEAPS of weapons - From beam blasts to circle-ly side shooting thingies.
  • RETRO soundtrack - Made from the juiced tears of a Game Boy brick.
  • CHALLENGE MODE: Try and complete 25 extra difficult challenges.
  • STEAM ACHIEVEMENTS: Unlock 31 Steam Achievements! (More to be added with upcoming updates.)
  • HARDCORE MODE: Is the game too easy? How about trying the extremely challenging Hardcore mode!
  • FREE ADDITIONAL UPDATES/CONTENT: Extra levels, challenges, modes to be updated through the upcoming months.
  • LEADERBOARDS. So show off to all your friends how great you are!

  • September - Game Boy Version Released
  • October - Extra "Lab" level released to tie in with the release of I Want To Be Human
  • December - Extra "Winter" level released to celebrate the Holiday season.
  • More Updates to come...

System Requirements

    • OS: Windows XP or later
    • Processor: Pentium 4 or higher
    • Memory: 256 MB RAM
    • Graphics: 256MB or higher
    • DirectX: Version 9.0
    • Storage: 35 MB available space
    • Sound Card: Any
    • OS: Windows 7 or 8
    • Memory: 1 GB RAM
    • DirectX: Version 10
Customer reviews
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Mostly Positive (489 reviews)
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213 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
46 of 67 people (69%) found this review helpful
1 person found this review funny
5.2 hrs on record
Posted: August 4, 2014
Dust off that ol' Nintendo be--wait what? You don't have it anymore? It stopped working? Well no worries! This game feels like it was digitally imported straight from the good ol' days of gaming!

Rush N' Attack styled gameplay with Contra styled weapons packed with all the classic 8bit sounds/music you can enjoy!

The City is under attack!
It is challenging! You can't fly and shoot at the same time, but additional weapons allow for further range/area of destruction as you run and gun down the cityscape!

This is everything an action shooter NES game wanted to be (except without multiplayer, but that other guy would just slow ya down anyway wouldn't they?)

--Action packed
--8Bit wonderful
--Jet Packs!
--Hardcore mode for harder challenge
--Challenging challenges for more challenge!

--Didn't come out soon enough!
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47 of 69 people (68%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: August 10, 2014
The person that made this doens't fully understand how to make a run-'n'-gun style of game but does seem to understand the components that WOULD make a good one. Honestly, it makes for a rather dull experience overall. Let's start from the beginning so we can get an idea of what's wrong with it:

1) Enemy placement - Enemies are often placed in areas that aren't well thought out (or perhaps they are, but for the wrong reasons). You'll find yourself tapping the controller or keyboard to move forward rather than have your character move at a constant rate for fear of an enemy popping up on the very edge of the screen and immediately firing. While this isn't terrible if you are into that sort of thing, I like to play my run-'n'-gun style of games where I'm actually RUNNING and GUNNING, not stutter stepping and jumping.

2) Weapons - Good lord are the things generally useless. A bullet spray that shoots in a random barrage of bullets? Why not just make it the ever classic spread from Contra? In this, the bullets might miss smaller targets generally, and require me to maneuver in bizarre fashions to maximize the damage from an enemy.

A misslie launcher? Sounds amazing, except it's not because the missiles generally have this nasty tendency to fly upwards after a few moments of being shot so they always seem to skirt *around* the enemies rather than at them! If that wasn't bad enough, the missiles are incredibly slow as well. Lame.

Boomerangs? Okay, these actually aren't that bad, but it WOULD be better if you could switch between them and your standard gun.

I could go on and on about them, but let's just say that most of them are a noticeable downgrade from your standard shot. This is absolutely not good at all. Sure, you can have weapons that are better at moments, but having them be worst in almost any conceivable situation is absolutely unacceptable.

I especially love how the drops are random, so until you actually remember the symbols for your power-ups, you'll never actually be able to know which ones are actually useful or not (just skip most of them). Even worse is that some of them are a "partner" powerup, so there's no reason to not have those guys even if they have limited ammo and most aren't particularly helpful.

The Jet idea is pretty nifty but I feel like it's not utilized very well. Let's take the first mini-boss for instance, using your jet dodges every single attack it has, and even in hardcore mode, by the time it's actually ready to charge its next attack, your jet meter has already filled back up to the top again and can be used to dodge. I'm not saying remove the jet, but the enemies should have more attacks since the game knows that you will ALWAYS have the jetpack.

Lastly, I absolutely hate how the vast majority of the enemies are over your character's head but you cannot shoot up. That's not how you design something. Yes, I get that the jet pack is there to let you level out with the enemies, but it's excessive from as early as state 1, area 1-1. The helicopters should most definitely have a method of being shot at if you run underneath them outside of running backwards to shoot it (which causes enemies behind you to respawn), or running passed it; this makes it even more pointless to fight as it's no longer an obstacle.

All and all, it's not the most wretched game I've played-- it's not even really bad, it's just... Not good. In any real way.

Why was my review so long? I don't know, maybe it's a message to the developer so he can make a better game. I feel like if he made "Jet Gunner 2" and got rid of the above problems, the game might be pretty good.
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22 of 26 people (85%) found this review helpful
2 people found this review funny
1.1 hrs on record
Posted: April 29, 2015
It's like a decent mix of Contra and Mega-Man. Almost everything you would expect from NES game is in it. Smooth controls, nice 8bit graphics, power ups, challenge..... only downside of it is that music is kinda.....crappy. But if you are fan of NES run and gun games, you should give it a shot.

Oh, i forgot to mention... This game haves same problem like Castlevania and Ninja Gaiden on NES. If you get hit, you will be pushed back a bit which can sometimes cause deaths and enemies respawn.

Overall: 7/10
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15 of 18 people (83%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: November 9, 2014
I've got kind of my own little steam game based retro console going on my alienware. If it were a real console, I couldn't be happier with the launch line up, and Jet Gunner rounds things out so nicely with amazing run and gun platformer action - the first of its kind that really feels like an NES game but with none of the things that make going back to that console sometimes a little disappointing. Jet Gunner has the pallet and graphics you remember, but the controls are way more air tight and the whole experince is just smooth as silk. It really says something about this game when it saves your progress so you can continue from the last level you played but I always choose to play from the begining anyway because the experince is just so much fun. This may be the best purchase I've made on steam so far. I could give this game a simple but controversial three word review, and I mean this sincerely: "Better than contra." This game isn't just reminecent of the NES era, its what we all thought NES gaming should have been but so rarely was. With some distance between us and that wonder console now we can finally craft games that emulates its unique style but corrects all its limitations to bring a simple, addictive, and blissful gaming experince and Jet Gunner shows them how its done. Plus a hardcore a challanges mode to keep you coming back to master the game (and unlike many games, this one is actually fun to pursue mastery of) long after you've beaten it standard. I really hope other retro style game developers are taking notes on this title but even more than that, I need Jet Gunner 2 to be a thing in my life.
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16 of 20 people (80%) found this review helpful
2 people found this review funny
1.0 hrs on record
Posted: March 29, 2015

- Fun and tight gameplay evoking the likes of Contra, Power Blade, and -- bizarrely yet awesomely -- Kirby (due to the innovative jetpack mechanic)
- Truly excellent graphics and sound design, with a feel that reminds one in particular of some of the finest Sunsoft games of the NES era
- That wonderful balance between being challenging enough to hold interest but nowhere near the obnoxious over-difficulty most modern "retro" games are rife with


- Sadly, the music doesn't compare to most decent NES games' OSTs, and is unfittingly quite poor in comparison to the rest of the game's quality. So many fantastic Famitracker musicians out there could have been hired to create a wonderfully composed and fitting soundtrack for this game; I don't really know what happened here, but it's very disappointing.
- The game's over with extremely quickly, even compared to NES games of very modest length, perhaps partly due to how rarely you'll die and be forced to memorize the stage and boss patterns as perfectly as most such games. It might be worth it to crank up the difficulty even on your first playthrough if you're an experienced retro gamer for this reason.
- Cutscenes are completely pointless even for a guy like me who generally enjoys them; simply slapping sprites that are weirdly ugly compared to the rest of the game of your player character and his boss and having them spout one or two very basic lines doesn't really have a place. Either go for Ninja Gaiden-style quality, Clash at Demonhead-style humor or just don't bother.

Overall, though, the fun factor and quality of *most* of the game is high enough that this title is absolutely worth the price tag for any oldschool action/platformer/run-and-gun fan.
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23 of 33 people (70%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: August 4, 2014
It's a fun, fast paced and challenging game that's like a mix of Megaman and Contra on crack! It has lots of enemies that respawn if you backtrack, lots of powerups which can significantly alter the behaviour of your weapon and you even come equipped with a jetpack. Powerups are also randomized so you can't beat the game strictly by trial and error making skill and reflexes key. The presentation is absolutely spot on right down to the segmented health/energy bars and achieves the retro 8-bit style perfectly -- it looks, sounds and plays just like an NES game. The sprites are large and easy to distinguish and they explode into colorful 8-bit pieces!

My only issue with the game is that the controls aren't as tight as I would like them to be. Sometimes when I try to move in the opposite direction it doesn't register particulary if I do it too quickly. Furthermore you can't remap the controls and the only controller it supports is the 360 gamepad, and it's not very playable with it because the controls are significantly delayed however the developer is working on fixing it. The options currently don't save either and be warned: This game is ***VERY LOUD*** when you first load it up.

But all in all, it's a great game that does what it sets out to do very well. It took me an hour just to beat the first stage and there's 6 in total. So make no mistake it is hard, especially unforgiving in hardcore mode. If that's what you're looking for, then for the price you really can't wrong with this.
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42 of 68 people (62%) found this review helpful
1 person found this review funny
Not Recommended
2.3 hrs on record
Posted: August 8, 2014
Jet Gunner feels modeled off of screenshots of Contra and Megaman by someone that has never played or understood what made those games classic. The same mechanics are all here, but they're clunky and unrefined; lacking polish and inspiration as if designed to intentionally bore the player, perhaps in the hopes that they quit playing before happening upon the later stages in the game which feature cheap deaths and frustrating gimmicks in place of creative level designs and solid combat.

Jet Gunner isn't abhorrently bad, but its abundance of poor design decisions, stiff controls, and underwhelming boss fights leave it floundering in an abyss of its far better contemporaries (not to mention the games which so obviously inspired it). It's full of the sort of almost decent monotony that makes it easy to switch off your mind and dully playthrough, but never once did I come upon a reason why I was wasting my time with such an underwhelming game.
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14 of 17 people (82%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: April 30, 2015
CONTRA + Mega Man for PC.

9/10, could do without the enemies firing as soon as they come on screen though. But other than that. Perfect.
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49 of 83 people (59%) found this review helpful
6 people found this review funny
Not Recommended
4.2 hrs on record
Posted: February 2, 2015
Jet Gunner is a side-scrolling platformer with a late-era NES aesthetic that wildly succeeds in emulating the most frustrating and archaic elements of that era.

Enemies that fire immediately as they appear on screen, usually while you are mid-jump. Weapon powerups that have strange arcs that prevent them from hitting enemies directly in front of you. Massive knock-back. Vertical stages in which the bottom of the screen instantly kills you. Bullet-sponge enemies that necessitate a large life bar, resulting in a sloppy, inelegant play experience in which you can't finesse your way through a level but must rather brute-force your way through like a rabid speedrunner taking damage-- just to make it through a level, not to shave time.

These flaws could be overlooked or even appreciated as period-specific quirks if the visual and audio design of the game were more memorable, but they're just aren't. It succeeds at being a hard-as-nails NES game but that isn't really enough as unless you've played the entire NES library, there are probably dozens of better designed *actual NES* games that you could play and enjoy instead as well as better retro pastiche games on Steam.

That said, it still felt pretty ♥♥♥♥ing good to beat it.
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11 of 14 people (79%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: July 15, 2015
It slows down like an old nintendo game, you die when you hit bottom of the screen like an old NES game too. It sounds like a NES game, it has enemies that appear and knock you back 20 feet like a NES game, there are powerups that are impossible to reach they are just there to tease you like any old NES game would have. This emulates all the flaws of an old NES game. It is a very hard game and very annoying to play, but it also feels good to play it like any old NES game haha. If you still like NES games in 2015 then this is the game for you. If you hate old games then stay away simple as that.
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Recently Posted
1.1 hrs
Posted: September 26
NES style game. What more can I say? You'll either love it or hate it.
Helpful? Yes No Funny
Raven (Sou Lixo)
7.0 hrs
Posted: August 6
Product received for free
pretty cool game
Helpful? Yes No Funny
4.3 hrs
Posted: July 30
+ Nice 8-bit art style
+ Slightly above average soundtrack (with a few exceptions)
+ Challenging
+ Cheap

- Really buggy hitbox and hit detection
- Above said exceptions

Overall this game has quite a few things going for it, and you're bound to enjoy it if you're only looking for a quick retro-fix. For anything deeper than that - I'd steer clear. The later challenges are nigh on unplayable, where you end up going through walls, and even getting stuck(!).
Helpful? Yes No Funny
0.9 hrs
Posted: July 26
this game has only one flaw, it exist.
Helpful? Yes No Funny
2.0 hrs
Posted: July 20
Great graphics and music, it really feels like an authentic NES game. For one guy to do all these assets (from my understanding) is really impressive. Definitely one of the best NES inspired games judging by looks and sound.

What kills it is the enemy placement and imprecise jet pack controls. To be fair I don't think I've ever played a game with a jet pack that behaved very well, it's just a hard thing to get right. Here the problem is there's no way to fly at a set level, so you're always bouncing up and down, just tapping the gas, trying to fly as best you can to straight horizontal but it's very clumsy. This is especially fatal in the levels 5-4 through 5-6 where the game expects you to fly through very narrow corridors filled with lasers and spikes that do enough damage to kill you in about three hits, all while tiny flying enemies are randomly appearing on screen and turrets are shooting at you. There are several sections where I'm convinced it is impossible to not take damage, and that's the mark of bad design. The traps require pixel perfect precision to get through unscathed and the controls aren't tight enough to allow that.

As for enemy placement, turrets are positioned to where just a small part of their barrel appears on screen and they instantly start shooting you giving you a split second to react. If it was a normal run and gun that would be passable I guess, but if you're wobbling through the air it's incredibly difficult to get lined up with them to where you can hit them and they can't hit you. That's compounded by the fact ammo upgrades are randomized, so you can't just memorize a level with a certain gun type and practice until you get better. Sometimes the game will give you the laser which is straight shooting and powerful, other times it will give you the rings which shoot out in 45 degrees above and below you, making it impossible to hit anything in front of you. Considering in the aforementioned corridors where vertical space is limited and all the enemies are in front of you, this is a real problem. It's the same with the helper bots that can accompany you. Sometimes they'll be powerful lasers, other times it'll be the one that shoots only vertical, being completely worthless. The item placement should be standardized since a bit of bad luck with the drops could jeopardize your run and lead to silly deaths. Sometimes the problem is the opposite, where enemies are above you and your weapon only fires left and right. Just making it so you could shoot up or at a diagonal at will would go a long way into making the game better, since you could in theory adapt to a bad weapon drop by maneuvering yourself to a better position instead of being left with no way to hit the enemy at all outside of trying to fly into their line of fire.

Overall the game is great up through level 4, when it starts to get difficult, but is doable. Level 5 is just completely insane and requires the skills and luck of a god to get through. I didn't have the patience, which is a shame because the concept of the game is solid, the visuals and sound are great, but the level design just needs to be fleshed out better. As it is right now I wouldn't recommend it, which I hate to say since it's clear a lot of work and love went into this and at it's heart it has the chance to be great, but those couple flaws keep it from really being fun. If there's ever a version 2.0 that fixes some of these issues the game could be fantastic. I've beaten some really hard NES games in my time so I'm not condemning it because it's difficult, but because it's difficult for all the wrong reasons.
Helpful? Yes No Funny
2.5 hrs
Posted: July 15
Helpful? Yes No Funny
Project Legend l
1.4 hrs
Posted: July 11
Just bought for the trading cards. Recommends it for the trading cards
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Bob The Snob
2.8 hrs
Posted: July 7
Far from the best of these kind of nes throw back games, but it's still pretty entertaining and with the price being as low as it is it's defiently worth a look if you're into this kind of thing.
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5.4 hrs
Posted: July 2
For a cheap price, Jet Gunner is a decent run-'n-gun game in the veins of Contra and Megaman. Graphics are decent, but the music is very awful. Even some NES games have better soundtrack than Jet Gunner.

There are also several issues to be addressed. First of all, some obtainable weapon upgrades are straight downgrade to the normal shot. For example, the missile launcher as the most notorious one fires missiles that will either travel upwards or downwards, causing them to be uncontrollable. As such, it's pointless to even try to pick them up. Secondly, the game has cheap levels that rely too much on the jetpack. The later levels are very cheap in nature, having unpredictable spike and trap positioning. Most of the time your deaths will be caused by these cheap traps. Because of this, I feel that a checkpoint system to continue in the middle of the stage should be added to help new players. Lastly, not being able to shoot upwards is a big problem. You are forced to use the jetpack in order to shoot them.

Overall, the game isn't bad. It definitely passes as a budget 'Contra' or 'Megaman'. But it could be better if those issues are dealt with.
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Peppa Pig
0.7 hrs
Posted: June 22
Product received for free
It is very hard but very enjoyable too!
Helpful? Yes No Funny