Jet Gunner is a 2D platform action indie game that's full of Nestalgia. Full of action, gunfights, bosses and explosions so if you're into the whole 8-Bit vibe you should love this. From the sound, to the graphics to the flicker, this should pay tribute to those classic hard as nails, run 'n' gun games.
Release Date: Aug 4, 2014

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"SinclairStrange makes awesome games, kinda like Treasure's Genesis era work but with NES sprites. Play his free games on NG, then consider buying this!"

About This Game

Jet Gunner is a 2D platform action indie game that's full of Nestalgia. Full of action, gunfights, bosses and explosions so if you're into the whole 8-Bit vibe you should love this. From the sound, to the graphics to the flicker, this should pay tribute to those classic hard as nails, run 'n' gun games. Hopefully this should wet your appetite for re-living the good ol' days.

  • SIX Stages - From cities to flying airships.
  • HEAPS of weapons - From beam blasts to circle-ly side shooting thingies.
  • RETRO soundtrack - Made from the juiced tears of a Game Boy brick.
  • CHALLENGE MODE: Try and complete 25 extra difficult challenges.
  • STEAM ACHIEVEMENTS: Unlock 31 Steam Achievements! (More to be added with upcoming updates.)
  • HARDCORE MODE: Is the game too easy? How about trying the extremely challenging Hardcore mode!
  • FREE ADDITIONAL UPDATES/CONTENT: Extra levels, challenges, modes to be updated through the upcoming months.
  • LEADERBOARDS. So show off to all your friends how great you are!

  • September - Game Boy Version Released
  • October - Extra "Lab" level released to tie in with the release of I Want To Be Human
  • December - Extra "Winter" level released to celebrate the Holiday season.
  • More Updates to come...

System Requirements

    • OS: Windows XP or later
    • Processor: Pentium 4 or higher
    • Memory: 256 MB RAM
    • Graphics: 256MB or higher
    • DirectX: Version 9.0
    • Hard Drive: 35 MB available space
    • Sound Card: Any
    • OS: Windows 7 or 8
    • Memory: 1 GB RAM
    • DirectX: Version 10
Helpful customer reviews
10 of 13 people (77%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: February 2
Jet Gunner is a side-scrolling platformer with a late-era NES aesthetic that wildly succeeds in emulating the most frustrating and archaic elements of that era.

Enemies that fire immediately as they appear on screen, usually while you are mid-jump. Weapon powerups that have strange arcs that prevent them from hitting enemies directly in front of you. Massive knock-back. Vertical stages in which the bottom of the screen instantly kills you. Bullet-sponge enemies that necessitate a large life bar, resulting in a sloppy, inelegant play experience in which you can't finesse your way through a level but must rather brute-force your way through like a rabid speedrunner taking damage-- just to make it through a level, not to shave time.

These flaws could be overlooked or even appreciated as period-specific quirks if the visual and audio design of the game were more memorable, but they're just aren't. It succeeds at being a hard-as-nails NES game but that isn't really enough as unless you've played the entire NES library, there are probably dozens of better designed *actual NES* games that you could play and enjoy instead as well as better retro pastiche games on Steam.

That said, it still felt pretty ♥♥♥♥ing good to beat it.
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3 of 4 people (75%) found this review helpful
1.0 hrs on record
Posted: November 9, 2014
I've got kind of my own little steam game based retro console going on my alienware. If it were a real console, I couldn't be happier with the launch line up, and Jet Gunner rounds things out so nicely with amazing run and gun platformer action - the first of its kind that really feels like an NES game but with none of the things that make going back to that console sometimes a little disappointing. Jet Gunner has the pallet and graphics you remember, but the controls are way more air tight and the whole experince is just smooth as silk. It really says something about this game when it saves your progress so you can continue from the last level you played but I always choose to play from the begining anyway because the experince is just so much fun. This may be the best purchase I've made on steam so far. I could give this game a simple but controversial three word review, and I mean this sincerely: "Better than contra." This game isn't just reminecent of the NES era, its what we all thought NES gaming should have been but so rarely was. With some distance between us and that wonder console now we can finally craft games that emulates its unique style but corrects all its limitations to bring a simple, addictive, and blissful gaming experince and Jet Gunner shows them how its done. Plus a hardcore a challanges mode to keep you coming back to master the game (and unlike many games, this one is actually fun to pursue mastery of) long after you've beaten it standard. I really hope other retro style game developers are taking notes on this title but even more than that, I need Jet Gunner 2 to be a thing in my life.
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: March 29

- Fun and tight gameplay evoking the likes of Contra, Power Blade, and -- bizarrely yet awesomely -- Kirby (due to the innovative jetpack mechanic)
- Truly excellent graphics and sound design, with a feel that reminds one in particular of some of the finest Sunsoft games of the NES era
- That wonderful balance between being challenging enough to hold interest but nowhere near the obnoxious over-difficulty most modern "retro" games are rife with


- Sadly, the music doesn't compare to most decent NES games' OSTs, and is unfittingly quite poor in comparison to the rest of the game's quality. So many fantastic Famitracker musicians out there could have been hired to create a wonderfully composed and fitting soundtrack for this game; I don't really know what happened here, but it's very disappointing.
- The game's over with extremely quickly, even compared to NES games of very modest length, perhaps partly due to how rarely you'll die and be forced to memorize the stage and boss patterns as perfectly as most such games. It might be worth it to crank up the difficulty even on your first playthrough if you're an experienced retro gamer for this reason.
- Cutscenes are completely pointless even for a guy like me who generally enjoys them; simply slapping sprites that are weirdly ugly compared to the rest of the game of your player character and his boss and having them spout one or two very basic lines doesn't really have a place. Either go for Ninja Gaiden-style quality, Clash at Demonhead-style humor or just don't bother.

Overall, though, the fun factor and quality of *most* of the game is high enough that this title is absolutely worth the price tag for any oldschool action/platformer/run-and-gun fan.
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1 of 2 people (50%) found this review helpful
2.3 hrs on record
Posted: December 30, 2014
This game is like finding out that a great NES game was made back in the day
but never released until now.

I love it. True NES style controls, character sprites, backgrounds and sounds.

Would I recommend it?

Do you like NES?
Do you like Contra? (especially this)
Do you like Megaman?

If any of the above are a "yes", then you should definitely check it out.
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1 of 2 people (50%) found this review helpful
2.7 hrs on record
Posted: January 24
This a very underrated platformer that deserves your time. It's jetpack mechanics may be hard to get used to at first but it won't take long before you master them. With games like Hotline Miami and Shovel Knight this game has gotten under the radar and is a hidden gem of the Steam Library. It may be another Retro game but I wouldn't want it any other way. This is an amazing platformer that is well worth sitting in your collection with tight controlls and an amazing soundtrack it is hard to say no. And for $4, why pass on it.
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2 of 4 people (50%) found this review helpful
2 people found this review funny
1.5 hrs on record
Posted: December 19, 2014
what the sh!t?! this game's as hard as the dump that comes out of my bum!
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2 of 4 people (50%) found this review helpful
0.1 hrs on record
Posted: April 5
Not supporting controller. A retro game not supporting controller is plain BAD
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43 of 61 people (70%) found this review helpful
0.6 hrs on record
Posted: August 4, 2014
Dust off that ol' Nintendo be--wait what? You don't have it anymore? It stopped working? Well no worries! This game feels like it was digitally imported straight from the good ol' days of gaming!

Rush N' Attack styled gameplay with Contra styled weapons packed with all the classic 8bit sounds/music you can enjoy!

The City is under attack!
It is challenging! You can't fly and shoot at the same time, but additional weapons allow for further range/area of destruction as you run and gun down the cityscape!

This is everything an action shooter NES game wanted to be (except without multiplayer, but that other guy would just slow ya down anyway wouldn't they?)

--Action packed
--8Bit wonderful
--Jet Packs!
--Hardcore mode for harder challenge
--Challenging challenges for more challenge!

--Didn't come out soon enough!
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31 of 47 people (66%) found this review helpful
0.4 hrs on record
Posted: August 10, 2014
The person that made this doens't fully understand how to make a run-'n'-gun style of game but does seem to understand the components that WOULD make a good one. Honestly, it makes for a rather dull experience overall. Let's start from the beginning so we can get an idea of what's wrong with it:

1) Enemy placement - Enemies are often placed in areas that aren't well thought out (or perhaps they are, but for the wrong reasons). You'll find yourself tapping the controller or keyboard to move forward rather than have your character move at a constant rate for fear of an enemy popping up on the very edge of the screen and immediately firing. While this isn't terrible if you are into that sort of thing, I like to play my run-'n'-gun style of games where I'm actually RUNNING and GUNNING, not stutter stepping and jumping.

2) Weapons - Good lord are the things generally useless. A bullet spray that shoots in a random barrage of bullets? Why not just make it the ever classic spread from Contra? In this, the bullets might miss smaller targets generally, and require me to maneuver in bizarre fashions to maximize the damage from an enemy.

A misslie launcher? Sounds amazing, except it's not because the missiles generally have this nasty tendency to fly upwards after a few moments of being shot so they always seem to skirt *around* the enemies rather than at them! If that wasn't bad enough, the missiles are incredibly slow as well. Lame.

Boomerangs? Okay, these actually aren't that bad, but it WOULD be better if you could switch between them and your standard gun.

I could go on and on about them, but let's just say that most of them are a noticeable downgrade from your standard shot. This is absolutely not good at all. Sure, you can have weapons that are better at moments, but having them be worst in almost any conceivable situation is absolutely unacceptable.

I especially love how the drops are random, so until you actually remember the symbols for your power-ups, you'll never actually be able to know which ones are actually useful or not (just skip most of them). Even worse is that some of them are a "partner" powerup, so there's no reason to not have those guys even if they have limited ammo and most aren't particularly helpful.

The Jet idea is pretty nifty but I feel like it's not utilized very well. Let's take the first mini-boss for instance, using your jet dodges every single attack it has, and even in hardcore mode, by the time it's actually ready to charge its next attack, your jet meter has already filled back up to the top again and can be used to dodge. I'm not saying remove the jet, but the enemies should have more attacks since the game knows that you will ALWAYS have the jetpack.

Lastly, I absolutely hate how the vast majority of the enemies are over your character's head but you cannot shoot up. That's not how you design something. Yes, I get that the jet pack is there to let you level out with the enemies, but it's excessive from as early as state 1, area 1-1. The helicopters should most definitely have a method of being shot at if you run underneath them outside of running backwards to shoot it (which causes enemies behind you to respawn), or running passed it; this makes it even more pointless to fight as it's no longer an obstacle.

All and all, it's not the most wretched game I've played-- it's not even really bad, it's just... Not good. In any real way.

Why was my review so long? I don't know, maybe it's a message to the developer so he can make a better game. I feel like if he made "Jet Gunner 2" and got rid of the above problems, the game might be pretty good.
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21 of 29 people (72%) found this review helpful
4.4 hrs on record
Posted: August 4, 2014
It's a fun, fast paced and challenging game that's like a mix of Megaman and Contra on crack! It has lots of enemies that respawn if you backtrack, lots of powerups which can significantly alter the behaviour of your weapon and you even come equipped with a jetpack. Powerups are also randomized so you can't beat the game strictly by trial and error making skill and reflexes key. The presentation is absolutely spot on right down to the segmented health/energy bars and achieves the retro 8-bit style perfectly -- it looks, sounds and plays just like an NES game. The sprites are large and easy to distinguish and they explode into colorful 8-bit pieces!

My only issue with the game is that the controls aren't as tight as I would like them to be. Sometimes when I try to move in the opposite direction it doesn't register particulary if I do it too quickly. Furthermore you can't remap the controls and the only controller it supports is the 360 gamepad, and it's not very playable with it because the controls are significantly delayed however the developer is working on fixing it. The options currently don't save either and be warned: This game is ***VERY LOUD*** when you first load it up.

But all in all, it's a great game that does what it sets out to do very well. It took me an hour just to beat the first stage and there's 6 in total. So make no mistake it is hard, especially unforgiving in hardcore mode. If that's what you're looking for, then for the price you really can't wrong with this.
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34 of 56 people (61%) found this review helpful
1.3 hrs on record
Posted: August 8, 2014
Jet Gunner feels modeled off of screenshots of Contra and Megaman by someone that has never played or understood what made those games classic. The same mechanics are all here, but they're clunky and unrefined; lacking polish and inspiration as if designed to intentionally bore the player, perhaps in the hopes that they quit playing before happening upon the later stages in the game which feature cheap deaths and frustrating gimmicks in place of creative level designs and solid combat.

Jet Gunner isn't abhorrently bad, but its abundance of poor design decisions, stiff controls, and underwhelming boss fights leave it floundering in an abyss of its far better contemporaries (not to mention the games which so obviously inspired it). It's full of the sort of almost decent monotony that makes it easy to switch off your mind and dully playthrough, but never once did I come upon a reason why I was wasting my time with such an underwhelming game.
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16 of 26 people (62%) found this review helpful
5.0 hrs on record
Posted: August 4, 2014
If you like Retro games like Contra, Megaman and Metroid this game is for you! The game, consists of you running and killing enemies. You collect power ups along the way, and you can get a sidekick to fight aong side you. Some power ups arre good some not so much, you'll learn which ones are good and which ones to avoid. You also get a Jetpack, which you can you to fly. Tho it, has an energy bar which refills when you are not using it. Each level, has I think 5 parts to them, not sure. There are mini bosses, and at the end of each level a Boss fight. Storyline is well what you'd expect, kill the bad guys! There is two levels of difficulty, normal and hardcore. Normal is the standard game play, harcore you take more damage, jet pack runs out fast, no health packs and bosses have more hp. There is also a challenge mode which I havent really played yet. All in all the game is a nice throwback to NES days. Also the game is cheap, so buy it!
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7 of 9 people (78%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: October 2, 2014
Contra + MegaMan + Gradius
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6 of 8 people (75%) found this review helpful
0.3 hrs on record
Posted: August 9, 2014
Jet Gunner is a great game. It's in the vein of the old run and gun games of yesteryear but the addition of the jetpack adds a new twist. The mechanics behind the way the jetpack refuels means you can't just "cheese" a level, you actually have to be precise and not waste fuel while in the air. The level design puts your platforming skills to the test while making sure you are blasting everything in sight. While some of the guns in the game seem strange at first, once you get to know how to use them effectivly you become a machine of robotic death. When you buy this game make sure you have an Xbox 360 controller plugged in and are ready for the ride of your life!!
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7 of 10 people (70%) found this review helpful
0.3 hrs on record
Posted: August 8, 2014
This game is a great example of how to make a good game that reminds me of the classic years of the NES and original GameBoy Color. Great Game
Anyone who wants a nostalgic feel in a new game should definately get this game
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5 of 7 people (71%) found this review helpful
0.7 hrs on record
Posted: August 7, 2014
This game was born to be a classic but now I'm confused.
After the removal of X360 gamepad support I'm even considering to return the game (it's now unplayable since it can only be played with the keyboard). The author also promised a lot of extra content - however in a matter of days he simply had changed his mind. As a consumer I'm not feeling respected.

Jet Gunner positive aspects:

1) 8-bit graphics, controls and music. No matter how many indie games already did that, it still amazing to me.
2) The weapons are very creative and unusual. I really liked them. I also liked the fact you never know the weapon you'll get - so every time you play the game it feels fresh and different.
3) The extra game included "Alien Splatter" is also very nice.
4) The jet! It's very original and well planned. Makes me wonder how nobody used this mechanic back in the 1980s. At first 'Jet Gunner' looks like a 'Contra meets Shatterhand' title - but the jet makes it very unique.

So... The game is way to good to not be fixed. Please let me play it again using the X360 controller and finish the promised updates. I'm still giving a thumbs up hoping for good news.
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5 of 7 people (71%) found this review helpful
0.2 hrs on record
Posted: August 10, 2014

If you like retro games like Contra this review is for you.
To begin i really like retro games,this game was perfect to remember Contra from NES,this is a Rush N' Attack game and the mechanic of Contra weapons,i just played a few minutes and it was really fun.
This game has a variety of scenarios with moving platforms,buildings that fall when you step on them and some parts that you need to use the jetpack.
The game have some issues to solve as any game have,but they aren't a real problem,it really worth your money if you like retro games with 8bit music

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5 of 7 people (71%) found this review helpful
9.5 hrs on record
Posted: August 22, 2014
This is a very challenging game.

The first key to beating this game is one word: PATIENCE. If you try and run-and-gun you will most likely fail because most of the enemies are capable of shooting you as soon as they notice you. Also, there are areas which require precise timing to avoid getting hit.

The second key is to know your weapons. Each weapon has its strengths and weaknesses. You need to know which weapons to get and to avoid for each section of the level. This is especially important because the power-ups are randomized.

Once you understand these two concepts, you will have a nice, difficult time playing and (hopefully) beating the game. Good luck!
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5 of 7 people (71%) found this review helpful
2.5 hrs on record
Posted: September 10, 2014
Jet Gunner isn't perfect, but it's a decent retro 2D action game much like Megaman and Contra. You get a jetpack which auto-regenerates it's fuel and you collect gun power-ups as you go. The game can be quite frustrating however, as the enemy placement seems to be questionable at times, especially on levels where you travel vertically. I still found myself having fun as I finished the last few stages, so I'd have to recommend the game if it seems interesting to you, especially since it retails at $4.
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6 of 9 people (67%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: August 9, 2014
Really awesome retro game, but wait for it to go on sale! Its a really fun run n' gun!

Rhyme intended.
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