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Exodus is a 2D Platform/Exploration (metroidvania) game for Windows, with oldschool gameplay mechanics, and HD native resolution (1920*1200). Musics are made by Yann Van Der Cruyssen (Saira, Block That Matter).
Release Date: Jun 1, 2013
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$4.99

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Exodus demo added

July 15

You can now find a demo of Exodus for testing purpose in the demo section of Steam.

1 comments Read more

About the Game

Exodus is a 2D Platform/Exploration (metroidvania) game for Windows, with oldschool gameplay mechanics, and HD native resolution (1920*1200). Musics are made by Yann Van Der Cruyssen (Saira, Block That Matter).

You can choose between a male character, Zoulux, or his girlfriend, Ly'sax, depending on your favorite alien (or gender).
The choosen character will get out of his capsule, in a wild and a somewhat hostile environment.
Soon enough, a leader of Exodus will contact you from his capsule, asking you to help Exodus' inhabitants.
And you'll be on your way.

Main Features


-Metroidvania mechanics : Platformer control ( jump, crouch, sneaking, attack, etc... ), and in our case a big part for exploration.

-Unique visual style.

-Skills evolution with skill-trees, using evolution points ( Vital energy in the game ) that can be found in the environment or by killing monsters.

-Collected evolution points are lost on death ( but they can be recovered if you can reach them without dying again ), but activated mechanism are not reseted on death.

Game Content


-2 playable characters (Zoulux and LySax)

-Full 2D color, HD native resolution

-4 saving slots

-More than 550 screens to discover

-Multi-path Hubs connected each other

-14 monsters and 4 Bosses (+1 Secret Boss !)

-15 skills with their respective upgrades

-Fully functionnal Sub-menu System

-Metroid like graphical World Map and Save Point Teleportation (for fast travel in the vast world of Exodus)

-30 Avent Pages to discover more about the background (written by Yohan Robson)

-Sfx and Musics by Yann Van Der Cruyssen aka Morusque (28 tracks)

Background


In Exodus, you follow a part of the story of an alien civilisation who were forced to leave their native planet due to an abusive exploitation of its natural resources. They travelled many years in their flying city Exodus, looking for a new home.

They finally discovered a suitable planet, but some time later, and as things never goes as excepted, they had involuntarily triggered a cataclysm.

As Exodus was unable to fly, their tried as a last hope to put the whole people into a stasis state. Many years has passed since this, and the city remains quiet. But one day, a stasis capsule unhooks from its support and falls on the planet...


About the Devs

We are a little frenchie indie game studio, Galhmac Game Studio. The core team is composed of 3 guys with their own specialities :

-Graphist / Designer

-Real time 3D Animations

-Programmer


Story by Johan Robson ( KGB Conspiracy, Atlantis ).


Follow us on Facebook :
http://www.facebook.com/Exodus.Galhmac

And visite our official web site :
http://exodus.galhmac-game-studio.com/

System Requirements

    Minimum:
    • OS: Xp
    • Processor: Core 2 Duo 2GHz
    • Memory: 2 GB RAM
    • Graphics: Compatible OpenGL
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: Compatible OpenAL
    • Additional Notes: The game do not support Gamepad natively
    Recommended:
    • OS: Seven
    • Processor: Core i5 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: Compatible OpenGL
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: Compatible OpenAL
    • Additional Notes: The game do not support Gamepad natively
Helpful customer reviews
30 of 32 people (94%) found this review helpful
21.2 hrs on record
Exodus is a fun Metroidvania platformer with unique visuals and intermittent crashing problems.

Even though I am recommending this game, bear in mind this warning: for some players the game crashes to desktop. Before buying it download the demo and see if you can play a couple of hours without problems. Not everyone experiences these crashes, but I do. I also have an old computer with a small amount of RAM, so I'm inclined to blame myself rather than the developers.

Exodus has a fun world to explore where the player will discover plenty of secrets and collect loads of energy orbs. Energy orbs are the currency for upgrading skills and aptitudes. Subsequently these skills, such as double jumping enable deeper access into the world. You'll also need some combat abilities to deal with creatures that get in your way. Other abilities that can be obtained include dashing, and grappling.

The graphics are hand drawn and have a warm look to them; they are charming and consistent. The game music fits well with the world of Exodus and reminds me of songs composed by Jean Michel Jarre. Everything is held together with a small story to explain why Zoulux\Ly'sax is there in the first place.

Even though the crashing is a big turn off for most, I recommend Exodus as a lovingly crafted Indie effort put forth by a small team of folks. It is quick and easy to pick up, but before buying it, check out their demo first!

[Thanks go to Derek for gifting me this nice game.]
Posted: July 31
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25 of 32 people (78%) found this review helpful
21.5 hrs on record
*** Edit ***

I decided I wasn't going to let the game beat me and got past the part I ragequit on earlier. It took 26 more tries (yes, I counted).

Since then it has crashed multiple times. Two times it reverted to a save that was 30-45 minutes old.

I'm going to leave the review as a thumbs up because it is a fun game, but you may want to wait for a patch unless you are ok with this.

*** End Edit ***

This is not a full review, and I have to qualify it by saying that I have quit playing 4-5 hours in to it and probably won't play it any more.

Things I liked:

* Nice graphics.
* Lots of skills.
* Huge area to explore.
* Controls are good, if maybe a bit floaty.

Things I didn't like:

* The save points are sometimes too far apart.
* A couple of "cheap" tactics, like things falling on your head out of the darkness that you can't see to avoid.

Why I quit:

(** mild spoiler **)

Moving+rotating platforms inside of a laser maze. There is a section where you ride moving platforms through an insta-death laser-wall maze. The plaforms periodically flip over and the bottom side hurts you. This is not even close to fun for me. After a couple dozen attempts at this, I decided life was too short and put the game away.

(** end spoiler **)

To be fair, I am, let's say, a "seasoned gamer" and may have lost my edge over the years. And I am certain my tolerance for frustration is lower than it used to be. If you have the patience for these types of things, there is a lot to like about the game. And it is certainly worth the price.
Posted: July 12
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7 of 9 people (78%) found this review helpful
0.9 hrs on record
Let me be completely honest here, this game feels unfinished.
From the textures, to the loading screens, to the combat... it all feels a little out of date.
But... it's definitely worth the 5 dollars being asked for it. My favorite part of the entire game would have to be the music in it though, and if I could make a suggestion to the developers, have the soundtrack for sale, because really... it's WELL made.
The most downing thing about it is the combat, it's got the same problem as many other games like it... there's no feel of knockback or even hitting the creature. It's just you swipe and you hope that it does damage to whatever you're swiping at, and likewise for the hitboxes of your own character. There's just no FEEL of hitting or being hit. Obviously if you're going for a non-gory approach, you could have the character just explode into a field of those little... orb things that I can't remember the name of :L
Another thing is the talents/skills system: It's very cool, but at the same time, it's so completely generic. I like how the orbs can be used for practical purposes like double jump and attacking twice or sprinting, but when you have a tiny little increase like +20% health? It's just not even worth putting in the game... or you could make it +100% health but the curve increases dramatically.
The last thing is, you guessed it, the graphics and animations. The 3D look of the models gives a distinction between foreground and background entities, but not all things follow this distinction. An example I can think of is there's this kind of plant enemy which looks any other plant, in the background not looking suspicious at all, and yet it shoots at you. Heck it took me a bit to even realize what was shooting at me. Then there's the absolutely awful platforms and ground... It's so difficult to tell what can be stepped on and what can't in this game. Above all that though is the actual style of animation. It looks so bad it's like a little 6 year old was using a model maker for the first time. FOR THE RECORD THOUGH: I thoroughly enjoy the art of the backgrounds and the title screen and such; it's really well made.

Now I know I'm recommending the game, but I'm doing it for the sole reason that I think it's worth the 5 dollars they're asking for it. If it were any more, say 10 dollars or something, I'd say no to this thing faster then a damn hedgehog on wheels :P
Posted: July 15
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6 of 11 people (55%) found this review helpful
5.5 hrs on record
This is a beautiful game with a brilliant concept. I didn't really expect a platformer to encourage exploring, but this one does. It has you collecting energy points which you can spend in aquiring new skills/moves, you can then go back in the game to previously visited areas and re-explore them using new skills which has you reaching new areas with rewards of pages or new "energy points".

Oh yea, Pages are just small bits of texts you can collect to learn about the world and stuff... pretty cool game highly recommended!

P.S the sound track is very relaxing :)

Sorry about any typos or whatever, I am very tired and I haven't slept in ages.
Posted: July 12
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1 of 3 people (33%) found this review helpful
13.4 hrs on record
There's decent challenges in this game, the music fits every area, it looks nice and.. well.. teleport.

I got teleport halfway through the game, which means teleporting to anywhere on the screen if there isn't geometry between you and your destination. Didn't use much else for conveyance after that. It took quite a while before I put energy into any skill tree that would make me a better fighter, but enemies can be skipped mostly and do not yield as much energy as exploration. Early bosses are doable without combat skills and the fights themselves are pretty interesting. Some felt like a bullet hell at times, or just hell. I cheated against that secret boss by teleporting back to a checkpoint. It took a long time. Trying legitimately I never got past its second phase.

In the very final area, if I went from the bottom east to the bottom west the background would suddenly become black and my character and enemies would be flickering and if I kept walking I would fall through the floor eventually without being able to teleporthax back, so I lost some progress there. I tried it three times, and it happened every time. Going west to east was fine though. The screen also froze randomly at times for a few seconds but that has been happening with everything I do lately so.. yeah. If this happened in mid-air however, even the slightest jump would hurt like a fall from heaven.

The grammar is weird, and occasionally the spelling is wrong too. It was consistent enough for me to start thinking it was a trait of the protagonists race or something.
Posted: July 16
Was this review helpful? Yes No