Exodus is a 2D Platform/Exploration (metroidvania) game for Windows, with oldschool gameplay mechanics, and HD native resolution (1920*1200). Musics are made by Yann Van Der Cruyssen (Saira, Block That Matter).
User reviews: Mixed (18 reviews)
Release Date: Jun 1, 2013
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About This Game

Exodus is a 2D Platform/Exploration (metroidvania) game for Windows, with oldschool gameplay mechanics, and HD native resolution (1920*1200). Musics are made by Yann Van Der Cruyssen (Saira, Block That Matter).

You can choose between a male character, Zoulux, or his girlfriend, Ly'sax, depending on your favorite alien (or gender).
The choosen character will get out of his capsule, in a wild and a somewhat hostile environment.
Soon enough, a leader of Exodus will contact you from his capsule, asking you to help Exodus' inhabitants.
And you'll be on your way.

Main Features


-Metroidvania mechanics : Platformer control ( jump, crouch, sneaking, attack, etc... ), and in our case a big part for exploration.

-Unique visual style.

-Skills evolution with skill-trees, using evolution points ( Vital energy in the game ) that can be found in the environment or by killing monsters.

-Collected evolution points are lost on death ( but they can be recovered if you can reach them without dying again ), but activated mechanism are not reseted on death.

Game Content


-2 playable characters (Zoulux and LySax)

-Full 2D color, HD native resolution

-4 saving slots

-More than 550 screens to discover

-Multi-path Hubs connected each other

-14 monsters and 4 Bosses (+1 Secret Boss !)

-15 skills with their respective upgrades

-Fully functionnal Sub-menu System

-Metroid like graphical World Map and Save Point Teleportation (for fast travel in the vast world of Exodus)

-30 Avent Pages to discover more about the background (written by Yohan Robson)

-Sfx and Musics by Yann Van Der Cruyssen aka Morusque (28 tracks)

Background


In Exodus, you follow a part of the story of an alien civilisation who were forced to leave their native planet due to an abusive exploitation of its natural resources. They travelled many years in their flying city Exodus, looking for a new home.

They finally discovered a suitable planet, but some time later, and as things never goes as excepted, they had involuntarily triggered a cataclysm.

As Exodus was unable to fly, their tried as a last hope to put the whole people into a stasis state. Many years has passed since this, and the city remains quiet. But one day, a stasis capsule unhooks from its support and falls on the planet...


About the Devs

We are a little frenchie indie game studio, Galhmac Game Studio. The core team is composed of 3 guys with their own specialities :

-Graphist / Designer

-Real time 3D Animations

-Programmer


Story by Johan Robson ( KGB Conspiracy, Atlantis ).


Follow us on Facebook :
http://www.facebook.com/Exodus.Galhmac

And visite our official web site :
http://exodus.galhmac-game-studio.com/

System Requirements

    Minimum:
    • OS: Xp
    • Processor: Core 2 Duo 2GHz
    • Memory: 2 GB RAM
    • Graphics: Compatible OpenGL
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: Compatible OpenAL
    • Additional Notes: The game do not support Gamepad natively
    Recommended:
    • OS: Seven
    • Processor: Core i5 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: Compatible OpenGL
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: Compatible OpenAL
    • Additional Notes: The game do not support Gamepad natively
Helpful customer reviews
15 of 18 people (83%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: January 31
I guess this is what happens when graphic designers decide they can make a game without much input from those pesky software engineers?

Let's pretend for a second that the very first thing I did with this game was select "New Game" and start playing. I didn't and we'll come back to that, but let's pretend I did. The very first thing I'm treated with is an unskippable cinematic (I use the term loosely) about something I have neither the patience nor emotional investment in to bother commiting to memory. The cinematic looks like something a particularly talented teenager, or maybe a professional designer who has really under the pump and just flat out didn't care, might create. It goes for so long that I had time to reflect on it's nature, and post to Twitter about how games can do many things that film cannot, but creating animated shorts of dubious quality is not one of them. This is not hyperbole, this is something that actually happened. And the unskippable cinematic that I didn't care about was still rolling.

Okay, we can stop pretending now. What I really did at the attract screen was select "Options" to make sure there wasn't anything selectied that would cause my five year old laptop to melt onto my thighs. And also check out the controls. I'm going to type this next bit in bold, because if there is only one part of this review anyone reads I want it to be this: move left and move right are mapped to the Q and D keys. Jump is mapped to the Z key. Every time you try to remap a key, the game crashes. That's right, the game defaults to a hand-pretzel position for the three most basic functions of a platformer. I've played guitar for 20 years; I'm used to working my hands into and out of pretzel positions, but no. I am not going to play a game this way. I dug around the game install directories for a config file or some such where I could manually configure the keys. Yes, it's there, but instead of calling the keys by plaintext values they are called by decimal values. At this point I decided that instead of remapping the keys this way, my time might be better spent plucking my nosehairs or throwing darts at the refrigerator.

This game might be completely awesome, and I will never no because it is basically unusable. If you want to find out and don't mind dealing with hand cramps, be my guest. Everyone else, just go buy a cup of coffee or something. You'll get more out of it.
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2 of 2 people (100%) found this review helpful
0.7 hrs on record
Posted: July 2
I want you to read this before just assuming it's me praising the game. It's not something I would tell most people to buy, but there is a certain type of person who is going to be all over this.

The closest comparison I can make for this game is the Valley Without Wind series, but it's not nearly as deep (or interesting, if you ask me). This game is about ten times jankier, though. I ♥♥♥♥ you not, this game really feels like it was made by aliens, or some rudimentary AI with Game Maker or a similar creation toolset. The default controls include, and I am not kidding, Q to go left, D to go right, X to jump, and S to crouch. The text was clearly written in French and probably machine-translated for the English release. Massive amounts of the art assets don't match, with some being bright and pixellated, others being more subdued, and others still being 3D or a pastel style or... it's jarring, and makes it incredibly hard to tell what's a threat and what's environment until you've blundered into something. Bosses seem staggeringly untested - the first was a massive HP sponge whose health bar ticked down a single sliver at a time whenever I hit him in his weak spot, until he suddenly died about 1/3-1/2 into his bar in an explosion of health powerups. Similarly, my attack seemed to have a weird ghost-range on it, as did some enemies. That might have been due to the upgrade system though. Also, I'm just going to throw this out due to the genre it's in: don't make lava or some surfaces instakills. Plenty of this genre rewards slipping or taking a risk by letting you pit damage rates against your health and see if you can get a new powerup or some kind of item from it. This game just goes "screw off and lose your cash, sucker".

Here, though, is why I am giving this a positive review and suggesting you try the demo to see if you're the target market: it's a Metroid clone with a bizarre tacked-on skill system and Souls-series-like currency for upgrades that you lose if you die but can regain if you get back to it... etc. Where it gets friggin' insane is the fact that things which you would expect to be powerups in any other game (double jump, health upgrades, dashing, etc.) are now skills on a tree which you spend your "energy" on. But then there are random powerups you find as you go, like a longer-range attack. There's also a choice of protagonist at the beginning of the game for some small tweaks in stats, although I didn't try the second to see if they had a different story. It's not like I was going to understand it in any way. (I cannot stress how poorly the game's English translation is handled. Multiple times it gave me directions or orders which were just entirely incorrect, if not opposite of the truth. Check your map, not the dialogue.) Some of you are going to see the issue in the above: this makes sequence-breaking or exploration something locked to grinding, given that a lot of your traversal powerups are locked behind massive gates of currency costs, and not your finding them.

Here are things the game does well, however: save points double as fast-travel, the game allows you to leap from the air for more creative platforming at times, later upgrades on your skill tree like short-range teleportation or the jump height boost allow for early areas to become quick jaunts on revisits. I just wish that this was ported into a better title.
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3 of 5 people (60%) found this review helpful
0.1 hrs on record
Posted: January 14
it wont even get past the loading screen when i start up a new game, this is just a waste of money
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35 of 37 people (95%) found this review helpful
21.2 hrs on record
Posted: July 31, 2014
Exodus is a fun Metroidvania platformer with unique visuals and intermittent crashing problems.

Even though I am recommending this game, bear in mind this warning: for some players the game crashes to desktop. Before buying it download the demo and see if you can play a couple of hours without problems. Not everyone experiences these crashes, but I do. I also have an old computer with a small amount of RAM, so I'm inclined to blame myself rather than the developers.

Exodus has a fun world to explore where the player will discover plenty of secrets and collect loads of energy orbs. Energy orbs are the currency for upgrading skills and aptitudes. Subsequently these skills, such as double jumping enable deeper access into the world. You'll also need some combat abilities to deal with creatures that get in your way. Other abilities that can be obtained include dashing, and grappling.

The graphics are hand drawn and have a warm look to them; they are charming and consistent. The game music fits well with the world of Exodus and reminds me of songs composed by Jean Michel Jarre. Everything is held together with a small story to explain why Zoulux\Ly'sax is there in the first place.

Even though the crashing is a big turn off for most, I recommend Exodus as a lovingly crafted Indie effort put forth by a small team of folks. It is quick and easy to pick up, but before buying it, check out their demo first!

[Thanks go to Derek for gifting me this nice game.]
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28 of 35 people (80%) found this review helpful
21.5 hrs on record
Posted: July 12, 2014
*** Edit ***

I decided I wasn't going to let the game beat me and got past the part I ragequit on earlier. It took 26 more tries (yes, I counted).

Since then it has crashed multiple times. Two times it reverted to a save that was 30-45 minutes old.

I'm going to leave the review as a thumbs up because it is a fun game, but you may want to wait for a patch unless you are ok with this.

*** End Edit ***

This is not a full review, and I have to qualify it by saying that I have quit playing 4-5 hours in to it and probably won't play it any more.

Things I liked:

* Nice graphics.
* Lots of skills.
* Huge area to explore.
* Controls are good, if maybe a bit floaty.

Things I didn't like:

* The save points are sometimes too far apart.
* A couple of "cheap" tactics, like things falling on your head out of the darkness that you can't see to avoid.

Why I quit:

(** mild spoiler **)

Moving+rotating platforms inside of a laser maze. There is a section where you ride moving platforms through an insta-death laser-wall maze. The plaforms periodically flip over and the bottom side hurts you. This is not even close to fun for me. After a couple dozen attempts at this, I decided life was too short and put the game away.

(** end spoiler **)

To be fair, I am, let's say, a "seasoned gamer" and may have lost my edge over the years. And I am certain my tolerance for frustration is lower than it used to be. If you have the patience for these types of things, there is a lot to like about the game. And it is certainly worth the price.
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