Exodus is a 2D Platform/Exploration (metroidvania) game for Windows, with oldschool gameplay mechanics, and HD native resolution (1920*1200). Musics are made by Yann Van Der Cruyssen (Saira, Block That Matter).
User reviews:
Mixed (22 reviews) - 54% of the 22 user reviews for this game are positive.
Release Date: Jun 1, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Exodus


About This Game

Exodus is a 2D Platform/Exploration (metroidvania) game for Windows, with oldschool gameplay mechanics, and HD native resolution (1920*1200). Musics are made by Yann Van Der Cruyssen (Saira, Block That Matter).

You can choose between a male character, Zoulux, or his girlfriend, Ly'sax, depending on your favorite alien (or gender).
The choosen character will get out of his capsule, in a wild and a somewhat hostile environment.
Soon enough, a leader of Exodus will contact you from his capsule, asking you to help Exodus' inhabitants.
And you'll be on your way.

Main Features

-Metroidvania mechanics : Platformer control ( jump, crouch, sneaking, attack, etc... ), and in our case a big part for exploration.

-Unique visual style.

-Skills evolution with skill-trees, using evolution points ( Vital energy in the game ) that can be found in the environment or by killing monsters.

-Collected evolution points are lost on death ( but they can be recovered if you can reach them without dying again ), but activated mechanism are not reseted on death.

Game Content

-2 playable characters (Zoulux and LySax)

-Full 2D color, HD native resolution

-4 saving slots

-More than 550 screens to discover

-Multi-path Hubs connected each other

-14 monsters and 4 Bosses (+1 Secret Boss !)

-15 skills with their respective upgrades

-Fully functionnal Sub-menu System

-Metroid like graphical World Map and Save Point Teleportation (for fast travel in the vast world of Exodus)

-30 Avent Pages to discover more about the background (written by Yohan Robson)

-Sfx and Musics by Yann Van Der Cruyssen aka Morusque (28 tracks)


In Exodus, you follow a part of the story of an alien civilisation who were forced to leave their native planet due to an abusive exploitation of its natural resources. They travelled many years in their flying city Exodus, looking for a new home.

They finally discovered a suitable planet, but some time later, and as things never goes as excepted, they had involuntarily triggered a cataclysm.

As Exodus was unable to fly, their tried as a last hope to put the whole people into a stasis state. Many years has passed since this, and the city remains quiet. But one day, a stasis capsule unhooks from its support and falls on the planet...

About the Devs

We are a little frenchie indie game studio, Galhmac Game Studio. The core team is composed of 3 guys with their own specialities :

-Graphist / Designer

-Real time 3D Animations


Story by Johan Robson ( KGB Conspiracy, Atlantis ).

Follow us on Facebook :

And visite our official web site :

System Requirements

    • OS: Xp
    • Processor: Core 2 Duo 2GHz
    • Memory: 2 GB RAM
    • Graphics: Compatible OpenGL
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: Compatible OpenAL
    • Additional Notes: The game do not support Gamepad natively
    • OS: Seven
    • Processor: Core i5 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: Compatible OpenGL
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: Compatible OpenAL
    • Additional Notes: The game do not support Gamepad natively
Helpful customer reviews
37 of 43 people (86%) found this review helpful
21.2 hrs on record
Posted: July 31, 2014
Exodus is a fun Metroidvania platformer with unique visuals and intermittent crashing problems.

Even though I am recommending this game, bear in mind this warning: for some players the game crashes to desktop. Before buying it download the demo and see if you can play a couple of hours without problems. Not everyone experiences these crashes, but I do. I also have an old computer with a small amount of RAM, so I'm inclined to blame myself rather than the developers.

Exodus has a fun world to explore where the player will discover plenty of secrets and collect loads of energy orbs. Energy orbs are the currency for upgrading skills and aptitudes. Subsequently these skills, such as double jumping enable deeper access into the world. You'll also need some combat abilities to deal with creatures that get in your way. Other abilities that can be obtained include dashing, and grappling.

The graphics are hand drawn and have a warm look to them; they are charming and consistent. The game music fits well with the world of Exodus and reminds me of songs composed by Jean Michel Jarre. Everything is held together with a small story to explain why Zoulux\Ly'sax is there in the first place.

Even though the crashing is a big turn off for most, I recommend Exodus as a lovingly crafted Indie effort put forth by a small team of folks. It is quick and easy to pick up, but before buying it, check out their demo first!

[Thanks go to Derek for gifting me this nice game.]
Was this review helpful? Yes No Funny
26 of 32 people (81%) found this review helpful
8 people found this review funny
0.2 hrs on record
Posted: January 31, 2015
I guess this is what happens when graphic designers decide they can make a game without much input from those pesky software engineers?

Let's pretend for a second that the very first thing I did with this game was select "New Game" and start playing. I didn't and we'll come back to that, but let's pretend I did. The very first thing I'm treated with is an unskippable cinematic (I use the term loosely) about something I have neither the patience nor emotional investment in to bother commiting to memory. The cinematic looks like something a particularly talented teenager, or maybe a professional designer who has really under the pump and just flat out didn't care, might create. It goes for so long that I had time to reflect on it's nature, and post to Twitter about how games can do many things that film cannot, but creating animated shorts of dubious quality is not one of them. This is not hyperbole, this is something that actually happened. And the unskippable cinematic that I didn't care about was still rolling.

Okay, we can stop pretending now. What I really did at the attract screen was select "Options" to make sure there wasn't anything selectied that would cause my five year old laptop to melt onto my thighs. And also check out the controls. I'm going to type this next bit in bold, because if there is only one part of this review anyone reads I want it to be this: move left and move right are mapped to the Q and D keys. Jump is mapped to the Z key. Every time you try to remap a key, the game crashes. That's right, the game defaults to a hand-pretzel position for the three most basic functions of a platformer. I've played guitar for 20 years; I'm used to working my hands into and out of pretzel positions, but no. I am not going to play a game this way. I dug around the game install directories for a config file or some such where I could manually configure the keys. Yes, it's there, but instead of calling the keys by plaintext values they are called by decimal values. At this point I decided that instead of remapping the keys this way, my time might be better spent plucking my nosehairs or throwing darts at the refrigerator.

This game might be completely awesome, and I will never no because it is basically unusable. If you want to find out and don't mind dealing with hand cramps, be my guest. Everyone else, just go buy a cup of coffee or something. You'll get more out of it.
Was this review helpful? Yes No Funny
28 of 37 people (76%) found this review helpful
21.5 hrs on record
Posted: July 12, 2014
*** Edit ***

I decided I wasn't going to let the game beat me and got past the part I ragequit on earlier. It took 26 more tries (yes, I counted).

Since then it has crashed multiple times. Two times it reverted to a save that was 30-45 minutes old.

I'm going to leave the review as a thumbs up because it is a fun game, but you may want to wait for a patch unless you are ok with this.

*** End Edit ***

This is not a full review, and I have to qualify it by saying that I have quit playing 4-5 hours in to it and probably won't play it any more.

Things I liked:

* Nice graphics.
* Lots of skills.
* Huge area to explore.
* Controls are good, if maybe a bit floaty.

Things I didn't like:

* The save points are sometimes too far apart.
* A couple of "cheap" tactics, like things falling on your head out of the darkness that you can't see to avoid.

Why I quit:

(** mild spoiler **)

Moving+rotating platforms inside of a laser maze. There is a section where you ride moving platforms through an insta-death laser-wall maze. The plaforms periodically flip over and the bottom side hurts you. This is not even close to fun for me. After a couple dozen attempts at this, I decided life was too short and put the game away.

(** end spoiler **)

To be fair, I am, let's say, a "seasoned gamer" and may have lost my edge over the years. And I am certain my tolerance for frustration is lower than it used to be. If you have the patience for these types of things, there is a lot to like about the game. And it is certainly worth the price.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
0.9 hrs on record
Posted: July 15, 2014
Let me be completely honest here, this game feels unfinished.
From the textures, to the loading screens, to the combat... it all feels a little out of date.
But... it's definitely worth the 5 dollars being asked for it. My favorite part of the entire game would have to be the music in it though, and if I could make a suggestion to the developers, have the soundtrack for sale, because really... it's WELL made.
The most downing thing about it is the combat, it's got the same problem as many other games like it... there's no feel of knockback or even hitting the creature. It's just you swipe and you hope that it does damage to whatever you're swiping at, and likewise for the hitboxes of your own character. There's just no FEEL of hitting or being hit. Obviously if you're going for a non-gory approach, you could have the character just explode into a field of those little... orb things that I can't remember the name of :L
Another thing is the talents/skills system: It's very cool, but at the same time, it's so completely generic. I like how the orbs can be used for practical purposes like double jump and attacking twice or sprinting, but when you have a tiny little increase like +20% health? It's just not even worth putting in the game... or you could make it +100% health but the curve increases dramatically.
The last thing is, you guessed it, the graphics and animations. The 3D look of the models gives a distinction between foreground and background entities, but not all things follow this distinction. An example I can think of is there's this kind of plant enemy which looks any other plant, in the background not looking suspicious at all, and yet it shoots at you. Heck it took me a bit to even realize what was shooting at me. Then there's the absolutely awful platforms and ground... It's so difficult to tell what can be stepped on and what can't in this game. Above all that though is the actual style of animation. It looks so bad it's like a little 6 year old was using a model maker for the first time. FOR THE RECORD THOUGH: I thoroughly enjoy the art of the backgrounds and the title screen and such; it's really well made.

Now I know I'm recommending the game, but I'm doing it for the sole reason that I think it's worth the 5 dollars they're asking for it. If it were any more, say 10 dollars or something, I'd say no to this thing faster then a damn hedgehog on wheels :P
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
6.8 hrs on record
Posted: October 29, 2014
The game would be good if it worked reliably. Unfortunately, while it started off well, as I got closer to the end of the game it started crashing repeatedly, and the dev has shown no presence on the forums so I suspect these bugs are unlikely to be fixed
Was this review helpful? Yes No Funny