The Maker's Eden is a first-person hypertext adventure game presented in the style of a motion comic. You play a character trying to discover what their predefined purpose is, in a science fiction/noir inspired world filled with androids, flying cars and an early 20th century vibe.
User reviews: Very Positive (78 reviews) - 80% of the 78 user reviews for this game are positive.
Release Date: Jul 30, 2014

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Recommended By Curators

"Intriguing characters, expertly realized locales, well-written dialogue... all help turn this virtual journey into a really unique, quality experience."
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Recent updates View all (9)

September 28

September Update: Hang in there!

Stop me if you've heard this one before: Hang in there just a bit longer!

Act 2 development going slowly, but moving forward. Development is nearly complete, but a butt-tonne of character art still needs to be done.

I guess this is one of the things about going episodic. It's not easy unless you are pulling in big studio money, or otherwise able to work full time on it. Also from a consumer perspective it can be frustrating. I too have a series or two I am waiting on for new episodes. :)

Another episodic title, The Journey Down, is heading back to Kickstarter to fund its episode 3. If you are a supporter of TJD and would like to support them, you can check that out here:

Luckily we don't need to seek funding for our act 2. Just time. Or adopting some unhealthy work habits, but I've been there and definitely not doing that again!

Thanks for the support thus far!

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July 19

July - Anatomy of a Scene

Happy July!

To those who picked up The Maker's Eden during the recent Steam sale, welcome aboard the "waiting for act 2" train! :) Consider yourselves lucky though as the wait won't be quite as long as for some other folks. We're coming up on the first year anniversary since the launch of Act 1, after all. Progress has been steady, with most of the work being done outside of the house in a cafe where there's less to distract. In fact, this is exactly where I am right now writing this.

So far in act 1 we've mostly just seen the parts of the city that is lived in, but there's another part of the city that's in less good shape. Below is a comparison of what a scene from that part looks like in-game, vs the layers that make it up. You'll notice that it's not flat panels, nor is it 100% accurate 3D. It's just enough 3D so that when the camera moves side to side, or when a light source moves over the floor, the illusion of a 3D environment is kept, while still looking hand-painted.

Story-wise, things are unfolding nicely too. Act 2 is very exposition-dumpy, which has the potential to be quite boring, so we've tried to combat that by keeping the character interactions and environment interactions fun and interesting. The overall idea is the same: Tell a serious story, but in a light tone. The heavy exposition comes from the fact that by the end of act 2 there should be no more surprises or secrets. Act 3 is all action. Well ok, so maybe there's one thing in act 3 you won't see coming. Maybe 2 things.

Ok, just because I am a tease, here's a list of the returning characters from act 1, and the new ones, with some placeholders. Who are these other people??

4 comments Read more


“The Maker's Eden, you see, an expertly written choose-your-own-adventure with some quality adventure gaming puzzles thrown in, is a fantastic, thoughtful and hugely entertaining game.”
Indie Games: The Weblog

About This Game

The Maker's Eden is a first-person hypertext adventure game presented in the style of a motion comic. You play a character trying to discover what their predefined purpose is, in a science fiction/noir inspired world filled with androids, flying cars and an early 20th century vibe.

This is a 3-act episodic game. The purchase is for all 3 acts, of which act 1 is ready to be played right now. During the preparation of acts 2 and 3, we will also be releasing little mini-episodes every month that provide additional flavour and backstory to the world we have created.

Has trading cards!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: WIndows XP SP2
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    • OS: Windows 7 or higher
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    • OS: OS X v10.7 Lion
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    • OS: OS X v10.7 Lion
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 12.04 and higher
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 12.04 and higher
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
Helpful customer reviews
15 of 18 people (83%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: May 18
NOTE: This review only covers Act 1 and it will be updated after acts 2 and 3 are added into the game.

I'll be honest, I'm not really into point&click adventure games. There always seems to be something that ruins the experience for me - puzzles that don't make any sense, hidden objects, actions that take forever to perform, bad voice acting, etc. It's a good thing then, that I've had none of those problems with TME, although it's by no means perfect.

TME is set in a retro-futuristic dystopian world, where it never seems to stops raining, and where apparently both flying taxicabs and vinyl LP records are still totally relevant. It screams technoir. Visualy, it's a nice mix of a first person view and a comic book panels as a way of telling a story. Although the artwork quality is somewhat inconsistent in some scenes (especially towards the end of the first act), it's still very atmospheric and enjoyable. That's actually the thing this game is very good at - creating an atmosphere. The aesthetic fits the setting perfectly. The soundtrack is also really good and helps a whole lot in that regard. The combination of electronic music and jazz reminds me of Gunpoint OST (one of my favorite game soundtracks).

Obviously, I don't want to talk about the plot that much, so I won't spoil it for others. The little I can tell you is that the game starts as you wake up in an abandoned building with no memory of who you are. You will need some help to figure out what's going on in the world around you…
While it's not the best writing I've seen in a game, nor is it original, I found myself very invested in the story and I can't wait for the rest.
What I really have to mention are the characters. The writing and the character design work so well together, making every character a unique, memorable personality. Sadly, there's no voice acting, it's all just hypertext. It could've been so much better, but then again, I'll rather have no voice acting, than a bad one…
Gameplay-wise, there's not much to talk about, really. It's a very casual game, with only a few easy puzzles, just enough to keep you engaged. There are of course dialogues, but from what I can tell, there are no bad answers. That's kind of a weird thing to me - making hypertext, story driven game with totally linear narrative...Sigh. To be fair though, devs claim that it will get more interesting an non-linear in the next act.

As of now, the game consists of Act 1 and two additional very short stories (related to two of the characters you meet in the first act). It only took me 2 hours to play through, and that comes from someone who likes to take his time, read everything properly and enjoy the scenery. You could definitely run through it in an hour or so.
That brings up an important question - is it worth the price? At this point, I'm not so sure. These season-pass-kind-of-deals are always risky. Considering how short the story is, Act 2 release is long overdue, which is not helping the situation. At least devs still seem to be working on it instead of just dropping the ball, so that's good to know.
Right now, I would either recommend you to get it in a bundle (like I did) or a sale, or maybe just wait a bit.


If you like cyberpunk/technoir genre and visual novels, and you don't mind reading, there's a good chance that you'll enjoy the short TME experience - as long as you'll treat it as a visual novel, not the game. It's not very original, but still atmospheric and intriguing. I'm definitely looking forward to see more of that world and hear more of that great soundtrack. Again, bear in mind that this isn't a complete game, and that the full price may not be adequatte at this moment (as I mentioned in a previous paragraph).
If nothing else, it made me watch Blade Runner yet once again, so that's a plus I guess…
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3 of 5 people (60%) found this review helpful
1.8 hrs on record
Posted: April 12
Episode 1:

Well this game's outcome was a surprise to me. I had no real high expections for it, and it was waiting for me to play it in my library. When I did play it, boy oh boy didn't I enjoy the ♥♥♥♥ out of it. The art, the hyper text, the soundtrack, everything in the right place! The story seems a bit confusing at the beggining but then unravels a little. The first episode is short, it took me aprox. 1h20m to complete. But it left me hyped for the remaining episodes! And the little packs of additional story (minisodes) that the developers are adding now and then (2 available at the moment) are another pro to the buying of The Maker's Eden, which is set in a universe where everyone is a robot but for two individuals. I recommend this treat for everyone! Maybe not for those gamers that don't enjoy (but should) point&click games. Right, forgot about replayability. I may go through the game again but I don't expect there to be much replayability available, overall (only when all the episodes are available, of course).
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3 of 5 people (60%) found this review helpful
1.1 hrs on record
Posted: July 21
Short version: 65%
Great setting, good artwork, excellent music, tolerable story, horrible dialogues, and short play time: this is Maker’s Eden – Act 1 in a nutshell.

Long version:
The Maker’s Eden is one of the many episodic titles that try to ride the success wave of TellTale’s popular interactive movies. It’s not really a game but a motion comic visual novel with some interactivity.

The setting and characters pay homage to the great sci-fi stories of the sixties and seventies. The world is dystopian cyberpunk, sort of a reverse Blade Runner, populated by androids who either imitate humans (elite class) or not (working class). It’s not too original, but quite immersive thanks to the artwork and incredible soundtrack.

The story is simple as a brick. It uses one of the biggest clichés (amnesiac on the run) and never leaves the comfort zone of teenage fanfiction territory. Every line is a clumsy exposition dump or some stumbling dialogue.

The world has lots of work behind it and has great potential, but so far the only worthwhile part is the visual presentation; it really needs to pick up pace for the next act.
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2 of 4 people (50%) found this review helpful
1.7 hrs on record
Posted: September 18
Episode 1:

I've played through the whole Chapter 1 in one sitting. You play as 905, someone who doesn't know what or who they are, and why you are being hunted down. The game play is simple point and click- but the story really draws you in, giving you little information at a time.

The graphics are not terrible, but I was expecting more. The game is marketed as a motion comic, but I beg to differ. It's got some of the black frames and dialog boxes but still lacks in a true comic book style feel. It shys away from really reaching that graphic feel that it needs. There needs to be more reference in the direction. What are they going for? Is it concept art? Is it sketch-y? Is it graphic? Is it rendered? I'm not sure. It's a mishmosh between styles and it looks poor. The only good design choices are the several perspective shots (that are repeated with differnt environents may I add, some variations would be nice), and the color pallette. Even the intimate moments with memorable characters are tossed aside frame panel to panel in quality. I'd expect more of a final design when I'm speaking to a character. It seems that the art style is unresolved and needs refinment for the next two chapters.

Tossing art direction aside, this game does a great job with its characters. They're memorable in their own ways and it's interesting to see how they interact with you with various dialouge trees ( I love me some dialogue trees). Each character molds well into the world. Without spoiling any of the storyline, I'm just going to say that I'm very excited to see how the other chapters unfold with them.

Overrall, the gameplay is super catchy. Like I noted before, the story really draws you in without giving you much of a bone when you get more information. Good games work because of interesting storylines and gameplay. Graphics wouldn't make this type of game more fun, but an upgrade would really help to make this game stand on it's own even more.
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11 of 22 people (50%) found this review helpful
2.0 hrs on record
Posted: September 15
Buyer beware.

The game has been abandoned and the forum moderators are deleting all comments and submissions reflecting that information.

The last developer update was in July 2015. None of the developers (if there are any left) work on this game full time. In the previous May 2015 update, the developer claimed to be working on it occasionally after his/her day job. If you follow any of the developers/developer teams on social media, you'll find that none of them are actually doing anything related to the game.

It should have been put on Early Access instead of the regular store.

My deleted topic in the forum:


Title: This game has been abandoned.
Comment: Buyer Beware

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