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UPDATE: Slipping the release by 1 day to address some last-minute issues and some feedback items.
Tiny announcement and will certainly blow the trumpet louder later in the week.
Act 2 is a few bugfixes away from releasable. Got some gamebreakers to fix this evening, then will distribute beta builds for one last round of testing.
8 Feb is probably further away than needed, but since my ability to predict development times suck, methinks it's safer that way.
Very excited to hear what people make of act 2. It's a very in-between sort of episode, with some of it being info-dumpy and set-up for act 3. But there still are a few exciting moments in there and the production values have gone up a notch or two. Also, the addition of the world map and ability to choose destinations some will enjoy.
Anyway, watch this space for the release announcement!
Not a Maker's Eden post. (plan is to aim to roll out act 2 on Sunday, incidentally)
It's about a studio called Arcen that's in some trouble. The reason I would post about this one in particular is that it's a studio that consistently tries new things and does interesting things. The medium as a whole NEEDS studios like them.
Their output might not always be for everyone, but their creativity and ambition is what has kept them one of my favourite game developers over the years.
The blog post.
What can we do?
Well, if you all bought some Arcen titles on Steam or elsewhere, this would already help immensely. Also, spread the word!
Some of my favourites are: The Last Federation, Bionic Dues and the new one, Starward Rogue.
“The Maker's Eden, you see, an expertly written choose-your-own-adventure with some quality adventure gaming puzzles thrown in, is a fantastic, thoughtful and hugely entertaining game.”
Indie Games: The Weblog
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