Steamy Adventurer #3
Just a series of short opinions that aspire to be reviews with the noble goals of examining every more or less "adventurous" game on steam and keeping my engrish a little less "r".
A decent core story is buried under ragged delivery, questionably cartoonish presentation, technical flaws and god awful sliding tile puzzle. The Abbey finds a way to break the immersion almost every time you finally manage to start enjoying yourself.
First challenge arises even before the opening cinematic, for most simply starting a game will be an adventure of its own. Steam doesn't recognize unique spanish letters so you'll have to endure errors and crashes to find out just what files you have to edit and how.
The visuals are good enough (though sadly not as good as the screenshots imply, in motion 3D-models are a lot less pleasant to look at) with backgrounds being one of the stronger points of the game. Still, during the vital moments the cartoony style seems like an odd stylistic choice, conflicting with the seriousness of murder and religious rituals, destroying the atmosphere that could have been with a more fitting approach.
In the game itself most things exist to irritate you: from the astoundingly low position of the subtitles and MC's frustratingly slow movements to the existence of Bruno. On the bright side, dialogue and voice acting are mostly passable (except, well, the good old Bruno, one of the most useless sidekicks ever created), some characters even have more or less interesting back-stories to tell and there are several clumsily delivered but still decent twists to the main scenario. The story is almost compelling at times, but even this last pillar is mostly ruined by a rushed ending, which exposes everything in a massive info dump by the characters without any player input and confuses the poor player with plotholes and the out-of-nowhere deductions from Leonardo.
Few real puzzles are put into this project, but you may still find yourself stuck from time to time as objects that has always been there like to suddenly become grabbable and be a key to the stalemate. But my main problem lies with that inverted sliding tile gimmick, few people play adventure games for these kinds of challenge and, if you are not a master of the Mystic Square, it also downright kills the flow of the best and most dynamic act of the game.
It's not a plain horrible game without its moments, but I strongly feel that Abbey's downsides are outweighing any fun it could offer.2/5