After assuming command of one of four human or alien factions vying for galactic dominance, immediately define your game’s scope. Play for minutes to hours across tens to hundreds of planets in single-player skirmish or multiplayer modes—it’s entirely up to you.
User reviews: Mixed (77 reviews) - 54% of the 77 user reviews for this game are positive.
Release Date: Sep 5, 2014

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Just Updated


- The player can now enable Advanced values, which adds Speed and Shield values, as well as allows ships to gain experience from battles and level up their stats.
- A dialog for notifying the player of ships that levelled up since last round has been added.

About This Game

Perfect for the novice, yet sophisticated enough for the veteran, Starion Tactics is a turn-based digital board game that delivers a deeply tactical and highly visual experience with fun and quick gameplay.

After assuming command of one of four human or alien factions vying for galactic dominance, immediately define your game’s scope. Play for minutes to hours across tens to hundreds of planets in single-player skirmish or multiplayer modes—it’s entirely up to you.

Leave the tedious, everyday tasks that take away from crafting and executing tactical strategies to your faction as you explore the galaxy. Explore the galaxy map and discover different planet types: some rich in resources, some barren and unfit for terraforming. Expand your empire by choosing which planets to invade, colonize, destroy or simply ignore. Exploit and terraform planets, acquiring resources to grow and strengthen your fleet, empowering you to exterminate enemy factions and rule the galaxy.

  • Fully customize each game by creating your own settings so that no two games are the same.
  • Assume the role of a faction leader and command one of four factions
  • Focus your efforts on crafting and executing your tactical strategy while your faction takes care of tedious, everyday tasks
  • Engage single-player skirmishes or up to 8 player multiplayer wars across 10 to 100 planets—you define your game’s scope
  • Use resources acquired from planets to build and strengthen your fleet
  • Construct ships that range from small, agile scouts to colossal battle cruisers
  • From improved mining to solar eruptions to labour strikes and beyond, implement cards and/or artifacts to make games more interesting with the element of chance

System Requirements

    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.2 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 256 MB of Video Memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • Sound Card: DirectX compatible Sound Card
    • Additional Notes: Windows compatible mouse and keyboard. If you are experiencing technical difficulties please email
Helpful customer reviews
16 of 16 people (100%) found this review helpful
413.7 hrs on record
Posted: December 11, 2015
Not too good of a game. If wants to be simple, but it also wants to do too much.

The ruleset is derpy. The card system, and the fact that moves are completed when a player finishes their turn (and not at the end of a round) means that players in different positions in the queue are at an advantage and disadvantage.

The races, while a neat idea, doesn't work all that well. For instance, one race only has more expensive vehicles. This works on paper, but when the gameplay essentially boils down to 'who zergs the most', it is a massive disadvantage.

Information in the game is presented through popup windows. And there's a lot of them. when you play you have to dismiss them all of the time. It's a bother and ultimately only serves to be a timewaste. Maybe if they'd done a proper GUI that need no user intervention it would have been better.

All of this is not mentioning the fact that a user can only move one ship at a time. Build hundreds of them, then try to move them. countless of dialogs means hundreds of clicks; one for each unit. It's just not worth your time.
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14 of 18 people (78%) found this review helpful
0.3 hrs on record
Posted: August 19, 2015
Multiplayer Does Not Work
They are not following up on their forum posts, they are not resolving issues or even commenting.

Corncrow games has a total of 6 games listed on their website:

They advertise they provided "on-site consulting for EA's upcoming AAA title." (Battlefield Four) Well, now we know why the multiplayer in Battlefield 4 has problems.

The support page, goes to an email, they never respond to

The last post on their facebook page, is 28 May, where they advertise this game on steam
Nothing, on any social media site, or steam in three months?

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226 of 273 people (83%) found this review helpful
2 people found this review funny
0.3 hrs on record
Posted: September 5, 2014
The demanding price for this game is unreasonable by the extreme end of the sprectrum. Those with even the slightest interest, feel free to disregard as this game really brings nothing new to the genre. If this game is much better suited as a flash game on Armor Games / Newgrounds. The RNG in this game is shoddy and no customization.

"..deeply tactical and highly visual experience.."

This description cannot be any further from the truth.
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195 of 280 people (70%) found this review helpful
1 person found this review funny
22.3 hrs on record
Posted: September 5, 2014
From the outset, I like this game. It does what it sets out to do very well. That said, I won't be playing it because it's not my style of game. It's not a space 4x game but a casual simplistic strategy came set in a space theme.

What the game appears to be from the advertising is a simplified, casual, 4x turn-based space strategy game. It isn't. I could really enjoy a game like and keep playing it for a lengthy period of time. It needs to have just a few more mechanics and a few more complexities to be a 4x. For example, there is no eXplore in this 3x game. That goes along with no research, no empire management, no ship customization, no planetary development. Well, heck, it's not a 4x game at all! That's my one warning, you will be very upset if you buy this expecting that (yes, I know it says it on the store page advert, honestly I don't know why they would advertise it as such). Let me explain what it actually is.

It's a space themed table top strategy game. It's Risk with space ships on a check board. No more complex than that. It's not a 4x, not Endless Space, nor MOO, nor SOTS, nor Stardrive, etc. It's a bad decision to advertise it as this genre. You have a checker grid of planets with each having a set number of Resource points. Capturing the planet means you gain those resource points each turn. Each planet can construct ships and the cost is subtracted from your resource bank. You have cards with some strategic value, i.e. your ship will suicide next battle and kill itself and all enemy ships, which can also be traded for resources. There are essentially two races, the Empire and, essentially, rebels/Pirates. They have different play styles whereas the Empire has stronger ships, combat strength and health, they take longer to build and more resources. The Pirates have weaker ships and take less turns to build. So the pirate early game is sprawl as fast as you can before the Empire starts coming. The ships are each different resource costs, turns to build and stats. The battles are simply graphical representations of the stat calculation. It's like Civilization 5 where you have one unit attacking another, animations ensue, and the victor remains. That's the game. That's all there is.

It's a deeper checkers in Space. Perhaps that's unfair. It's a very complicated Checkers game in space. Think of the genre as on a range of complexity from a tabletop stragegy game to your traditional, archetypal, 4x PC game like MOO. Within the table tops you can go from as simple as checkers to as complicated as Risk. Your 4x games, I would say Endless Space would be the simplistic title, MOO/Sword of the Stars in the middle and the spreadsheet game of MOO3 as the most complex. This game falls squarely in the complex table top game category and doesn't even touch the simplistic 4x scale. That's what you're buying. Don't expect a simpler Endless Space or even a casual 4x title because you'll be disappointed.

What it does though, it does right. The UI is crisp and looks good, the ships look good as does the space background. Next to no game breaking bugs so far after 2 hours of gameplay and multiple play throughs. Your games will last from about 10 minutes - 45 minutes. It's very much a pick up and go strategy title. For me though, it's still space checkers -- where you can own tiles you were on and build more checkers on them and each time you jump another player there's a battle based on numbers. I'd recommend this for casual players and table top players, not necessarily 4x players. There is a little polish lacking, it's day one after all, with some stuttering in the panning and some funky zoom decisions (click on planets to move around map, forget panning or zooming). Also, damage on ships is hard to see or even even keep track of since it's not represented graphically or shown on the galaxy screen nor battle screen. The other reviews criticised the game for having a scout take out a cruiser, fair enough, they can when your cruiser has 1 shield point left but you'd never know it during the battle. That sort of detail isn't quite polished in yet. I think $15 is a fair price point, $20 is pushing it in its current state, but maybe when it gets more polished and maybe with a little more content.
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68 of 94 people (72%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: September 7, 2014
I only played single player, There is no story line to discover, Though it gives you the option of team play, there is only one winner at the end (and having the computer win when you helped it sucks). There is no tutorial, This feels more like a phone app than a computer game. For $20 I expect playability from simple games that is at least comparable to a popcap game. Maybe it was meant to be played multi-player, but I was very disappointed.
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