In this hex-based, turn-based strategy game, players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against the Ork invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities.
User reviews: Mostly Positive (174 reviews)
Release Date: 26 Nov, 2014

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Recommended By Curators

"Panzer General style adaptation of Warhammer 40,000. Great turn-based strategy if you like the genre, otherwise might be difficult to get into."
Read the full review here.

Recent updates View all (4)

18 December

Patch 1.03

Hi All,

Yesterday we made patch 1.03 available. The patch includes a number of fixes, but more importantly, it adds some new features that were requested by the players. Amongst other things, there is now a detailed unit screen available for each unit. It is now also possible to rename units, making it easier to follow their progress from mission to mission.

This should be the final patch this year, as Slitherine will be closed for the holiday weeks, but in 2015 we are as devoted as ever to keep working on the game and improving the quality and amount of content, so keep the feedback coming!

Merry Christmas and Happy Holidays!

- Surtur

The full list can be found here:

Issues fixed:
- Fixed zero range weapons showing 48 as their range.
- Fixed combo box in Options screen.
- Changed FPS limit to 60 fps
- Fixed wrong strength of unit if it ended previous scenario in transport.
- Fixed AI issue where AI units remained stationary and did not attack player’s positions.
- Fixed handicap slider not working correctly in Multiplayer
- Added manual writer to Credits

New features:
- Added unit details screen. Right-click a unit on the map or in unit list to invoke.
- Map can be zoomed using +/- and PgUp/PgDown hotkeys. * restores 1:1 zoom level.
- WASD can be used to scroll the map in addition to arrow keys. Disband has been rebound to Del hotkey.
- Added Ctrl+S/L hotkeys for save/load
- Added quick save/quick load via F5/F8 hotkeys
- Each UI button tooltip now includes the corresponding keyboard combination.
- In confirmation popups it is now possible to use Enter for OK/Yes and Escape for Cancel/No.
- Added tooltip to Replacements showing replacements count, cost and experience change.
- Added tooltip to Rest and Refit button, showing hit points and morale effect.
- Added tooltip to health bars showing numbers for current/max strength and hit points.
- Added unit rename: select a unit and click its name.
- Added cheat interface (single player only). Press Alt+Ctrl+Shift+C to invoke cheat box.
- Added final credits screen.

Unit Balance Changes:

Imperial units:
Re-introduced Ogryn squads and Veteran Ogryn squads to help fill the gap in early game, Imperial assault troops with decent durability and staying power
Price of the Hive Militia Autopistol and Autogun squads reduced
Price of Leman Russ and Leman Russ (armor upgrade) reduced
Leman Russ Conqueror price lowered and speed reduced to better represent the Conqueror cannon with less firepower but more perks like increased speed and accuracy
Basic models of Imperial Super Heavy tanks made slightly cheaper (Macharius, Baneblade, Banehammer, Shadowsword, Stormsword, Stormblade, Bandesword)

Space Marine units:
Venerable Dreadnoughts have gained the Leadership trait, increased stats, and increased prices
Salamander Firedrakes now behave like Terminator units for transportation purposes.
Ultramarine Terminators in Act2 have access to proper Land Raider transports.
Damocles unit reduced in price considerably
Price of normal Land Speeders, armed only with 1 heavy bolter, reduced considerably
Price of all Ironclad Dreadnoughts reduced
With all the infantry team improvements, Space Marine Assault teams no longer need their 3 HP per strength point bonus so it has been reduced to 2 HP

Weapon file changes:
Added Ripper Weapon
Added Ripper Club
Vanquisher Cannons and Baneblade Cannons now have Rate of Fire of 2 up from 1
Medusa Siege gun minimum and maximum range both increased by 1 (2-3 now 3-4)
Medusa Siege gun rate of fire increased from 2 to 3
Medusa Siege gun gained the trait 'bulky'
Ork Zzap gun gained 20 penetration rating (up from 0)
2 Big Lobba increased from 3 to 5 rate of fire
Gargant Soopa gun redesigned for better artillery type stats: Range is now 2-4, power is 50, penetration is 0, rate of fire is 4

Scenario Changes:

Scen3B
Added a hint message to help explain this mission's mechanics.
"IDS_MESSAGE7 Scenario Hint: To determine if a location contains any survivors, move one of your units on top of the Victory Hex markers. Not all of these locations will contain survivors and generate an ownership marker, so be prepared to inspect more than one location!"
Removed some invisible cliffs.
Triggers have been changed to check at different intervals for survivor presence

Scen4:
"Scenario Objective: Control all three Victory Hexes while and wait for additional orders."
changed to read
"Scenario Objective: Control all 3 Victory Hexes until new orders arrive."
Scen6B:
Added a few Ork scout units to incite the advancing Orks to continue their assaults
Added a few Ork infantry to the attack waves
Changed an attack trigger from 'all map' to 'zone 2' to better control Ork behavior
Greatly expanded the size of zone 2

Scen12:
Objective text updated to match victory triggers:
" IDS_MESSAGE0 Scenario Objective: Control at least 5 Victory Hexes at the end of the scenario."
Fixed space marines drop pods which could switched using Mount button and get to zero strength when switched. This fix will only appear in new games, not saved old ones.
Scen13: Updated mission text to reflect 3 Victory Hexes present on the map, not 4

Other Changes:
Wyvern mortars no longer appear to aim horizontally. Attack graphic adjusted to match.
Ogryn weapons graphically configured.
Updated tiles for Editor have been integrated
Ogryn unit added from tutorial 5 through act3
Ogryn veteran unit added from midpoint act1 through act3
New Ogryns veterans added to \UI\unit_images folder for purchase menu appearances

5 comments Read more

10 December

Patch 1.02 Available and Changelog

Hi guys,

we are pleased to announce v1.02 is now available. It contains a very long list of fixes. More than we thought and were planning.

I will be playing 1.02 in my Live Stream in 40 minutes at http://www.twitch.tv/slitherinegroup/

Please note that some balance changes will only take effect when you start a new campaign. For example infantry unit size changes. If you want to continue an existing game you can work around this by upgrading your infantry to a different type and then back again and it will reset all your stats and you can continue with new fully sized squads.

You can see the full list below.
Fixed bugs:
• Game screen sometimes goes black after Alt-Tabbing out of the game, changing desktop resolution or suspending the PC.
• Upon exiting and restarting the game, the voice volume slider resets to default.
• Some edit boxes miss caret.
• The description for Max Hit Points is missing.(IDS_HELP_MAX_HIT_POINTS)
• On square monitors main menu background image is cropped correctly now, but in Loading screen it is still distorted
• Killed unit list does not work
• The game now correctly displays custom scenarios from %My Documents%\My Games\ Warhammer 40,000 Armageddon\Scenario folder in scenario list. Both in single player and multiplayer mode.
Features:
• Changes in unit panels in main UI:
o Added unit’s faction icon
o Added tooltip to experience bar
o Added health bar (like in unit list)
o Improved name and type presentation: now, if unit name includes type (as in all auto-generated names), type is not shown and name occupies two lines, and so is never truncated.
o Range now always shown as Min-Max.
o Replaced strength and health stats with cover and morale
o Combat prediction is indicated with blinking red on attacker’s and defender’s health bars.
o Added per-weapon combat prediction (weapon status, firing accuracy and damage).
• Unit which will provide support fire is marked on the map with “support” symbol next to its strength plate.
• Melee impact animations and audio effects have been integrated.
• Added hot seat mode via MP interface (accept your own challenge)
• Added chat screen (accessible via Enter key, also appears automatically at the end of the turn and at the beginning if there are new messages)
• Added FPS limitation (50 FPS max)
• Setting volume to zero disables sound completely, not just sets volume to zero
• Mouse cursor no longer depends on game frame rate – should move smooth on all systems
• Mouse cursor is confined to game’s window (on multi monitor systems)
• Mouse cursor turns to arrow with ? on icons which can be clicked for more info.
Editor changes:
• Added automated tile placement (Tools->Generate Tiles)
• Added firing effects editor (Edit->Efx Editor…)
• Fixed Tools->Validate Scenario command
• Fixed Tools->Show Statistics command
• The Editor should no longer display “invalid scenario” message when saving valid playable scenarios.
• Removed Tools->Options command as it is not used by the Editor.
Unit Balance Changes:
Many infantry teams with only one range weapon have gained increased formation sizes for all factions.
Hive Militia units defense lowered.
Bomber units now have a new 'bomb' weapon to help them destroy Ork Siege weaponry.
Steel Legion support units no longer have 2 HP each, but have gained increased squad size.
Lasgun secondary weapon removed from all Steel Legion support teams.
Leman Russ Demolisher gained a heavy flamer weapon and a slight price increase

Sentinel units have had their base accuracy ratings raised.
All Titan units for all factions price raised again

Nobz are now 2 HP units, but squad size has been reduced
Gretchin returned to size 50 formation
Squiggoth and Gargantuan Squiggoths have had their HP values increased
Several Ork Mechanized units gained increased formation sizes
Ork Weirdboyz have gained a new weapon called Deff Wave
Added Deathrolla weapon and Assault Trait to BattleFortress with Supa Kannon

Space marine bike units now have more varied stats
Basic land raiders are now transport units for heavy space marine infantry
Centurion squad size reduced to 8 maximum.
Increased movement speed for all space marine transports

Weapon file changes:
Flamer Rate of Fire reduced from 4 to 3
Bomb weapon added for Bomber units
Deff Wave weapon added for Ork Weirdboyz
Shoota armor piercing rating reduced to 10
Scenario Changes:
Campscen2B.
Scenario can only be played from the Imperial side in single scenario mode.
Campscen3B.
Blood Angel flags no longer appear on this map.
Campscen4.
Scenario can only be played from the Imperial side in single scenario mode.
Campscen5.
Mannheim's Titan unit is now named Steel Hammer.
Message to retreat has extra text to help guide the player and now reads:
" Multiple Ork Gargants detected inbound, evacuate your forces from the area immediately! Mannheim's Steel Hammer Titan must continue towards the Victory Hex alone!"
Campscen11
Name of all units to destroy in this scenario set as 'Ork Siege Battery' to better match the briefing
Bomber units have transports and a new weapon to make them more useful when destroying Ork Siege Battery units
A pop up message now appears when you have destroyed the first Ork Siege battery
" First Ork Siege Battery Destroyed!"
A pop up message now appears when you have destroyed the second to last Ork Siege Battery
" Almost all Ork Siege Batteries have been destroyed! Find the last one take it out!"

Campscen12
Von Strab's Former Bodyguards AUX unit returned to scenario.
Triggers changed so that Von Strab's Former Bodyguards unit does not break the scenario.
CampScen17
Two auxiliary helper titans have been added to this scenario to compensate for the loss of player owned Titans
Tu'Shan and several Salamander Space Marine units added as auxiliaries to assist in this battle
Campscen19
Von Strab unit AI settings
changed Von Strab's Titan forces have abandoned him and have been replaced by extra Baneblade tank variants
Campscen24
Adjusted some terrain for better graphical appearances
CampScen25
Thraka's personal unit has been made bigger and stronger


Other Changes:
Fixed availability file issues so that units available during the tutorial are now also available at the start of Act 1
Imperial titan availability has been significantly pushed back. Scout titan only available from the middle of act2, reaver titan only available from the start of act3.
Sound files have been added for Assault Impacts
Attack file has been updated for Assault Impact graphics and audio
Leman russ Demolisher gained a flamer weapon
Hive wall turret has animation and sound
Bombers, Ork Weird Boyz, and kommandos had entries added for their new weapons
Stormeagles had entries added for their missing weapons
Changed deathstrike and grot launcher animations
Deathrolla battlefortress entry added for melee weapon

8 comments Read more

Reviews

“Warhammer 40,000: Armageddon is an interesting mix of the complex universe created by Games Workshop and the mechanics of the Panzer Corps which should offer fans of either of the two products hours of fun tactical engagements.”
75/100 – Softpedia

“This should please the 40K fans and tactical gamers alike.”
The Wargamer

“This game will be very attractive for lovers of Games Workshop's products”
07/10 – Meristation

About This Game

"Armageddon, a world whose name has become a byword for war and destruction on a massive scale…" -Lord Commander Solar Eugenian

There is no peace amongst the stars... It is the 41st millennium and there is only war!

We live in the Imperium of Mankind, the greatest empire the galaxy has ever known. Millions of planets united in their adoration for the Emperor.

But we are not alone…

A massive space hulk is drifting towards Armageddon, and the planet is threatened by the war hungry brutal Orks. Welcome to the battlefield!

ARMAGEDDON MUST NOT BE LOST
Warhammer 40,000: Armageddon is a fantasy war game set in the Second War of Armageddon. You take the role of defending the planet as the Imperium of Man against the Ork invaders. Throughout the campaign you will also be joined by three chapters of Space Marines: the Salamanders, Blood Angels and the Ultramarines.

In this hex-based, turn-based strategy game, players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against the Ork invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities.

The game features a complex plot, involving known characters from the Warhammer 40,000 universe and while advancing through the campaign, the player will have the ability to carryover his core force from scenario to scenario.

Players fight alongside Commissar Yarrick and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka and carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment.

On top all this extensive modding options are available through a powerful and easy-to-use game editor.

Features

  • Large branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail.
  • Hundreds of hours of gameplay fun with huge replay value and several difficulty settings.
  • The game portrays the Second War for Armageddon in great detail, from the initial Ork landings to the final liberation of the planet.
  • Fight alongside Commissar Yarrick and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka.
  • A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists.
  • Meet several iconic characters like Inquisitor Horst, Governor Von Strab and many more, who will guide you through an epic scenario based adventure all with their unique voice-overs.
  • Players lead Imperial troops of the Armageddon Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks.
  • Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment and weaponry.
  • Detailed combat model with custom terrain, cover and morale effects.
  • Guide your troops on Armageddon`s hostile ash wastes, through treacherous volcanic canyons, over acid polluted rivers, through dense jungles and through massive Hive cities.
  • 300+ unit types representing Armageddon Steel Legion, the Orks, Blood Angels, Ultramarines and Salamanders Space Marine chapters and even Titans!
  • Multiple weapon systems per unit, each with their unique stats and graphical effects.
  • 20 different unit stats plus many unique special traits and abilities.
  • Toggle options to set the game to your own liking like to enable/disable: Fog Of War & Undo Moves.
  • A separate set of maps are designed and balanced specifically for asynchronous multiplayer via Slitherine's PBEM++ system.
  • Play as either Orks or the Imperial forces in multiplayer.
  • Includes a Hotseat mode.
  • Extensive modding options delivered through a powerful and easy-to-use game editor.
  • Design and build your own unique scenarios and share them with the Warhammer 40,000: Armageddon community.

System Requirements

    Minimum:
    • OS: Min Spec: Windows Vista/7/8
    • Processor: Intel P4/AMD Athlon XP or better
    • Memory: 1 GB RAM
    • Graphics: 256Mb DirectX 9 Compatible Graphics Card
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX Compatible Sound Card
Helpful customer reviews
49 of 68 people (72%) found this review helpful
4.3 hrs on record
Posted: 30 November
Game is exactly as described by the advertising. A deep, turn-based wargame set in GW's 40K universe. No, it is NOT a direct port of the tabletop game, which seems to be what many were expecting, based on the negative comments here. Yes, it IS a 2D game, which is quite obvious based on the screenshots. There's a lot to enjoy here if you are perceptive and intelligent enough to have realistic expectations. Slitherine has an excellent track record for hex based TBS games and also for the immense amount of post-release support they give them. I have enjoyed playing this one very much and have great expectations for the future supporting releases for the product. The Lordz Game Studio does great justice to the venerable license with their work here.

All in all a great, deep, and atmospheric INTERPRETATION of the 40K universe. But if you purchase this expecting 40K tabletop on the PC, you'll be sorely disappointed.
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23 of 25 people (92%) found this review helpful
1.9 hrs on record
Posted: 16 December
A bit of context:

Armageddon is a well documented W40k storyline that has been blessed with great writers and spanking plots over several decades of Games Workshop development, featuring standout characters, painfully vivid depravity, the perfidy of man in the far future and the devious relentlessness of its eternal Xenos enemies.

This game is not about animation, hand-to-hand combat or a single hero unit conquering all before it in a fantasy universe.
It's about retaining control of a world, a desolately bleak Hive world, in the 40th Millenium with wretched humanity clinging on to a post apocalypictal planet; destroyed by the greed of man, turned into a nightmare world of endless pollution, acid lakes and ash landscapes where nothing grows but mutant lifeforms.
Barely palatable goo is grown from vats fed by the filth of humanity, and fed back to its citizens huddled in Hive Cities that reach into the Stratosphere, built on the bones of the weak and the past. Factories churn out endless warmachines, fearsome weapons and galaxy conquering spaceships, while billions of recruits are press ganged into the Imperial army. And all for praise of the Emperor on his death Throne who cares not for his Worship.
Yet, you survive.

The Orks come to Armageddon. And come they do in their relentless Waaaaargghhh! , generation after generation.
The WarBoss is always mighty, his intellect canny, his instincts brutal but insightful. He will outthink you. His puny gretchin will overwhelm your finely trained, brutalised imperial forces if you allow them too close. His Ork Boys will cleave your powerful superhuman Space Marines from head to toe, ripping their geneseed from their bodies with massive fangs. His mighty clanking warmachines will splitter and splutter seeming an inch from disaster, and then somehow pound your Titans and Hive Cities within an inch of their miserable existence.
Then, the brutality and carnage truly begins!

Can you, mere human, stand before the might of the Orks in the 40k universe?
You will soon find out!

About the gameplay:

A great adaptation of W40k, done from the perspective of the tabletop game and from a more strategic viewpoint. Maybe Warhammer 40k Epic is the more apt comparison, rather than Dawn of War or the tactical fightfest of today's W40k.
Akin to Panzer General and one must appreciate in a similar mindset.
The breadth of units available is very impressive, with every conceivable variant available for your selection.
Deployment and careful marshalling of resources is key as well as playing to each unit's strength while being mindful of the end strategic objective.
The land is bleak and harsh. The enemy relentless and overwhelming. You must always be a step ahead or be utterly destroyed. There are plots within plots from which you must choose the storyline progression as each campaign scenario develops onward to another.

The Imperium of man must not fight these Xenos beasts on their own terms but carefully, meticulously plan and plot to ultimate victory.
Oh, it will be bloody. There will be many losses.
May the Emperor protect you, Lord General!
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20 of 24 people (83%) found this review helpful
8.5 hrs on record
Posted: 9 December
I just finished the campaign yesterday. I was very excited about it when I first saw it. I would love to say it's a good game, and it has alot of good things (which youtube and steam reviews are posting no small portion of). I certainly won't say it was a bad game, but without repeating what other people have already said, I have some problems with it because I felt largely disappointed with this game. Let me begin with its virtues, while trying not to repeat what everyone talks about in depth.

Pros
1) A present plot of sorts taking place during one of the major campaigns in 40k history (I didn't mind the voice acting too much)
2) Nearly all inclusive by way of units (Forge World and Games Workshop both)
3) Almost all Imperial Guard units are Steel Legion themed (some crews are still Cadians)
4) Very classic and well structured game mechanics
5) This game can be played without ANY space marine support (which I largely found inferior to fielding more Imperial Guard hardware). Finally a game that doesn't cater to GW's "space marines are what it's all about" theme.
6) The weaponry works fairly true to canon and tabletop standards (a Punisher gatling cannon is good against infantry, but does nothing to vehicles). Basically, if it'd work on the tabletop, it'll work here (and vice versa).

Cons
1) Beyond the dialogues between missions, the plot is absent to the gameplay. I would have liked some cutscenes (at least a closing one). Instead, the campaign ended and it just sent me back to the main menu. Additionally, they added some elements that seemed rather unnecessary (such as the inquisitor showing up and trying to "recruit" you).

2) The forces you can assemble lack a sense of proportion to the realism of the 41st Millenium. In the final mission, I fielded approximately 10 Reaver titans, 8 Basilisks, 9 Steel Legion infantry units, plus the "command group" of Yarrick, 2 chapter masters, the drill sergeant, and the detachment of Ultramarines. For easily the later half (if not 2/3 starting in part 2), the titans and basilisks took up the VAST bulk of the fighting with infantry moving up only to capture objectives. I didn't feel like titans were rare assets, or limited in number available to the war waging across an entire planet.

3) By way of the Factions (Imperium and Orks), the armies/clans within them are almost completely left out. They mention extensively about how you're part of the Armageddon Steel Legion, but they make no mentions to the Ash Waste Militia, Hive Militia, or even Jungle Fighter regiments that Armageddon maintains in its PDF (the best they get is Hive Gang Militia units, which are hardly regimental strength). Stormtrooper companies and every Ork clan (like Goffs, Evil Sunz, Snakebites, etc) are completely left out. Variances between the Space Marine chapters are minor at best.

4) While a hex based game brings back ALOT of good memories for us long termed gamers, for a 2014 game, I expected better graphics, unit models to face all directions (that was mentioned in another review). Aircraft function like aircraft, not another ground unit who's only unique feature is they can move over impassible terrain like rivers and mountains. A more prominent role for the VIP's of the campaign (Dante, Yarrick, Ghazghkull, etc).

In short, Warhammer 40k: Armageddon is a nice game, excellent in how it even breaks from the Games Workshop ultimate sanction for space marines and their typical themes of Cadian uniformed guardsmen praising the Angels of Death for saving them. They incorporated almost everything a 40k player (particularly an Imperial Guard tank player) could want for their army. The game mechanics can be said to be reasonably good. However, this game has no feel of being new. I would have expected to see this game as it stands back in 1995 (give or take), not 2014 (almost 20 years later). It also still needs some work to get completely in tune with the 40k lore (like Imperial Guard regiments, Ork clans, etc). I was hoping for a GREAT game, but found a decent one instead. Even with it's 20 year retro and my minor grievances regarding 40k lore to game practicalities, I'd still suggest people have a go at it.
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36 of 53 people (68%) found this review helpful
8.4 hrs on record
Posted: 29 November
Plain and simple, this is Panzer General stripped down to the essentials and given a modern Panzer Corps-esque makeover in the 40K universe.

On the plus side, it's the familiar and very fun PG-style gameplay, it's set in the 40K universe, and there are TONS of units to choose from (basically the full imperial guard and ork army lists). And if Panzer Corps is any example, expect a crap ton of user-generated content and likely (official) additional race addons. (Chaos, Tyranids or Eldar, anyone?)

On the negative side, it definitely feels stripped down to the bare essentials and lacking in some polish, a prime example being the complete omission of a soundtrack during gameplay. Not a deal-breaker, but definitely annoying considering the price.

Overall though, if you like Panzer Corps and/or 40K, this should be a no-brainer instabuy.

9/10
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15 of 19 people (79%) found this review helpful
17.9 hrs on record
Posted: 19 December
It's true, the graphics seem to be from 20 years ago.
But I am from 40 years ago, so can't really complain.
:)
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13 of 17 people (76%) found this review helpful
57.7 hrs on record
Posted: 3 December
50 HOUR MARK... 3 weeks after release and there has already been a second patch. The devs are on the forums, both here and at slitherine, listening to us about what we want in the game. They have added numerous features like tooltips and info screens. They have been and are going to continue with balance, and both Slitherine and Lordz personnel has stated that the game has an immense future. DLC in a slitherine game is what it should be. No cosmetic features for sale here. No removed content. Full campaigns! I also have taken to the WH40K "fluff". Intriguing. After studying up on this war, they really do a good job at faithfully recreating the feel in the game.

30 HOUR MARK... Multiplayer thru PBEM is fantastic! The community is great! The written scenarios are very well done. Very fun. Some question the lack of epic feel of the 2nd war for Armaggedon. The late midgame maps seem pretty epic to me! Titans, heavies, troops everywhere! Don't overcommit or you'll get flanked! Now I am thinking about WH40K TT again...well, this is close enough for only for 40$. I LOVE this game!

My Warhammer experience is very limited. Limited to watching a couple games for a few minutes in the mall. Strategy games are my favorite kind of game. Especially turn based. Time to think is the great equalizer. I'm getting old. My fps skills are not what they were, and pales in comparison to those of some kid who skips classes to play 12 hrs a day. At least some of my steam hours are spent sleeping at a title screen because my kids tired me out before I even got game time in.

I picked this up during the steam sale at a great price because of a steam glitch. I have no interest in Warhammer per se, but I recently discovered Slitherine after being a console guy for the last 7 years with no gaming rig and a 360. I played Hell, Battle Academy, and Panzer Corps as well. All similar turn based table/board like wargames, however very different. Of the 4, Warhammer has been the most fun so far.

Since I never read any warhammer, the lore is generic to me. I have no emotional attatchment. I do think the atmosphere is very cool tho. There are a redicuous amount of units in this game. groups of similar units with slight variances seem like reskins, but they make ALL the difference in the tactics of each scenario. Especially on the harder settings, The slight edge in defense might mean one more turn alive as a stopgap, bringing you that much closer to holding your objective till that last turn. The one with a tic less def and more range attack would help in an offensive situ. The game plays kinda similar to panzer general (same dev, maybe this is a beefed engine). While that game is more historic, this one will provide with the thrill of holding a chokepoint against a HORDE of slowly advancing enemies.

Typical Slitherine mechanics are present. Zones of control are there, but left invisible. You will just notice that you cant move thru an enemy rank to flank, you need to skirt it. Not very prudent in a limited turn scenario. With the turn limit in play, you need to improvise. This isn't a group up on individual enemy unit type game. You will need to multitask. The UI isn't fluffy. It is servicable. Everything is there. Lots of mousing for tooltips over tiny buttons. However, this isn't an RTS. You don't need efficiency. The UI almost encourages you to slow your roll and THINK. EVERY TURN counts. This isnt a click end turn fest like a civ game.

If it seems I'm gushing, I may be. I am not a Matrix fanboy. I never bought the games because they are pricy. Lately, slitherine and some others have realized that the market has room for them at a slightly reduced price point. They realized that early adopters of software, especially complex mechanics like these, will be beta testing to a degree. No amount of beta possible for a smaller outfit like them could get all the balance issues. I don't mean bugs. I mean tweaks. The hundreds of playstyles converging on the forums will induce changes in the game from both the developers, who frequent the forums, and the mod community. Editor is included. I already love this game, and it WILL get better for a while. Moderately priced dlc scenarios will be coming I'm sure. Usually they are full campaigns. If they keep them at 10-15$, I may buy them all. More than that well see.

It seems this game is aimed at the warhammer TT fans. Possibly the older crowd. It has been said that this game looks old. It does. It plays smoothly however. The graphics are just fine for a digital boardgame. No, not late 90s. Go put a late 90s game in and change the res to 1080p without a mod and see how good the models look. Pretty graphics games are often like many models. Beautiful, but try to have a 20 minute conversation with them that has any complexity to it. My first girlfriend was gorgeous, but a box of rocks. I swore never to make that mistake again. I digress, slitherine makes games that are repops and adjustments to a longstanding hobby. Many Warhammer fans may be used to the flashy 3d RTS games. This isn't one of those. This is for those fans who maybe desired a digital table top game that you could play without a friend and a ride.

If you are a warhammer table top fan get this game now. Don't worry about the whining about animations etc. If you are a slitherine fan or wargamer, get it. Great take on the Panzer Corps angine. If you don't want a complex wargame, and need flashy direct x 11 graphics, save your money. Or don't. You may not know what you like if you don't try it! The one bad thing I have to say, is that the manual is very brief. It barely covers the basics, and the deeper mechanics of the ruleset go unexplained. Yes you can play and wing it, but the hard diffgiculty would take some degree of mastery, and explanations need to be gleaned from the devs on the forums.
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13 of 17 people (76%) found this review helpful
24.5 hrs on record
Posted: 6 December
Very cool! Exactly, how warhammer 40k video games should be played! Bonus points for telling the story from an IG perspective, but I'm personally a bit biased towards that. ;)

-The mechanics are solid.
-The veriety of units is amazing!
-The models look really good, if you like 2 sprites and what not.
-The meta between scouts (vision), tanks (armor), infrantry (control), and artillery (range) is pretty cool.

I think some people might complain that the game doesn't warn you that a unit has not fire and could fire before you end your turn. But, on the flip side of it, I can see that it could be annoying if I deliberately have my unit hold fire (so that it's not shot back), and the game needlessly reminds me of it. So, all good.

10/10
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12 of 16 people (75%) found this review helpful
14.9 hrs on record
Posted: 6 December
This game is fun, somewhat addictive, and fills a gap of a much needed warhammer 40k massive strategy game.

What it has going for it:
-Hex based Panzer General style play
-2 playable factions Orks and Imperium (4 playable Imperial sub-factions that are somewhat different)
-honest to gosh use of tactics

What I would like to see in the Future:
-MOAR ARMIES
-A free play mode for dummy's like me where I enter an amount of points and go at it with the AI (something other than the editor)
-MOAR ARMIES
-The ability to change the Army composition when I play a specific scenario (I want all Blood Angels)
-oh and did I mention more armies?
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13 of 20 people (65%) found this review helpful
6.1 hrs on record
Posted: 30 November
Simply a great game. Should be called "Epic 40,000" but that's just my personal opinion. Not all the way through yet, but really enjoying the variety of units and missions.
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9 of 13 people (69%) found this review helpful
45.6 hrs on record
Posted: 10 December
Pros
-replayability
-diverse amount of units ( 300 plus units :0)
-devs seems to be still improving the game
-warhammer 40k universe
-turnbased, good for someone who is busy and wants to play maybe only one turn a day
-beautiful models
-mod potential
-scale of battle is fantastic
-strategically satisfying
-fun multiplayer

Cons
-not too many animations (but they are not necessary IMO)
-needs more scenario and map customization
-only 3 factions orks, space marines, imperial guard (not including space marine variant factions)
-no team fights
-no ranking system

Conclusion
This game is good, but still has so much potential! If the devs keep updating and improving the game then this is a must get. If the updates stop then the buy is a little bit more questionable. But nonetheless if you are into turnbased strategy and scifi then I definitely recommend getting this title.

P.S. to Devs
add more factions and I guarantee this game will become a landmark 40k title
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5 of 7 people (71%) found this review helpful
11.1 hrs on record
Posted: 20 December
For anyone, who for ages, wished for a serious conversion of EPIC to the computer screen, this is it.

The game (currently at v 1.3) is old school strategy game. It will remind you of the Panzer Corps "platform", wven though it is targeted at the Warhammer 40k enthusiast.

I would like to see a better use of airpower, more like Panzer Corps.

Highly recommended
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6 of 9 people (67%) found this review helpful
20.0 hrs on record
Posted: 11 December
Keep up the good work!!!!!!!!

Would love to see, some dead bodies and wrecked tanks... But really lovin it so far.

Sometimes i wonder why a lot of modified bolter-guns on an landraider don't turn ork-infantry into lot of shreds :-), but must be a balance thing.

Really like the diversity of units, but some of them ( no mather the nice look) don't make any sense in combat...

Hope that there will be lot of DLC (more armies!!!!!! campaigns!!!! and what ever the emperors will wants us to have!!!!)
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7 of 11 people (64%) found this review helpful
13.0 hrs on record
Posted: 13 December
Yes, worth it in my humble opinion if you like 40k. This is like panzer general meets warhammer. Tons of different units, multiplayer and mod support which are both great for a game like this.
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8 of 13 people (62%) found this review helpful
43.7 hrs on record
Posted: 30 November
Game is TBS strategy in line with the classic panzer general. Not mainstream, so if you fancy high graphics and are unaware what panzer ganeral means, watch some replays before buying.

Very good conversion of the Panzer Corps series into Wh40k universe. There are the traditional elements of core force which gains experience and carries on from scenario to scenario in the campaign. Units are divided to different groups (infantry, vehicles, tanks, artillery, air etc) each of which have tens of different units that you can unlock and upgrade to as the campaign progress.

New things (apart from the setting and units) are that each unit can have multiple weapons with different stats. Also attack usually lead to counterattack, which gives more weight to attack range (no counterattack if target is out of range). Units have health and are very varied on how many individuals there are in the unit (the unit strength counter). For example goblins can have as much as 40 unit strength when tanks usually have 5.

Game feels much more fluid than Panzer Corps and the graphics have also been improved a bit. Very enjoyable gameplay experience so far. Greatest + to the game from difficulty, on average difficulty I seem to get overrun by orcish hordes, not totally but unit casualties are hard to avoid. AI seems very capable in attacking.

Minor complaints come from some missing UI elements. What is morale? How many points does reinforcement of unit take? How far can a unit see?

Verdict: 9+
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11 of 19 people (58%) found this review helpful
5.7 hrs on record
Posted: 30 November
Stellar wargame. Not just a mod of the outstanding Panzer Korps, but a completely fresh and unique game. The good stuff from PK is retained... the campaign core units gaining experience and upgrades as they progress together. But the scale is now very tactical with each unit having a variety of weapons systems with their own characteristics such as power, range and armor piercing ability. This makes for a more fluid war of movement and less of the grinding attrition. Further, the tried and true formula of each unit having 10 strength points and only elites getting one or two more is tossed out. Armored units are powerful and well protected but have few strength points. Orks can have up to 40 in a great green tide of howling anger!

I couldn't be more pleased with what Slitherine, The Lordz, and Flashback have done here and look forward to seeing you all on the PBEM++ battlefield.
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12 of 22 people (55%) found this review helpful
7.7 hrs on record
Posted: 30 November
They took Panzer General and 40K and made a f**k yeah sandwhich out of them.

10/10
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1 of 1 people (100%) found this review helpful
161.1 hrs on record
Posted: 28 December
- F: is for Friends who never call you... U: is for UR alone... N: is Nothing to do at all...
All you do is sit and playing Armageddon!
---=---=---=---=---=---=---=---=---=---=---

FUN; It's truly one of those rare games that you hear old people talk about. There is simply no way for me to express just how awesome Warhammer 40,000 is just from reading and the lore. Nor, can I express just how awesome the table-top game itself is, or; Just how amazing Warhammer 40,000 in general is. There is nothing like it...

Warhammer 40,000: Armageddon to me sets the stage of ultra high quality gameplay. For table-top fans of Warhammer 40,000 and for Hex-Styled gameplay fans in general. The intelligence needed to play this game is just simply put; Beyond what most players consider "hard." There are so many units to work with and too learn how they all work for and against you is just something you don't normally get in majority of games anymore. The story is straight forward enough for Warhammer 40,000 fans. Though its got added charm as adding you into the story not just some nameless hero or token character selection name.

Then the sound effects / music only further add to the quality of the gameplay. Adding grim realistic sounds to a well oiled machine of gameplay. I look forward to putting in more hours here, than any other game I've played on Steam thus far. This fills my need for thought in gameplay verses random no thought rushing to play the next boring re-hashed game. This company brought out the best in players who wanted something that requires thought and ability to wait, look and plan ahead. Online gameplay is quite fun too; Though I've ran into alot of players so far who when losing just quit. I understand the feeling of losing. But please consider its just a game and you can learn from your failures just as much as from your victories.

This game truly represents what an amazing game can be. A style of gameplay that few seem to notice, can achieve. A greatness that is not only in the way it plays but how you can become great in unfair odds and the thrill of victory when all seems lost.

"For the Emperor!"
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9 of 17 people (53%) found this review helpful
27.5 hrs on record
Posted: 30 November
Imagine a hybrid of Panzer Corps/ Panzer General, Warhammer Rites of war and Warhammer final liberation. Got that in your mind, now throw in the Armageddon Steel legion, ultramarines, blood angels and salamanders and you have a general ideal of what to expect.

This is turn based strategy on a managable scale, with retention of your core units throughout the campaign.
The

Pros:

- Core units that can be upgraded/ refitted and carried through the campaign.
- Huge diversity of units.
- Great fan service
- Tried and tested turn based strategy formula
- Ranged combat and close combat are differentiated clearly (ie: adjacent hexes are close combat)
- Great potential for future campaigns.
- Campaign and battle editer included
- Potential for futire DLC's
- Sound strategy/ tactical game

Cons:

- It can take a while to figure out the mechanics of the game, ie: support weapons, explanation of unit stats etc
- Mission objectives can be a bit vague
- Missions can be a little constrictive or formulaic (I like latitude on how to complete objectoves)
- Veteran status of units not very obviously represented in their performance (ie they don't seem much better)
- Feels a little "ropey" or crude at times, (ie: animations and sound could be better)

What stands out:

- very nice and clear unit sprites
- great potential for fine tuning and future expansion (ie: new campaigns, factions, armies, chapters)

What it needs:

- Unit painter (even a rudimentary army painter would be great)
- more factions and more campaigns
- a dynamic campaign (remember dune?) on a strategic map, with counter offensives etc representated
- Custom perks for veteran units (like you get in civilization,.. ie: defence bonus on hills or against infantry etc)
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6 of 12 people (50%) found this review helpful
93.0 hrs on record
Posted: 12 December
Awsome game :)
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1 of 2 people (50%) found this review helpful
3.4 hrs on record
Posted: 20 December
Good, but needs alot more to be worthy of full price.

Alot units, more then so, codex accurate ones too, alot options what to buy and to get for later rounds of ongoing combat.
Not so forward but teeny bit tactic adapting mind helps if your best units cannot take the heat of battle and end of dying. Some of the units are crazy powerfull at range, others and close combat.

Though game has good voice acting, it needs clear line of you role and not set course like it seems to have, plus animations on units at idle and moving could help over price per game too quite a bit
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