To be completely honest, I've only recently been introduced to the likes of titles by AGEod, the developer and publisher of To End All Wars
. Having been eager to play their other title, the ambitious looking Civil War II
, I decided to hold off on purchasing that one because I discovered that To End All Wars
was to be released soon, which seemed like a title that was a little bit more up my alley. As a history fanatic and appreciator of the massive scale and scope that the real WWI exhibited, To End All Wars
seemed like a title that appeared to reflect that to some degree. Boy, is that a complete understatement!
While other WWI titles on Steam such as Making History: The Great War
have done a rather credible in delivering an overall WWI experience, To End All Wars
chronicles the more minute, although vastly important, details surrounding the conflict itself. From arranging the chain of command of units, production and supply chains, alliances, and the historicity surrounding actual hisotrical leaders, the game envelopes you into a world in which every decision has to be carefully calculated and where slight errors in preparation for a battle are equally, if not greater, than the actual battle itself. I've spent more time in this game just preparing for a battle than ACTUAL battling, and this is certainly not a negative aspect but rather a highly postive one in my opinion!
The slow pacing of the game is where I find true enjoyment, in which I actively have to plan and strategize my moves in the most careful of ways. For this reason alone, To End All Wars
may not be a game for everyone, especially those gamers who like quick paced gameplay and actually controlling their their armies in the battles they participate in. To End All Wars
is more of a stat-driven game, where you are looking at the numbers surrounding your involvement in the war conflict and calculating how to utilize them in the most efficient matter possible. This might seem boring
to some, but it is actually more accurately reflecting upon the realism of what actual war is like, where statistics and win probabilities are the main driving force behind any warring conflict. Because of this reliance on stats and probabilites, the game does take quite some time in between turns, often times taking minutes for the AI to calculate their next move. While this is perhaps the most noticeable downside to the game, considering the massive amount of information that the game has to forage through given each turn, it's somewhat understandable. While I'm certainly not being apologetic (I myself would like to see a decrease in time in taking turns), I am simply being pragmatic when it comes to how much information the game showcases!
This adherence towards realism is where To End All Wars
brilliantly shines, and where I wholeheartedly recommend it to any gamer wanting a true, authentic look into WWI. It is simply incredible in what AGEod was able to do here, bringing about a game that has certainly moved to the top of my list of WWI titles that do the conflict justice. Those gamers wanting to actually participate in real-time battles need not apply, but for those wanting to focus on the internalities of how WWI was more accurately fought and playing campaigns that will last you months, then To End All Wars
is the game for you.