Ageod’s To End All Wars is a grand strategy game set during World War One. Players will take control over one of the major powers that so desperately fought for control over Europe and to end all wars.
User reviews:
Mostly Positive (94 reviews) - 70% of the 94 user reviews for this game are positive.
Release Date: Aug 29, 2014

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September 2

Version v1.03.01 Patch

Hi all!

Just a short post to tell you that a potential issue with DirectX11 graphics cards has been fixed and now the game is updated to version 1.03.01!


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“To End All Wars is a great old school wargame. It can be intimidating for newcomers, but it's worth a try just for its quality.”
85 – IGN Italia

“In the off chance that you're interested in seeing what the most serious of strategy games look like, then here's a perfect exhibit A for you.”
80 – Digitally Downloaded

“To End All Wars is one of the few games that aim to deliver an interesting experience based on one of the defining moments of the XX century”
70 – Softpedia

About This Game

Ageod’s To End All Wars is a grand strategy game set during World War One. Players will take control over one of the major powers that so desperately fought for control over Europe and to end all wars.

Of course the engine has been updated and altered to convincingly simulate Great War warfare. Continues lines of trenches can be created by the player (and the AI) and special rules allow air units to fulfill missions even beyond enemy lines. Other features brought by this title include the new diplomacy system and the new research system.

Together, these features, combined with the proven Ageod formula make To End All Wars one of the biggest and most detailed Ageod titles yet!

Note: The manual is only available in English.


  • Setting: the game covers all of Europe, from the Western seaboard to the Volga, from 1914 to 1918. Middle-East is also in, as well as most of the rest of the world (as off-map boxes regions)
  • Game map is divided into more than 3,000 regions, with a variety of terrain, climates and development level.
  • Scenarios: 1 tutorial and 2 main scenarios of the whole war (historical start in August 1914 and open start with players choosing their own warplans).
  • Historical leaders: Over 1600 historical leaders each rated on their abilities and over 900 different types of units from infantry, to cavalry and artillery to aircrafts and battleships!
  • Production: Control your nations spending on the military, economics, research and diplomacy through a few simple-to-understand assets and production centers.
  • Regional Decision Cards: The game has an innovative card system that lets you trigger events such as Spies, surprise attacks, key trench warfare aspects, technological or tactical breakthrough and, if played wisely can affect the flow of a campaign.
  • Detailed game model includes features such as Weather, Attrition, Supply, Front Lines and Fog of War
  • Historical Events are triggered throughout the game giving the player crucial decision points. These cover anything from local uprising to foreign intervention.
  • Battlefield Tactics allow the player to make decisions that can turn the tide of battle.
  • Sieges and Naval warfare are all covered in detail in the game.
  • Technology over time the technologies available will be upgraded using both the event and cards system.
  • Chain of Command allows units to be organized in to brigades, division, corps and armies and leaders put in command of them.

System Requirements

    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4 or higher
    • Memory: 2 GB RAM
    • Graphics: VIDEO: 1024Mb video card
    • Storage: 3 GB available space
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Mostly Positive (94 reviews)
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Most Helpful Reviews  Overall
134 of 143 people (94%) found this review helpful
3 people found this review funny
228.9 hrs on record
Posted: November 3, 2014
I wrote a very critical, barely positive review for EAW six weeks ago, when I had only about 32 hours played on version 1.0. In that review, I complained about the game's counterintuitive attack/defense outcomes, inscrutable casualty calculations, supply system flaws and ahistorical patterns.

In the meantime, I have played through the game twice and racked up over 200 hours played. Additionally, patch 1.1 was released during this time. In the light of these new developments, I am happy to adjust my review from "barely positive" to "strongly recommended."

Patch 1.1 made great improvements to the game's overall playability. Almost as soon as I downloaded the patch, I noticed that combat outcomes seemed much more in line with historical realities. Entrenched infantry with artillery support inflicts extremely heavy losses on the enemy, while suffering comparatively little if well prepared. This rewards good deployment and unit organization/choices (ie, GHQ creation, associated corps, combined arms + recon per stack, etc). As a digital commander who "attacks with a view to defend and defends with a view to counterattack," this warmed my heart.

Supply issues are also much improved this time around. In my first review, I bemoaned the AI's ability to penetrate deep into the interior, get cut off and suffer no ill consequences for its overextension. Now, the realistic supply system allows me to cut off enemy armies and starve them out.

Supply is a crucial part of the game, and it cuts both ways. On the one hand, it allows you to cut off enemy armies. On the other, it limits your own offensive gambits, since armies more than a hex or two away from a large city or depot quickly run out of supply and must cease offensive operations. I find this forces you to really think about when and how you will launch offensives, giving as much thought to purely tactical considerations as logistical ones. It takes time and study to learn the supply system in EAW, but I found it absolutely rewarding. Supply realities make it as possible to win victories simply by manuever and good positioning as it is by brute force.

I found the abstracted diplomacy, decision-making and research system to be easy-to-grasp and fascinating. I won some very interesting diplomatic victories in my second playthrough. For instance, as the Central Powers, I kept the USA far from supporting the Entente, lured Bulgaria and Romania to my side, and even got Holland and Mexico to join the struggle against the vile French. As someone who loves history and pondering "what-if" scenarios, these results really made me smile.

EAW does a great job rewarding innovative gameplay. There are so many ways to win, either by outright military aggression or slow-play attrition. The National Morale system is a simple and effective way to mirror a Nation's slow disaffection (or enthrallment) with total war, and monitoring it during the game is both fascinating and rewarding. It makes you realize that often in modern war, the object is not to seize capitals or destroy armies in set-piece battles, but simply to convince your opponent to give up.

Leadership is one of my favorite things about EAW. Every general has unique strategic, offensive and defensive capabilites. Some commanders are better attackers than defenders. Some are better army group leaders than field commanders. A well-led stack makes the difference between victory and defeat. And for those who are somewhat familiar with the scintillating historical personalities at play in WW1, shuffling around your favorite generals--and watching them win in battle--is oddly inspiring and emotional.

Yes, EAW takes time to learn and to play. But if you are really interested in this historical era, it stimulates like no other game I've played. You will find yourself watering at the mouth to plan your next moves, and you won't mind the 4-5 minute turn times as your brain processes all the fascinating things that are happening (or might happen) on the map once the CPU finishes its move.

Needless to say, the game offers immense replay value, too. You can play as a different alliance, or you can choose from a host of alternative initital warplans. With each game lasting up to 100 hours, what you have is a game that will keep you entertained (and educated!) for a very long time.

My only remaining complaints are minor: Sometimes the game crashes on complex turns; and the Serbian army is a real pain in the neck, next to impossible to fully kill. Also, I would love it if the game had an original, epic soundtrack, and some more WW1-specific battle sounds.

I am happy that my opinion changed on this game, and I encourage serious-minded strategy lovers to give this game a whirl. It is worth your while.

Final score: 90/100.

PS: Devs, would you mind buffing General von Falkenhayn a little?? He's acknowledged by many historians as being one of the world's first "modern generals," equally at home on the defensive and the offensive. Yet in the game his numbers are pretty weak! Let's show him some love!
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160 of 181 people (88%) found this review helpful
1 person found this review funny
111.8 hrs on record
Posted: August 30, 2014
To End All Wars is the digital equivalent of a board war game. You are taking sides on the Great War, the global conflict between vainglorious European nations that happened some 100 years ago. There are three alliances initially: the Central Powers (Germany and Austria-Hungary), the West Entente (France and possibly Great Britain), and the East Entente (Russia and Serbia). I said "possibly" for GBR, because how quickly the United Kingdom can join the Entente may depend on the war plans each and every nation will choose, in case you as a player want to investigate an alternate reality war plan. There are 4 for each side, including the historical ones if you simply want to reenact WWI as the masterminds of the era envisioned it.

The players are in command of their alliance and try to win the Great War the best way they can, using warfare and diplomatic pressure. Aspects such as important historical decisions, R&D, and the armaments war effort are also abstracted. It's up to the player to decide which units (from simple independent brigades up to the General HQ) to engage and when. Logistics, weather, and terrain are parameters that are taken into consideration by the engine. Each turn is two weeks. Being a turn-based game is a virtue, not a vice. It will allow the player to think considerably about the pieces to move and how to achieve his/her overall strategy. Naval and air warfare are also abstracted. Certain important battles led by brilliant Generals will also give the option to select a tactical plan that can change the battle result even when the odds are saying the opposite.

The game is portraying mainly the Great War in Europe, but most colonies and satellite nations that were involved are also there. The engine is smart enough to considerate the historical tactical division between trench war in the West and relatively mobile war in the East. It's up to the involved protagonists to use decisions and diplomacy to influence (historically or not) different nations in their alliance. For example: what would have happened if Italy entered on the side of the Central Powers? What would have happened if USA was convinced to stay out of the war? It's up to the player to investigate these aspects...

Last, some notes about multiplayer. As with all AGEOD games (that I strongly recommend you investigate), there is a very interesting multiplayer option. Playing such a game with human players is the outmost challenge! Albeit I bet the AI will give you a hard time in single-player, the cunning and genuinely unexpected moves of a human player will surprise you every turn.

This is arguably the best title of a WWI strategy game currently available. Once you master its details, it will keep you entertained for many many hours. Hit the AGEOD forums for more specific advices or to read some interesting after-action reports.
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97 of 107 people (91%) found this review helpful
1 person found this review funny
74.9 hrs on record
Posted: August 30, 2014
To be completely honest, I've only recently been introduced to the likes of titles by AGEod, the developer and publisher of To End All Wars. Having been eager to play their other title, the ambitious looking Civil War II, I decided to hold off on purchasing that one because I discovered that To End All Wars was to be released soon, which seemed like a title that was a little bit more up my alley. As a history fanatic and appreciator of the massive scale and scope that the real WWI exhibited, To End All Wars seemed like a title that appeared to reflect that to some degree. Boy, is that a complete understatement!

While other WWI titles on Steam such as Making History: The Great War have done a rather credible in delivering an overall WWI experience, To End All Wars chronicles the more minute, although vastly important, details surrounding the conflict itself. From arranging the chain of command of units, production and supply chains, alliances, and the historicity surrounding actual hisotrical leaders, the game envelopes you into a world in which every decision has to be carefully calculated and where slight errors in preparation for a battle are equally, if not greater, than the actual battle itself. I've spent more time in this game just preparing for a battle than ACTUAL battling, and this is certainly not a negative aspect but rather a highly postive one in my opinion!

The slow pacing of the game is where I find true enjoyment, in which I actively have to plan and strategize my moves in the most careful of ways. For this reason alone, To End All Wars may not be a game for everyone, especially those gamers who like quick paced gameplay and actually controlling their their armies in the battles they participate in. To End All Wars is more of a stat-driven game, where you are looking at the numbers surrounding your involvement in the war conflict and calculating how to utilize them in the most efficient matter possible. This might seem boring to some, but it is actually more accurately reflecting upon the realism of what actual war is like, where statistics and win probabilities are the main driving force behind any warring conflict. Because of this reliance on stats and probabilites, the game does take quite some time in between turns, often times taking minutes for the AI to calculate their next move. While this is perhaps the most noticeable downside to the game, considering the massive amount of information that the game has to forage through given each turn, it's somewhat understandable. While I'm certainly not being apologetic (I myself would like to see a decrease in time in taking turns), I am simply being pragmatic when it comes to how much information the game showcases!

This adherence towards realism is where To End All Wars brilliantly shines, and where I wholeheartedly recommend it to any gamer wanting a true, authentic look into WWI. It is simply incredible in what AGEod was able to do here, bringing about a game that has certainly moved to the top of my list of WWI titles that do the conflict justice. Those gamers wanting to actually participate in real-time battles need not apply, but for those wanting to focus on the internalities of how WWI was more accurately fought and playing campaigns that will last you months, then To End All Wars is the game for you.
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105 of 141 people (74%) found this review helpful
1 person found this review funny
36.1 hrs on record
Posted: August 26, 2014
AGEod is a great strategy engine and WWI is a forgotten war in videogames. So this is a very good combination. Honestly, it's not easy and not easy to learn. We need much time to understand the mechanism - even if you play with American Civil War for ages - and we need time to set everysmall details in the turns. But it worth the time. Oh, and this is an another 'one more turn' wargame.
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53 of 65 people (82%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: August 30, 2014
Fantastically detailed, complex and dare I say, realistic, Wargame, if you, like me, are into this sort of thing :) Only problem is that version 1.0 does not have any "single theater" game mode (they are fortunately on their way), let´s say: just the western front or just the eastern front etc. The jump between the tiny Battle of Tannenberg (the only "battle" scenario as of yet) and the huge grand campaign is way too long... There is very little room for learning how to manage a single front, and you are expected to take control of the entire war, like... right away? x) Otherwise it does look great so far, with it´s detailed decision, research and battle systems and calculations etc.

Great sequel to "Civil War 2", a game that managed to make the most over-analyzed war in history interesting as hell, but still, good to be back on European soil (or should I say mud?), fighting as/with or against Fredrick the Great´s ancestors x)
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37 of 41 people (90%) found this review helpful
3 people found this review funny
211.8 hrs on record
Posted: February 9
This is a superb military strategy game. It might look expensive and clunky, and you might hear some complaints about turn times, but if you're interested in a deep, thoughtful game which reasonably accurately mimics the Great War and has a great deal of replayability, this is the best I've come across.

Unlike other titles I'm familiar with (e.g. Commander: The Great War, Making History: The Great War), this one captures a lot of the feel of WW1, in the sense that battles become increasingly horrific in terms of casualities, you will find yourself scrabbling for every tiny advantage, and, the longer the war goes on, the more worn out your faction becomes. That's not so say it's all trench warfare, indeed, it can be quite open depending on how the war plays out, but you cannot play this like just another war game.

The game takes account of different troop types, reinforcement, attrition, terrain, weather, commanders, blockades, diplomacy, logistics and chemical weapons. You are able to reel and recover from gigantic losses if you're smart, but may see your offensives broken up by the harsh reality of industrialised warfare.

The manual is not well written, and the game can be opaque, but the forums have a lot of helpful tips, and just playing the game to learn it is part of the fun. This game is rich, and it *will* take you hours to get to grips with it, but it is complex in a way unlike other wargames I have played, and, as a WW1 nut, relatively faithful to the period while still allowing for alternative histories.

Highlights- cutting Gen. Rennenkampf off in the Prussian woods
- spending 2 years chasing Serbian guerrillas around the Balkan mountains and blowing up their depots
- starting the 3rd Boer War
- invading Belgium before Germany does
- having the US army deliver a railway gun to a port with no railway access, so it can't be moved
- attempting (and failing, three times) the Gallipoli landings
- sending the British Egyptian Army across the desert and forgetting that they need water, food and ammunition
- sending Zepplins to bomb London
- not attacking Verdun

Buy this if you want the next step up from Paradox titles, and are interested in historically detailed games.
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37 of 44 people (84%) found this review helpful
1 person found this review funny
7.3 hrs on record
Posted: September 1, 2014
To End All Wars is a new grand strategy game released by Ageod.

The game allows the player to take the full command of the Central Powers ( Germany and Austria-Hungary ), the Western Entente ( France, the United Kingdom and Belgium ) or the Eastern Entente ( Russia, Serbia and Montenegro ) during the Great War ( which we talking a lot recently since it happened a century ago ).

One you've picked your side, you are in charge of the supreme command of your alliance in terms of military, politics and research. At the start of a game ( depending on the game mod you play ) you have to decide a long term plan for the war. It can be realistic (.e,g. Schlieffen plan for Germany or Plan XVII for France ) or not. Then it's up to you to find the strategy to take down your enemy.

When you play To End All Wars, you could perfectly imagine yourself playing a board game. The map and graphism are actually close to what you would have playing on a table. Talking about the map, some will like it but others not. It's not as nice as the lattest Paradox Interactive map but EAW's managed to display a clean map of Europe and the Middle-East, very detailed. The rest of world, with the colonies or other nations, is represented by boxes on the sides of the map. The game has a huge pool of units, for each nations ( Cossacks, Foreign Legion, Scottish Highlanders, Cameroon colonial troops,...etc ) with each their abilities, strong and weak points. Naval and aerial battles are also present, allowing the player an insane amount of possibilites.

To End All Wars is a turn based game with each turn simulating 15 days. The player must prepare all his moves and the enemy will confront it and make his moves during the switch of turn. It works very wellthat way. Speaking of turn, the " end-turn time " can be a bit long. I understand the AI ( which is quite good ) has a lot to do during its own time but maybe some update could try to reduce this time.

The music is also a strong point in the game. Real military music from various origins are present in the game, for amateurs, it's a huge plus in the ambiance.

Strong points of the game :

The difficulty !
The AI !
The music !
The insane amount of various details !
The detailed map !
The " board game " ambiance!
The tutorials !

Weak or weaker points of the game :

The end turn time !
Too much time between the musics ( actually, there is an option to determine the delay betwenn songs, thanks to Eawamp for telling me this )
Too confusing for new players, the possibility to control one nation and not its entire alliance could help this (playing only France for example and not the UK and Belgium with it )!
Some parts of the interface could be better and less confusing.

In general, I highly recommand this game !
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62 of 92 people (67%) found this review helpful
4 people found this review funny
Not Recommended
6.2 hrs on record
Posted: September 11, 2014
I bought the game a week ago and I've gotten into it quite well. I had no previous experience about AGEoD engine. Lemme tell you my honest opinion about the game - no pun included.

I love the concept and look of the game. I like how clean it is with it's main pressure on actual war and doing this all-aspects-in-mind made mechanics. A war strategy game with clear pressure on war and strategy, so simple and effective. However there are some clear mistakes made with this game and it isn't actually the game itself but the way they give it out to the player.

First of all, tutorial isn't the best. While it tells every basics about the game, I find it extremely hard to follow. The instructions to do things didn't always help out and wasted some tens of seconds looking for the right button (the interface ain't the best either). The text box sometimes bugged and the text went out of the box and mixed up with the map behind, giving hard time to read the text.The tutorial didn't include things about researching either, though the timeline of the situation in the tutorial explains that. Still, it's negative thing.

Another major negative side of the game is the manual. I tell you - been playing rpg-book games like Stormwind and tabletop games like Warhammers and Blood Bowl I have seen some tough rulebooks to learn and these guys go far beyond. It is bad! It includes all the info there but it's clustered under too many different paragraphs and sections! The order they present their things isn't the best either and to be honest, those two who wrote it didn't have the best written-english.

The gameplay is enjoyable right after you get used to the interface and I find AI quite good for a beginner. It isn't a fool and can certainly surprise you. I haven't tested out the multiplayer yet, but Im sure it's really good. Only odd thing being that it works through email or another file sharing method. It's really different to compared to other strategy games in the market. Maybe it's due the fact they wanted to give players time to think their moves well. I find it positive and negative feature - go figure out yourself how you feel.

Cut in short - game in itself is nice and I believe I find myself around it for some hours. But the game suffers from bad manual and mediocre tutorial, giving players a challenge to learn in the first place. Forums seem a bit dead too. So why negative review? It isn't worth it's price 36,99€. I bought it with -10% discount and still find that quite tough price to pay for this.

If you are ready to use time to learn the game before even playing a minute and don't mind the multiplayer as it is - you can enjoy this game.
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22 of 26 people (85%) found this review helpful
909.6 hrs on record
Posted: February 28, 2015
This is truly an outstanding simulation. The scope is wide as all Powers are represented in the conflict. The map is large, captures the "feel" of the terrain and is visually pleasing. However the real masterpiece is the game engine. It is the same as CWII and comes with the same high level of support. The power users "know their business" and share tips/knowledge liberally on the forums. This reminds me of the great board games from the 70s and 80s - something I have not often seen. And like those board games, EAW is complex and not a game that can be played in a couple of hours. It takes commitment and patience, however rewards the user with both great simulation and historical education. For those of us who have dealt with complex "to hit" and "penetration" tables in the past, the learning curve in EAW is not all that steep. The engine does the work.
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18 of 19 people (95%) found this review helpful
25 people found this review funny
2.3 hrs on record
Posted: March 3
The best way to play is to just start off as Russia without doing any of the tutorials and then you can recreate their abysmal ww1 performance in all its glory as you figure out how to play the game. After the first few million losses you'll start to get the hang of it.
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Recently Posted
5.2 hrs
Posted: October 22
This game provides a very deep simulation of the Great War. It exploits the solid AGEOD engine to reproduce all the military aspects of the period. In addition, the diplomacy is covered with a simplified but effective method. The learning curve is rather steep, but very rewarding. The game uses the WEGO system: all the sides issue orders for the following turn (two weeks), then orders of the different factions are all executed realistically at the same time. The time needed to the pc to process turns is one-two minutes, one of the shortest in AGEOD games. In conclusion, I strongly recommend this game.
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Dan K. Memes
29.0 hrs
Posted: September 4
This is the most realistic WW1 game I've ever played. I have no idea what I'm doing, tons of people are dying, and the frontlines look more or less the same as they did a month ago.

10/10 would order infantry wave assaults on entrenched positions again.

In all seriousness, this game is on the A.G.E. engine. If you've never played one before, it will overwhelm you. I've logged hundreds of hours in Pride of Nations, so most of it was familiar to me, although the sheer scale of WORLD WAR ONE is still a bit difficult to comprehend at first. A good deal of the complexity of Pride of Nations isn't there, such as the "managing everything from fish to timber to automobile exports", plus most of the world other than Europe and some of the Middle East/North Africa is condensed down to hotzones. However, that complexity is more than made up for by the fact that you are, again, managing ALL OF WORLD WAR ONE.

No real buildup time, no ways to delay the war...boom, it's August 1914 and the Hun is basically already in control of Belgium. Plus you're controlling ALL OF either the Entente western or eastern front, or ALL OF the Central would have probably been better if you were at least allowed to say "I will play Great Britain, AIs will control France, Belgium, the US, etc." The fact that all supplies, unit mustering, etc. are pooled between the nations is a bit offsetting, plus a rather major issue in the AGEOD engine that may not have been a big issue in previous games, but comes to light here in the war of the trench. Fortifications are a factor of the unit occupying them, rather than a terrain piece, and basically vanish when said unit leaves the region or goes on the offensive. There are ways to work around that, but it still destroys a big part of the First World War: the enemy taking a trench network and immediately being able to turn it againt its previous occupants.

Overall, though, it's mostly just small issues. The BIG one is whether or not you enjoy this level of complexity. If you do, welcome to the front. If not, play literally anything else.
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2.4 hrs
Posted: August 26
Impressive, detailed, visually appealing and a whole lot of fun. One of the most in-depth wargames on WW1 currently on Steam. This is also one of Ageod most modern era game besides Espana 1936. So I am going to write this review on why I like this game, and it heavily involves RUS: Revolution Under Siege. Sometimes after a good chunk of time playing the Russian Civil War and playing a tug of war with the REDS, WHITES, GREENS, and Anarchists, sometimes I fancy to play To End All Wars to experience the professional armies during WW1 to take a break from the rag-tag "army" the russians managed to slap together during the Russisan Civil War. Sometimes I like to play as the Eastern Entente as Russia to try to change history to try to minimize the possiblity of the civil war by making tactically sound decisions. The best I can really do is keep the amount of soldiers lost below the historical levels, and I really never got far enough to see if the Civil War really is preventable. But nontheless I stil build industrial complex of Russia trying to make the army more advanced than it historically was, maybe to faintly hope to prevent the repeat of the amount of losses suffered during the great war. Occassionally I follow a different warplan or play defensively than offensively. Others it is just a random affair of both with just one goal in mind, prevent the Russian civil war...
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4.4 hrs
Posted: August 25
Very fun.
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Ninja Cat
37.1 hrs
Posted: August 7
For those of you wanting to learn the AGEOD system and break into these games, you can start with this game - I did. Anyway, goodluck and don't give up.
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google it
52.4 hrs
Posted: August 6
i have 81 games and i think this is the first one that is worth a few seconds for a review.

to start, this is the best ageod game, hands down, i've played every one of their games (except the roman ones) from their first civil war game to the russian civil war to the cossacks. in my opinion they pale in comparison to this amazing game.


its fast, way faster in processing turns then any other ageod game, max time is 4 minutes and that was near the end date in 1918, for the amount of "moving parts" in this game i am quite impressed.

it's detailed, the units are accurate and the events add flavour.

it has an insane amount of replayability, for example, if you play as france you could choose one of 4 initial army setups, you can invade belgium, defend, attack through the ardennes or attack through alsace-lorraine but, the germans could pick one of their 4 warplans as well, some can counter others, they can invade belgium, attack through switzerland, attack russia or have a balanced defense. austria could choose to focus on russia or serbia, bide its time and not commit to a certain front, or a mix of those first three, russia can charge at berlin, attack galicia, do both, or bide its time too! the game is never the same twice, the ai will choose a different strategy and set up each time! you can randomize all generals abilitys too! in one game i wrecked the serbians and russians with my overpowered austrian generals while germany barely held with her 1-1-1 generals. you can choose different battle strategys too, most options have counters so for example, you could be attack with 250,000 against an equal force and either lose 100,000 men to their 15,000 due to them countering you infantry assualt with mass fire or it could go the other way around! more and more strategys become available with both time and general level. there is so much more then i can describe in this review.

the AI is very intelligent and punishing, yet it is still almost human because it makes mistakes too, the detection system actually works for them! they dont have the usual "all seeing eye" that lets them know everything about you and your troops, they will make costly underestimations but not at an insane rate where it becomes too easy.

very few bugs, unlike other ageod games this one has NEVER CRASHED!


russia is overpowered, even from the beginning if they attack an equal german army that is entrenched with high cohesion troops and support they can still win even with a countered battle strategy.

it can be very hard to win, in one of my first games i got rebel in alignment in britain to 100% and nothing happened, they kept fighting, same with the russians, rebel alignment was 80% and national moral was at 35 in january 1917 and they kept going...

this is more of a neutral but it doesnt have too many other campaigns, none of them are "unique" and they are really short...


definitly worth the time to get in to, especially if you've played ageod games before, if you are a new player i'd be more likely to reccomend pride of nations (mixed review only because it takes 5 minutes to process a turn) which is a very good introduction to ageod and easy to learn, although to end all wars would be my second choice.

i was only planning on writing a really short review but got carried away obviously... thanks if you read this, please rate my review! :D
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Mildred Herring
1.9 hrs
Posted: August 5
Somewhere between the sprawling behemoth that is Pride of Nations and the more "compact" titles such as Rise of Prussia lies this foray into the slaughtering fields of WW1. (and this one doesn't utilise the overused and derivative ___ of ___ naming ♥♥♥♥♥♥♥ttery).

Of course EAW is not for the twitch gamer, of course it has lengthy turn times and of course the whole thing is a micromanager's delight. Standard Slitherine steak 'n' kidney pie. But this one comes with a ... practical manual with, you know, tips and notes on gaming mechanisms and a fair few of them at that. In no way does this contain a dry techincal AGE manual; lo! let us give praise where it is due.

A rewarding and educational game depicting the most bloody pointless and far-reaching war in humankind's history.

Slitherine also do "WW Zero"; the 'Thirty Years War' which inarguably contributed to the national ire of later wars for the German peoples. This one runs a silver medal to that one's gold but they're all good titles, depending on your historical interests.
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20.7 hrs
Posted: July 26
Unfortunately the ame runs really badly. User interface is so slow that makes it unplayable. The computer I'm using is powerful enough, I have no issue playing any other game (I7, 32 GB ram, 3 SSD in RAID etc)
I only managed to run half of the turorials and tried twice the frist turns of the simplest campaign (for 20 min each).

I do not enjoy putting this bad review, but there is no way I can recommend anyone buying this. Too bad for such wasted work from developers, the game looked promising.

I have tried to get a refund from Steam but they refused, claiming that I have played the game for 20 hours. It's not impossible that I left the game running overnight, but I definitely didn't *play* it because this game is not playable.
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Confederate States Of America
23.9 hrs
Posted: July 4
I been playing this game off and on since i bought it. The game is very Historical and very fun once you figure out the game mechanics. I do reomend anyone to buy it also i have not one time experince any bugs and also when you have questions about the game the devlopers respond pretty qucik and they are a good help when you need some questions ask..
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70.9 hrs
Posted: June 23
Possibly the best WW1 war game on the market currently.

I have played a lot of Commander the Great War and Strategic Command ww1. Each game has it's own merits but personally I find that TEAW really gives you the biggest sense of scale out of the offering of ww1 strategy games currently.

If you have played other AGEOD titles then you will be able to pick this up pretty much right away. If like me however you have never played an AGEOD title (Did dabble a little with Pride of Nations) then you will find the learning curve rather steep. The tutorial is kinda garbage, explaining little and leaving you to learn for yourself. There are however a number of good tutorials on YouTube for this and other AGEOD games so you can learn the game pretty quickly.

Being a grand strategy game focused on warfare these games aren't quite as deep as the Paradox games out there but it does offer the real feeling of commanding tons and tons of troops.

There is a technology aspect to the game however this amounts to putting money into aspects of research then a background dice roll determines if you gain a level or not. A number of the mechanics of this game give a feeling of a boardgame. Personally I love the boardgame style parts of the game, others might not feel the same of course.

Combat in this game is based off of whatever units are initially involved in the combat, the terrain, the stats of the commanding officers and any reinforcing units. Combat is off hands (Apart from a tactics selection that can be turned on) so you don't get involved during but rather the planning initially with troop placements, stances of stacks and picking of ground. there is an oddly therapeutic feeling when reorganizing armies after the initial mayhem of 1914. This is where a big part of the game lies, having your forces in the right place at the right time.

In conclusion if you enjoy Paradox games, you'll probably enjoy this game. If you are looking for a ww1 strategy game, you will enjoy this game. If you like the AGEOD series then you will love this game as it's more of the same but on a larger scale.
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