Ageod’s To End All Wars is a grand strategy game set during World War One. Players will take control over one of the major powers that so desperately fought for control over Europe and to end all wars.
User reviews: Mostly Positive (68 reviews)
Release Date: Aug 29, 2014
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Recommended By Curators

"This is a super detailed, super hardcore WWI strategy game. If you're willing to sink in the hours to learn it, I would recommend To End All Wars."
Read the full review here.

Reviews

“To End All Wars is a great old school wargame. It can be intimidating for newcomers, but it's worth a try just for its quality.”
85 – IGN Italia

“In the off chance that you're interested in seeing what the most serious of strategy games look like, then here's a perfect exhibit A for you.”
80 – Digitally Downloaded

“To End All Wars is one of the few games that aim to deliver an interesting experience based on one of the defining moments of the XX century”
70 – Softpedia

About This Game

Ageod’s To End All Wars is a grand strategy game set during World War One. Players will take control over one of the major powers that so desperately fought for control over Europe and to end all wars.

Of course the engine has been updated and altered to convincingly simulate Great War warfare. Continues lines of trenches can be created by the player (and the AI) and special rules allow air units to fulfill missions even beyond enemy lines. Other features brought by this title include the new diplomacy system and the new research system.

Together, these features, combined with the proven Ageod formula make To End All Wars one of the biggest and most detailed Ageod titles yet!

Note: The manual is only available in English.

Features

  • Setting: the game covers all of Europe, from the Western seaboard to the Volga, from 1914 to 1918. Middle-East is also in, as well as most of the rest of the world (as off-map boxes regions)
  • Game map is divided into more than 3,000 regions, with a variety of terrain, climates and development level.
  • Scenarios: 1 tutorial and 2 main scenarios of the whole war (historical start in August 1914 and open start with players choosing their own warplans).
  • Historical leaders: Over 1600 historical leaders each rated on their abilities and over 900 different types of units from infantry, to cavalry and artillery to aircrafts and battleships!
  • Production: Control your nations spending on the military, economics, research and diplomacy through a few simple-to-understand assets and production centers.
  • Regional Decision Cards: The game has an innovative card system that lets you trigger events such as Spies, surprise attacks, key trench warfare aspects, technological or tactical breakthrough and, if played wisely can affect the flow of a campaign.
  • Detailed game model includes features such as Weather, Attrition, Supply, Front Lines and Fog of War
  • Historical Events are triggered throughout the game giving the player crucial decision points. These cover anything from local uprising to foreign intervention.
  • Battlefield Tactics allow the player to make decisions that can turn the tide of battle.
  • Sieges and Naval warfare are all covered in detail in the game.
  • Technology over time the technologies available will be upgraded using both the event and cards system.
  • Chain of Command allows units to be organized in to brigades, division, corps and armies and leaders put in command of them.

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4 or higher
    • Memory: 2 GB RAM
    • Graphics: VIDEO: 1024Mb video card
    • Hard Drive: 3 GB available space
Helpful customer reviews
6 of 9 people (67%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: April 14
I don't have much playing time on this game for a reason, if you read the full review you will understand why. I have a love hate relationship to this game. I cannot believe how many good reviews this game have. these reviewers must be very booring people. it is a turn based grand strategy game, it looks beautiful, it have some dept and is insteresting in the historical perspective, it does have a very steep learning curve, this is one of those games you have to learn for quite some time before you know how to play it. what's wrong with this game is the time it takes to wait between turns, and it really is a game braker, which is a shame because the game otherwice really is a great game in all other aspects, and it doesnt matter how fast computer you have, after you push the turn button, you can just go and take a brake, drink cup of coffy, and when you return the turn is still not compleated, that is how bad it is, this makes the game incredibly booring to play. in the begining it takes about 5 minutes between turns but the more you dive into it and the more complex it gets, it just are going to take longer and longer and longer. the developers seem to use a somewhat outdated programing language or they are not just capable of fixing this problem. simply, the Aegod game engine is outdated. and this is a problem running across all! the Aegod games more or less. hint: Aegod, there are skillful programmers for hire! because of this, I can not recommend it, not even if it comes on sale. in fact I don't recommend any games coming from Aegod because of this reason, they are all slow because they all run on the same engine, when and if ever Aegod will come up with a new and improved game engine, I will re-write this review and probably be recommending it, but for now, definitely NOOO!. if you don't mind waiting forever between turns? then don't hesitate to get this game.
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3 of 4 people (75%) found this review helpful
4.2 hrs on record
Posted: May 10
if you already know that you like AGEOD products, then know that this is a good one. everyone else please stay away you will find only despair and madness
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3 of 5 people (60%) found this review helpful
0.8 hrs on record
Posted: July 9
This Game does not run on my machine. Can't even get past the play game screen.
Would not recommend due to this.
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1 of 2 people (50%) found this review helpful
36.7 hrs on record
Posted: April 20
First World War has not been as popular as WWII in wargames. The idea of a static war doesn't seem very interesting. But WWI was more than that: the trench war was more a story of offensives and counteroffensives rather than fixed positions; other fronts were very mobile (from Russia to Middle East); the naval war was even more crucial than in WWII... And Ageod has accomplished bringing the very nature of this conflict to a game immersive, deep and challenging.

In addition to what I consider the main strenght of TEAW (a warfare system suited both for trench and mobiles battles, which I didn't think it could be possible with Ageod's engine but... it's working), there are other interesting features, like a naval system which represents quite well the struggle for blocking the other alliance, or the implementation of diplomacy, research and even some political concerns. Don't expect in these fields complex dynamics like in Europa Universalis or Hearts of Iron but... they're effective, they're integrated in the game (they're not mini-games inside the game) and they're interesenting, adding new strategic layers to your decisions. Anyway TEAW core is warfare, and how you manage your troops and leaders, grant an effective supply chain and build a powerful alliance of countries.

Immersion is accomplished thanks to the highly precise databases of leaders and orders of battle, the very detailed after-battle reports and also because of graphics, music and overall design, as well as little but flavorful features like colonies or events.

Finally, developers are releasing new content for the game (not just fixing bugs), improving game balance and, what is important, also game performance. The main problem of TEAW, the turn processing duration, is in its way of solving: new beta patch has reduced time between turns drastically, so after that I can only recommend strongly this game to all people loving wargames and looking for something different.
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125 of 141 people (89%) found this review helpful
1 person found this review funny
111.8 hrs on record
Posted: August 30, 2014
To End All Wars is the digital equivalent of a board war game. You are taking sides on the Great War, the global conflict between vainglorious European nations that happened some 100 years ago. There are three alliances initially: the Central Powers (Germany and Austria-Hungary), the West Entente (France and possibly Great Britain), and the East Entente (Russia and Serbia). I said "possibly" for GBR, because how quickly the United Kingdom can join the Entente may depend on the war plans each and every nation will choose, in case you as a player want to investigate an alternate reality war plan. There are 4 for each side, including the historical ones if you simply want to reenact WWI as the masterminds of the era envisioned it.

The players are in command of their alliance and try to win the Great War the best way they can, using warfare and diplomatic pressure. Aspects such as important historical decisions, R&D, and the armaments war effort are also abstracted. It's up to the player to decide which units (from simple independent brigades up to the General HQ) to engage and when. Logistics, weather, and terrain are parameters that are taken into consideration by the engine. Each turn is two weeks. Being a turn-based game is a virtue, not a vice. It will allow the player to think considerably about the pieces to move and how to achieve his/her overall strategy. Naval and air warfare are also abstracted. Certain important battles led by brilliant Generals will also give the option to select a tactical plan that can change the battle result even when the odds are saying the opposite.

The game is portraying mainly the Great War in Europe, but most colonies and satellite nations that were involved are also there. The engine is smart enough to considerate the historical tactical division between trench war in the West and relatively mobile war in the East. It's up to the involved protagonists to use decisions and diplomacy to influence (historically or not) different nations in their alliance. For example: what would have happened if Italy entered on the side of the Central Powers? What would have happened if USA was convinced to stay out of the war? It's up to the player to investigate these aspects...

Last, some notes about multiplayer. As with all AGEOD games (that I strongly recommend you investigate), there is a very interesting multiplayer option. Playing such a game with human players is the outmost challenge! Albeit I bet the AI will give you a hard time in single-player, the cunning and genuinely unexpected moves of a human player will surprise you every turn.

This is arguably the best title of a WWI strategy game currently available. Once you master its details, it will keep you entertained for many many hours. Hit the AGEOD forums for more specific advices or to read some interesting after-action reports.
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