Ageod’s To End All Wars is a grand strategy game set during World War One. Players will take control over one of the major powers that so desperately fought for control over Europe and to end all wars.
User reviews: Mostly Positive (67 reviews)
Release Date: Aug 29, 2014
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Recommended By Curators

"This is a super detailed, super hardcore WWI strategy game. If you're willing to sink in the hours to learn it, I would recommend To End All Wars."
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February 24

To End All Wars Breaking The Deadlock Released!

“Once the mass of the defending infantry become possessed of low morale, the battle is as good as lost.” (Douglas Haig – Commander of British Expeditionary Force)

Early 1915 – After a massive initial push from the Central Powers on the Western Front, the war is bogged down. Commanders from both sides protect their positions with strong defensive structures and fail to find breaches in the enemy lines. Artillery and barbed wire make the assaults deadly and wasteful. But in Breaking the Deadlock, the first expansion of Ageod’s World War 1 wargame To End All Wars, players can develop new tactics to outsmart their opponent and break the stalemate once and for all!

Breaking the Deadlock focuses on key moments of the Great War. It provides a series of short, intense and very detailed scenarios in which every single turn has decisive consequences on the final outcome of the battle!

And It's not over! We are also releasing patch 1.02 for the base game, bringing a host of improvements, including bug fixes, scenario changes and much more!

Get more information on To End All Wars – Breaking the Deadlock from its official product page.

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Reviews

“To End All Wars is a great old school wargame. It can be intimidating for newcomers, but it's worth a try just for its quality.”
85 – IGN Italia

“In the off chance that you're interested in seeing what the most serious of strategy games look like, then here's a perfect exhibit A for you.”
80 – Digitally Downloaded

“To End All Wars is one of the few games that aim to deliver an interesting experience based on one of the defining moments of the XX century”
70 – Softpedia

About This Game

Ageod’s To End All Wars is a grand strategy game set during World War One. Players will take control over one of the major powers that so desperately fought for control over Europe and to end all wars.

Of course the engine has been updated and altered to convincingly simulate Great War warfare. Continues lines of trenches can be created by the player (and the AI) and special rules allow air units to fulfill missions even beyond enemy lines. Other features brought by this title include the new diplomacy system and the new research system.

Together, these features, combined with the proven Ageod formula make To End All Wars one of the biggest and most detailed Ageod titles yet!

Note: The manual is only available in English.

Features

  • Setting: the game covers all of Europe, from the Western seaboard to the Volga, from 1914 to 1918. Middle-East is also in, as well as most of the rest of the world (as off-map boxes regions)
  • Game map is divided into more than 3,000 regions, with a variety of terrain, climates and development level.
  • Scenarios: 1 tutorial and 2 main scenarios of the whole war (historical start in August 1914 and open start with players choosing their own warplans).
  • Historical leaders: Over 1600 historical leaders each rated on their abilities and over 900 different types of units from infantry, to cavalry and artillery to aircrafts and battleships!
  • Production: Control your nations spending on the military, economics, research and diplomacy through a few simple-to-understand assets and production centers.
  • Regional Decision Cards: The game has an innovative card system that lets you trigger events such as Spies, surprise attacks, key trench warfare aspects, technological or tactical breakthrough and, if played wisely can affect the flow of a campaign.
  • Detailed game model includes features such as Weather, Attrition, Supply, Front Lines and Fog of War
  • Historical Events are triggered throughout the game giving the player crucial decision points. These cover anything from local uprising to foreign intervention.
  • Battlefield Tactics allow the player to make decisions that can turn the tide of battle.
  • Sieges and Naval warfare are all covered in detail in the game.
  • Technology over time the technologies available will be upgraded using both the event and cards system.
  • Chain of Command allows units to be organized in to brigades, division, corps and armies and leaders put in command of them.

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4 or higher
    • Memory: 2 GB RAM
    • Graphics: VIDEO: 1024Mb video card
    • Hard Drive: 3 GB available space
Helpful customer reviews
12 of 13 people (92%) found this review helpful
670.2 hrs on record
Posted: February 28
This is truly an outstanding simulation. The scope is wide as all Powers are represented in the conflict. The map is large, captures the "feel" of the terrain and is visually pleasing. However the real masterpiece is the game engine. It is the same as CWII and comes with the same high level of support. The power users "know their business" and share tips/knowledge liberally on the forums. This reminds me of the great board games from the 70s and 80s - something I have not often seen. And like those board games, EAW is complex and not a game that can be played in a couple of hours. It takes commitment and patience, however rewards the user with both great simulation and historical education. For those of us who have dealt with complex "to hit" and "penetration" tables in the past, the learning curve in EAW is not all that steep. The engine does the work.
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9 of 9 people (100%) found this review helpful
159.2 hrs on record
Posted: March 1
I'm going to give this game a recommendation for people to own. But with reservations. This is not going to be a straight hex wargame like many of you are used to. If you cannot get your mind around that, then you will hate this game. If you can be open-minded and strive to understand this game, try and understand that the army cards/icons have men truly modeled inside that army,, then you will enjoy this game.

I did an AAR of this game over on the Ageod forums.

http://www.ageod-forum.com/showthread.php?36936-To-End-All-Wars-AAR-Western-Entente-against-the-AI-of-Central-Powers!

I am almost an amateur with these games, but I understood it well enough to write an AAR. My AAR is tailored for someone new to Ageod games.

If you like perusing over generals and trying to decide who would be the best person to command an army, who would be the best to promote, who would be the best to spearhead an attack for your offensive, this game is for you. If you like a game where you can recruit/purchase an actual, historical unit to be represented on the field of battle, this game is for you. It brings a lot of the pageantry that hex wargames sometimes kind of lose.

Do you think you know something about WW1? And have suggestions? The producers of this game, Ageod are open to that. Be prepared to back your suggestion up with facts and figures, because there will be a lively debate over whether your opinion holds weight or not. So, if you like a game where the producers are open to your ideas and suggestions, then this game is for you.

If you like having a static line with a bunch of hexes facing off and do not like any other type wargame, then this will not be for you.

It is an ambitious look at WW1 and really all of their titles are ambitious looks at the conflict they try to model.

Pros:
1. Captures the pageantry (if you can call a brutal slog that killed millions a "pageant") of WW1.
2. It lets you drill down deep into your armies and look at individual regiments and what type of soldier makes up the regiment.
3. It can be a very fun, medium type wargame with lots of options to make the game easier as you learn the game. For example. I played my AAR on easy supply, because I like playing it where I tell the people in charge of supply to get it done. I feel that part is better automated.


Cons:

1. Well, the cons I have with this game is that it really does have a steep learning curve and people get turned off by that. It happened to me on some of their games. This one was the easiest for me to "get into"
2. The manual is hard to follow and many times does not tell you everything you need to know. You have to go to their forums and ask. Sometimes people don't like to do that. They expect the manual to cover everything.
3. The interface is somewhat older and not intutive. Once you have used it for awhile, though, that is all old hat.
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10 of 11 people (91%) found this review helpful
650.8 hrs on record
Posted: February 28
I own most of the Ageod games out there. I was frustrated in the beginning, as most people are jumping in head first. Fortunately, and with the help of a couple of Play-by-email MP matches (Which for me are Play-by-Dropbox really) I figured things out. As the base engine does not change, I got access to games covering most of the interesting periods of history.

TEAW is no exception; steep learning cure, a couple of things to figure out, but once the code is figured out it is very rewarding. There are three base factions in this one, so there is room for a lot of fun and replayability in MP.

Do yourself a favor, once you got the basics down, yank up the boni to the AI or look for human opponents on their forum. It's AI after all. The real thrill comes from trying to beat the human mind, not a piece of software.

For 40 bucks, you get 100's of hours of gameplay, the satisfaction of Grand Strategy and a publisher that, even years after, seems to have people assigned to patching and improving products.

Now if that isn't enough, go and pay 50 bugs for Assassins Creed Unity or some ♥♥♥♥ like that to frustrate yourself with blockbuster-crap even further.
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5 of 5 people (100%) found this review helpful
1.2 hrs on record
Posted: February 27
I have been playing AGEod games since the first release. The games have always amazed me by the combination of strategy yet details. Simplicity yet complexity. It is up to you how detailed you decide to go, but for those that simply love strategy, you can focus there. For those that want to dive into details, you have that option as well.

To End All Wars is no exception, tackling WWI, an era that, in retrospect, had a more profound impact on our world today than I ever realized.
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4 of 4 people (100%) found this review helpful
22.8 hrs on record
Posted: February 26
If you want a detailed and overwelming experience of WW1 this is the game for you. You will have to learn the game mechanics and read the manual, cunsult the ageod forum, but once you get the hang of it, you will be addicted :). My steam time on TEAW is low coz I play mostly the non steam (standalone) version. The game is pached frequently (open beta for new builds) and the developers have a great communication with the fan base.
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