Take Command and Secure Victory in the Great War! Commander – The Great War features a Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, and much more!
User reviews: Mostly Positive (66 reviews)
Release Date: Nov 12, 2012

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Recommended By Curators

"It's a grand strategy game that feels exactly as grindy and slow as World War I should, with a truly challenging difficulty curve."
Read the full review here.

Recent updates View all (6)

May 20

Commander: The Great War Updated to v.1.6.4.

Good news!

Commander: the Great War has been Updated to Version 1.6.4!
This version improves the game in many ways and fixes some important bugs!

Here's the changelog:

Bug Fixes:
- Fixed a crash with late-game saves (and MP games) and specific commanders being unlocked and carried over from previous patch

- Fixed a problems with UNDO move after post-attack advancing

- Fixed a problem with entrenchment technology progressing

- Fixed a problem with Serbia's surrender and negative morale that could cause infinite AI loop or a crash

1 comments Read more

March 13

Hoorah! Commander: The Great War is Updated!

I hope you gents wake up fresh and sufficiently rested, because today will be a long day. The enemy is awaiting us and he is heavily entrenched. But despite all the odds victory will be ours.
Because today is the day of the BIG update! Yes soldiers, Commander: The Great War is updated to version 1.6.2 and it's huge.

The changes are many and focused on giving more historical accuracy during the game. Now if a Capital city is captured a substantial national morale penalty will be applied, battleships have now been renamed DREADNOUGHTS and Britain has a larger navy than before.

Plus, two very useful functions have been added: "UNDO" for move and swap, and a "Go to next unit" button.

But it's not over!

Be sure to check the full list of changes and bug fixes here!


- UNDO for move and swap
- Go to next unit button

New on iOS:

- HD unit icons on Retina displays

Gameplay changes / balancing:

- Free Upkeep allowance is now zero,which means you now pay for each and
every unit on the map.

- Country PPs increased to offset the effects of the Free Upkeep allowance change.

- All Nations Man Power has been reduced, to a scale appropriate to
historic national forces levels per Country.

- Disband PP & MP returns have been altered,so that you now receive the
correct values.

- If a Capital city is captured a substantial national morale penalty
will be applied. (NOW A WAR CHANGING EVENT)

- Production & Research now shows time up to 50 turns.Allowing the a
player to keep track more easily off what new Tech will be available
in the future.

- Research Lab Upkeep cost reduced.

- Britain's starting land forces reduced to historical level.

- Britain now has a larger navy,twice the size of Germany for example. (RULE BRITANNIA )

- German navy now has research advantage,meaning her ships are
stronger,than any other fleet including Britain.

- The loss of a battlefleet in combat morale penalty has been

- Battleships have now been renamed DREADNOUGHTS!

- Dreadnought production cost reduced from 120 to 80 PPs.

- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.

- Cruisers have been renamed LIGHT Cruisers!

- NAVAL AI has been enhanced,making it more of a challenge.

- All air units have been toned down,as to there effectiveness,this is
World War One after all.

- Garrison,Infantry,Cavalry & Artillery now all benefit from Anti-Air
research upgrade.

- Garrison & Infantry benefit from Entrenchment upgrade.

- Additional historical event messages,and City Captured event
messages,are now in game.

- Various Commander entry dates fixed

- Austrian & German Level 3 Fighter in game images corrected.

- Increased starting research levels for Russia & Serbia (Slightly reducing German research advantage in game turns)

- Increased PP For Russia + added new Infantry unit near Moscow 1914 scenario.

- Increased PP For Serbia + added 2 new Garrison units near Skopje 1914 scenario.

- Increased Ammunition production for Serbia from 2 - 3 per turn.

- Slight increased to entrenchment levels.

- Fixed Research Tech Tree display Scroll for all Countries.

- Tweaked City Production Points distrubtion for for all Nations.

- Campaign Scenario 1918 game time increased to 60 Turns (Extending the war well into 1919 and beyond !)

- Plus many other minor tweaks to game balance across all scenarios.

Bug fixes:

- Fixed a crash that could happen during AI turn whend disembarking unit
- Fixed a crash that could happen during AI turn when seasons changed
- Fixed a crash that could with certain sound cards
- Various other stability and fixes.

3 comments Read more


“In my opinion Commander: The Great War is a must-have for anyone interested in this bloody conflict.”
The Wargamer

“I heartily recommend Commander - The Great War to any passionate PC general.”
84% – GamersHall (German)

“Accessible and well-documented, without sacrificing challenge or strategy”
Tacticular Cancer

About This Game

Take Command and Secure Victory in the Great War!
At the heart of the conflict, when men fought for every inch of land, only visionary leaders could make the choices that would lead their troops to victory. The remarkable sequence of events that inexorably led to the 'Great War' is written in our history books and pictured in our movies. Now a new turn-based strategy game captures this time of war with unprecedented realism, playability and accuracy. Developed by The Lordz Games Studio, Commander - The Great War is the latest release in the popular Commander series to bring the thrill, excitement and challenging decision-making of these difficult times to life. Gamers can enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.

Commander – The Great War features a Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

For generals looking to test their mettle against other players, Slitherine’s revolutionary play by e-mail system will also bring a whole new level of excitement in Multiplayer battles while simultaneously offering near limitless replayability!

The game is now also available on iPad! The iOS version packs the same great gameplay and allows you to challenge PC owners in cross-platform multiplayer!


  • A huge hex-based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east.
  • 5 Grand Campaigns, each starting in a different year of the war, at the start of a historical offensive: 1914 The Great War, 1915 Ypres Artois, 1916 The Battle of Verdun, 1917 The Nivelle Offensive and 1918 The Kaiserschlacht.
  • Over 40 unique historical and what-if events triggered by conditions on the campaign-map.
  • 18 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains, Cruisers, Submarines and Battleships, Fighters, Bombers and Airships. Each has its own strengths and weaknesses, based on their historical performance in the various theatres throughout the war.
  • Attach historical Commanders to your units. Each has their own specific strengths, so decide wisely which Commander is most suited to which front. Three types of Commanders are available: Generals for ground units, Admirals at sea and flying Aces to strengthen your air units.
  • Invest in research and technology to improve your units. Aircraft evolve from fragile tools of aerial observation to deadly ground and air attack planes. Artillery barrages become ever more accurate and powerful. Or focus on Armour technology and unleash a dreadful new weapon on the battlefield: the Tank.
  • Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training and fog of war.
  • Multiplayer via Slitherines revolutionary PBEM++ server system.
  • Easy to learn, hard to master game play.
  • An all new engine, supporting any display resolution from 1024x600 upwards and includes full wide screen support.
  • Extreme moddability using the Lua scripting language, allowing players to alter many aspects of gameplay including combat, research, unit statistics, terrain effects and many more

System Requirements

    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4
    • Memory: 2 GB RAM
    • Graphics: Graphics: With OpenGL 1.3 support (GeForce FX / Radeon R300)
    • Hard Drive: 2 GB available space
Helpful customer reviews
25 of 27 people (93%) found this review helpful
420.4 hrs on record
Posted: January 31
Commander the great war is an exceptional world war 1 tile based strategy game with an extraordinary amount of depth and replayability. After reading other negative reviews this game has recieved i was struck by how ridiculous they were. Well over half of them state that the ai cheats. That the ai has huge production bonuses and can produce three times as many units as human players. That the ai's units recieve combat bonuses that make them twice as strong as the human players units. All these claims are simply not true. However i can understand how many players have come to these false conclusions.

- The ai are very good for a turn based strategy game and may provide a serious challenge to newcomers.

- The strategy's you must use to triumph are so vastly different to all other strategy games, simply because the first world war was and still is so vastly different to any other wars that have ever been fought.

- The attacking unit will always take far more damage than the defending unit (up to four times in fact!!!) therefore to overwhelm a single enemy infantry unit is not uncommon to have to attack it with 3 of your own infantry units and only after you have weakened said enemy infantry unit with artillery bombardments and harried them with fighters.

Many players have also claimed that artillery, fighters, armoured cars, bombers, zeppelins and cavalry are useless and unbalanced. While there may have been some serious balance issues in 1.5 the recent release of the 1.6 beta patch has fixed 90 percent of these balance issues. As for these units being useless even prior to the patch this was never the case. Artillery may appear to do little damage but the small amounts of damage they do in addition to the damages in efficency they cause to enemy units are invaluable and are almost required to make any kind of serious pushes into enemy territory. Fighters and bombers function as aerial artillery and there large range and high sight values make them very usefull as scouting units. Zeppelins have the highest range and sight and this more then makes up for there lack of durability and the drain they will inflict on your precious ammo stockpiles. Armoured cars are twice as fast as infantry units can see four time as far. This makes them usefull scouting units. What cavalry lack in defense they make up for in speed, sight and offensive capabilitys.

Commander the great wars singleplayer will eventually get dull. However the multiplayer never will i hope you have enjoyed my rambling review and that you will like it to prevent any firther loss in sales this game may suffer due to false accusations of cheating ai.

Good day
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5 of 5 people (100%) found this review helpful
31.2 hrs on record
Posted: April 17
This is a good,functional, clever, wargame.It's certainly grim but then so was WW1 and all wars for that matter to a lesser or greater extent.There is none of that fancy manoeuvring or deception in this game,nope its the meat grinder approach all the way.And that was how it was circa 1915.It's an easy game to pick up and get underway playing but make a mistake or miss moving a critical unit and whamo it really clobbers you big time. Does the AI cheat as some of the thumbs down boys and girls claim? I would only say that theAI is very lucky.Still as N. Bonaparte said "Good luck is the just reward for the skilful" and the AI is certainly skilled.It gives you a good battle. The game looks good, it's huge,it's easily playable, the music is Ok,some of the combat noises are kind of strange rather than warlike,everything works ,and its easy to find your way round the game.Only one crash in the 10 hours I have played and that was Adobe Acrobat 5 wanting a chat. WTF? This is a good game ,nicely balanced between hard and playable. Give it a try....
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4 of 4 people (100%) found this review helpful
17.4 hrs on record
Posted: April 30
Without a doubt the best World War 1 game I have ever played. Beautiful. 9/10 would recommend. Time really does fly when playing this game.

Only wish you could play as individual nations and even neutral ones. Plus being able to make the choice of whether to invade Belgium as Germany would be nice.
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3 of 3 people (100%) found this review helpful
22.4 hrs on record
Posted: January 3
This game is great, deeply strategic, I had to comprehend my moves one at a time as if it were an advanced boardgame.

Is it worth $30? Eh, maybe, but I'd say get it on a sale.
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2 of 2 people (100%) found this review helpful
25.6 hrs on record
Posted: April 18
This game has been in steady rotation for me since it first came out, because it has always been a very solid, easy to learn, hard to master type game. With the latest update however, this game has gone to a whole new level. It is so much more robust and while ir always had a nice WW1 feel. But the addition of so many more units and events have made things much more chaotic (that's a good thing) and much more intense. This is especially true early before the armies dig in and settle into 'Meatgrinder' mode.

Though the diplomacy is lacking (really none to speak of) there is still enough on the management side to keep you focused on utilizing your resources intelligently. If you want a fun game, that captures the feel of the great war and remains challenging without the steep learning curve, this is the game for you.
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