Take Command and Secure Victory in the Great War! Commander – The Great War features a Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, and much more!
User reviews:
Overall:
Mostly Positive (100 reviews) - 76% of the 100 user reviews for this game are positive.
Release Date: Nov 12, 2012

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Recent updates View all (9)

December 1, 2015

Commander: The Great War Has been updated to Version 1.6.6!

Hi everybody!

Thanks to you who have tested during these days the 1.6.6 beta patch!

The changelog has been confirmed so don't expect a lot of differences from the beta :-)

- fixed a crash when AI was trying to deploy unit that was still in production
- fixed a crash when AI was looking for possible rail moves when there were rails in the faction's territory
- fixed a crash in AI's combat simulation
- fixed infinite loop in naval AI targeting system
- fixed infinite loop in naval convoy movement

0 comments Read more

November 11, 2015

Commander: The Great War Patch 1.6.6 public beta is going live!

Hi all!

Excellent news from the front!

The game has been patched to version 1.6.6., but this time things are getting serious.

This is, indeed, a Beta update andif you are interested you can decide to test it without any need for password!

You have only to select the beta branch on Steam to launch it!

Happy Armistice day!

Here's the changelog:
Patch 1.6.6

- fixed a crash when AI was trying to deploy unit that was still in production
- fixed a crash when AI was looking for possible rail moves when there were rails in the faction's territory
- fixed a crash in AI's combat simulation
- fixed infinite loop in naval AI targeting system
- fixed infinite loop in naval convoy movement

2 comments Read more

Reviews

“In my opinion Commander: The Great War is a must-have for anyone interested in this bloody conflict.”
The Wargamer

“I heartily recommend Commander - The Great War to any passionate PC general.”
84% – GamersHall (German)

“Accessible and well-documented, without sacrificing challenge or strategy”
Tacticular Cancer

About This Game

Take Command and Secure Victory in the Great War!
At the heart of the conflict, when men fought for every inch of land, only visionary leaders could make the choices that would lead their troops to victory. The remarkable sequence of events that inexorably led to the 'Great War' is written in our history books and pictured in our movies. Now a new turn-based strategy game captures this time of war with unprecedented realism, playability and accuracy. Developed by The Lordz Games Studio, Commander - The Great War is the latest release in the popular Commander series to bring the thrill, excitement and challenging decision-making of these difficult times to life. Gamers can enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.

Commander – The Great War features a Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

For generals looking to test their mettle against other players, Slitherine’s revolutionary play by e-mail system will also bring a whole new level of excitement in Multiplayer battles while simultaneously offering near limitless replayability!

The game is now also available on iPad! The iOS version packs the same great gameplay and allows you to challenge PC owners in cross-platform multiplayer!

Features

  • A huge hex-based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east.
  • 5 Grand Campaigns, each starting in a different year of the war, at the start of a historical offensive: 1914 The Great War, 1915 Ypres Artois, 1916 The Battle of Verdun, 1917 The Nivelle Offensive and 1918 The Kaiserschlacht.
  • Over 40 unique historical and what-if events triggered by conditions on the campaign-map.
  • 18 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains, Cruisers, Submarines and Battleships, Fighters, Bombers and Airships. Each has its own strengths and weaknesses, based on their historical performance in the various theatres throughout the war.
  • Attach historical Commanders to your units. Each has their own specific strengths, so decide wisely which Commander is most suited to which front. Three types of Commanders are available: Generals for ground units, Admirals at sea and flying Aces to strengthen your air units.
  • Invest in research and technology to improve your units. Aircraft evolve from fragile tools of aerial observation to deadly ground and air attack planes. Artillery barrages become ever more accurate and powerful. Or focus on Armour technology and unleash a dreadful new weapon on the battlefield: the Tank.
  • Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training and fog of war.
  • Multiplayer via Slitherines revolutionary PBEM++ server system.
  • Easy to learn, hard to master game play.
  • An all new engine, supporting any display resolution from 1024x600 upwards and includes full wide screen support.
  • Extreme moddability using the Lua scripting language, allowing players to alter many aspects of gameplay including combat, research, unit statistics, terrain effects and many more

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4
    • Memory: 2 GB RAM
    • Graphics: Graphics: With OpenGL 1.3 support (GeForce FX / Radeon R300)
    • Storage: 2 GB available space
Helpful customer reviews
10 of 10 people (100%) found this review helpful
2.3 hrs on record
Posted: November 27, 2015
Although I've played for only a couple of hours, I expect to have fun with the game for a lot more hours. Here are the pros and cons so far.

Pros:
  • WW1 theme. There aren't a lot of strategy games that focus on WW1, though the genre seems to have gained some popularity.
  • Not too complicated. The Hearts of Iron series has more micro-management. An experienced wargamer will not have problems with the game mechanics, and might even think of it as simplistic.
  • The AI seems to be good. Definitely an important aspect of a strategy game. There are 3 difficulty settings: handicapped AI, balanced AI and privileged AI.
  • Trench warfare. I guess this is one of the things that makes the game more immersive. (Historical) immersion is most important to me when it comes to games that are clearly based on past events.
  • Control of nations. You don't choose a nation to start with, you control the nations that are part of the alliance you choose (Entente or Central Powers). So getting the (historical) allies into the war or avoiding the possible allies of the enemy to get into the war is necessary to win.
Cons:
  • Graphics. The graphics are not aweful but the developers could have done a better job. It's not ugly, but sometimes the menus or images are mediocre at best. In my opninion, beautiful graphics contribute a lot to immersion. There are no animations, it doesn't look very lively.
  • Rather little room for alternate history. Of course, the game focuses on World War 1, so winning the war with the Central Powers is the most alternate it could get. The strong focus is both its strength and its weakness. It is its strength because it doesn't have to take post-war developments into account that could make for an unbalanced end-game. Its weakness is reflected in the limited diplomatic options, which makes the game more linear.

Summary/conclusions: the game(play) is not complicated, some may even find it simplistic. I expect the depth of the game to be in the skills of the AI. Graphics are not bad but could be better. Focus on World War 1 is really nice, but it lacks the possibilities that are present in a game like Hearts of Iron III.

7/10 Zeppelins
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11 of 12 people (92%) found this review helpful
1 person found this review funny
153.4 hrs on record
Posted: November 30, 2015
PBEM (play by email) works great!
I very rarly play these types of games in multiplayer because of connectuion issues or lack of time to play synchronous.
The PBEM works great, every turn based strategy game should use it.

The AI can be challenging for people not used to that type of games. But as an Hearts of Iron, Unity of Command and similar games veteran AI will must likely not be an thread. You have to play multiplayer to get the real fun out of this game. Looking rather simplistic compared to Hearts of Iron its one of my most played games and i still have ideas to optimize my play and ideas what new strategy to try next, amazing!
I bought this game because Hoi 4 was delayed, but now im interested in other PBEM enabled Slitherine Games instead.

Despite this game was released some time ago there is never a problem in finding opponents.
A game can last several weeks or even months to complete, so most players run several games in parallel.
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5 of 5 people (100%) found this review helpful
286.3 hrs on record
Posted: November 30, 2015
If i should describe it by one word, this game is "nice". Simple but perfectly working mechanics, smooth user interface, quite accurate simulation of trench warfare. But it has one great flaw, AI is just dumb. So single player wont last long, but its good as tutorial before multiplayer, where really matters how player is using its simple mechanics to maximize effect of his units. 9/10 for multiplayer, -1 for invariability of scenarios, three of five are almost the same, just initial and 1918 significally differs. 7/10 for singleplayer, all -3 because poor AI,
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7 of 9 people (78%) found this review helpful
572.4 hrs on record
Posted: February 3
For any grognard a must have title. One of the best turn based multiplayer experiences out there. Won't be putting this one down anytime soon even.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
20.9 hrs on record
Posted: January 10
Before I start i will say that i intially say that i bought this game back in August 2015, and decided at the time that it was not for me and returned for a refund. I decided to give it another try, partially due to a prepaid gift card i got for Xmas and partly due to having just taken a very interesting class on World War I last semester at college.

There is so much to cover and i will likely miss quit a bit, so i highly recommend watching 'Lets Play' videos of this to get the idea. Also if you have specific questions, as i will miss alot, feel free to leave them in the comments of this review and i will answer as best i can, if i can.

I would definetly have to recommend this game. There are not alot of WWI games out there that are not flight simulators, and this one is simple enough to appeal to the masses and, i think, complex enough to not be considered "dumbed down"

The game is all played on one large map, which includes all of Europe to the Urals except for the northern parts of Scandinavia. The map also includes well as North Africa, The entire extent of the Ottoman Empire in the Middle East at the time, as well as Western Persia, and the Eastern seaboard of the US and Canada. The war was fought in other places, like East Africa, but the bulk of the fighting did occur within the area of this map, so it is acceptable.

Basically, you dont play as an individual nation, but as one of two sides:

the Triple Entente (Russia, France, Great Britian) and its Allies (Serbia, Italy, Portugal and others)

Or the Central Powers (Germany, Austria Hungary, The Ottoman Empire and others that may join)

All the nations not in the war at the time you are playing are grouped together as neutral nations. But nations can join the conflict on thier own or by you declaring war on them.

The game gives you five options of campaign:

1914: Basically the war starts the way it did, and you have until 1919 to achieve victory for your side, 118 turns max.
With this, you dont start with everything, you only start with the fighting between Serbia and Austria Hungary, then over a few turns, Germany attacking Belgium is added, then the Russian Attacks in the East.

NOTE: As of this writing i have only played one campaign, as the Entente from 1914, and won in 1917 in two long play sessions

The other scenarios start at the begining of thier respective years: 1915, 1916, 1917, 1918. but all must be concluded by 1919

In terms of difficutly, there are three options with regard to the AI that will oppose you: Balanced, Handicapped (you have advantage), and Privliged (AI Has advantage)

There is not alot of unit variety, but that is fine as you are on strategic level stuff, so you wouldnt see elite units and such.

My one complaint regarding units is actually with the one Unit you cannot recuit: Small Garrison. These start in your cities, at least with the 1914 campaign. In my opinion, they are too strong and should be alot easier for regular units to defeat, especially if they are isolated.

Also there should be ways to more easily destinguish between normal cities and fortress cities, as there were a few times where i took a city and an event popuped saying that city had been taken and that it was a great fotrress city.

Diplomacy is weak, the only action you can take against Neutral nations is declaring war. There should be some way of trying to convice neutral nations to join your side, especially since there is a bar showning the nation's view toward your side (sympathetic, neutral, resentful).

Beyond this i recommend reading the manual and watching Let's Play videos to get more of an idea, as i know i am going to miss stuff.

Bottom Line, i defienetly recommend Commander:The Great War, just be prepared to get sucked into long playsessions like i did, if you want a quick game, do the 1918 campaign.

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