Take Command and Secure Victory in the Great War! Commander – The Great War features a Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, and much more!
User reviews: Mixed (40 reviews)
Release Date: Nov 12, 2012

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Recommended By Curators

"It's a grand strategy game that feels exactly as grindy and slow as World War I should, with a truly challenging difficulty curve."
Read the full review here.

Recent updates View all (3)

October 12

Preliminary Beta Patch 1.6.0 Changelog notes

Preliminary Beta patch 1.6.0 Patch Changelog notes:



New Technical:


- UNDO for move and swap!
- Various reported bug fixes.



Gameplay changes / balancing:


- Free Upkeep allowance is now zero,which means you now pay for each and
every unit on the map.

- Country PPs increased to offset the effects of the Free Upkeep allowance change.

- All Nations Man Power has been reduced, to a scale appropriate to
historic national forces levels per Country.

- Disband PP & MP returns have been altered,so that you now receive the
correct values.

- If a Capital city is captured a substantial national morale penalty
will be applied. (NOW A WAR CHANGING EVENT)

- Production & Research now shows time up to 50 turns.Allowing the a
player to keep track more easily off what new Tech will be available
in the future.

- Research Lab Upkeep cost reduced.

- Britain's starting land forces reduced to historical level.

- Britain now has a larger navy,twice the size of Germany for example. (RULE BRITANNIA )

- German navy now has research advantage,meaning her ships are
stronger,than any other fleet including Britain.

- The loss of a battlefleet in combat morale penalty has been
increased. (FOR BRITAIN NOW A WAR CHANGING EVENT)

- Battleships have now been renamed DREADNOUGHTS!

- Dreadnought production cost reduced from 120 to 80 PPs.

- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.

- Cruisers have been renamed LIGHT Cruisers!

- NAVAL AI has been enhanced,making it more of a challenge.

- All air units have been toned down,as to there effectiveness,this is
World War One after all.

- Garrison,Infantry,Cavalry & Artillery now all benefit from Anti-Air
research upgrade.

- Garrison & Infantry benefit from Entrenchment upgrade.

- Additional historical event messages,and City Captured event
messages,are now in game.

- Various Commander entry dates fixed.

- Various other stability and fixes.

5 comments Read more

August 15

Commander: The Great War patch 1.5.2 released on Steam

Commander: The Great War patch 1.5.2 released on Steam

PC and Steam changelog 1.5.2:

- Various AI crashes fixed
- Fixed AI crash caused by incorrect embarking
- Fixed long (to infinite) AI turn loops
- Fixed a problem with loading game when custom unit name has "," (comma)
- Fixed Unmoved unit cycling with PageUp/PageDown keys
- Rendering via Direct3D support
- Fixed a bug in the Steam installer causing game not always starting
- Fixed camera AI swinging bug by auto zoom-out on turn end
- Added link to gameplay support forum
- New version numbering scheme
- Double click to confirm action or move introduced to reduce accidental actions/moves

3 comments Read more

Reviews

“In my opinion Commander: The Great War is a must-have for anyone interested in this bloody conflict.”
The Wargamer

“I heartily recommend Commander - The Great War to any passionate PC general.”
84% – GamersHall (German)

“Accessible and well-documented, without sacrificing challenge or strategy”
Tacticular Cancer

About This Game

Take Command and Secure Victory in the Great War!
At the heart of the conflict, when men fought for every inch of land, only visionary leaders could make the choices that would lead their troops to victory. The remarkable sequence of events that inexorably led to the 'Great War' is written in our history books and pictured in our movies. Now a new turn-based strategy game captures this time of war with unprecedented realism, playability and accuracy. Developed by The Lordz Games Studio, Commander - The Great War is the latest release in the popular Commander series to bring the thrill, excitement and challenging decision-making of these difficult times to life. Gamers can enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.

Commander – The Great War features a Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

For generals looking to test their mettle against other players, Slitherine’s revolutionary play by e-mail system will also bring a whole new level of excitement in Multiplayer battles while simultaneously offering near limitless replayability!

The game is now also available on iPad! The iOS version packs the same great gameplay and allows you to challenge PC owners in cross-platform multiplayer!

Features

  • A huge hex-based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east.
  • 5 Grand Campaigns, each starting in a different year of the war, at the start of a historical offensive: 1914 The Great War, 1915 Ypres Artois, 1916 The Battle of Verdun, 1917 The Nivelle Offensive and 1918 The Kaiserschlacht.
  • Over 40 unique historical and what-if events triggered by conditions on the campaign-map.
  • 18 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains, Cruisers, Submarines and Battleships, Fighters, Bombers and Airships. Each has its own strengths and weaknesses, based on their historical performance in the various theatres throughout the war.
  • Attach historical Commanders to your units. Each has their own specific strengths, so decide wisely which Commander is most suited to which front. Three types of Commanders are available: Generals for ground units, Admirals at sea and flying Aces to strengthen your air units.
  • Invest in research and technology to improve your units. Aircraft evolve from fragile tools of aerial observation to deadly ground and air attack planes. Artillery barrages become ever more accurate and powerful. Or focus on Armour technology and unleash a dreadful new weapon on the battlefield: the Tank.
  • Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training and fog of war.
  • Multiplayer via Slitherines revolutionary PBEM++ server system.
  • Easy to learn, hard to master game play.
  • An all new engine, supporting any display resolution from 1024x600 upwards and includes full wide screen support.
  • Extreme moddability using the Lua scripting language, allowing players to alter many aspects of gameplay including combat, research, unit statistics, terrain effects and many more

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4
    • Memory: 2 GB RAM
    • Graphics: Graphics: With OpenGL 1.3 support (GeForce FX / Radeon R300)
    • Hard Drive: 2 GB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
4.0 hrs on record
Posted: October 13
Another excellent game for those that like turn based Hex strategy games very deep and engrossing gameplay in the same mode as Commander Europe At War great for armchair generals.
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16.2 hrs on record
Posted: October 19
While not the best made game it is pretty well done. It is also challenging as well, the AI hammers your armies every chance it gets. For me it not only turned into trench warfare on the Western Front but on the Eastern Front as well. Here is how my first game went.

When Russia joined the fray things were pretty tricky in the east. I lost Warsaw immediately before I could get enough troops to the border and spent the next two years trying to retake it even though it had bordered three of my units with several replacement units handy, including artillery and bombers. When I finally retook it I had to deal with the city behind it (which took up a majority of my time there.

For Serbia I had to keep just about everything on Serbia's borders just to hold out the Austro-Hungarians and the Germans. Things were like that for so long I actually got worried by the second year what I would do when Bulgaria joined the war, with everything to the north and west fighting the Germans and Austro-Hungarians after all.

The Western Front went pretty similar at first to how the real WWI went. I lost most of Belgium immediately, the French troops I had handy to respond were pushed back quickly and I lost Brussels, Liege, and most of Belgium rather quickly. The only place still in Allied hands by the time the front stabilized was Antwerp that was completely surrounded. The French and British Armies were pushed so far back that by the time the north stabilized they had reached Dunkirk. In the South things were hardly better. After being pushed all the way back to Verdun, and sometimes beyond that where they got close to Paris, things stabilized and turned into WWI trench warfare. Most of my troops were concentrated there in fact and the fighting grounded slowly on.

When the Ottomans joined the war I was at least ready. I had deployed British troops to Egypt and, after losing some inital ground, pushed my forces into the Ottoman Empire. I had managed to take Jerusalem rather quickly and the crushed most of the Ottoman military. I would have actually laughed at the low amount of troops to the south if it wasn't for something that had completely slipped my mind: Russia had a border with the Ottoman Empire. Since I had forgotten that I sent all my troops to the Russian-German/Austro-Hungarian front. I managed to react quickly to contain the damage yet I had lost quite a bit of ground. The only reason why things weren't worse was because of the Garrisons and that I had a couple infantry divisions close to being finished.

Overall I did manage to win the war by Christmas 1915 but I have a feeling that was because I tried it on the lowest difficulty, and the fact that by halfway through 1915 I had sunk the entire German Navy probably helped (morale and all that). In my opinion it is a must buy if you want something to kill time but also have you think.
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79 of 84 people (94%) found this review helpful
79.7 hrs on record
Posted: July 26
Early review -
I've been a wargamer for a long long time, so I perhaps have a bias towards games like this. This is a grand operational level game where you control one of the two alliances in WW1, with a choice of 5 start dates. It's a bit like Panzer General etc. in that it's turn based - you move and attack with all your units one at a time, then your opponent takes his turn and does the same. It's not like PG in that it is one continuous campaign - no linked scenarios with core units gaining xp, Also, you have to control both land and naval units, as well as manage research and unit production. There is multiplayer, but I haven't tried it so far, and there is only AI for your opponent (you're thrown in the deep end - you have to manage everything for your side yourself).

I suggest you check out some of the let's plays by RiotHouseLP if you want to see what the gameplay is like. One thing about those LP's though - they're a year old, and it looks like the game has had one or more updates since then.

The AI is reasonably competent - on land it knows how to break through weak spots in your line and encircle and cut off units. My advice on either side of the 1914 start is focus on cranking out cheap garrison units until you have enough to maintain continuous fronts with some reserves. The AI wasn't so good with the German Navy though - when I loaded up my first BEF units to cross the channel, it sent a battleship and cruiser into the channel to attack a transport. This might have been ok if he was certain to sink it, but he didn't, and anyway I don't think it's worth sacrificing a battleship just to kill one land unit. So the AI doesn't know the value to the Germans of just keeping a fleet in being. It seemed to handle the Allied fleets better.

OK, back to my 5th start - maybe this time I can make it through the end of 1914 at least ;)

Update:
After another couple tries starting as CP in 1914, I've given up for now trying to win with them until I get better at the game. One of the things I like most about historical wargames is when by playing them you can learn a real historical lesson. In this case, the lesson is that the Central Powers have almost no chance of winning if they can't knock out at least one of their 3 opponents in the first year. After that, the numbers are all on the side of the Entente for winning any war of attrition.

I've now played a complete game as the Entente. I won through to a complete victory in 1917. I defeated Germany and Austria-Hungary early in 1916, but the pesky Ottomans wouldn't surrender until I moved some armies all the way across the map to Egypt and the Caucasus to start putting a hurt on them. It was worthwhile though because learned how to perform an amphibious invasion and I got to see the importance of massed airpower, artillery, and shore bombardment in punching through otherwise hopelessly strong static trench defenses.

So, a definite thumbs up!
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31 of 35 people (89%) found this review helpful
32.0 hrs on record
Posted: July 26
Well my review is the game seems pretty solid. I still havnt got all the mechanics down yet, but it is a engaging game. You have to think about precisely what you are going to do with every unit. I wacthed some olf lets plays dated 1 year ago and the game now is different as far as I can tell, more updates. I understand people are waiting for a 1.5 patch but ive found it a challenge.
I started out as the Central powers and found the AI a good challenge, didnt finish the game, was getting clubbered by the AI in my first game, then switched to Entente(spelling?) etc, and found it just as challenging. This is my current game and ive managed to hold in Serbia though I am bieng wittled down. France was a fright but after tossing units, the milita type ones into the breech the germans started shifting east, and clobbered my Russian army before I could mass enough to make a imapct. Its in sort of a stalemate now.
The game has a constant sense of tension, as I commented above you have to THINK about each units move, the production at first glance dosnt seem that deep, but it is...because there is a finite limit where you will suffer for overproducing, and you also need to weigh tech development against this. I havnt played a complete campaign yet but I ponder all the points I spend.
I will say this, the German fleet is too agressive early on. I destroyed thier navy off the coast of Belgium, some crusier units were still in the baltic and I wiped those out with my Russian fleet.
The submarine warfare aspect seems interesting, from both sides.
Anyway the land warfare model aspect of the game is quite a challenge, this coming from someone who started wargaming when I was 10 years old. My most memorable victory was defeating our wargaming club sponsor, a US Army Colonel playing Napolean in SPI's enhanced version of the Battle of Waterloo.
My conclusion so far is this game is without a doubt worth what it is currently bieng sold for. I give it a wargamers thumbs up and a 8/10 rating.
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25 of 27 people (93%) found this review helpful
45.6 hrs on record
Posted: July 27
It's a rarity in terms of World War One games: there's enough depth of strategy to make the war feel winnable, while keeping things simple enough to avoid getting bogged down. The dev team also put together a genuinely challenging AI, too: even on "Balanced" mode, you'll find yourself fighting for every battlefield advantage you can muster.

Speaking as an old-school tabletop-wargaming grognard, The Great War is definitely worth the $20 it's currently on sale for.

Unfortunately it suffers from three problems:

1) While much of the game is highly intuitive to grasp, there's zero in-game help for the more obtuse bits. Until you give the out-of-game manual a read-through, you'll inevitably make small but crucial mistakes that end up hampering your strategy. I highly recommend playing one game for familiarization and then skim the manual for the bits that seem confusing.

2) All moves and decisions are both immediate and irreversible. Did you misclick, sending a unit out of the front line and opening a gap for your enemy to exploit? Your only recourse is to load a save, and hope you did it recently. "Save Often, Save Well".

3) Although you can play in a window, I don't recommend it. Doing anything outside the game seems to slow it down dramatically, the more so as the game progresses. It was only the second year of the war by the time single-unit moves were taking the computer several minutes to analyze and execute.

But if you're interested in this particular conflict and are willing to devote yourself exclusively to it for the duration of gameplay, "The Great War" offers an enjoyable challenge.
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24 of 28 people (86%) found this review helpful
8.7 hrs on record
Posted: July 26
This year there is 100 years since the beginning of the "war to end all wars". Well it did not pan out as expected, but this also means that we will see some World War 1 games this year. Which is cool :)
If you are a history buff and you like this period you have probably noticed that there are not many games set into this period. World War 2 is by FAR popular, but at least this year this will change.
Here we have a nice and pretty 2D turn based game, that could simply be described as Panzer General set in World War 1. In fact Siltherine has made their own engine pretty similar to already mentioned classic on which this game and Panzer Corps are based.

Good sides of this game:
- its pretty fast paced
- its easy to learn
- it has nice and clean graphic for a turn based wargame
- it was made by the guys who know A LOT about history, are modding veterans from another well known game and their attention to details is simply amazing

Not so good sides:
- the scale of the game is a bit too small to realistically simulate trench warfare and fighting for every town. While it works great for games set in World War 2, this war was something completely different.
- the game is quite simplified, but I would prefer a better diplomacy model and the ability to have some influence over it. Here the events are more or less hard coded. There is no way to not attack Belgium as Central Powers and to play some "what if" situations like "Russia First".
- engine has its own limitations and it seems that is not possible to have air and land units on the same hex. This can be frustrating as the map is, as already mentioned, pretty small and it gets overcrowded pretty quick.

My final score would be 7/10 as it is still a nice game with its good and not so good sides. I would recommend it for people who want a quick take on World War 1, but would not recommend it to the ones who want a deep game with custom strategic and tactical decisions.
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18 of 20 people (90%) found this review helpful
19.2 hrs on record
Posted: July 26
This is an early review, as I only played the game for 5.3 hours at the moment.
In Commander: The Great War you either play as the Entente or the Central Powers. The war starts with just Austria-Hungary (Austria for short) and Serbia going at it. But within a few turns, other nations start to get involved. Eventually, you'll be taking charge of the land, naval and air forces of all nations of your alliance. As the Entente, that means fighting off a German invasion of Belgium and France in the west, an Austrian invastion of Serbia in the Balkans, a joint German-Austrian invastion of Russia and you'll need to keep your enemy at bay on the North Atlantic and Mediterranean. As time passes, your attention is needed in even more areas as more nations joint the fight. At the same time, you're in charge of unit production, research and logistics (in terms of: make sure you have enough industrial capacity to support your armies and keep some of it in reserve to actually build new units, repair units and upgrade units when needed) of each individual nation in your alliance.

We all know about the trench warfare of the Great War: millions of men trapped in trenches and mud for years with high numbers of casualties and little or no gains. I started this game with the tought: 'I'm not going to get bogged down in trench warfare.' Guess what: I got bogged down in trench warfare. Actually, soon I was happy I managed to stop the German and Austrian advances at all. I was happy the front stabalized and trences were dug (you can actually see more and more trenches on the map if your units stay in one place long enough). My western front is just as static as the western front historically was. The AI really looks at your frontline's weak spot and throws one unit after another at it in an attempt to break through your lines and encircle your units. My Russian front collapsed 4 times in the first year of war (even after it stabilized a few times), resulting in loss of units, one massive retreat, alot of lost ground and a giant hole in the Ukraine where a single German cavalry unit is wreaking havoc at the moment with only a few small garrison units in my cities to slow it down. I simply don't have any unit to spare to go after the German cavalry unit, since my Russian frontline is to unstable because of continued AI attempts to outflank me (and I'm not even using the high difficulty setting here).

The horrors of war also have a negative effect on your units' fighting efficiency. If your units are at the front for to long and get attacked time and again, their efficiency drops (even if you constantly repair the unit). It is absolutely necessary to rotate your units on and of the frontline. When a unit's fighting efficiency drops, take it of the line a few turns so the troops can get some rest. If you keep them on the line, eventually the unit will crumble and start to lose battles they would have won if they were rested. At times, it's better to put a rested garisson unit on the line instead of a regular infantry unit with low morale. It's small things like this that give this game an extra strategic layer.

The only thing I'm a little worried about is the way the alliances advance through the war. It appears that the alliances are set and the moments that other nations like Italy, the Ottoman Empire and Bulgaria join the war is (to a great extend) fixed. It would be nice to not play every game knowing Italy or Bulgaria are going to join at a certain side at a certain moment. Italy was a member of the Central Powers before WW1, so it would be nice to occasionally see Italy joining in with Germany and Austria-Hungary instead of with the Entente, just to keep you on your toes and force you to keep some units in reserve near the Italian border just in case. That being said: I must stress that I only played this game for a few hours so far, so it might well be possible that the alliances might turn out not to be as set as they appear, but for the moment they appear to be set. Time will tell.

So far I'm very happy with this game and it will propably keep me busy for a long time. It gives me a challenge I usually only get from Paradox games like Hearts of Iron. If you even have a slight interest in WW1 or like a strategy game with a challenging AI, this is a great game for you.
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11 of 11 people (100%) found this review helpful
18.4 hrs on record
Posted: July 27
I played the regular campaign yesterday. I chose the entente and squished prussia from both the french and russian sides while maintaining a pretty active skirmish in Serbia. I didn't get to the point of feeling the computer cheats, like I do with civ. I was able to win in 1915, which is early historically, but I was still satisified with my day long campaign.

You really get a sense of the different theatres of the war and it heavily emphasizes defence over attack, which makes sense in trench warfare.

Anyway, I'm happy I picked it up. Looking forward to trying out the multiplayer.
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10 of 11 people (91%) found this review helpful
6.2 hrs on record
Posted: July 26
I purchased this a few weeks ago (on July 3, 2014) from Matrix (for $40) so my playing time is low on Steam. I like CTGW and recommend it. Even though it cost a lot on Matrix, I feel I've already gotten my money's worth. I have played the 1914 campaign twice: once as the Entente and once as the Central Powers and had fun both times. I've probably spent around 20-30 hours on it so far and will continue to play it. I find it's a lot easier to learn how to play (+ has a more intuitive interface and is less overwhelming) compared to games such as Civil War 2 (which is still good), Time of Fury (which seems kind of meh so far), or Darkest Hour (which seems awesome, I just have not yet spent enough time on it in order to figure out WTF I'm doing). My previous favorite WW1 game was Strategic Command WW1 Breakthrough, but I now prefer Commander: The Great War. SC WW1 BT is still good, but I have more fun with CTGW. CTGW is simpler, cheaper, looks better, sounds better, has a better UI, and is faster to play (the turns in SC WW1 BT seem to take forever). If you like turn-based wargames, this one is a good one to get. I hope they re-make Commander: Europe at War to CGTW-standards so I have a decent operational-level WW2 turn-based wargame to play.
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7 of 7 people (100%) found this review helpful
7.2 hrs on record
Posted: July 30
So, this game is pretty good. The strategy wargame genre has a pretty bad (and in most cases deserved) reputation for producing opaque, dense, hard-to-understand niche games that appeal to a very specific and small crowd of history and military nerds. However, Commander: The Great War hits the formula perfectly, as a balanced, fairly transparent and easy-to-understand wargame that anyone can pick up and begin playing pretty quickly. The UI is fairly intuitive and well-designed (which already places it in a league far above most other "grognard" games), the graphics are solid, the AI is competent, and the pacing of the game is really genius.

In Commander: The Great War, you don't play an individual country - rather, you take control of one of the sides of the Great War (the Entente and the Central Powers). At first, this may seem a little daunting to the new player. "Oh crap, I have to control HOW many countries, and simultaneously at that?" This is where the pretty clever design comes in. As a new player, you're given control of the Entente, and on Turn 1 you have direct control of only... Serbia, a small but compact nation in the Balkans where the whole tragic story of the Great War started. Since at the beginning you're only managing the one country, it's easier to get ahold of simple game concepts before you're tossed headfirst into one of the biggest conflicts in human history. A turn or two later, and some other allies join in, gradually building the game up in scope. You never feel like you're in over your head, and that's why I say the pacing is great. As the game goes on, it gradually adds more and more layers, and you never feel like it does so before you're ready for it.

The game reminds me a lot of 2x2 Games' "Unity of Command" (also available on Steam and also recommended), which takes a similar, approachable, and downright fun approach to the strategy wargaming genre. Both developers have taken the core of these complex strategy games, chewed them up, refined them into their most fundamental parts, and dropped them into a package that is accessible, unintimidating, and a load of fun for newcomers and veterans alike.

All in all: if you're interested in getting into turn-based strategic wargames, or are a World War 1 nerd, pick up this game. It's strangely addictive, and definitely scratches that "just one more turn..." itch.
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5 of 5 people (100%) found this review helpful
9.1 hrs on record
Posted: July 27
Only a few hours in, but this is a solid game. You control an entire alliance and have to plan your moves well in advance. It's turn base, similar to Panzer Corps. 8/10
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3 of 3 people (100%) found this review helpful
80.9 hrs on record
Posted: August 11
This is a good wargame. The UI is straightforward. The gameplay is not hard to learn if you try. The developers encourage modding. I also, found myself looking up events and such to learn more about WW1 because I'm playing the game.
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10 of 17 people (59%) found this review helpful
19.2 hrs on record
Posted: July 28
Okay, so I have played the game for a bit around 5 hours at the time of this review. It’s a good game, but there is a major balancing flaw with the AI. They have a mass production that you the player can’t compare to I played so I had a handicap and it was ridiculous how many enemies appeared on the map, they had a steady stream of infantry being produced where as I try and keep up with a chain of garrison productions anything else and I’m at a disadvantage. Again don’t get me wrong, it has a few hidden gem traits that you don’t see in many games, but it’s not balanced good for in this game such as the science branch like you have to build labs which costs upkeep and an initial cost as well the first lab from unlocking each one puts a lot more pressure than you need. So for the industry points they are needed for too many things such as troops which cost a lot, the tech tree labs, the trading, trains, and ammo system. And this makes it extremely hard to keep up in troops and tech. Another problem I see is like I said, the AI is ridiculous in the fact that they are able to field far more troops than you can even hope to produce as well as the strength of these troops, 3-4 turns after the Russians joined the war they had almost 20 infantry units and trains on the border, which Is extremely dumb when they are supposed to have a slow mobilization same thing with the Serbians I pressed my Austrian troops along the border and they were fortified so seeing a wall of Serbian troops pushing back my wall and outnumbering my wall of garrisons which is all I was able to afford to try and field enough to compete. The repair system is too underpowered for you to be able to use since it costs so much to repair troops and with the AI’s power it like destroys your lines before you can repair. Than the AI will repair frontline troops and get a like 4-5 hp each unit and I get 1 or 2 hp. So far I mentioned a lot about AI but let’s go before AI when the nations are introduced, each time my enemies gained another I felt a sudden hate go through my body seeing a full line of troops against the sparsely spread out troops if that from the nations that joined my side. I know I was looking for a lot more, seeing games of a similar style to paradox interactive games, but this war let alone game deserves a lot more attention than was given. A few things I wish I had was the ability to setup fortifications with engineers so that my lines might actually hold with garrison troops while enemy infantry rushed me and this could be in the form of prebuilt trench lines to areas that were meant to be no man’s land filled with mines, barbed wire and other things you have researched instead of lines of trench that are there until a group is pushed far enough away that they aren’t filled and then they disappear which should not happen seeing as there are trenches that still show today from world war 1. Maybe setup fortified arty positions that would be able to rain down on enemies, but that would demand a spot stack so multiple units can be on the same tile, maybe even make it up to 5 units or something with different units taking up different amounts of space. So all in all it’s an okay game. But I refuse to recommend it until they have it a better than it currently is. So where as i enjoy it to a point, i think it can be exponentially better.
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3 of 4 people (75%) found this review helpful
13.0 hrs on record
Posted: August 19
this would be a good game if it didnt keep crashing all the time.
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1 of 1 people (100%) found this review helpful
65.0 hrs on record
Posted: August 17
Interesting Great War grand strategy game in the old style, which it suits well. I find the game to be suprisingly well put together, especially for balance. Yes the Entente undeniably find things easier, but the Central Powers can win.

A particularly strong point is each nation within the alliances has it own production & technology and unlike other games this is not overly cumbersome to manage.

A potential downside is the degree to which you are railroaded into a historical timetable with Italy automatically attacking Austria every time, something that was far from historically certain, much the same with Turkey. Of course, without this, the game balance would shift badly.

If you liked turn based staregy and fancy something with a Great War theme then this is an excellent game.

Because of my love of games which involve less clicking & more thinking added to my Great War enthusiasm I am giving this one a score of:

5/5
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1 of 1 people (100%) found this review helpful
111.4 hrs on record
Posted: August 2
I paid $20 on sale, and have already played 28hrs. Great, if you like old school hex-based wargames. I won as the Allies, and I'm looking forward to playing as the Cental Powers and maybe try a PBEmail game. 3/5 stars
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1 of 1 people (100%) found this review helpful
3.8 hrs on record
Posted: September 12
Don't let the few hours I played this game have any negative impact on this review, I am a hardened strategy gamer and have played tousands of hours on other grand strategy titles, so I am cocky to say that I know what Im talking about , ok, Here is my honest review and what I think about the game, This is probably the most easy grand strategy game I have ever played, not that it is easy to win, quite the oposite! the AI is quite competent and give you plenty of challenge, but to get into the game and to understand how to play it, is super easy, there is hardly any micro management in this game, it is very straight forward and you know instantly what to do without reading the manual, in fact, a manual for this game would be useless, because only idiots would have to read it, the game is that easy. with it being that easy, there is also not much you can do more than producing new units, research and move your units across a hexagon grid, the diplomacy isn't much to cheer for either, you can declare war and thats about it, the game is well made and it looks great, but it could have been better, one thing , when you are attacking the enemy there is nothing showing you the chance of success, only a crosshair is vissible, this is something they should have added, and the diplomacy definitely needs improvements, there is no merging of troops, if you try to do that, they just change place with eachother, and be prepared to wait for the AI to finnish it's turns a looooong time, the deeper you get into the game the longer it takes, with that being said, Commander the great war is not a bad game at all, it's just that it wont suite everyone, for die hard players who likes and feels at home with the paradox or aegod games, you will probably quickly get bored with this game, then get "To End All Wars" instead wich is a much more complex and better game well worth the full price. if you are new to the genre of grand strategy and want something easy to start with, then this game is for you, personally I don't think this game is worth the full price of 30 or whatever, get it when it gets on sale, so the conclusion is, I will only recommend this game to players new to grand strategy as their first game, as it is very easy to get into, to you other more advanced players, I do not recommend this game
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1 of 1 people (100%) found this review helpful
15.5 hrs on record
Posted: July 31
Simply the best grand strategy game about WWI :)
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1 of 1 people (100%) found this review helpful
54.8 hrs on record
Posted: August 2
Very fun game. And I won with CP after a few loss. Overall great game. But after a few game the gameplay might get a bit repetitive.
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1 of 1 people (100%) found this review helpful
100.8 hrs on record
Posted: August 18
I've been playing computer strategy wargames since 1984 and this is easily in the top 10-15% of all of them and it is probably the best WW1 strategy game of the 4 or 5 that I've seen over those years. Nice options for research, a tough-enough AI player and easy enough to pick up on that you will be playing very quickly. You should still read the manual before you get serious about investing in a full campaign. It's brief enough to not be a complete bore and there are some important tips in there.

It can be won on both sides. I was able to win as the Entente by Aug 1916 and as the Central Powers in Dec 1918 (Balanced setting on both).

There are a few small problems to be aware of that other reviewers have pointed out:
1) Save regularly because there is no taking back a move. If you accidentally open a hole in your line and can't plug it, it can be game changer.
2) There is a small memory leak that will build up until about every 20-25 turns the game will rather suddenly screach to nealy a complete halt. Save the first turn you see that slowdown because the next turn could take hours! Best bet is to save and restart the save file about every 15 turns.
3) Don't expect France to surrender quickly after Paris falls.. or after Bordeaux also falls,,, or after all of mainland France has fallen. This part seemed a bit much although by the time it happened it was merely an annoyance.
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