Take Command and Secure Victory in the Great War! Commander – The Great War features a Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, and much more!
User reviews: Mostly Positive (91 reviews) - 76% of the 91 user reviews for this game are positive.
Release Date: Nov 12, 2012

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Recent updates View all (9)

December 1, 2015

Commander: The Great War Has been updated to Version 1.6.6!

Hi everybody!

Thanks to you who have tested during these days the 1.6.6 beta patch!

The changelog has been confirmed so don't expect a lot of differences from the beta :-)

- fixed a crash when AI was trying to deploy unit that was still in production
- fixed a crash when AI was looking for possible rail moves when there were rails in the faction's territory
- fixed a crash in AI's combat simulation
- fixed infinite loop in naval AI targeting system
- fixed infinite loop in naval convoy movement

0 comments Read more

November 11, 2015

Commander: The Great War Patch 1.6.6 public beta is going live!

Hi all!

Excellent news from the front!

The game has been patched to version 1.6.6., but this time things are getting serious.

This is, indeed, a Beta update andif you are interested you can decide to test it without any need for password!

You have only to select the beta branch on Steam to launch it!

Happy Armistice day!

Here's the changelog:
Patch 1.6.6

- fixed a crash when AI was trying to deploy unit that was still in production
- fixed a crash when AI was looking for possible rail moves when there were rails in the faction's territory
- fixed a crash in AI's combat simulation
- fixed infinite loop in naval AI targeting system
- fixed infinite loop in naval convoy movement

2 comments Read more

Reviews

“In my opinion Commander: The Great War is a must-have for anyone interested in this bloody conflict.”
The Wargamer

“I heartily recommend Commander - The Great War to any passionate PC general.”
84% – GamersHall (German)

“Accessible and well-documented, without sacrificing challenge or strategy”
Tacticular Cancer

About This Game

Take Command and Secure Victory in the Great War!
At the heart of the conflict, when men fought for every inch of land, only visionary leaders could make the choices that would lead their troops to victory. The remarkable sequence of events that inexorably led to the 'Great War' is written in our history books and pictured in our movies. Now a new turn-based strategy game captures this time of war with unprecedented realism, playability and accuracy. Developed by The Lordz Games Studio, Commander - The Great War is the latest release in the popular Commander series to bring the thrill, excitement and challenging decision-making of these difficult times to life. Gamers can enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.

Commander – The Great War features a Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

For generals looking to test their mettle against other players, Slitherine’s revolutionary play by e-mail system will also bring a whole new level of excitement in Multiplayer battles while simultaneously offering near limitless replayability!

The game is now also available on iPad! The iOS version packs the same great gameplay and allows you to challenge PC owners in cross-platform multiplayer!

Features

  • A huge hex-based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east.
  • 5 Grand Campaigns, each starting in a different year of the war, at the start of a historical offensive: 1914 The Great War, 1915 Ypres Artois, 1916 The Battle of Verdun, 1917 The Nivelle Offensive and 1918 The Kaiserschlacht.
  • Over 40 unique historical and what-if events triggered by conditions on the campaign-map.
  • 18 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains, Cruisers, Submarines and Battleships, Fighters, Bombers and Airships. Each has its own strengths and weaknesses, based on their historical performance in the various theatres throughout the war.
  • Attach historical Commanders to your units. Each has their own specific strengths, so decide wisely which Commander is most suited to which front. Three types of Commanders are available: Generals for ground units, Admirals at sea and flying Aces to strengthen your air units.
  • Invest in research and technology to improve your units. Aircraft evolve from fragile tools of aerial observation to deadly ground and air attack planes. Artillery barrages become ever more accurate and powerful. Or focus on Armour technology and unleash a dreadful new weapon on the battlefield: the Tank.
  • Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training and fog of war.
  • Multiplayer via Slitherines revolutionary PBEM++ server system.
  • Easy to learn, hard to master game play.
  • An all new engine, supporting any display resolution from 1024x600 upwards and includes full wide screen support.
  • Extreme moddability using the Lua scripting language, allowing players to alter many aspects of gameplay including combat, research, unit statistics, terrain effects and many more

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4
    • Memory: 2 GB RAM
    • Graphics: Graphics: With OpenGL 1.3 support (GeForce FX / Radeon R300)
    • Storage: 2 GB available space
Helpful customer reviews
13 of 13 people (100%) found this review helpful
1 person found this review funny
978.9 hrs on record
Posted: September 16, 2015
Ok. I have played this game for a while and got the hang of it.
It is a great game of WW1 with a couple of frustrating imperfections that you only really appreciate when you have played quite a bit. So while i might say negative things at the end of this review this is a recommendation.

For starters it feels like WW1.
The graphics look the part. The map covers everything and there is plenty of open ocean for the naval campaigns to unfold. The opening turns also develop in a very similiar manner to the actual war as long as you play even modestly sensibly as either side.
infantry battles are a hard slog. A mistake in position can be very unforgiving.
Britain relies on convoys. The germans need to get their subs out or they will lose quickly.
The Austrians have no convoy resources to build gear or extra artillery shells but can maintain a respectable infantry force.
Battleship battles can be very important for morale.
All very WW1.

It has a great integration between the naval and land war, in that what happens in each is vital to your war effort, whatever side you are on. It has a representation of all major theatres so you can decide to make your push where you want to. Want to quickly crush the Serbs? The Central Powers (germany, Austria et al) must send all your artillery there first. But then it wont be in France or Russia for a couple of turns. Can you cope with that?
Although many reviewers have said artillery and other auxiliary units such as aircraft can be both over powered and under powered it really depends on the circumstances. Just a small amount can tip the balance. Even a shore bombardment might make all the difference to destroying a unit or letting it stay in place.. Having said that aircraft should really only be important for Recon in the first couple of years but even for recon they are a must have. Why have have Airships? They are fantastic for recon and anti sub warfare. As the Entente (Britain, France et al) i always build them to kill the German subs. Why have armoured cars? In open battlefields they can help cut vital supply lines and also have a recon role. They are a must have for the Turks on the Caucasian front.

Contrary to what many may think the tech tree and decisions there are vital. German infantry start off better than every one else and it up to you to make it stay that way if you want to win as central powers. There is a real infantry arms race that is apparent if you get to 1916 and havent done any upgrades of your infantry. Also the tech tree allows both sides to get different nations to specialise. All nations should both do infantry and artillery trees but, for example, the brits can do naval and the French can do aircraft so you can sell your labs you dont need and buy extra labs in the areas you like.

Ok whats wrong with this game?
Many reviewers have said the AI is over powered and cheats.
I think the AI is actually hopeless in the naval war and easily gets confused when battle lines open out as they do in Russia.

It does really silly early war builds such as many artillery pieces that can never be used because of shell shortages.
The AI as the central powers never builds enough subs to begin with and never really challenges the convoys that the british and french recieve. As an entente player you can use your subs in the Baltic, armoured cruisers in the atlantic and light cruisers in norway and the Germans will be lucky to get 1 convoy through in the whole game. On the contrary when you play as the central powers you can develop strategies to keep your convoys going or if necessary to restart them if they are stopped by entente naval warfare.

just on convoys the manual says you get an 10 manpower points per merchant ship that arrives. You actually get 100 and so if you get even ten convoys in that makes a 1000 which is more than most countries start with. As the germans i start with around 1850 manpower points at the beginning of the war, by april 1916 in one game i had 2374 manpower points in germany. A great way to populate a country but not very realistic. As a note I have never actually played a game where man power made any difference to either side. Manpower quality is said to be in the game and occasionally you get a note saying its gone down but i have noticed the difference, however well or badly i was doing.

As Central powers you only build infantry, subs and replacements for your 3 planes if they get destroyed.. Heaps of fluffy stuff can come later and will be useful (see later) but if you want to survive that is what you need.

As Entente the AI stuffs Egypt full of infantry, artillery and planes. For gods sake it only needs 4 infantry 1 gun and a plane to hold there against what ever the turks can muster for years! Also as the Entente it is pointless to try to conquer turkey from there. You do it by taking Constantinople from your position in Serbia after crushing Bulgaria. The game system gives the Entente 3 free infantry units in april 1915 offshore at gallipoli. never land at Gallipoli, send the Anzacs to Serbia where they will do a seriously good job. The AI nearly always lands them at gallipoli where they get slaughtered.

The real fail in the AI of the game though has been mentioned before by other reviewers and that is when italy joins the war most of the french and british units defending France all go to italy and capturing Paris becomes a walk in the park for the germans. Contrast this against the fact that in the many games i have played i have rarely won in france before italy joins the war so up to this point the game mechanics and balance has been extremely good in recreating a version of what actually played out in history. France was historically the battlefield where the horrible grind occurred and the war was won and lost in bitter battles on sea in the atlantic and in russia.

Lastly i will give you one of my secrets to winning as the germans if the game plays out past 1916. Buy lots of artillery labs and build the railway guns. Dont bother with wasting money on buying much extra artillery shell production as the railway guns only use 2 artillery shells per shot rather than 10 for conventional guns. It also fires as well, if not better, than the normal guns, contrary to the manual. lastly its a railway gun so must stick to railways but Paris and every other main city or objective is on a railway.

Also to get your shell production up 5 shells a turn can easily cost 200 points . As the Central Powers do you want ten subs or ten infantry or 1 extra artillery shot every second turn.. thats a no brainer.

Just a couple of things for the AI to get right and this a all time classic strategy game, even against the AI. Obviously with an arranged game with another player none of these AI issues are a problem.

Still after all this 400 + hours tells me i love this game. You will too.

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2 of 2 people (100%) found this review helpful
149.0 hrs on record
Posted: November 30, 2015
PBEM (play by email) works great!
I very rarly play these types of games in multiplayer because of connectuion issues or lack of time to play synchronous.
The PBEM works great, every turn based strategy game should use it.

The AI can be challenging for people not used to that type of games. But as an Hearts of Iron, Unity of Command and similar games veteran AI will must likely not be an thread. You have to play multiplayer to get the real fun out of this game. Looking rather simplistic compared to Hearts of Iron its one of my most played games and i still have ideas to optimize my play and ideas what new strategy to try next, amazing!
I bought this game because Hoi 4 was delayed, but now im interested in other PBEM enabled Slitherine Games instead.

Despite this game was released some time ago there is never a problem in finding opponents.
A game can last several weeks or even months to complete, so most players run several games in parallel.
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2 of 2 people (100%) found this review helpful
31.5 hrs on record
Posted: December 18, 2015
I have enjoyed playing this game a lot. Its easy to learn, historically well balanced, long enough to try various strategies and challanging enough (especially when you play Central powers).
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2 of 2 people (100%) found this review helpful
18.4 hrs on record
Posted: January 10
Before I start i will say that i intially say that i bought this game back in August 2015, and decided at the time that it was not for me and returned for a refund. I decided to give it another try, partially due to a prepaid gift card i got for Xmas and partly due to having just taken a very interesting class on World War I last semester at college.

There is so much to cover and i will likely miss quit a bit, so i highly recommend watching 'Lets Play' videos of this to get the idea. Also if you have specific questions, as i will miss alot, feel free to leave them in the comments of this review and i will answer as best i can, if i can.

I would definetly have to recommend this game. There are not alot of WWI games out there that are not flight simulators, and this one is simple enough to appeal to the masses and, i think, complex enough to not be considered "dumbed down"

The game is all played on one large map, which includes all of Europe to the Urals except for the northern parts of Scandinavia. The map also includes well as North Africa, The entire extent of the Ottoman Empire in the Middle East at the time, as well as Western Persia, and the Eastern seaboard of the US and Canada. The war was fought in other places, like East Africa, but the bulk of the fighting did occur within the area of this map, so it is acceptable.

Basically, you dont play as an individual nation, but as one of two sides:

the Triple Entente (Russia, France, Great Britian) and its Allies (Serbia, Italy, Portugal and others)

Or the Central Powers (Germany, Austria Hungary, The Ottoman Empire and others that may join)

All the nations not in the war at the time you are playing are grouped together as neutral nations. But nations can join the conflict on thier own or by you declaring war on them.

The game gives you five options of campaign:

1914: Basically the war starts the way it did, and you have until 1919 to achieve victory for your side, 118 turns max.
With this, you dont start with everything, you only start with the fighting between Serbia and Austria Hungary, then over a few turns, Germany attacking Belgium is added, then the Russian Attacks in the East.

NOTE: As of this writing i have only played one campaign, as the Entente from 1914, and won in 1917 in two long play sessions

The other scenarios start at the begining of thier respective years: 1915, 1916, 1917, 1918. but all must be concluded by 1919

In terms of difficutly, there are three options with regard to the AI that will oppose you: Balanced, Handicapped (you have advantage), and Privliged (AI Has advantage)

There is not alot of unit variety, but that is fine as you are on strategic level stuff, so you wouldnt see elite units and such.

My one complaint regarding units is actually with the one Unit you cannot recuit: Small Garrison. These start in your cities, at least with the 1914 campaign. In my opinion, they are too strong and should be alot easier for regular units to defeat, especially if they are isolated.

Also there should be ways to more easily destinguish between normal cities and fortress cities, as there were a few times where i took a city and an event popuped saying that city had been taken and that it was a great fotrress city.

Diplomacy is weak, the only action you can take against Neutral nations is declaring war. There should be some way of trying to convice neutral nations to join your side, especially since there is a bar showning the nation's view toward your side (sympathetic, neutral, resentful).

Beyond this i recommend reading the manual and watching Let's Play videos to get more of an idea, as i know i am going to miss stuff.

Bottom Line, i defienetly recommend Commander:The Great War, just be prepared to get sucked into long playsessions like i did, if you want a quick game, do the 1918 campaign.

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1 of 1 people (100%) found this review helpful
245.4 hrs on record
Posted: November 30, 2015
If i should describe it by one word, this game is "nice". Simple but perfectly working mechanics, smooth user interface, quite accurate simulation of trench warfare. But it has one great flaw, AI is just dumb. So single player wont last long, but its good as tutorial before multiplayer, where really matters how player is using its simple mechanics to maximize effect of his units. 9/10 for multiplayer, -1 for invariability of scenarios, three of five are almost the same, just initial and 1918 significally differs. 7/10 for singleplayer, all -3 because poor AI,
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