Take Command and Secure Victory in the Great War! Commander – The Great War features a Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, and much more!
User reviews:
Overall:
Mostly Positive (104 reviews) - 76% of the 104 user reviews for this game are positive.
Release Date: Nov 12, 2012

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Reviews

“In my opinion Commander: The Great War is a must-have for anyone interested in this bloody conflict.”
The Wargamer

“I heartily recommend Commander - The Great War to any passionate PC general.”
84% – GamersHall (German)

“Accessible and well-documented, without sacrificing challenge or strategy”
Tacticular Cancer

About This Game

Take Command and Secure Victory in the Great War!
At the heart of the conflict, when men fought for every inch of land, only visionary leaders could make the choices that would lead their troops to victory. The remarkable sequence of events that inexorably led to the 'Great War' is written in our history books and pictured in our movies. Now a new turn-based strategy game captures this time of war with unprecedented realism, playability and accuracy. Developed by The Lordz Games Studio, Commander - The Great War is the latest release in the popular Commander series to bring the thrill, excitement and challenging decision-making of these difficult times to life. Gamers can enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.

Commander – The Great War features a Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

For generals looking to test their mettle against other players, Slitherine’s revolutionary play by e-mail system will also bring a whole new level of excitement in Multiplayer battles while simultaneously offering near limitless replayability!

The game is now also available on iPad! The iOS version packs the same great gameplay and allows you to challenge PC owners in cross-platform multiplayer!

Features

  • A huge hex-based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east.
  • 5 Grand Campaigns, each starting in a different year of the war, at the start of a historical offensive: 1914 The Great War, 1915 Ypres Artois, 1916 The Battle of Verdun, 1917 The Nivelle Offensive and 1918 The Kaiserschlacht.
  • Over 40 unique historical and what-if events triggered by conditions on the campaign-map.
  • 18 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains, Cruisers, Submarines and Battleships, Fighters, Bombers and Airships. Each has its own strengths and weaknesses, based on their historical performance in the various theatres throughout the war.
  • Attach historical Commanders to your units. Each has their own specific strengths, so decide wisely which Commander is most suited to which front. Three types of Commanders are available: Generals for ground units, Admirals at sea and flying Aces to strengthen your air units.
  • Invest in research and technology to improve your units. Aircraft evolve from fragile tools of aerial observation to deadly ground and air attack planes. Artillery barrages become ever more accurate and powerful. Or focus on Armour technology and unleash a dreadful new weapon on the battlefield: the Tank.
  • Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training and fog of war.
  • Multiplayer via Slitherines revolutionary PBEM++ server system.
  • Easy to learn, hard to master game play.
  • An all new engine, supporting any display resolution from 1024x600 upwards and includes full wide screen support.
  • Extreme moddability using the Lua scripting language, allowing players to alter many aspects of gameplay including combat, research, unit statistics, terrain effects and many more

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4
    • Memory: 2 GB RAM
    • Graphics: Graphics: With OpenGL 1.3 support (GeForce FX / Radeon R300)
    • Storage: 2 GB available space
Customer reviews
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Overall:
Mostly Positive (104 reviews)
Recently Posted
mmsalcedo2001
( 106.8 hrs on record )
Posted: May 21
i like it but when i play as the centeral powers bulgaria takes forever to join but when i play the allies bularia doesn't take long to join the war
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Chrisorc
( 148.9 hrs on record )
Posted: May 21
One of the best games out there of its kind. I highly recommend it. It truly depicts the first world war for what a slow grindfest that it was
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Mrepitome
( 63.0 hrs on record )
Posted: May 6
The best and most historically accurate World War 1 game out there. I have a weakspot for handrawn detailed sprite graphics such as depicted in the screenshots. I just have a thing for them, and as this is a more recent and new wargame, the graphics and UI is very pleasing. The game is easy to grasp, and indeed does depict the stagnation of the war well. The AI is well developed, and there are difficulty levels and multiple scenario lists to start the war from multiple periods throughout the conflict. I've beat the game many times on varying difficulty on varying scenarios. Had this way before the Steam release, and still managed to get more playtime out of it, and so many people added me on Steam just to play multiplayer. It was very fun, but those stinkers always beat me as the allied forces some reason... This was my first Wargame ever, and it paved the way for many more by the same developer and publisher to follow. Almost to an extent that I refuse to buy any other historical strategy from any other company but them now, seriously, they do great work...
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jburg1192
( 100.6 hrs on record )
Posted: April 18
I really like this game! It is like a puzzel... Lots of options and pieces to figure out and put together. Nothing complicated, just lots of desicions and configurations and strategies to work with.

The AI is pretty good. However, in multiplayer this game shines!!! It just makes for some fun strategic times with your Bros ...

So if you like Good strategy games this is one that I would recommend. Also, there seems to be a good number of folks playing in on-line multi player... Very easy to get in and play....
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deathomen117
( 90.9 hrs on record )
Posted: April 18
I ran across the game after searching for some WW1 strategy games. I had just finished listening to Dan Carlin's 18+ Hour long series on the first World War so my opinion is obviously not without its' biases. I'm usually not too big a fan of turn based strategy, but this one(and CIV5) are pretty fun. It's different from CIV5 in the sense that it isn't building based. You get a certain amount of income per country per turn depending on how much of your population you haven't drafted into your armies.
This game isn't like RTS games or CIV5 where you send your units straight into combat, trying to kill enemy units one on one. 90% of success in this game comes from positioning your units and stocking up artillery ammo for taking out one or two enemy units on there flanks and then trying to turn that flank in on itself.
If you like the WW1 theme and like grand scale turn based strategy I'd recommend this game, it is very satisfying after playing 6 hours on veteran as the central powers haha, beating back Russia into submission, swinging down and stomping out the Serbian rebels and all while holding back England France and Italy in the west.
You'll like this game if you're into almost chess like games, where time is really a factor, you play your units as best as you see fit and wait for the enemy to react, and vice versa. A fun back and forth, plus after u defeat the Allies I always try to land the Kaiser's Troops in America hahaha! (after taking Portugal and Spain for there ports ofcourse ;) )
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Lev Slav
( 21.6 hrs on record )
Posted: April 7
Good game, but don't expect it to be fast like a WWII game for example, this is trench warfare. War is slow, so you should never feel bad for no advancements being made in a while, or not being able to break through, etc. I personally enjoy this game, AI is challenging to me at least, look forward to playing it much more.
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Madeupaprofile
( 30.3 hrs on record )
Posted: April 2
To whom it may concern (presumably wargamers)

This is a hex based grand strategy game set in what is generally referred to as the First World War (some believe the Seven Years War fits the description far better, and I think on the whole I would concur). This game is initially difficult to get into as at first glance it appears as if someone just made a WW I themed Panzer Corps mod which was unnecessarily diffici;t and excessively expensive. However, this can be an extremely addictive game once you have given enough time for the mechanics to become sufficiently intuitive. It does reproduce the deadlock of the western front quite well, while also allowing for large scale encirclements and manuevering in the east. It also attempts to simulate other broader concerns such as production and technological research (the homefront). The British naval blockade is also featured although I think it does understate the damaging effects of the Turnip Winter in Germany. The only other flaw would be the representation of the early clashes in 1914 as it was hard to really obtain any result which appeared to resemble the Battle of the Frontiers or Tannenburg. However, after the first clashes it does get quite interesting and difficult to tear oneself away.
I recommend this game wholeheartedly to anyone who would like something historical and on a grand scale and I hope that you have found this review both useful and strangely written.

Sincerely

Someone

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Exciting Jeff
( 46.4 hrs on record )
Posted: April 1
A fantastic and accessible strategy game. Reflects WWI well, without extraneous chrome. Definitely requires reading the manual, but the game steps into its complexity, and the interface is straightforward.

Truly a "one more turn" deal.
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Firedog91
( 93.1 hrs on record )
Posted: February 23
A fun and Challenging game to play i recommend buying this game when its on sale cause it's not worth $29.99.
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mikevukovich
( 2.4 hrs on record )
Posted: February 13
Terribly unstable, buggy piece of garbage. I simply can't get it to run. The original version crashed within a few turns and the latest patch won't even last 10 seconds once I start a campaign. I haven't had issues with any other games - just this one. Stay away!
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Most Helpful Reviews  Overall
108 of 115 people (94%) found this review helpful
Recommended
79.7 hrs on record
Posted: July 26, 2014
Early review -
I've been a wargamer for a long long time, so I perhaps have a bias towards games like this. This is a grand operational level game where you control one of the two alliances in WW1, with a choice of 5 start dates. It's a bit like Panzer General etc. in that it's turn based - you move and attack with all your units one at a time, then your opponent takes his turn and does the same. It's not like PG in that it is one continuous campaign - no linked scenarios with core units gaining xp, Also, you have to control both land and naval units, as well as manage research and unit production. There is multiplayer, but I haven't tried it so far, and there is only AI for your opponent (you're thrown in the deep end - you have to manage everything for your side yourself).

I suggest you check out some of the let's plays by RiotHouseLP if you want to see what the gameplay is like. One thing about those LP's though - they're a year old, and it looks like the game has had one or more updates since then.

The AI is reasonably competent - on land it knows how to break through weak spots in your line and encircle and cut off units. My advice on either side of the 1914 start is focus on cranking out cheap garrison units until you have enough to maintain continuous fronts with some reserves. The AI wasn't so good with the German Navy though - when I loaded up my first BEF units to cross the channel, it sent a battleship and cruiser into the channel to attack a transport. This might have been ok if he was certain to sink it, but he didn't, and anyway I don't think it's worth sacrificing a battleship just to kill one land unit. So the AI doesn't know the value to the Germans of just keeping a fleet in being. It seemed to handle the Allied fleets better.

OK, back to my 5th start - maybe this time I can make it through the end of 1914 at least ;)

Update:
After another couple tries starting as CP in 1914, I've given up for now trying to win with them until I get better at the game. One of the things I like most about historical wargames is when by playing them you can learn a real historical lesson. In this case, the lesson is that the Central Powers have almost no chance of winning if they can't knock out at least one of their 3 opponents in the first year. After that, the numbers are all on the side of the Entente for winning any war of attrition.

I've now played a complete game as the Entente. I won through to a complete victory in 1917. I defeated Germany and Austria-Hungary early in 1916, but the pesky Ottomans wouldn't surrender until I moved some armies all the way across the map to Egypt and the Caucasus to start putting a hurt on them. It was worthwhile though because learned how to perform an amphibious invasion and I got to see the importance of massed airpower, artillery, and shore bombardment in punching through otherwise hopelessly strong static trench defenses.

So, a definite thumbs up!
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43 of 47 people (91%) found this review helpful
1 person found this review funny
Recommended
481.2 hrs on record
Posted: January 31, 2015
Commander the great war is an exceptional world war 1 tile based strategy game with an extraordinary amount of depth and replayability. After reading other negative reviews this game has recieved i was struck by how ridiculous they were. Well over half of them state that the ai cheats. That the ai has huge production bonuses and can produce three times as many units as human players. That the ai's units recieve combat bonuses that make them twice as strong as the human players units. All these claims are simply not true. However i can understand how many players have come to these false conclusions.

- The ai are very good for a turn based strategy game and may provide a serious challenge to newcomers.

- The strategy's you must use to triumph are so vastly different to all other strategy games, simply because the first world war was and still is so vastly different to any other wars that have ever been fought.

- The attacking unit will always take far more damage than the defending unit (up to four times in fact!!!) therefore to overwhelm a single enemy infantry unit is not uncommon to have to attack it with 3 of your own infantry units and only after you have weakened said enemy infantry unit with artillery bombardments and harried them with fighters.


Many players have also claimed that artillery, fighters, armoured cars, bombers, zeppelins and cavalry are useless and unbalanced. While there may have been some serious balance issues in 1.5 the recent release of the 1.6 beta patch has fixed 90 percent of these balance issues. As for these units being useless even prior to the patch this was never the case. Artillery may appear to do little damage but the small amounts of damage they do in addition to the damages in efficency they cause to enemy units are invaluable and are almost required to make any kind of serious pushes into enemy territory. Fighters and bombers function as aerial artillery and there large range and high sight values make them very usefull as scouting units. Zeppelins have the highest range and sight and this more then makes up for there lack of durability and the drain they will inflict on your precious ammo stockpiles. Armoured cars are twice as fast as infantry units can see four time as far. This makes them usefull scouting units. What cavalry lack in defense they make up for in speed, sight and offensive capabilitys.

Commander the great wars singleplayer will eventually get dull. However the multiplayer never will i hope you have enjoyed my rambling review and that you will like it to prevent any firther loss in sales this game may suffer due to false accusations of cheating ai.

Good day
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41 of 46 people (89%) found this review helpful
Recommended
109.5 hrs on record
Posted: July 27, 2014
It's a rarity in terms of World War One games: there's enough depth of strategy to make the war feel winnable, while keeping things simple enough to avoid getting bogged down. The dev team also put together a genuinely challenging AI, too: even on "Balanced" mode, you'll find yourself fighting for every battlefield advantage you can muster.

Speaking as an old-school tabletop-wargaming grognard, The Great War is definitely worth the $20 it's currently on sale for.

Unfortunately it suffers from three problems:

1) While much of the game is highly intuitive to grasp, there's zero in-game help for the more obtuse bits. Until you give the out-of-game manual a read-through, you'll inevitably make small but crucial mistakes that end up hampering your strategy. I highly recommend playing one game for familiarization and then skim the manual for the bits that seem confusing.

2) All moves and decisions are both immediate and irreversible. Did you misclick, sending a unit out of the front line and opening a gap for your enemy to exploit? Your only recourse is to load a save, and hope you did it recently. "Save Often, Save Well".

3) Although you can play in a window, I don't recommend it. Doing anything outside the game seems to slow it down dramatically, the more so as the game progresses. It was only the second year of the war by the time single-unit moves were taking the computer several minutes to analyze and execute.

But if you're interested in this particular conflict and are willing to devote yourself exclusively to it for the duration of gameplay, "The Great War" offers an enjoyable challenge.
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34 of 35 people (97%) found this review helpful
3 people found this review funny
Recommended
1,108.4 hrs on record
Posted: September 16, 2015
Ok. I have played this game for a while and got the hang of it.
It is a great game of WW1 with a couple of frustrating imperfections that you only really appreciate when you have played quite a bit. So while i might say negative things at the end of this review this is a recommendation.

For starters it feels like WW1.
The graphics look the part. The map covers everything and there is plenty of open ocean for the naval campaigns to unfold. The opening turns also develop in a very similiar manner to the actual war as long as you play even modestly sensibly as either side.
infantry battles are a hard slog. A mistake in position can be very unforgiving.
Britain relies on convoys. The germans need to get their subs out or they will lose quickly.
The Austrians have no convoy resources to build gear or extra artillery shells but can maintain a respectable infantry force.
Battleship battles can be very important for morale.
All very WW1.

It has a great integration between the naval and land war, in that what happens in each is vital to your war effort, whatever side you are on. It has a representation of all major theatres so you can decide to make your push where you want to. Want to quickly crush the Serbs? The Central Powers (germany, Austria et al) must send all your artillery there first. But then it wont be in France or Russia for a couple of turns. Can you cope with that?
Although many reviewers have said artillery and other auxiliary units such as aircraft can be both over powered and under powered it really depends on the circumstances. Just a small amount can tip the balance. Even a shore bombardment might make all the difference to destroying a unit or letting it stay in place.. Having said that aircraft should really only be important for Recon in the first couple of years but even for recon they are a must have. Why have have Airships? They are fantastic for recon and anti sub warfare. As the Entente (Britain, France et al) i always build them to kill the German subs. Why have armoured cars? In open battlefields they can help cut vital supply lines and also have a recon role. They are a must have for the Turks on the Caucasian front.

Contrary to what many may think the tech tree and decisions there are vital. German infantry start off better than every one else and it up to you to make it stay that way if you want to win as central powers. There is a real infantry arms race that is apparent if you get to 1916 and havent done any upgrades of your infantry. Also the tech tree allows both sides to get different nations to specialise. All nations should both do infantry and artillery trees but, for example, the brits can do naval and the French can do aircraft so you can sell your labs you dont need and buy extra labs in the areas you like.

Ok whats wrong with this game?
Many reviewers have said the AI is over powered and cheats.
I think the AI is actually hopeless in the naval war and easily gets confused when battle lines open out as they do in Russia.

It does really silly early war builds such as many artillery pieces that can never be used because of shell shortages.
The AI as the central powers never builds enough subs to begin with and never really challenges the convoys that the british and french recieve. As an entente player you can use your subs in the Baltic, armoured cruisers in the atlantic and light cruisers in norway and the Germans will be lucky to get 1 convoy through in the whole game. On the contrary when you play as the central powers you can develop strategies to keep your convoys going or if necessary to restart them if they are stopped by entente naval warfare.

just on convoys the manual says you get an 10 manpower points per merchant ship that arrives. You actually get 100 and so if you get even ten convoys in that makes a 1000 which is more than most countries start with. As the germans i start with around 1850 manpower points at the beginning of the war, by april 1916 in one game i had 2374 manpower points in germany. A great way to populate a country but not very realistic. As a note I have never actually played a game where man power made any difference to either side. Manpower quality is said to be in the game and occasionally you get a note saying its gone down but i have noticed the difference, however well or badly i was doing.

As Central powers you only build infantry, subs and replacements for your 3 planes if they get destroyed.. Heaps of fluffy stuff can come later and will be useful (see later) but if you want to survive that is what you need.

As Entente the AI stuffs Egypt full of infantry, artillery and planes. For gods sake it only needs 4 infantry 1 gun and a plane to hold there against what ever the turks can muster for years! Also as the Entente it is pointless to try to conquer turkey from there. You do it by taking Constantinople from your position in Serbia after crushing Bulgaria. The game system gives the Entente 3 free infantry units in april 1915 offshore at gallipoli. never land at Gallipoli, send the Anzacs to Serbia where they will do a seriously good job. The AI nearly always lands them at gallipoli where they get slaughtered.

The real fail in the AI of the game though has been mentioned before by other reviewers and that is when italy joins the war most of the french and british units defending France all go to italy and capturing Paris becomes a walk in the park for the germans. Contrast this against the fact that in the many games i have played i have rarely won in france before italy joins the war so up to this point the game mechanics and balance has been extremely good in recreating a version of what actually played out in history. France was historically the battlefield where the horrible grind occurred and the war was won and lost in bitter battles on sea in the atlantic and in russia.

Lastly i will give you one of my secrets to winning as the germans if the game plays out past 1916. Buy lots of artillery labs and build the railway guns. Dont bother with wasting money on buying much extra artillery shell production as the railway guns only use 2 artillery shells per shot rather than 10 for conventional guns. It also fires as well, if not better, than the normal guns, contrary to the manual. lastly its a railway gun so must stick to railways but Paris and every other main city or objective is on a railway.

Also to get your shell production up 5 shells a turn can easily cost 200 points . As the Central Powers do you want ten subs or ten infantry or 1 extra artillery shot every second turn.. thats a no brainer.

Just a couple of things for the AI to get right and this a all time classic strategy game, even against the AI. Obviously with an arranged game with another player none of these AI issues are a problem.

Still after all this 400 + hours tells me i love this game. You will too.

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37 of 41 people (90%) found this review helpful
1 person found this review funny
Recommended
97.0 hrs on record
Posted: July 9, 2015
ENG:
I was watching for a long time for this wargame, cause I didnt fully understand what I'll get - Or this is just a Panzer Corps clone or something like AGEod wargames. I like both of 'em, but still had some questions, even that Slitherine(For me it's like a seal of quality) is game publisher.
Overall I'm really interested in any Great War staff(Books, Games, etc.), but there are only few good games in WW1 setting.

Finally I decided - It's time to try this title and I got interesting mixture between Panzer Corps and AGEod wargames.
Game offers few scenarios, each by starting year. You choose side by alliance - Entente or Central Powers, you can't choose and play only one country, but for WW1 wargames it's OK. But it wou,d be nice to see Entente devided by two more alliences(both on one side ofcource) - Western Entente and Russia with Serbia, cause these two theathers were historically "independent" even they fought on one side. But it's a feature which "would be nice to see".

In game you can produce units, research militsry staff(grenades, machineguns, gas, etc.), increace transport capacity by investing resources into railways, ship transport and etc.
Besides ground warfare, game offers naval and simplified aerial warfares(including strategic airship bombardment).
Graphics are eyecandy. In-game interface, town & officers photos, events along with sound effect and music deserve special attention - all of this provides you with nice experience.
By the way, game perfectly rins on touchscreen devices, which is really important for me(especially abibility to hover cursor above unit to calculate predicted losses, not all of wargames even if they work with touchscreens support this feature)

Overall game is looking and playing very nice. Despite it's looking simple it's hard to master game. I'm really happy that I finally decided to get this one. If you still questioning yourself, but intersted in Great War or looking for a good wargame - Get Commander: The Great War! :)

RUS:
Очень долго присматривался к этой игре, т.к. не до конца понимал что получу в итоге.
То ли клон Panzer Corps, то ли что-то похоже на варгеймы AGEod, обе из перечисленных варгеймов мне очень нравятся, но терзали сомнения несмотря на то, что издатель Slitherine(что для меня является знаком качества).
Вообще тема Великой Войны меня всегда привлекала, но качественных игр, в любом жанре, по этой тематике можно пересчитать по пальцам.

Наконец-то я решился и взял Commander: The Great War. В итоге я получил гибрид Panzer Corps и варгеймов от AGEod.
Варгейм предлагает на выбор несколько сценариев разделенных по годам. На выбор 2 стороны - Антанта и Центральные Державы. Выбрать одну страну и играть только за нее невозможно - только союзы, что для Варгеймов по 1-й Мировой Войне помоему - плюс, единственное можно было-бы разделить Антанту на 2 части - "Западная Антанта" и Россия с Сербией, т.к. это 2 ТВД, которые на протяжении войны несмотря на нахождения стран в единном союзе были практически независимы друг от друга, но это скорее мое пожелание, чем недовольство.

Игра дает возможность производить боевые единицы, проводить исследования военной направленности, увеличивать транспортные возможности -инвестируя в Ж/Д линии, транспортные корабли и т.д.
Помимо наземных сражений игра предлагает морские и упрощенные воздушные операции(Включая стратегические бомбардировки с помощью дирежаблей).

Графика приятна глазу - аккуратно нарисованнные гекс, красивые эффекты и просто приятные модельки юнитов.
Игровой интерфейс, фотографии городов, офицеров и фото эвентов вместе с замечательным звуком и музыкой заслуживают отдельного внимания - все это вместе погружаетв игру очень сильно.
Так же игра отлично работает на тачскрин девайсах, что для меня сейчас очень важно(особенно функция при наведении курсора на юнита для прогнозирования результатов сражения, к сожалению не везде это есть)

В общем и целом игра очень приятная и несмотря на кажущуюся простоту довольно занятна. В общем я рад, что решился ее приобрести, если у вас еще есть сомнения, но вам интересна тема Великой Войны или вы ищете занятный варгейм - смело берите "Commander: The Great War"! :)
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35 of 40 people (88%) found this review helpful
1 person found this review funny
Recommended
8.7 hrs on record
Posted: July 26, 2014
This year there is 100 years since the beginning of the "war to end all wars". Well it did not pan out as expected, but this also means that we will see some World War 1 games this year. Which is cool :)
If you are a history buff and you like this period you have probably noticed that there are not many games set into this period. World War 2 is by FAR popular, but at least this year this will change.
Here we have a nice and pretty 2D turn based game, that could simply be described as Panzer General set in World War 1. In fact Siltherine has made their own engine pretty similar to already mentioned classic on which this game and Panzer Corps are based.

Good sides of this game:
- its pretty fast paced
- its easy to learn
- it has nice and clean graphic for a turn based wargame
- it was made by the guys who know A LOT about history, are modding veterans from another well known game and their attention to details is simply amazing

Not so good sides:
- the scale of the game is a bit too small to realistically simulate trench warfare and fighting for every town. While it works great for games set in World War 2, this war was something completely different.
- the game is quite simplified, but I would prefer a better diplomacy model and the ability to have some influence over it. Here the events are more or less hard coded. There is no way to not attack Belgium as Central Powers and to play some "what if" situations like "Russia First".
- engine has its own limitations and it seems that is not possible to have air and land units on the same hex. This can be frustrating as the map is, as already mentioned, pretty small and it gets overcrowded pretty quick.

My final score would be 7/10 as it is still a nice game with its good and not so good sides. I would recommend it for people who want a quick take on World War 1, but would not recommend it to the ones who want a deep game with custom strategic and tactical decisions.
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40 of 50 people (80%) found this review helpful
Recommended
32.0 hrs on record
Posted: July 26, 2014
Well my review is the game seems pretty solid. I still havnt got all the mechanics down yet, but it is a engaging game. You have to think about precisely what you are going to do with every unit. I wacthed some olf lets plays dated 1 year ago and the game now is different as far as I can tell, more updates. I understand people are waiting for a 1.5 patch but ive found it a challenge.
I started out as the Central powers and found the AI a good challenge, didnt finish the game, was getting clubbered by the AI in my first game, then switched to Entente(spelling?) etc, and found it just as challenging. This is my current game and ive managed to hold in Serbia though I am bieng wittled down. France was a fright but after tossing units, the milita type ones into the breech the germans started shifting east, and clobbered my Russian army before I could mass enough to make a imapct. Its in sort of a stalemate now.
The game has a constant sense of tension, as I commented above you have to THINK about each units move, the production at first glance dosnt seem that deep, but it is...because there is a finite limit where you will suffer for overproducing, and you also need to weigh tech development against this. I havnt played a complete campaign yet but I ponder all the points I spend.
I will say this, the German fleet is too agressive early on. I destroyed thier navy off the coast of Belgium, some crusier units were still in the baltic and I wiped those out with my Russian fleet.
The submarine warfare aspect seems interesting, from both sides.
Anyway the land warfare model aspect of the game is quite a challenge, this coming from someone who started wargaming when I was 10 years old. My most memorable victory was defeating our wargaming club sponsor, a US Army Colonel playing Napolean in SPI's enhanced version of the Battle of Waterloo.
My conclusion so far is this game is without a doubt worth what it is currently bieng sold for. I give it a wargamers thumbs up and a 8/10 rating.
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24 of 25 people (96%) found this review helpful
Recommended
33.7 hrs on record
Posted: April 17, 2015
This is a good,functional, clever, wargame.It's certainly grim but then so was WW1 and all wars for that matter to a lesser or greater extent.There is none of that fancy manoeuvring or deception in this game,nope its the meat grinder approach all the way.And that was how it was circa 1915.It's an easy game to pick up and get underway playing but make a mistake or miss moving a critical unit and whamo it really clobbers you big time. Does the AI cheat as some of the thumbs down boys and girls claim? I would only say that theAI is very lucky.Still as N. Bonaparte said "Good luck is the just reward for the skilful" and the AI is certainly skilled.It gives you a good battle. The game looks good, it's huge,it's easily playable, the music is Ok,some of the combat noises are kind of strange rather than warlike,everything works ,and its easy to find your way round the game.Only one crash in the 10 hours I have played and that was Adobe Acrobat 5 wanting a chat. WTF? This is a good game ,nicely balanced between hard and playable. Give it a try....
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25 of 28 people (89%) found this review helpful
Recommended
19.2 hrs on record
Posted: July 26, 2014
This is an early review, as I only played the game for 5.3 hours at the moment.
In Commander: The Great War you either play as the Entente or the Central Powers. The war starts with just Austria-Hungary (Austria for short) and Serbia going at it. But within a few turns, other nations start to get involved. Eventually, you'll be taking charge of the land, naval and air forces of all nations of your alliance. As the Entente, that means fighting off a German invasion of Belgium and France in the west, an Austrian invastion of Serbia in the Balkans, a joint German-Austrian invastion of Russia and you'll need to keep your enemy at bay on the North Atlantic and Mediterranean. As time passes, your attention is needed in even more areas as more nations joint the fight. At the same time, you're in charge of unit production, research and logistics (in terms of: make sure you have enough industrial capacity to support your armies and keep some of it in reserve to actually build new units, repair units and upgrade units when needed) of each individual nation in your alliance.

We all know about the trench warfare of the Great War: millions of men trapped in trenches and mud for years with high numbers of casualties and little or no gains. I started this game with the tought: 'I'm not going to get bogged down in trench warfare.' Guess what: I got bogged down in trench warfare. Actually, soon I was happy I managed to stop the German and Austrian advances at all. I was happy the front stabalized and trences were dug (you can actually see more and more trenches on the map if your units stay in one place long enough). My western front is just as static as the western front historically was. The AI really looks at your frontline's weak spot and throws one unit after another at it in an attempt to break through your lines and encircle your units. My Russian front collapsed 4 times in the first year of war (even after it stabilized a few times), resulting in loss of units, one massive retreat, alot of lost ground and a giant hole in the Ukraine where a single German cavalry unit is wreaking havoc at the moment with only a few small garrison units in my cities to slow it down. I simply don't have any unit to spare to go after the German cavalry unit, since my Russian frontline is to unstable because of continued AI attempts to outflank me (and I'm not even using the high difficulty setting here).

The horrors of war also have a negative effect on your units' fighting efficiency. If your units are at the front for to long and get attacked time and again, their efficiency drops (even if you constantly repair the unit). It is absolutely necessary to rotate your units on and of the frontline. When a unit's fighting efficiency drops, take it of the line a few turns so the troops can get some rest. If you keep them on the line, eventually the unit will crumble and start to lose battles they would have won if they were rested. At times, it's better to put a rested garisson unit on the line instead of a regular infantry unit with low morale. It's small things like this that give this game an extra strategic layer.

The only thing I'm a little worried about is the way the alliances advance through the war. It appears that the alliances are set and the moments that other nations like Italy, the Ottoman Empire and Bulgaria join the war is (to a great extend) fixed. It would be nice to not play every game knowing Italy or Bulgaria are going to join at a certain side at a certain moment. Italy was a member of the Central Powers before WW1, so it would be nice to occasionally see Italy joining in with Germany and Austria-Hungary instead of with the Entente, just to keep you on your toes and force you to keep some units in reserve near the Italian border just in case. That being said: I must stress that I only played this game for a few hours so far, so it might well be possible that the alliances might turn out not to be as set as they appear, but for the moment they appear to be set. Time will tell.

So far I'm very happy with this game and it will propably keep me busy for a long time. It gives me a challenge I usually only get from Paradox games like Hearts of Iron. If you even have a slight interest in WW1 or like a strategy game with a challenging AI, this is a great game for you.
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25 of 29 people (86%) found this review helpful
Recommended
21.9 hrs on record
Posted: November 3, 2014
This game is excellent! It requires a lot of strategy on an entire war scale. I have spent minutes deciding what to spend the few precious resources I had on. Fighting a war on multiple fronts allows you to use different strategies at the same time.

"Should I beat the enemy down in a war of attrition or win through superior strategy?"
"Should I reinforce the western front or prepare an attack on an ungaurded location?"
"Do I have enough manpower to sustain an assault?"
"If I attack the enemy now, can I keep the pressure on long enough for me reinforcements to show up?"
"My centre is in a stalemate. If I attack in the north can I break through and surround the enemy and win the war?"
"Is that a gap in the enemy line, or do they have plenty of men just out of sight that would destroy me if I advance?"

These are some of the many very exciting questions I had to ask myself while playing this game.

If you enjoy strategy or using your mind to win rather than your ability to click buttons really fast, then this game is for you.
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