Legions of Ashworld is a turn-based war-game, which brings a sense of adventure to strategic war-gaming with its first-person view of an open world environment.
User reviews: Mixed (16 reviews)
Release Date: Jul 4, 2014
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About This Game

Legions of Ashworld is a turn-based war-game, which brings a sense of adventure to strategic war-gaming with its first-person view of an open world environment. The game is set in a ancient fantasy world of kings, wizards and fearsome creatures. When a powerful empire invades the lands governed by humans all the realms are plunged into a great conflict. It is the player's task to organise the opposition to the invading forces, uniting the kingdoms into an alliance and ultimately in taking the war back to the invaders.

As the various characters encountered across Ashworld are recruited to the player's cause, the player can then move them around the lands, having them performing a variety of activities, such as hiring mercenaries, buying goods and provisions, and attacking hostile forces. The lands of Ashworld contain many places of interest - especially noteworthy are various temples, from those occupied by servants of wizards' orders which provide magic services, to ancient abandoned ruins where valuable magic items can be found. Outside the territories where humans reside other races live who may become important allies if persuaded to join the war.

Main features:
- an open-world environment where exploration supplements strategic planning and tactical decisions
- easy management of resources
- hand drawn graphics in the style of classic, golden age, illustration
- designed to cater for custom scenarios/modding

Special notes
Legions of Ashworld is a hard game, suitable for players wanting something different with a lot of challenge. Those who are not ready for the defeat should stay away.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8
    • Processor: Intel 2Ghz
    • Memory: 1 GB RAM
    • Hard Drive: 50 MB available space
    • OS: OS X 10.6.6 or above
    • Processor: Intel 2Ghz
    • Memory: 1 GB RAM
    • Hard Drive: 50 MB available space
    • OS: Ubuntu 32bit
    • Processor: Intel 2Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL GPU
    • Hard Drive: 50 MB available space
    • Additional Notes: Legions of Ashworld was tested on 32-bit Ubuntu! GLIBC 2.16 or newer required! Other Linux distributions are not supported by developer, but the game should work on most distributions, including 64-bit, if all required libraries are installed.
Helpful customer reviews
12 of 12 people (100%) found this review helpful
17.9 hrs on record
Posted: December 25, 2014
Legions of Asworld

Excellent strategy game with rpg and tactical elements in it. It is a very hard and challenging game. Think about USSR at -41 when Germany assaulted it. Soviets struggled in defensive war at start, until tides turned. Thats what is going on here as well.

At start your mission is unity "allies" under the same flag. While doing that, you need to defend land against hostitle and superior force. Slowly you gain power by recruiting more cities under your control and winning battles (hopefully). The game has good re-playability possibilities as there are different ways to achieve these things. For example, if you recruit a powerful king on your side, it will end up to a side quest. Which takes your attention elsewhere, while you are already busy by defending your territory. You also have few wizards under your control. They are good in battle, but can also be used in quests, hunting artifacts and treasures all over the map!

A simple and quite good made UI may look strange, but it offers you just what you need to enjoy the game.

Well worth 3.74e (holiday sale)!
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2 of 3 people (67%) found this review helpful
2.8 hrs on record
Posted: March 14
First off, I want to say this could have been a very good game. It has a nice atmosphere, an interesting story, and cool mechanics. It really sucks you into the Universe, where you are attempting to save three kingdoms from an Evil Empire, Mad Wizard, and Devious Cult. You play the game a few times, until you finally pull out a win against the odds... and thats it.

The game comes pre-packaged with a single senario (not counting a short tutorial one teaching you the basics of play), and once you beat that senario you have zero reason to play again. Now at 4.99 its hardly a great loss, and you probably got a couple hours of enjoyment out of it, but still. For a game with so much potential its sad to see it fall so flat. Supposedly the game was suppose to feature an editor that let you make and play your own senarios, what was given was a confusing and unhelpful web page with a ZIP file. So instead of a smooth in-game editor, your stuck with a clunky text editor that most non-coders won't be able to master in a reasonable time frame.

So if you don't mind paying five bucks for a couple hours of entertainment, then this is for you. If you were looking for a game where you could build an epic storyline full of heros, adventure, and armies, then keep looking.
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57 of 60 people (95%) found this review helpful
8.0 hrs on record
Posted: July 6, 2014
I'm on the fence about whether or not I "recommend" this game -- I'm putting it as yes, because I did enjoy my time with it. However, I don't think it's a game for mass audiences.

The key aspect of LoA is that it is a STRATEGY game in the truest sense. Not strategy a la real-time-strategy games that in reality emphasize tactics over strategy, this game is about coming up with a grand overarching plan, sticking to it when it's working, modifying it when it's not, and coming up with new ones when your old plan gets blown out of the water.

Combat is very simple: Two armies meet, time passes, and people die. The victor is determined purely through strategic-level elements: How many troops are on each side of the field, how rested those troops are, how good those troops are, and what magic influences the field. I appreciate the change of pace.

One reason people might want to not buy LoA is that there's only one real campaign right now (plus a tiny tutorial campaign which doesn't count) and it doesn't seem like there's much replay value after you beat that campaign, and once you understand everything the campaign's not that difficult. I beat it on my second or third "real" try (not counting early plays where I didn't know what was going on, some experimental plays where I was intentionally doing "stupid" things in order to learn new tricks, etc) on the medium difficulty.
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58 of 75 people (77%) found this review helpful
4.6 hrs on record
Posted: July 4, 2014
A deceptively simple yet difficult strategy game focusing on deep planning and reasource managent. Legons of Ashworld is a very promising strategy game in the strictest sense. Facing an overbearing foe, you must pick your fights wisely, manage your reasources tightly, and play the game of intrigue to gather the banners of nobles to survive and (hopefully) take the fight to the invading empire. I feel as though its simple resource system, few unit types and actions which can be easily mistaken for a lack content. Once in the campaign, I didn't find these streamlined elements to be a bother as I found myself playing the overarching game of planning and suriving the intial assualt. Check out my gameplay video for more info!
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77 of 112 people (69%) found this review helpful
0.7 hrs on record
Posted: July 4, 2014
Very clearly influenced by Mike Singleton's classic "Lords Of Midnight", Legions of Ashworld vastly improves the now decades old games' interface, but loses almost all of the charm that made LoM interesting. Characters have no real background other than a name and a race. No character traits that made them more or less likely to recruit others, as in Doomdark's Revenge.

It just feels flat, uninteresting, and leaves me with no real motivation to see the war through. The first person view makes wargaming finicky and require far more clicks and actions than it would have otherwise taken. Without the charm of exploring a world full of unique characters, why bother?
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27 of 31 people (87%) found this review helpful
1 person found this review funny
9.5 hrs on record
Posted: July 17, 2014
Very good strategy game heavily inspired by Lords of Midnight.

The good:
- The world and its inhabitants: Humans, wizards (different schools), lizards, giants etc
- UI, much better than LoM. Moving, grouping, item exchange, searching... everything task is just enjoymnet to perform
- Graphics, very atmospheric
- Wildlife is meaningfull and not just an annoyance. You get food and troops (with specific mages) from them.
- There are story elements, although there could be more of them
- Addictive, could not stop until finish
The bad:
- Too short! main campaign is just 6 hours of gametime
- Difficulty level. Got it right on my second (real) playthrough
- Any lord can be recruited by any other lord.
- The names of the humans are just too much the same, making them difficult to distinguish
- Too short!

If it contained 20 hours of gameplay I would give LoA a 9,5/10, but with current length I give it 9-
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16 of 21 people (76%) found this review helpful
1.5 hrs on record
Posted: July 12, 2014
I like this game. I have not played very much of it, but it is a decent very old school wargame (I'm thinking of Warlords on the Commodore PET). Logistics, supply, exploration and army building are the key components here. I enjoy recruiting armies to my cause, then being able to control them. I like building up my armies, searching for magic items and beasties to supplement my army.

I wish the combat had at least some tactical components, but it is what it is. It's about positioning your armies, taking out the enemy armies when you have the chance, and building experience to take on stronger armies.

I have just barely gotten into the game, but I will be spending some time trying to beat this game. Unfortunately, and this is a HUGE disappointment, there is only one campaign. Once you beat it, that's it. I guess you can play again on the harder difficulty level.

The developer needs to come out with more campaigns. Hopefully this game will do well enough in the marketplace to let him/her support this game for a while.

I recommend this game.

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7 of 10 people (70%) found this review helpful
8.3 hrs on record
Posted: July 10, 2014
A fun game harking back to the classic RPG / Strategy games of yore. Very polished, fun and challenging.
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3 of 9 people (33%) found this review helpful
1.4 hrs on record
Posted: January 6
nice little game, I like the map
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20 of 53 people (38%) found this review helpful
0.8 hrs on record
Posted: July 5, 2014
This game is a 40 mb file that falls very short of any real depth or complexity. It is very quick to jump into and learn because of how shallow it is. As a fan of strategy games I tend to think of them as games that as mentally engaging, this is not a game that fits that bill. The only thinking involved is understanding the game mechanics, once that is done your journey of entertainment is likely complete. There is simply not alot of content here so for the release price I would say avoid it.

The game may be worth revisiting in a few months when it is going for 2-3$ or if it recieves significant content updates, which by significant I mean more than doubling the amount of game mechanics involved. I have my doubts that will happen. So I reccomend waiting for the price drop.
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2 of 23 people (9%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: September 16, 2014
A very confusing game.... the menus are confusing ... the world is so much empty desert , I have no idea where to go even after the tutorial...
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4 of 28 people (14%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: September 6, 2014
Game looks good but I honestly can't understand what to do for the life of me. The tutorial just explained me the buttons and then I tried a real game, but was just killed in the first minute of walking around
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2.2 hrs on record
Posted: April 28
A lone commander ferrying supplies to my main army got eaten by 16 lions.
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