Legions of Ashworld is a turn-based war-game, which brings a sense of adventure to strategic war-gaming with its first-person view of an open world environment.
User reviews: Mixed (12 reviews)
Release Date: Jul 4, 2014
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July 16

The secrets of scenario creation unveiled!

Would you like to modify the Legions of Ashworld scenario or create new scenarios? This is now possible! A guide with required tools for creating custom scenarios is available here.

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About This Game

Legions of Ashworld is a turn-based war-game, which brings a sense of adventure to strategic war-gaming with its first-person view of an open world environment. The game is set in a ancient fantasy world of kings, wizards and fearsome creatures. When a powerful empire invades the lands governed by humans all the realms are plunged into a great conflict. It is the player's task to organise the opposition to the invading forces, uniting the kingdoms into an alliance and ultimately in taking the war back to the invaders.

As the various characters encountered across Ashworld are recruited to the player's cause, the player can then move them around the lands, having them performing a variety of activities, such as hiring mercenaries, buying goods and provisions, and attacking hostile forces. The lands of Ashworld contain many places of interest - especially noteworthy are various temples, from those occupied by servants of wizards' orders which provide magic services, to ancient abandoned ruins where valuable magic items can be found. Outside the territories where humans reside other races live who may become important allies if persuaded to join the war.


Main features:
- an open-world environment where exploration supplements strategic planning and tactical decisions
- easy management of resources
- hand drawn graphics in the style of classic, golden age, illustration
- designed to cater for custom scenarios/modding


Special notes
Legions of Ashworld is a hard game, suitable for players wanting something different with a lot of challenge. Those who are not ready for the defeat should stay away.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: Intel 2Ghz
    • Memory: 1 GB RAM
    • Hard Drive: 50 MB available space
    Minimum:
    • OS: OS X 10.6.6 or above
    • Processor: Intel 2Ghz
    • Memory: 1 GB RAM
    • Hard Drive: 50 MB available space
    Minimum:
    • OS: Ubuntu 32bit
    • Processor: Intel 2Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL GPU
    • Hard Drive: 50 MB available space
    • Additional Notes: Legions of Ashworld was tested on 32-bit Ubuntu! GLIBC 2.16 or newer required! Other Linux distributions are not supported by developer, but the game should work on most distributions, including 64-bit, if all required libraries are installed.
Helpful customer reviews
32 of 34 people (94%) found this review helpful
8.0 hrs on record
I'm on the fence about whether or not I "recommend" this game -- I'm putting it as yes, because I did enjoy my time with it. However, I don't think it's a game for mass audiences.

The key aspect of LoA is that it is a STRATEGY game in the truest sense. Not strategy a la real-time-strategy games that in reality emphasize tactics over strategy, this game is about coming up with a grand overarching plan, sticking to it when it's working, modifying it when it's not, and coming up with new ones when your old plan gets blown out of the water.

Combat is very simple: Two armies meet, time passes, and people die. The victor is determined purely through strategic-level elements: How many troops are on each side of the field, how rested those troops are, how good those troops are, and what magic influences the field. I appreciate the change of pace.

One reason people might want to not buy LoA is that there's only one real campaign right now (plus a tiny tutorial campaign which doesn't count) and it doesn't seem like there's much replay value after you beat that campaign, and once you understand everything the campaign's not that difficult. I beat it on my second or third "real" try (not counting early plays where I didn't know what was going on, some experimental plays where I was intentionally doing "stupid" things in order to learn new tricks, etc) on the medium difficulty.
Posted: July 6
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52 of 69 people (75%) found this review helpful
4.6 hrs on record
A deceptively simple yet difficult strategy game focusing on deep planning and reasource managent. Legons of Ashworld is a very promising strategy game in the strictest sense. Facing an overbearing foe, you must pick your fights wisely, manage your reasources tightly, and play the game of intrigue to gather the banners of nobles to survive and (hopefully) take the fight to the invading empire. I feel as though its simple resource system, few unit types and actions which can be easily mistaken for a lack content. Once in the campaign, I didn't find these streamlined elements to be a bother as I found myself playing the overarching game of planning and suriving the intial assualt. Check out my gameplay video for more info!
Posted: July 4
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53 of 82 people (65%) found this review helpful
0.7 hrs on record
Very clearly influenced by Mike Singleton's classic "Lords Of Midnight", Legions of Ashworld vastly improves the now decades old games' interface, but loses almost all of the charm that made LoM interesting. Characters have no real background other than a name and a race. No character traits that made them more or less likely to recruit others, as in Doomdark's Revenge.

It just feels flat, uninteresting, and leaves me with no real motivation to see the war through. The first person view makes wargaming finicky and require far more clicks and actions than it would have otherwise taken. Without the charm of exploring a world full of unique characters, why bother?
Posted: July 4
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12 of 15 people (80%) found this review helpful
1.5 hrs on record
I like this game. I have not played very much of it, but it is a decent very old school wargame (I'm thinking of Warlords on the Commodore PET). Logistics, supply, exploration and army building are the key components here. I enjoy recruiting armies to my cause, then being able to control them. I like building up my armies, searching for magic items and beasties to supplement my army.

I wish the combat had at least some tactical components, but it is what it is. It's about positioning your armies, taking out the enemy armies when you have the chance, and building experience to take on stronger armies.

I have just barely gotten into the game, but I will be spending some time trying to beat this game. Unfortunately, and this is a HUGE disappointment, there is only one campaign. Once you beat it, that's it. I guess you can play again on the harder difficulty level.

The developer needs to come out with more campaigns. Hopefully this game will do well enough in the marketplace to let him/her support this game for a while.

I recommend this game.

Onwards!
Posted: July 12
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11 of 14 people (79%) found this review helpful
9.5 hrs on record
Very good strategy game heavily inspired by Lords of Midnight.

The good:
- The world and its inhabitants: Humans, wizards (different schools), lizards, giants etc
- UI, much better than LoM. Moving, grouping, item exchange, searching... everything task is just enjoymnet to perform
- Graphics, very atmospheric
- Wildlife is meaningfull and not just an annoyance. You get food and troops (with specific mages) from them.
- There are story elements, although there could be more of them
- Addictive, could not stop until finish
The bad:
- Too short! main campaign is just 6 hours of gametime
- Difficulty level. Got it right on my second (real) playthrough
- Any lord can be recruited by any other lord.
- The names of the humans are just too much the same, making them difficult to distinguish
- Too short!

If it contained 20 hours of gameplay I would give LoA a 9,5/10, but with current length I give it 9-
Posted: July 17
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