A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline is the all-new follow up to Breach & Clear, the critically acclaimed and commercially successful hybrid tactical strategy game.
User reviews: Mixed (13 reviews)
Release Date: 21 Jan, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Breach & Clear: Deadline brings entirely new gameplay to the Breach & Clear series. The player can actively control their squad in Action Mode, go into Command Mode to create detailed plans, and then modify them on-the-fly in real-time. We want this unique gameplay to really shine, and in order to do that we all feel that we need to shape the feel of the gameplay with the community involved.

The game also features a large open-world - we want to observe what players do in this world and adjust and balance the game to account for that. While in Early Access we will always be considering player suggestions for features. If a suggestion makes sense and the community voices their support for it, there's a good chance we'll put it in.

In short, we want to aim to create the best game possible in our chosen genres, and to do so by letting players to help shape it through their feedback.”

Approximately how long will this game be in Early Access?

“We hope to have Breach & Clear: Deadline out of Early Access within a few months of its initial launch; however, we can't predict what will happen while we are in Early Access. We have a plan for what content we will be adding and how we plan to complete the game - but we don't know what changes our fans will request. We're going to be striving to incorporate all valid feedback and there's a possibility that could keep us in Early Access longer than we expect. In the end, incorporating player feedback is our number one goal while in Early Access, so we want to provide time to accomplish that goal.”

How is the full version planned to differ from the Early Access version?

“The final version of Breach & Clear: Deadline will contain numerous stability and bug related improvements. Beyond that, we plan to have a final version with a significantly more areas to explore and fight through. The final version will also feature more gear to find and collect, new enemies to fight, and additional dungeons to battle through. Most importantly, we'll be iterating on core gameplay, polishing it up while exploring new gameplay mechanics based on player feedback. The final game will ultimately feel significantly different from the initial Early Access release because so many elements will be constantly evolving in considerable ways (squad and enemy AI, weapons stats, etc...).

In addition to these many changes, we will be working on adding a co-operative online multiplayer mode while in Early Access.”

What is the current state of the Early Access version?

“Breach & Clear: Deadline is currently in pre-alpha. Players should expect to encounter a wide variety of bugs (both small and large) as well as unfinished/partially implemented gameplay features and content. Despite this, there is still a large amount of content for players to enjoy and provide feedback on. As with all Early Access games, players should be prepared for an unfinished experience and they should come in with a desire to be involved in helping to improve the game through feedback and suggestions.

The game's story mode is partially playable, several quests can be undertaken and completed. We recently added a new Engagement System and in doing this we have drastically improved the combat in the game. The first of several large open-world hub areas is fully implemented and explorable (along with one of its procedurally generated dungeons). While playing, players can discover a wide assortment of unique guns hidden throughout in loot chests, and battle five different enemy types in a variety of encounters. Players can level up their custom-created squad members and unlock more than 50 different passive and active skills.

Competitive players can also partake in a weekly challenge mode. that will allow them to compete against other players for the highest position on the Steam leaderboards. Players will also be able to unlock several different Steam achievements through in-game actions.”

Will the game be priced differently during and after Early Access?

“Yes, Breach & Clear: Deadline will increase in price as more content and features come online during Early Access. Once we exit Early Access we will set the final price. This method makes the most sense for us as we want to reward our Early Access Alpha Testers with a lower price for believing in the game and contributing their time & feedback so we can improve it.”

How are you planning on involving the Community in your development process?

“The developers at Mighty Rabbit Studios and Gun Media's community manager will be constantly reading and responding to feedback and suggestions through the game's Steam Community. All player suggestions and feedback will be seriously considered. Our aim is to make this game the best that it can possibly be, and we know including our players in the development process is absolutely the best way to do that. Whether it's minute balancing feedback, weapon stats, or critiques on the core mechanics, we all want to hear and consider everyone's feedback and balance it with the general intended gameplay experience we wanted to build.”
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Buy Breach & Clear: Deadline

CDN$ 16.99
 

Recent updates View all (1)

23 January

1-23-15 Hotfix

We launched a new build recently that fixes a few issues that have been reported:

+ Fixed major regression where gear crate in the introduction scene where it would spit out infinite guns and destroy framerate.

+Fixed bug that would prevent a character that kicked open a door from reloading or changing weapons in action mode.

+Made minor changes to encounters in the introduction scene.

+Removed some debug material from fast travel locations.

+Boosted speed of the Stalker enemy type.

We'll be constantly updating this game over the next few months to try and make it the best game that it can possibly be - we hope that you guys are enjoying what you've played so far.

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About This Game

A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline is the all-new follow up to Breach & Clear, the critically acclaimed and commercially successful hybrid tactical strategy game. The game gives players real-time control over a squad of four elite Special Forces tasked with tracking down information on the source of the infestation.

  • Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat.

  • New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning.

  • Deep, strategic gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios.

  • Detailed open world: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas.

  • RPG Elements: Countless side quests where players can grab experience and level up their squad’s core and tactical abilities, grab rare ammo, weapons and gear.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or higher
    • Processor: Intel Core i3 or equivalent - 2.3 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GT 520, Radeon 5450, or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: OSX 10.7 or higher
    • Processor: Intel based processor - 2.3 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia 560M or higher
    • Hard Drive: 4 GB available space
    Minimum:
    • Processor: Intel Core i3 or equivalent - 2.3 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GT 520, Radeon 5450, or equivalent
    • Hard Drive: 4 GB available space
Helpful customer reviews
5 of 6 people (83%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: 27 January
Early Access Review
First and Foremost, the game is in Early Release Alpha. But TL;DR for those of you who have already played the Original Breach and Clear and enjoyed it: get this game. It's BnC, but with zombies. I mean, really -- that is pretty awesome.

Graphics: Nothing ground breaking, but given that the original Breach and Clear was meant for portable devices, that isn't a big surprise. It still looks great for what it is, and the UI is very serviceable. The visuals certainly add to the mood, and remind me of certain areas of the urban areas of old school Resident Evil games, which is high praise in my opinion.

Audio: Music is nice and moody, and adds to the atmosphere nicely. The audio shifts when entering into tactical mode, which is a nice touch in accenting the feel from live-action to turn-based. When the music shifts, it gives a feeling of 'alright, lets do this'. Sound effects are pretty satisfying too, gunfire sounds hefty, explosions are, well, explosive. Very solid.

Gameplay: It's Breach and Clear, man. Very entertaining tactical action, especially given the circumstances. I can't say I've ever thought about approaching a zombie apocalypse with military tactics at my finger tips, but it works really well. In fact, having four well-armed militants at your disposal might seem unfair at first, but not all zombies are created equal, and you'll be surprise how quickly you can get overrun by either sheer numbers. Using your soldier's abilities (like grenades, mines, tagging enemies, and provoking the horde) goes a long way to keeping your head above water. Loot crates spread through out the stages encourage exploration, and finding ammo and medical crates when you are low really makes mowing through that horde worth the trouble. Over all, very engaging game play.

Gripes: Well, it IS alpha, so I'll try to be easy on it. Complete lack of tutorial is a bit of a pain, and there is not much in the way of VO, save for when you select your squad mates. There are bugs, of course. Getting behind cover can be a pain in the ♥♥♥, as the game doesn't like to give you that shield icon when it damn well should. Also, the squad AI needs some touching up. Sometimes, after setting up, they would shoot enemies in the very back, while three are about to eat their face. And when you are controlling a solo-guy live-action style, sometimes the squad follows you, and sometimes they don't. And the crates! Several times I had the item pop out and go right into a car, making it impossible to grab. And there are a few more things, sure, but again, this is Alpha. Most of these problems are minor, and don't stop the game from being great. Just in need of a bit of polish -- but hey! Alpha is Alpha. Overall, very solid, and I can't wait to see how much better it gets.

PS: Will update as I plow through the game. XD
Was this review helpful? Yes No Funny
14 of 18 people (78%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: 22 January
Early Access Review
Breach & Clear Deadline is a topdown shooter, with some tactical strategy involved.

*Early Access Review* (if you would like to watch actual gameplay the link is below)
Early Access Gameplay: 1080p 60fps *spoilers* https://www.youtube.com/watch?v=YXpauuSe9mk


Things that I have noticed that will most likely be tweaked later. (as of Jan 22)

- occasional frame drops in random locations where nothing is happening
- menus look pixelated
- the skill tree isn't helpful, most of the things on there are pointless and cost too much. (you would think the first skill to unlock costs 1 as you only get 1 per level right? nope its 3)
- confusing map... very confusing
- keyboard has multiple actions on certain keys set as default. (real example in game: "Q" switches weapons and opens doors) which should be seperated. Needs a fixed key rebinding system.

- Has seperated Xbox One, Xbox 360 and Playstation controller support which is always nice, though you only use a few buttons.
- not much of a variety of enemies
- graphics are ok at most, I don't think it'll get much better at full release but that isn't much of a big deal in this style of game.
- the objective marker is pointless with the map, it will tell you to go in a direction but tell you to turn backwards 2 feet later? (fixable)



Overall, this "review" was written Jan 22, so if you are reading this months later, it is probably inaccurate. I would hold off on buying this game until a later date. however I do plan on covering the game on my Youtube channel eventually when the game is complete, so if you are interested, be sure to check it out.

- Added Jan 25

Extra Notes upon reading other reviews:

- People mentioned there is no tutorial, while this is true, the game is more than self explanitory, so for the most part it guides you on the way. (would be cool to have, but not necessary to be added)

- Crashes? I have not experienced any. (want to see my PC specs? check my profile)
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: 23 January
Early Access Review
1/23/15 : The Devs are the best, they definately listen to everything the gamers ask, say or want (within reason) - I've changed my recommendation about the game, knowing it's still Early Access and these guys are doing everything (along with the players) to make this as good (or better) than the original...


1/22/15 : Tread lightly my friends. Save your $14.99 wait until all the ♥♥♥♥ches have been worked out, it should have been priced at $4.99, not worth it. You're basically buying a pre-order until it been completed. I was so looking forward to this... and I'm sure once complete it will compare to the first one. The original was awesome, this one needs tweaking....hard!!
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: 22 January
Early Access Review
Right I dont usually make reviews but I feel this game deserves it ,

TL;DR tonnes of bugs but worth it in the future.

If you genuinly care about if you should get this game keep reading.


This game is really fun , the screen shots and videos dont do it justice in my eyes , but as much potential as it has there are far more bugs than I would accept for a game released to the public even alpha . Occasionally my guys wouldnt reload or switch weapons , they wouldnt follow me then they would , AI can not handle you going up slopes which had my guy in a fight with about 8 mercs and 30 zombies all alone so of course he died , and if you use a keyboard bad news because to progress the button to activate the gate is also switch weapon , there is no manual save or load and you cant change keys during gameplay , also alot of the scenary disapears and you can walk as if it wasnt there but your AI and zombies will walk around it or spaz out .

On the bright side the gameplay is promising , I love the customisation and story line so far , The zombies are well acted and stupid and the game doesnt throw hordes at you and expect you to survive on pure luck , there are also enterable buildings and different maps so that also promises to add some cool exploration and story progression in the future.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: 25 January
Early Access Review
In terms of early access support I like what I see, but it is still really early access and those who want a reasonably complete gaming experience should definitely look elsewhere for the time being. I do like the concept and I hope the mix of game types will work. I think they have something, combining a twin stick shooter with tactical layer, but that something is still not developed sufficiently to give a final verdict. It needs work. I've been playing with a x360 controller and although sufficient, it is a bit clunky. It needs to be smoother to be a nice twin stick. The tactical layer also needs to be more fluid with the controls. The AI is still pretty basic, so again to early to tell.

But I am willing to support the project and I hope they pull this off.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: 24 January
Early Access Review
Game has many potential. So far list of standard alpha version bugs exist like, main menu missing buttons, not really keyboard/mouse friendly (This is a PC version, why is controller a better experience?), navigation, AI behavior and such, no crash so far, which is good.
I will put the game on freeze for now till full release, as those bug does ruin the experience.
Was this review helpful? Yes No Funny
0 of 5 people (0%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: 23 January
Early Access Review
A really fun game but with tons of bugs.



Was this review helpful? Yes No Funny
4 of 16 people (25%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: 23 January
Early Access Review
This game desperately needs a good tutorial. As an early access, it currently lacks a tutorial. Also the graphic which displays the button maps does not show up, so you don't know what button does what.

So, the spiritual successor to Breach and Clear, a turn based tactical squad shooter. Deadline is now real time with the ability to pause time and issue commands, while most controls are standard TPS controls. However this doesn't always work. Why can't I reload while aiming? Why isn't there a crouch? The inventory system isn't exactly simple, and the leveling up is a bit obtuse.

In it's current state it's a fun game with some interesting prototype mechanics. It's not a great game though, no yet. In time I'll update this once the game changes drastically
Was this review helpful? Yes No Funny
0 of 8 people (0%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: 25 January
Early Access Review
Unplayable. Constatntly crashes. Very sad, was definitely looking forward to this one...
Was this review helpful? Yes No Funny
4 of 19 people (21%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: 22 January
Early Access Review
Literally attempted to play the beginning of the Campaign. Attempted, because it was barely playable. The sound effects were off and/or poorly excuted. Gameplay basically came to a halt on the 1st and 2nd "zombie rush" points. From the treasure chest glitching out and super choppy response from the game... "barely playable" is an extremely nice way of putting it.

I understand this is pre-alpha, but it has no resemble to Breach and Clear. Even if it's pre-alpha, why release something that is excuted in a mediocre fashion. I hope it becomes well polished and exciting in the long run since I most likely can't get a refund on this purchase.
Was this review helpful? Yes No Funny
0.7 hrs on record
Posted: 27 January
Early Access Review
So far a fun game. Controls need a bit of work though. Would rather have more mouse point-and-click control instead of WASD.

Can't wait to keep playing and seeing how the game improves.
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