A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline is the all-new follow up to Breach & Clear, the critically acclaimed and commercially successful hybrid tactical strategy game.
User reviews:
Recent:
Mostly Negative (19 reviews) - 36% of the 19 user reviews in the last 30 days are positive.
Overall:
Mixed (494 reviews) - 60% of the 494 user reviews for this game are positive.
Release Date: Jul 20, 2015

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About This Game

A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline is the all-new follow up to Breach & Clear, the critically acclaimed hybrid tactical strategy game. The game gives players real-time control over a squad of four elite Special Forces tasked with tracking down information on the source of the infestation.

  • Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat.

  • New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning.

  • Deep, strategic gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios.

  • Detailed open world: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas.

  • RPG Elements: Countless side quests where players can grab experience and level up their squad’s core and tactical abilities, grab rare ammo, weapons and gear.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or higher
    • Processor: Intel Core i3 or equivalent - 2.3 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GT 520, Radeon 5450, or equivalent
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    Minimum:
    • OS: OSX 10.7 or higher
    • Processor: Intel based processor - 2.3 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia 560M or higher
    • Storage: 4 GB available space
    Minimum:
    • Processor: Intel Core i3 or equivalent - 2.3 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GT 520, Radeon 5450, or equivalent
    • Storage: 4 GB available space
Customer reviews
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Recent:
Mostly Negative (19 reviews)
Overall:
Mixed (494 reviews)
Recently Posted
Chris Madison
( 2.8 hrs on record )
Posted: June 30
Game is a piece of trash. Squad mates are incompetent.
Helpful? Yes No Funny
HopelesS
( 0.4 hrs on record )
Posted: June 23
Can someone help me the pc buttons are just messed up i cant play like reaload is v button it opens map and skills thing
Helpful? Yes No Funny
FiestierFugar
( 8.8 hrs on record )
Posted: June 22
Honestly a fantastic concept, but I can't play the game without rage-quitting every hour or so.

The first hour of the game is fun an easy, killing zombies is relatively fun and bug-free. Fighting against the human fanatics is one of the most rage-inducing things I've ever done. Your soldiers are guaranteed to miss 80% of their shots, and high cover is bugged so that the enemies' bullets completely ignore it. Even when your soldiers have them flanked an 4 sides, or they're walking through the open, your shots realistically have a 20% hit chance.

If they ever fix this (which I doubt since it's been out for so long), maybe I'll come back.
Helpful? Yes No Funny
Synthetics
( 0.2 hrs on record )
Posted: June 20
Very buggy and hard to play because of unresponsive controls.
Helpful? Yes No Funny
night_rider_2003
( 34.4 hrs on record )
Posted: June 18
Started off as a good idea but went downhill from there.
Helpful? Yes No Funny
Anastasia Nasuhana
( 0.3 hrs on record )
Posted: June 18
I think this game is awesome but i see many bug no more i think this game no not for Laptop because if you gonna play i think you will loot or crash :3 this game for Computer
Helpful? Yes No Funny
Penis
( 1.1 hrs on record )
Posted: June 14
this game broke af
Helpful? Yes No Funny
redacted
( 0.2 hrs on record )
Posted: June 7
Virtually unplayable, unresponsive to keyboard commands, frequent crashes.

I liked the original Breach and Clear but Deadline is just a mess.
Helpful? Yes No Funny
Ezekiel 1508
( 3.8 hrs on record )
Posted: June 5
Critical bugs where the zombies get stuck outside the mission limits which prevents to progress through the game normaly. Coucept is good but restarting multiple times because of bugs it ainèt my style.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 4 people (50%) found this review helpful
1 person found this review funny
Recommended
12.9 hrs on record
Posted: June 1
------Normally don\'t write reviews this long, if you want a summary go to the bottom.

One of the games I wish had a mixed button instead of yes or no
So I never played the orignal breach and clear, but let me be clear, I enjoy this game immensly despite its various flaws.

Before getting this game, watche lets plays, gameplay e.t.c.
This is a very niche based game. You will either enjoy it or you won\'t.

With that said lets jump in

Youre basically a squad of special forces trying to get stuff did.
You fight zombies, special zombies MUTANT ZOMBIES I DERSAY.
You command a squad of four people, there are five classes (6?) I believe. Each class has its own signature weapon, Assault Rifles, LMG\'s, Shotguns, Snipers and submachine guns.
Each class has roughly 3-5 active abilitites that let them do stuff.
A lot of times when dealing with enemies its pretty rock paper spock lizard demon, I.E there are multiple ways to deal with them. BUT that doesn't stop you from branching into other classes skill tree's or their weapons. Infact you can build your team however you want, Example: Four demolitionst with LMG's, suppression and medic skills.

There is real time that lets you run and gun and a tactical mode. Tactical mode lets you pause, issue orders, move your squad e.t.c Just a piece of advice, you can change it from holding down the key to keep it running to a toggle, just learned this five minutes ago.

In addition, while the storyline is somewhat linear, espically the begining, they have multiple procedural generated dungeons for funsies.

Also, if you do get this game, make sure to right click on the .exe in the steamfiles and make sure you are using your dedicated graphics card not your integrated. My biggest turn off was for a while I couldn\'t play this as it would run at 5fps, I know its horrible. I learned my Nividia card didn\'t always activate thanks to Mordheim, and now I sit at a steady 30-45, again not the best but its an improvement.


Overall I love this game, its quaint, its unique, its a specific niche game that I enjoy because its simplistic nature. I also love it cause not many games give you the real time/pause tactical squad based gameplay, Red Solstice single player being my other favorite of this genre.

Just to summarize, watch lets plays, know that this is a specific niche game, it is not for everyone, bugs and issues do exist, and a few can be personally fixed.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
Not Recommended
3.8 hrs on record
Posted: June 5
Critical bugs where the zombies get stuck outside the mission limits which prevents to progress through the game normaly. Coucept is good but restarting multiple times because of bugs it ainèt my style.
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Most Helpful Reviews  Overall
347 of 439 people (79%) found this review helpful
22 people found this review funny
Not Recommended
6.3 hrs on record
Posted: July 21, 2015
This game was NOT ready for release... It's a buggy mess.

Missing map transitions; item stats and descriptions displaying lines of code as opposed to the actual descriptions; crashes; slowdowns; issues saving configurations and locations... I tried to power through it, but the further i got into the game, the buggier it became.

This is not a finished product, DO NOT BUY IT UNTIL IT IS!!!

27/08/15 EDIT: This review was placed a few hours after release. There have been several patches since, and the developers seemed genuinelly interested in cleaning up the day 1 mess. While i have not played the game since and can't attest to it being fixed, i suggest you check more recent reviews before you take this one to heart.

I'll leave this review up -a red mark for a rushed released if you will- but do check more recent ones for confirmation on the current state of the game.
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173 of 211 people (82%) found this review helpful
7 people found this review funny
Not Recommended
10.1 hrs on record
Posted: July 21, 2015
Skip to the end for a TL;DR or keep reading.

A friend and I decided to pick this game up, both of us have high-end PCs well above the recommended requirements and we live across the street from eachother so our network latency is under 5ms.

This is what I experienced so far:
I tried hosting since I'm usually the better host between us, I could not see his characters but he could see mine.
Enemies automatically hit me the instant they start an attack towards me, not when the attack actually hits. Yes, this included ranged attacks.
Certain quests would not show progress or complete.
Friend tried breaching a door while I kicked it down, his character froze in place.
Our party wiped once, we reload from a save and the game no longer registered input from my controller or keyboard/mouse, luckily I was able to Alt-F4 out of the game to restart it.
My friend experienced several moments where the game would completely freeze for him for extended periods of time, personally my game crashed a few times.
It is apparently possible to drop your loot for others to pick up, it just takes a few tries since the item returns to their inventory when you pick it up and sometimes it'll successfully dupe the item.

Further, I find the game's options to be lacking.
No settings for sensitivity (Aiming mode is extremely sensitive) or camera speed (It turns very slow with a controller).
No rebind options for controllers.
Keyboard controls list axis inputs when rebinding.
HUD lists hotkeys for different input devices (Playstation lists Xbox buttons or keyboard buttons at seemingly random throughout the game).
There is no confirmation dialogue for several important in-game menu options and a misclick can easily result in undesired actions.

Another extremely annoying thing is that regardless of your equipped weapon the aiming reticle is always 5m away from your character even though every weapon has a much longer range than that, even trying to snipe with a sniper rifle (which has a listed range of at least 35m) is difficult since you can't reliably aim at distant targets. Trying to hit distant targets is sometimes impossible anyways since the camera loves to go at a complete top-down angle at times which limits your vision greatly.

Other than that the game lacks another very important feature, the ability to easily create and customize new characters for joining co-op, it really defeats the purpose of going co-op if you can't customize your crew when joining to ensure that your team still retains a versatile setup.

TL;DR: If you're buying this game for the co-op gameplay, DON'T.
If you want it for the single player, you're probably better off playing the first game, at least until they actually finish developing this game, which they clearly haven't despite claiming to be officially released.
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85 of 114 people (75%) found this review helpful
6 people found this review funny
Recommended
4.4 hrs on record
Early Access Review
Posted: January 27, 2015
First and Foremost, the game is in Early Release Alpha. But TL;DR for those of you who have already played the Original Breach and Clear and enjoyed it: get this game. It's BnC, but with zombies. I mean, really -- that is pretty awesome.

Graphics: Nothing ground breaking, but given that the original Breach and Clear was meant for portable devices, that isn't a big surprise. It still looks great for what it is, and the UI is very serviceable. The visuals certainly add to the mood, and remind me of certain areas of the urban areas of old school Resident Evil games, which is high praise in my opinion.

Audio: Music is nice and moody, and adds to the atmosphere nicely. The audio shifts when entering into tactical mode, which is a nice touch in accenting the feel from live-action to turn-based. When the music shifts, it gives a feeling of 'alright, lets do this'. Sound effects are pretty satisfying too, gunfire sounds hefty, explosions are, well, explosive. Very solid.

Gameplay: It's Breach and Clear, man. Very entertaining tactical action, especially given the circumstances. I can't say I've ever thought about approaching a zombie apocalypse with military tactics at my finger tips, but it works really well. In fact, having four well-armed militants at your disposal might seem unfair at first, but not all zombies are created equal, and you'll be surprise how quickly you can get overrun by either sheer numbers. Using your soldier's abilities (like grenades, mines, tagging enemies, and provoking the horde) goes a long way to keeping your head above water. Loot crates spread through out the stages encourage exploration, and finding ammo and medical crates when you are low really makes mowing through that horde worth the trouble. Over all, very engaging game play.

Gripes: Well, it IS alpha, so I'll try to be easy on it. Complete lack of tutorial is a bit of a pain, and there is not much in the way of VO, save for when you select your squad mates. There are bugs, of course. Getting behind cover can be a pain in the ♥♥♥, as the game doesn't like to give you that shield icon when it damn well should. Also, the squad AI needs some touching up. Sometimes, after setting up, they would shoot enemies in the very back, while three are about to eat their face. And when you are controlling a solo-guy live-action style, sometimes the squad follows you, and sometimes they don't. And the crates! Several times I had the item pop out and go right into a car, making it impossible to grab. And there are a few more things, sure, but again, this is Alpha. Most of these problems are minor, and don't stop the game from being great. Just in need of a bit of polish -- but hey! Alpha is Alpha. Overall, very solid, and I can't wait to see how much better it gets.

PS: Will update as I plow through the game. XD
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67 of 89 people (75%) found this review helpful
Not Recommended
5.5 hrs on record
Posted: July 22, 2015
[TL;DR at last paragraph]
I've supported and defended this game for quite a while now. I tried to accentuate the positive in my original review, but I have to change my rating to Not Recommended.

DEADLine (in which, you control a 4-man squad fighting off hordes of zombies) is not a great game, but it's not a bad one either. The problem, though, is that I know I would have liked it more had it not been prefaced with the B&C title. Because of that title, instead of treating it as its own experience, I resent it for setting me up with certain expectations and then failing to deliver on any of them. Consider the following basic game play elements of both games:

B&C: Players can select a path for each squad member, allowing them to set their viewing direction at the end point.
DL: Implemented.

B&C: Players can adjust their view at any point along the path chosen, allowing them to fire behind them and to the sides as they move.
DL: Not implemented (although you can pause the game and change direction, but this is not the same thing).

B&C: Players assign squad members to multiple doors, breaching with a variety of methods.
DL: Doors are rarely used (and so far, I've only come across single entrances); method of breaching the few you'll find isn't really important.

B&C: Players are visibly timed in each area, allowing them to set target times.
DL: Not implemented.

B&C: Players earn stars and coins for clearing areas within a specific number of turns, making actions used in each turn important.
DL: Stars are not implemented; action can be frozen to simulate turn-based play, but it's not vital, and not important.

B&C: Stars unlock new weapons and gear; players use earned coins to purchase equipment.
DL: Stars are not implemented. Players use randomly dropped (not earned) "scrap" for upgrades, and finds the rest in chests (à la Diablo.)

B&C: Gear and squad members are extremely customizable; everything from the trigger used (weapons) to reaction time (stats), to perks (skills) can be tweaked.
DL: Weapons can have up to three, swappable, "attachments"; members each have a basic skill tree (à la Diablo). Individual stats can no longer be customized.

B&C: Five levels of difficulty; areas can be replayed to try new tactics at any time, keeping any upgrades.
DL: One difficulty, areas can't be replayed (unless you save at the start of each one, but then you'll lose your upgrades).

B&C: Three different modes of play ("Terrorist Hunt," "Bomb Defusal," and "Escape Plan").
DL: Two "Challenge Modes" (one competing with other players) and the Campaign, which has typical RPG-styled quests (à la Diablo). Multiplayer has been added.

[TL;DR] Only basic movement is the same; everything else about the game has changed. After playing for several hours now, I'm still not quite sure what DEADLine is (I think "Diabloesque sorta-kinda-RTS" comes closest, although it's also very similar to X-Com). However, I know what it isn't: It isn't a Breach & Clear game. Those expecting anything similar to the original game will likely feel confused and disappointed so, for this reason, I have to change my rating to Not Recommended.
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58 of 79 people (73%) found this review helpful
4 people found this review funny
Not Recommended
14.3 hrs on record
Posted: July 27, 2015
Yes, I played 14 hours of this. It was for the honor of original Breach & Clear.

What I liked in B&C: Deadline:
+ For some reason I spent 14 hours with this.

Whad I did not like:
- There is no real need for tactics, this is just RTS.
- And not very good RTS.
- Lots of wandering around, in the un-inspired maps.
- All UI controls are made with console conventions. Navigating in menus with PC is a mess.
- Sometimes the control written on screen help is not the actual control to use.
- Sometimes the squad follows your commands. Sometimes they just follow you. There are some controls for that, but either they are unintuitive or they just don't work.

Overall, this game lacks finalization and inspiration.
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68 of 99 people (69%) found this review helpful
6 people found this review funny
Not Recommended
1.2 hrs on record
Posted: July 21, 2015
If u wanna play this with friends, don't do it.
Co-op mode is bad.

U can play co-op only with one friend, because u have to play 2 characters of ur 4 member team. I think it will be much better if co-op mode will support up to 4 players (one player = one character. 3 or less players = someone can control another character).

Player who connecting to host sometimes freezes and can't do anything. If it happens in battle, it's so bad :(

In command mode u need agree with ur friend when toggle real time(impossible if u play with random guy), because zombies can ♥♥♥♥ u faster than u think up tactics if ur friend "tired" to wait u. Not so bad, but still uncomfortable to play

Game 7/10
Co-op 3/10
Steam Refund 10/10
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40 of 52 people (77%) found this review helpful
1 person found this review funny
Recommended
18.7 hrs on record
Early Access Review
Posted: February 3, 2015
PROS:
The game's features rock-solid mechanics looks great and offers a really compelling strategic experience. The game's "Command Mode" offers players a really interesting plethora of strategical combat options, and it does it good job nudging you towards using it; even though you don't have to. It's possible to just play the game in real-time, and treat it more like a top-down action title. However, doing this might rob you of the game's best features. It also features a pretty massive overworld, and includes plenty of sidequests to keep you busy. Consequently the developers have been really great at releasing useful updates at a very consistent rate, and seem to be really listening to player feedback.

CONS:
- There could be a greater variety of enemies to fight, although this seems to be on the cards for a later update
- The game could really use a tutorial, as its most interesting mechanics can be somewhat difficult to grasp when you first start playing (but they're really easy to use once you get it though)
- I think that they game would simply be AWESOME with a CO-OP mode! I get excited just at the thought of fighting the hordes of monsters with a buddy, and planning-out complicated strategies together!
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91 of 142 people (64%) found this review helpful
3 people found this review funny
Not Recommended
0.1 hrs on record
Posted: July 21, 2015
It didn't run on my system, despite it being well above the minimum specs. A poorly optimised mess from what I can see! Avoid, unless you have an extremely good rig.
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