A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline is the all-new follow up to Breach & Clear, the critically acclaimed and commercially successful hybrid tactical strategy game.
User reviews:
Overall:
Mixed (499 reviews) - 59% of the 499 user reviews for this game are positive.
Release Date: Jul 20, 2015

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About This Game

A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline is the all-new follow up to Breach & Clear, the critically acclaimed hybrid tactical strategy game. The game gives players real-time control over a squad of four elite Special Forces tasked with tracking down information on the source of the infestation.

  • Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat.

  • New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning.

  • Deep, strategic gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios.

  • Detailed open world: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas.

  • RPG Elements: Countless side quests where players can grab experience and level up their squad’s core and tactical abilities, grab rare ammo, weapons and gear.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or higher
    • Processor: Intel Core i3 or equivalent - 2.3 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GT 520, Radeon 5450, or equivalent
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    Minimum:
    • OS: OSX 10.7 or higher
    • Processor: Intel based processor - 2.3 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia 560M or higher
    • Storage: 4 GB available space
    Minimum:
    • Processor: Intel Core i3 or equivalent - 2.3 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GT 520, Radeon 5450, or equivalent
    • Storage: 4 GB available space
Customer reviews
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Overall:
Mixed (499 reviews)
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331 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
Not Recommended
72.5 hrs on record
Posted: September 2
THE DOWNLOW:
Breach & Clear: Deadline is an Indie developed, mission-based, action-RPG with tactical elements, set in a mutant infested city. Players take control of a squad of four Special Forces' operators and lead them on missions to collect items and talk to key NPCs while, going into battle against hordes of mutants and humans mercenaries.

Explore a range of locations across four sites to complete missions, gain XP, loot weapons, equipment and ammo from chests throughout the city. Four dungeons; multi-level locations that can be revisited, are designed for grinding XP & loot. The action occurs across a nicely rendered 3D modelled game world. Movement takes place in real-time but can be paused when combat begins, to issue orders. It can be returned to RTS or made to continue step-by-step. As quests are attempted random encounters or Area Operation (AO) missions take place.

A shared inventory and ammo system makes for a huge range of tactical options. Utilise a large range of weapons, attachments, equipment and tactical abilities to win in combat including: primary and secondary weapons, armor, helmets and even uniforms each of which have several models of varying rarity. The best weapons are mostly found in the deepest levels of the Dungeons. As experience is gained characters level in six military branches. Each branch has its own multitude of character upgrades and tactical abilities.

Each of the main hubs has a safe-house where dead soldiers are revived, and lost health restored. Equipment can be kept in a locker for later use and weapons can be equipped with attachments by using a workbench. This also allows ammo to be crafted and, weapons and armor to be upgraded by spending scrap dropped when opponents are killed.

THE GOOD:
+ Nice amount of uniquely modelled locations make exploration interesting.
+ Squad based combat played in real-time or time-lapsed. Orders can be issued to individuals or as a squad.
+ Six soldier types: Leader, Gunner, Scout, Medic, Intel officer and Explosives Expert each with their own tactical skills.
+ Good range of weaponary: Assault & Sniper Rifles, Shotguns, SMGs and LMGs, plus pistols.
+ Impressive array of weapon mods from barrels, triggers, silencers, suppressors, lights, etc.
+ General inventory allows all items to be assigned to a character when you wish to use certain a one.
+ Maps are littered with lots of equipment, weapons and medic chests so exploration and looting is rewarding.
+ Fair controls, but its the range of tactical options that is great. Shift between controlling single character or the entire squad. In realtime or pause, give orders and go.
+ Unwanted items can be recycled for parts to upgrade equipment, weapons or buy ammo.
+ Universal ammo storage means ammo is distributed across all soldiers using appropriate weapons. Requiring zero management.
+ Optional areas called Dungeons (of which there are 4) consisting of 20 floors each to explore and overcome with loot chests that allow you to find the best equipment.
+ Fast travel points allow you to skip areas you have visited prior, if you need to backtrack.

THE BAD:
- Strange manual save system only keeps progress check progress for last completed quest.
- Immersion killing bugs; Enemies spawn out of bounds. Bugged achievement Call Me Scoop Life. Cannot get back into dungeon if left when AO mission is active. Some mods give weapons negative stats.
- Enemy AI isnt that good. Relys on swarming with higher numbers to provde a challenge.
- Some tactical abilites seem hollow and can be avoided while playing.
- AI controlled teammates stop when moving primary controlled character encounters a zombie rather than move towards him to back him up.
- No weapon/equipment comparison feature.
- Fog of War returns after a reload so once visited areas are shrouded in darkness making orientation difficult.
- Loot crates are finite. Once opened thats all you get! It wouldnt be so bad if some didnt have scrap instead of items and weapons!
- Should have had achievements that keep track of kills. Especially for the rarer enemies.
- Unbalanced enemy spawns dont present much of a challenge. When squad members are level 20+, the game generates enemies of a lower level even in the last area.
- Will need to replay with a different build to 100% complete.

AND THE ORDINARY:
* Okay soundtrack that alternates between exploration and combat phases, with a few special tunes for those key missions.
* Multiplayer option for two players. Inability to manually select which characters to bring means you are restricted to playing the first two characters you create. Note not many ppl play this game!
* Completing the campaign can take about 30h. You must carry on to complete the rest of the achievements but its essentially a grindfest taking 60h+ to 100%.

** NOTE: Call Me Scoop Life achievement is bugged in the current version. You will need to replay the game on the dev_build beta version if you use the official version for playing.


VERDICT:
Breach & Clear: Deadline is a mixed bag. On one hand I loved playing the first half of the game. If you are a fan of squad-based tactical battles and you enjoy meticulously choosing from a range of tactical choices and comprehensive inventory options you will love it. The graphics while fairly average for a AAA title are actually perfect in terms of detail for this genre.

However what starts as promising engrossing gameplay teeters out into a monotonous grind when the realization sets in that not all the tactical aspects actually work very well. Controls feel solid but become fiddly when coordinating orders and movement for individuals. Its easy to lose a squadmate in the first few seconds of combat.

While combat is fun it gets repetive fast especially in the Dungeons. Most of the time the enemies will either camp and wait for you to make a move, shooting from long range if they have weapons with the capability. Otherwise they try to swamp you and take your team out in groups before you have a chance to react. There are also no squad orders to conserve ammo or reduce rate of fire or no range orders to restrict firing to short range. So if you are short of ammo you have to return to base unless you find an ammo stash.

No campaign link to the med-labs means its possible you will never visit it, unless you go out of your way. This is quite galling as the best weapons and equipment are to be found there. So unless you are prepared to grind through the lowest level of the dungeons you wont see the best weapons and equipment.

I was going to originally recommend this but now I am of two minds given the bugged achievement which forced me to replay most of the game on an earlier beta build. To much negativity spoils what could have been a very good game for its genre. Instead B&C: Deadline ends up being a tarnished gem of a game, an enigma of what could have been!
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Most Helpful Reviews  Overall
351 of 443 people (79%) found this review helpful
22 people found this review funny
Not Recommended
6.3 hrs on record
Posted: July 21, 2015
This game was NOT ready for release... It's a buggy mess.

Missing map transitions; item stats and descriptions displaying lines of code as opposed to the actual descriptions; crashes; slowdowns; issues saving configurations and locations... I tried to power through it, but the further i got into the game, the buggier it became.

This is not a finished product, DO NOT BUY IT UNTIL IT IS!!!

27/08/15 EDIT: This review was placed a few hours after release. There have been several patches since, and the developers seemed genuinelly interested in cleaning up the day 1 mess. While i have not played the game since and can't attest to it being fixed, i suggest you check more recent reviews before you take this one to heart.

I'll leave this review up -a red mark for a rushed released if you will- but do check more recent ones for confirmation on the current state of the game.
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174 of 212 people (82%) found this review helpful
7 people found this review funny
Not Recommended
10.1 hrs on record
Posted: July 21, 2015
Skip to the end for a TL;DR or keep reading.

A friend and I decided to pick this game up, both of us have high-end PCs well above the recommended requirements and we live across the street from eachother so our network latency is under 5ms.

This is what I experienced so far:
I tried hosting since I'm usually the better host between us, I could not see his characters but he could see mine.
Enemies automatically hit me the instant they start an attack towards me, not when the attack actually hits. Yes, this included ranged attacks.
Certain quests would not show progress or complete.
Friend tried breaching a door while I kicked it down, his character froze in place.
Our party wiped once, we reload from a save and the game no longer registered input from my controller or keyboard/mouse, luckily I was able to Alt-F4 out of the game to restart it.
My friend experienced several moments where the game would completely freeze for him for extended periods of time, personally my game crashed a few times.
It is apparently possible to drop your loot for others to pick up, it just takes a few tries since the item returns to their inventory when you pick it up and sometimes it'll successfully dupe the item.

Further, I find the game's options to be lacking.
No settings for sensitivity (Aiming mode is extremely sensitive) or camera speed (It turns very slow with a controller).
No rebind options for controllers.
Keyboard controls list axis inputs when rebinding.
HUD lists hotkeys for different input devices (Playstation lists Xbox buttons or keyboard buttons at seemingly random throughout the game).
There is no confirmation dialogue for several important in-game menu options and a misclick can easily result in undesired actions.

Another extremely annoying thing is that regardless of your equipped weapon the aiming reticle is always 5m away from your character even though every weapon has a much longer range than that, even trying to snipe with a sniper rifle (which has a listed range of at least 35m) is difficult since you can't reliably aim at distant targets. Trying to hit distant targets is sometimes impossible anyways since the camera loves to go at a complete top-down angle at times which limits your vision greatly.

Other than that the game lacks another very important feature, the ability to easily create and customize new characters for joining co-op, it really defeats the purpose of going co-op if you can't customize your crew when joining to ensure that your team still retains a versatile setup.

TL;DR: If you're buying this game for the co-op gameplay, DON'T.
If you want it for the single player, you're probably better off playing the first game, at least until they actually finish developing this game, which they clearly haven't despite claiming to be officially released.
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86 of 117 people (74%) found this review helpful
6 people found this review funny
Recommended
4.4 hrs on record
Early Access Review
Posted: January 27, 2015
First and Foremost, the game is in Early Release Alpha. But TL;DR for those of you who have already played the Original Breach and Clear and enjoyed it: get this game. It's BnC, but with zombies. I mean, really -- that is pretty awesome.

Graphics: Nothing ground breaking, but given that the original Breach and Clear was meant for portable devices, that isn't a big surprise. It still looks great for what it is, and the UI is very serviceable. The visuals certainly add to the mood, and remind me of certain areas of the urban areas of old school Resident Evil games, which is high praise in my opinion.

Audio: Music is nice and moody, and adds to the atmosphere nicely. The audio shifts when entering into tactical mode, which is a nice touch in accenting the feel from live-action to turn-based. When the music shifts, it gives a feeling of 'alright, lets do this'. Sound effects are pretty satisfying too, gunfire sounds hefty, explosions are, well, explosive. Very solid.

Gameplay: It's Breach and Clear, man. Very entertaining tactical action, especially given the circumstances. I can't say I've ever thought about approaching a zombie apocalypse with military tactics at my finger tips, but it works really well. In fact, having four well-armed militants at your disposal might seem unfair at first, but not all zombies are created equal, and you'll be surprise how quickly you can get overrun by either sheer numbers. Using your soldier's abilities (like grenades, mines, tagging enemies, and provoking the horde) goes a long way to keeping your head above water. Loot crates spread through out the stages encourage exploration, and finding ammo and medical crates when you are low really makes mowing through that horde worth the trouble. Over all, very engaging game play.

Gripes: Well, it IS alpha, so I'll try to be easy on it. Complete lack of tutorial is a bit of a pain, and there is not much in the way of VO, save for when you select your squad mates. There are bugs, of course. Getting behind cover can be a pain in the ♥♥♥, as the game doesn't like to give you that shield icon when it damn well should. Also, the squad AI needs some touching up. Sometimes, after setting up, they would shoot enemies in the very back, while three are about to eat their face. And when you are controlling a solo-guy live-action style, sometimes the squad follows you, and sometimes they don't. And the crates! Several times I had the item pop out and go right into a car, making it impossible to grab. And there are a few more things, sure, but again, this is Alpha. Most of these problems are minor, and don't stop the game from being great. Just in need of a bit of polish -- but hey! Alpha is Alpha. Overall, very solid, and I can't wait to see how much better it gets.

PS: Will update as I plow through the game. XD
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69 of 91 people (76%) found this review helpful
1 person found this review funny
Not Recommended
5.5 hrs on record
Posted: July 22, 2015
[TL;DR at last paragraph]
I've supported and defended this game for quite a while now. I tried to accentuate the positive in my original review, but I have to change my rating to Not Recommended.

DEADLine (in which, you control a 4-man squad fighting off hordes of zombies) is not a great game, but it's not a bad one either. The problem, though, is that I know I would have liked it more had it not been prefaced with the B&C title. Because of that title, instead of treating it as its own experience, I resent it for setting me up with certain expectations and then failing to deliver on any of them. Consider the following basic game play elements of both games:

B&C: Players can select a path for each squad member, allowing them to set their viewing direction at the end point.
DL: Implemented.

B&C: Players can adjust their view at any point along the path chosen, allowing them to fire behind them and to the sides as they move.
DL: Not implemented (although you can pause the game and change direction, but this is not the same thing).

B&C: Players assign squad members to multiple doors, breaching with a variety of methods.
DL: Doors are rarely used (and so far, I've only come across single entrances); method of breaching the few you'll find isn't really important.

B&C: Players are visibly timed in each area, allowing them to set target times.
DL: Not implemented.

B&C: Players earn stars and coins for clearing areas within a specific number of turns, making actions used in each turn important.
DL: Stars are not implemented; action can be frozen to simulate turn-based play, but it's not vital, and not important.

B&C: Stars unlock new weapons and gear; players use earned coins to purchase equipment.
DL: Stars are not implemented. Players use randomly dropped (not earned) "scrap" for upgrades, and finds the rest in chests (à la Diablo.)

B&C: Gear and squad members are extremely customizable; everything from the trigger used (weapons) to reaction time (stats), to perks (skills) can be tweaked.
DL: Weapons can have up to three, swappable, "attachments"; members each have a basic skill tree (à la Diablo). Individual stats can no longer be customized.

B&C: Five levels of difficulty; areas can be replayed to try new tactics at any time, keeping any upgrades.
DL: One difficulty, areas can't be replayed (unless you save at the start of each one, but then you'll lose your upgrades).

B&C: Three different modes of play ("Terrorist Hunt," "Bomb Defusal," and "Escape Plan").
DL: Two "Challenge Modes" (one competing with other players) and the Campaign, which has typical RPG-styled quests (à la Diablo). Multiplayer has been added.

[TL;DR] Only basic movement is the same; everything else about the game has changed. After playing for several hours now, I'm still not quite sure what DEADLine is (I think "Diabloesque sorta-kinda-RTS" comes closest, although it's also very similar to X-Com). However, I know what it isn't: It isn't a Breach & Clear game. Those expecting anything similar to the original game will likely feel confused and disappointed so, for this reason, I have to change my rating to Not Recommended.
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59 of 80 people (74%) found this review helpful
4 people found this review funny
Not Recommended
14.3 hrs on record
Posted: July 27, 2015
Yes, I played 14 hours of this. It was for the honor of original Breach & Clear.

What I liked in B&C: Deadline:
+ For some reason I spent 14 hours with this.

Whad I did not like:
- There is no real need for tactics, this is just RTS.
- And not very good RTS.
- Lots of wandering around, in the un-inspired maps.
- All UI controls are made with console conventions. Navigating in menus with PC is a mess.
- Sometimes the control written on screen help is not the actual control to use.
- Sometimes the squad follows your commands. Sometimes they just follow you. There are some controls for that, but either they are unintuitive or they just don't work.

Overall, this game lacks finalization and inspiration.
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70 of 101 people (69%) found this review helpful
6 people found this review funny
Not Recommended
1.2 hrs on record
Posted: July 21, 2015
If u wanna play this with friends, don't do it.
Co-op mode is bad.

U can play co-op only with one friend, because u have to play 2 characters of ur 4 member team. I think it will be much better if co-op mode will support up to 4 players (one player = one character. 3 or less players = someone can control another character).

Player who connecting to host sometimes freezes and can't do anything. If it happens in battle, it's so bad :(

In command mode u need agree with ur friend when toggle real time(impossible if u play with random guy), because zombies can ♥♥♥♥ u faster than u think up tactics if ur friend "tired" to wait u. Not so bad, but still uncomfortable to play

Game 7/10
Co-op 3/10
Steam Refund 10/10
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40 of 53 people (75%) found this review helpful
1 person found this review funny
Recommended
18.7 hrs on record
Early Access Review
Posted: February 3, 2015
PROS:
The game's features rock-solid mechanics looks great and offers a really compelling strategic experience. The game's "Command Mode" offers players a really interesting plethora of strategical combat options, and it does it good job nudging you towards using it; even though you don't have to. It's possible to just play the game in real-time, and treat it more like a top-down action title. However, doing this might rob you of the game's best features. It also features a pretty massive overworld, and includes plenty of sidequests to keep you busy. Consequently the developers have been really great at releasing useful updates at a very consistent rate, and seem to be really listening to player feedback.

CONS:
- There could be a greater variety of enemies to fight, although this seems to be on the cards for a later update
- The game could really use a tutorial, as its most interesting mechanics can be somewhat difficult to grasp when you first start playing (but they're really easy to use once you get it though)
- I think that they game would simply be AWESOME with a CO-OP mode! I get excited just at the thought of fighting the hordes of monsters with a buddy, and planning-out complicated strategies together!
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92 of 143 people (64%) found this review helpful
3 people found this review funny
Not Recommended
0.1 hrs on record
Posted: July 21, 2015
It didn't run on my system, despite it being well above the minimum specs. A poorly optimised mess from what I can see! Avoid, unless you have an extremely good rig.
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51 of 77 people (66%) found this review helpful
2 people found this review funny
Not Recommended
12.3 hrs on record
Posted: July 21, 2015
Unfinished, had saves corrupt twice. Wouldnt be an issue if your allowed more then 1 save per squad.

this game IS NOT ready for release.
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Recently Posted
drewbie02
11.6 hrs
Posted: September 24
If this game had no bugs i would say its pretty good, but seriously the amount of failures in this games developement makes it look like it was slapped together and never actually tested.
The biggest game breaker for me was no matter much strategy or forethought you put into your assault against humans, you would 9/10 fail to hit the target when they arent even in cover and yet they fire at you and hit 3/4 on you at worst and for big damage at that. seriously when you have all 4 of your squad firing at a target all with over 80% accuracy in the tool tip and you never hit it you know a game doesnt work. This happened to me many times against basically any enemy, even an exploding barrel.

Had a shotgun scout so close that accuracy was at 97.9%, every shot missed for 30 seconds, decided to delete the game. there also are no difficulty settings.
Helpful? Yes No Funny
Kaltharos
4.8 hrs
Posted: September 6
Most stupid game ever.
Game itself is decent, but the ammount of bug is staggering, and those were fatal bug.
I mean cmon... 59% hit rate, unloaded the MG 100 bullets, 0 hit?

This game is broken.
Helpful? Yes No Funny
Fuzzyballs01
8.2 hrs
Posted: August 29
hey man, if you get it on sale, it's worth a bit of money
I didn't finish the game because it's doing the same one thing over and over, or how it gave me the exact same great SMG drop twice, but kept failing to drop me a good LMG
and then there's the endless dungeons which is doing the same few maps over and over and over

this might be fun coop, but I don't have any friends so I wouldn't know

don't pay full price
Helpful? Yes No Funny
WHITE SCAR
0.6 hrs
Posted: August 25
I recommend it. Tho its too much tacs in a zombie game. Those route plannings in the trailer scares me tho I've played this game b4.

Considering the neat/fluid application of the game system, and especially the full military backgrnd of the characters. It runs alright.

Or if you prefr fps with hammering the skulls of the stale skins yourself, you might not like this one.

ANyway, I've bought it tho didn't go very far the first time. Would try to be patient if I install it again these days.

Thanks for the read.

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Concrete Galoshes
34.5 hrs
Posted: August 11
Don't buy it.
It has been left for dead.
Game is a mess, I can't believe it was released in it's current state.
Last update was November of last year, no future updates in the works.
Just avoid it.
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Badakun
1.9 hrs
Posted: August 10
This game gets a lot of hate, which isn't entirely fair, seeing as it's obviously not finished yet... I hope.

Now comes the part where I say something bad. I can't play the game, granted I have been able to in the past, but no longer. When I messaged the devs about this I received an automated response with no follow up, which, as you can imagine, is quite infuriating.

I have a game, that not only doesn't work but the people who are meant to support the game, aren't.

This game does have saving graces. First of all it's really interesting, I don't think I've seen many squad based tactical shooters based around the zombie apocalypse. Sure there are games like Trapped Dead but personally I feel Trapped Dead is more like the old game Commandos. On the opposite side of the spectrum there are quite a lot of games like Breach & Clear, all with their own styles and most of them are enjoyable in their own way.

The uniqueness of this game lends a lot to the patience and good will I hold for the studio. I know the zombie genre is really over saturated with games and movies (and books and costumes and... well you get the idea) but I feel this does have something to offer. Having played it in it's really early days I did notice a fair amount of issues but generally the theme was there, the game itself was interesting and fun, for me at least.

Still, it all comes down to this:
Subjectiveness and that is why I'm trying to be positive about this game, simply because I feel like it could be *something* but I can't even play the game.

tl;dr 2/5 - I can't play the game, no dev help after contacting them, I have played previously and had fun, buy at your own risk but if you have enjoyed Breach & Clear this might be worth getting but I'd wait for a sale.

Suggestions:
Try Survivor Squad. It's a similar concept and it's a lot of fun and cheap!
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AiDec
8.7 hrs
Posted: August 6
.
Helpful? Yes No Funny
Westlin [GWJ]
4.7 hrs
Posted: July 30
Actually a decent tactical ISO squad based RTS. Same controls and previous games but with zombies. And who doesn't like blasting zombies? There's a lot of haters that decry it as buggy and unfair. And YES there are bugs. Yes it has some really hard levels but if your a fan of the others you'll ultimately enjoy this version.
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Mr.unhappy
1.3 hrs
Posted: July 24
Stupid game don buy waste of money
Helpful? Yes No Funny