Prepare to inhabit a world of chivalry, class warfare and off-beat pop references. Knights of Pen & Paper 2 is a turn-based, retro style, pixel-art adventure full of danger, intrigue, death, and saving throws!
User reviews:
Very Positive (11 reviews) - 90% of the 11 user reviews in the last 30 days are positive.
Very Positive (298 reviews) - 84% of the 298 user reviews for this game are positive.
Release Date: Oct 20, 2015

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Buy Knights of Pen and Paper 2

Buy Knights of Pen and Paper 2 - Deluxiest Edition

Includes the base game, Fist of +1 Fury, Here Be Dragons, Epic Mount, Art Book, Exclusive Grinding Farm Location and a 14-song Soundtrack.

Packages that include this game

Buy Knights of Pen and Paper 2 - Dragon Bundle

Includes 2 items: Knights of Pen and Paper 2, Knights of Pen and Paper 2 - Here Be Dragons


Digital Deluxe Edition

The Deluxiest Edition of Knights of Pen & Paper 2 includes the following bonus items and expansions:

  • Fist of +1 Fury
  • Here Be Dragons
  • Back To the Source (free update)
  • Epic Mount
  • Art Book
  • Exclusive Grinding Farm Location 
  • Soundtrack- 14 Songs

About This Game

Prepare to join Knights of Pen & Paper 2 in a turn-based, retro style, pixel-art adventure full of danger, intrigue, and semi-appropriate cultural references!

Assemble your party and control your group of pen and paper role-players as they are guided through their adventures by the Game Master.  All the fun of pen and paper RP, none of the lost dice!

Now including races like Dwarf or Elf, assemble the party of your choice, choose quests and combat encounters, delve into dungeons, craft powerful items, and complain loudly to the GM.

Main features
  • Play a group of pen and paper gamers playing a pen and paper role playing game 
  • Punch a Panda! Explore your anger management issues in the FREE Fist+1 Fury expansion!

  • Create your own characters, how about a Rocker Dwarf Warrior or a Cheerleader Elf Monk
  • More contemporary geeky jokes than you can stuff in a CAVE! Gotta catch them all!
  • Lots of monsters, equipment, a crafting system, and things to customize

  • There's no paying your way to victory here!  Start with all of the content, unlock it with the blood, sweat, and gold coins, of your party!
  • Customizable hot keys, Steam Controller and Gamepad support

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: 2Ghz+
    • Memory: 1024 MB RAM
    • Graphics: 1024x768 minimum resolution ( Direct3D/OpenGL compatible card with at least 128MB)
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Sound Card: 2D sound compatible card
    • OS: Mac OS X 10.6 or later,
    • Processor: 2Ghz+
    • Memory: 1024 MB RAM
    • Graphics: 1024x768 minimum resolution ( Direct3D/OpenGL compatible card with at least 128MB)
    • Storage: 300 MB available space
    • Sound Card: 2D sound compatible card
    • OS: Ubuntu 10.10 or later
    • Processor: 2Ghz+
    • Memory: 1024 MB RAM
    • Graphics: 1024x768 minimum resolution ( Direct3D/OpenGL compatible card with at least 128MB)
    • Storage: 300 MB available space
    • Sound Card: 2D sound compatible card
Customer reviews
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Very Positive (11 reviews)
Very Positive (298 reviews)
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182 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
213 of 258 people (83%) found this review helpful
7 people found this review funny
Not Recommended
10.5 hrs on record
Posted: October 22, 2015
I played Knights of Pen and Paper +1. I enjoyed it, despite a feeling that it was grindy and slow toward the end. I enjoyed it enough that I bought the deluxe edition of #2 immediately when I saw it, without a second thought.

The depth is improved, but I did not enjoy the game overall.

Main faults:

- Applying conditions is combat is not rewarding. Enemies (and your own characters, for that matter) have a high base chance to entirely negate a condition every single round. There is no way to impact that chance at all.
- Compounding the above, there is a whole set of items, accessories, and skills that center around conditions that are consequently also not rewarding.
- Difficulty is under-tuned. You'll outpace the level of your enemies very quickly and are unlikely to fall behind unless you eschew side quests completely.
- Nothing to spend gold on - Stores only stock "common" items and enchantment scrolls, item progression caps out early-mid game. Soon you'll be drowning in gold with maxed out items, spending all your money on XP shrooms in a desperate bid to see if there's just one more tier of stuff to buy
- Dungeons barely vary from regular gameplay, if you have scarab of energy + cleric you won't even notice the inability to rest, but the cheap and plentiful consumables will also see you through.
- Area based "investigation" for extra items is excruciatingly boring.
- Bland. KoPaP 1 had chunks in it. Hard encounters that forced you to find more effective party and item builds, in order to defeat them.

Here's what's good:

- The humour of the writing and sheer quantity of geek references scattered through the game

EDIT: I toned down my review a little after trying +1 to remember what I liked and disliked. In many ways KoPaP 2 is an improvement, it's just let down by a lack of any interesting challenges to drive the rest of the gameplay.
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136 of 171 people (80%) found this review helpful
11 people found this review funny
10.3 hrs on record
Posted: October 20, 2015
I'm a massive fan of Knights of Pen and Paper +1. This is a clear improvement to the first. The art is much more detailed and beautifully done. The combat is the same but with more features and more stratagy involved.

If you liked the first one, you'll love the 2nd one.

Edit: After finishing the game. I'm actually disappointed. It's short, has fewer classes, fewer, quests, and overall is a lesser game. The pixels are pretty though.
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88 of 104 people (85%) found this review helpful
2 people found this review funny
Not Recommended
9.8 hrs on record
Posted: October 27, 2015
It is games like this one that make me really wish Steam allowed "thumb sideways" reviews. Knights of Pen and Paper 2 is not quite a bad game; for all it's flaws, it has a solid core. However, what flaws it does have are fairly substantial ones that make any recommendation come with an asterisk at the end.

The Good:
  • The sprite work is vastly improved over the first game. Backgrounds, player sprites, and enemy sprites have substantially more detail. The animations are also better and more creative: one enemy's attacks result in it breathing vowels, for example.
  • The addition of a crafting system adds some depth to otherwise routine inventory and equipment management decisions.
  • The class variety of the game is decent considering its limited scope. Class abilities are distinct.
  • Battles have some degree of strategy.

The Bad:
  • As in the first game, quest variety remains functionally nonexistent. "Travel here" and "fight these things". Get used to those concepts, because they are all you will be doing in the game. Far as I could see, there were less than a handful of exceptions: a quest that tasks you with solving a murder mystery (through one of three options) and a disguised account creation prompt were the only ones I noticed. It's possible I missed some, but the proportion of time you will actually be doing anything interesting remains dreadfully low.
  • Although the game has decent class variety for such a small-scope title, there is no incentive to experiment with party structure because of how battles decide everything in the game. After you fill out your initial five person party, get used to that setup. If you want to change it, you theoretically can... As long as you consent to make an already extremely repetitive game even more so by playing catchup.
  • The sheer repetition of the first game was (arguably) its greatest flaw. The second is, unfortunately, not any better in that regard. Lack of quest variety, mentioned above, is only a small cog in a great machine of repetition. What you see in the first five minutes of the game is functionally what you get for all of it, and it can and does feel like a chore at times.
  • The amount of equipment available ceases to improve long before endgame.
  • Plenty of blank slots in the game room customization. I figured I would unlock them over time... No, they just do not exist. Given the game hints at further DLC down the line, I expect them to be part of that.

  • The improved sprite work comes at a cost. Many enemy types are visibly altered from the same base sprite. Thieves, troglodytes, cavemen, and others share a base. They are altered enough that this isn't a huge deal or necessarily "laziness" so much as being resourceful, and the actually unique enemies make up for it. Still, it is worth pointing out.
  • The story of the game remains extremely limited and basic.
  • Nonexistent replay value is hard to quantify as positive or negative, since whether an RPG has any tends to be a coin flip.

So in the end, do I recommend this game? For most people, no. A decent battle system, in most circumstances, is not enough to save a heavily flawed game, especially if that battle system is almost everything the game offers. Games do not exist in a vacuum, and no matter who you are chances are there are more enjoyable and less repetitive ones out there. If all you wanted, however, was for Knights of Pen and Paper to have a sequel... Well, this game certainly is that, and in that case, more power to you.
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56 of 63 people (89%) found this review helpful
53.9 hrs on record
Posted: December 17, 2015
So, let me preface this with the fact that this is a very short game. It took me about 10 hours to complete, and that is with creating 2 parties first before settling on my 3rd and favorite party (so far) which I completed the main storyline and DLC content with.

Now that I have that out of the way, let's discuss the game itself. KoPP2 is the successor to the original game (if that somehow wasn't obvious.) It borrows the base mechanics from its predecessor, but expands quite a bit. Each character now has 3 primary governing stats, Mind, Body, and Senses. You often make party based stat rolls (d20 based, of course) out of combat. As part of this system, each player, class, and race (there are races now, cool, right???) contributes towards the stat scores.

The gear system is a significant upgrade from the original, allowing actual crafting rather than buying unending grindstones and improving existing gear. There is also a much broader variety of gear, allowing you to outfit each character to your liking.

Now, for the only "negative" I have for this game. This game will never be hugely popular, unfortunately, and that is due to the simple fact that the target audience is pretty small compared to that of other video games. It is marketed at tabletop gamers who are ALSO fans of lighthearted comedic games. **If you don't play tabletop roleplaying games, you will not get many of the jokes.**

Overall, dispite the disappointing length (made up for by the replayability brought by experimenting with different party make-ups) I'd highy recommend this game.

8/9 out of 10.
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41 of 56 people (73%) found this review helpful
2 people found this review funny
Not Recommended
6.5 hrs on record
Posted: November 5, 2015
This game is good... but very short. If you liked the first game, you'll probably enjoy this game for about two hours. But after a certain point if you pay any real attention to your characters, it quickly becomes a disgusting stomp-fest for the entirety of the rest of the -very short- game. I got to the final boss and just kind of stared at the screen waiting for it to tell me that it wasn't actually over, as it happened in the first one, only for the credits to roll and end the game. Ultimately this game feels way less fulfilling than the first, and I don't think it's really worth the money. I would've given this a positive recommendation if it was even close to the length of the first. This feels like less of a sequel and more of an expansion.

EDIT: Decided to go a bit more indepth in my review after thinking on it a bit.

-Funny, just like the first. Lots of jokes, although some are very repetitive.
-Good fun for about two hours, until you start reaching various caps and it quickly becomes very tedious and dull.
-Yeah that's pretty much it, aside from "nostalgia" for the first game, nothing unique about this game stands out.

-Crafting is almost pointless. The only large use for it is "enchanting" gear, which is very minimal and caps out at +3 total very quickly. In addition, you get very few crafting recipes, most of which are for very basic consumables.
-Item purchases cap out very quickly as well. I had reached my maximm possible purchasable items well before halfway into the game, and I kept waiting for more to unlock but sadly none ever did.
-Going back to crafting, it heavily favors the melee characters, since you can't really boost trinkets, and the only available +spellpower weapon was an already enchanted staff. Meanwhile you can enchant melee weapons to the nines and deal truckloads of damage. I gave my paladin some huge +3 weapons and he just started one-shotting things.
-"Unique" items end up being much worse than crafted ones, therefore making it almost better to sell any interesting items. Like the three-handed sword. I enchanted a +3 waraxe and it had significantly better stats than an Item I had just gotten at the same level, and for 1 hand less requirement. I ended up selling almost every unique item I received, including most of the debuff-immunity ones due to the fact that most of the time debuffs will simply fall off your characters without accomplishing much.
-Very repetitive. While the first game was bad about this as well, the "grinding" of that game had some kind of purpose. Hunting for grindstones and whatnot was necessary unless you paid $$. In this game by the end you just end up walking halfway cross the map and back repeatedly, and when you get there killing maybe 2-3 waves of monsters, repeat.
-Unbelievably short game. I have about a 90% completion on this game, I went out of my way to do most of the side quests, and it only took me 6.5 hours to complete. I doubt I'd get much more than an hour more out of doing the little remaining content, maybe an additional half hour on that if I fork over the additional 4.99 in-game dlc.
-No seriously, I cannot stress enough how short this game is. KoPaP 1 was fairly long for that type of game, and you went significantly higher in levels. At the beginning of the game you see a level 99 character, and I figured that would be close to what endgame looked like. Instead, you pretty much finish the game at level 20, possibly earlier if you skip side quests. This was an extreme let down.
-Classes, while interesting, require very little in terms of creation. Most of the classes you can be well served simply by levelling 1 or 2 of their skills and all but ignoring the others. I never put more than 1 rank into about 75% of the skills and just capped others with impunity, especially all the "affect adjacent" ones combined with the gameroom item to make them effect all.
-In addition, I never could find a retraining system to try and re-work my characters if I wanted to test out diferent builds, so short of starting up a new game I just had to stick with my decisions.
-Severe lack of gameroom items. In the first one you almost had too many options, this time when you open up to buy gameroom items and you see only 2 or 3 in each section (with 5 slots "open") it's an immediate let-down.

All in all, this feels like a game only half-finished and just tossed out for some quick fan-cash. They had enough name-recognition to get people to buy it, and decided to use that to just coast on a barely completed product. I didn't personally encounter any bugs, but I heard there were a great deal when the game first released, and that only makes me more sure that this product is yet another in the current trend of "finish half the game, and then sell the rest of it as DLC."

I would not recommend this to anyone, not even fans of the original.
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21 of 24 people (88%) found this review helpful
1 person found this review funny
9.5 hrs on record
Posted: October 23, 2015
When two different RPG editions clash it's up to your party of adventurers to save the game world: you'll be creating a group of up to 5 heroes, choosing their player, race and class and then set them in the world of Paperos tackling quests.
Knights of Pen and Paper 2 adds a few new things to what you've seen in its predecessor to mix up its basic fight/travel/spend coins formula: in the end it's a streamlined, albeit basic, turn-based RPG that's quite fun thanks to its humour and charm.


-the pixel art is pretty nice

-good retro soundtrack

-hero customization (selecting players and races with different bonuses, then a class) works well

-good amount of different areas, all with their monster models and quests

-the new elements (e.g. dungeons, investigating areas to unlock loot and recipes, crafting,locations with special effects) add some depth to the basic gameplay

-lots of humour and references keep things lighthearted

-felt less grindy than the first game

-good length, took me 9,5 hours doing all side quests


-despite the new elements it doesn't feel much different from the first one, nor should you expect much depth overall

-quite easy


-there's still some grind involved, mostly for gold at the beginning and for exp once you add new party members

-side quests can drag for too long, requiring you to travel back and forth several times, there's also a few too many easy fights thrown in: in the end things can feel like padding and become dull

-combat Initiative seems a bit too random

-when monsters are bunched together you'd end up clicking the wrong one

I had a good time with this one, despite its simple gameplay the game does manage to have a "just one more quest feeling" when you want to gain one more level, some more gold to get new equipment or just see what funny/weird twist a quest will have. Its simplicity and the fact most quests are very simple affairs where you go through several fights and/ or zones means I'd need to take a break every now and then though, to ensure things would not get too dull.

The repetitiveness can get to you at times, and in fact you might want to skip some side-quests to cut down on the padding since you don't need to do them all to reach a decent level, but the game's decent combat and humour'd be enough to carry you through the end. Of course the basic gameplay and straightforward design are things to consider when choosing whether this is the kind of game you'd want to buy.

I got Knights of Pen and Paper 2 for 5$ and, for that price, it was decent and mostly enjoable: if you liked the first game and a slightly advanced version then this'll be a good purchase, provided you don't mind its simplicity and blemishes.
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31 of 43 people (72%) found this review helpful
1 person found this review funny
14.6 hrs on record
Posted: October 20, 2015
Enjoying it. If you found the first one entertaining, you will enjoy this.

No Pay2Play aspects at all. Story/questing plays very similar to the first. There is a crafting component added in which seems a bit lacking currently but maybe it will get better once I get to end-game content.

Overall, well worth $10.

Edit: I did buy Digital Deluxe to support the dev but I would have appreciated a little bit more information on what it actually consists of. The description is very bland and does not incentivize the extra $5.
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14 of 17 people (82%) found this review helpful
3 people found this review funny
5.0 hrs on record
Posted: October 23, 2015
Fans of Dungeons and Dragons campaigns along with connoisseurs of popular media will enjoy this more casual style RPG, that has a little bit of depth hidden in its content. The creators obviously have a love of all things movies, gaming, and the like, but does the subject content well with timeliness of jokes. Some of the humor is groan inducing, but it's done in a lighthearted way that really connects. While the RPG elements are somewhat basic compared to others in the genre, it does have surprising depth with the status system in question and takes good use of the influence of tabletop RPG mechanics. Even after 4 hours of gameplay, I will still engaged, which is a good sign from a game that does have unlockables and replayability to go along with it. The difficulty curve may be less then I would want, however this is mostly due to doing every side quest, and when skipping those, the game presented more of the challenge. The real thing that holds it back in the end is the UI and lack of options. After a while, you'll be wishing to fast forward through animations and pick up the pace of the game after you've seen a cutscene before (on a restart for example). In the end, found it definitely worth the price of admission thanks to the combo of combat options along with the humor. Definitely worth your time.

Gameplay Footage and Video Review:

  • Really goofy sense of humor that pays respect to popular media of video games, movies, and the like before it. It may be specifically hitting the right bones in my body for this, but it definitely hit home with my sense of humor.
  • Combat system is simple, but does have complexities under the surface that do help bring it some variety over the long haul.
  • Threat system works well for those who choose to pay close attention to it.
  • The pixel artstyle does well for the world, but it's more so the different environments and styles it takes you to. Going to fallout's vaults only to later go to an ASCII dungeon still works in this world, and makes you appreciate the time and effort that went into each and every environment.
  • Love the blending of real world elements into the world, and the play on the idea of 1st versus second edition that it goes for, almost to the point of parody. Good use of story elements and making game play variation make sense in the world.
  • Good use of unlocks and timeliness to help bring new characters and items into the mix, making you wonder how you can use them.
  • Grinding not necessary, as even with little side quests done, you can still use strategy to get through fights. Fights also don't feel grindy like other games, even if you do face the same enemies in a row a couple of times.

  • UI has clunky implementation at times, where selection of enemies and items are too close to each other, leading to the wrong decision. Simple click based responses would have helped this in various cases.
  • There's improvements that can be made of the long hall, like being able to buy multiple items at once. Options to speed up the game at certain points by disabling animations would help replayability and not having it turn into a spacebar/clickfest.
  • Game can get a little too easy at times if you do a lot of the side quests.
  • Sorta wish gold didn't carry over to other games, it can make the game a little bit too easy in those cases.
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9 of 9 people (100%) found this review helpful
1 person found this review funny
22.2 hrs on record
Posted: July 1
This is literally my favorite game, if you have ever played or seen anyone play D&D, this will bring some memories.
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19 of 29 people (66%) found this review helpful
2 people found this review funny
2.2 hrs on record
Posted: October 21, 2015
If you're a Fan of the first one, you'll love the second one even more. Personally I feel that they improved the classes while adding more content into this one compared to the first one.
-More Classes
-More Items
-More Characters
-Better Artwork
-New Skills
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Recently Posted
39.7 hrs
Posted: October 12
WHOO. my first review. 27 hours, not alot is it? but i digress and will do my best as per reviewing this product, now im going to give you this right off the bat. i dont expect most people to like this review or agree with me. with that out of the way lets get on with it shall we?

Mechanics: Its a turn based rpg set in a fluxuating timeline, sometimes you go to the past sometimes more futuristic, you can have 5 players with a small differance in choices of players, some will have ability like surfer who will get rid of one statis ailment per round he plays only to himself. as for classes most of them feel stronger rthen others depending on the fight, this is a good thing as depending on the fight some classes shine to show they arent useless. to get more characters or classes you have to complete quests or buy them from the magazine.

Fighting: Okay so here i have many complaints and a few compliments, lets start with the compliments shall we? Each class compliments eachother in a variety of ways, you can be a Warlock to sap away enemy hp and give it to your characters instead of the normal cleric build. or also where paladin can heal as well, as for melee builds, for me they didnt stick very well as the magic users (Cleric,mage,psion,warlock) as most of them seemed just.. weaker. i had a ninja who i guess you could say is supposed to be a bit weaker but it doesnt excuse that when my wizard, without any head items at level 30- ish had 200 while he sat at a measly 170 for a MELEE build. but i do enjoy the ninja as later game he does get to shine a bit when he doesnt get hit in the first round, the art for the attacks are also amazing for each class. the only ones i have a gripe with is cleric's healing ability which is basicly just a orb above their head and the warlock's transfer life ability which just has a infinity sign when hitting the enemy, they could have made it much cooler. now for thew bigger gripes. dungeons. oo time to lay it down on this one. im going to make a completely different section.

Dungeons!...: whoo boy. lets get on with this, at the beginning the dungeon concept sounded awesome! and the first try it was! it was everything i wanted from a dungeon! but 'oh no' i hear from you as i stated earlier i had to lay in on this one. but just wait. now. it feels really rewarding... in the beginning. the second dungeon i remember going into besides the sewer (maybe the sewer was i dont remember?) was the broken balance one. by now we are about at level 13 - 17 i dont remember the exact level it starts, we will get into this soon but it was REALLY TRUELY BROKEN. if it was supposed to not be fun and annoying them dang did you devs do it well, it was my least favorite dungeon in the whole game. the rating system on the quests are bs. i remember atleast having to grind up to 2 - 3 levels higher then i was supposed to be just to get past the 1rst floor soon dying a few times to the boss WITH healing items. now for the rewards, the fights are constant so you get a bit of xp, but not enough to make it pay off. also the treasure. at my level 30 characters in a dlc (will get to soon) with 3000+ gold in my pocket im only getting small gems +5 hp and like.. 10 coins per treasure room. in a level 30 dungeon. what the ♥♥♥♥ devs. not only is it annoying to grind through all the enemies, along with the crappy loot and making you spend a good bit of money on pheonix up's because you CANNOT REST IN A DUNGEON. i get it. dont worry. you want it to be tense. but up the rewards and dont spam enemies and traps every room to only be healed by some water that gives 20 hp. thats all. sigh. well. thats all i have to say about dun- oh. wait. i forgot. it almost slipped by me. the effects. along with spamming traps and enemies there are random effects pn the battle fiend. like broken balance which makes all your attacks do -50% DMG and +50% DMG to your enemies attacks... WTF. or like when you cant do critical damage or everybody takes 5 DMG... and may i say that when that happens it only happens to your characters? not the enemies as well? even if the enemies do hits we take the damage, not them. it is really annoying when this happens and it makes it feel like a cheap way to make it harder without being fun. onto the next section of this review.

Story: Its okay. thats all i have to say. its average. the best part of the game is side quests, secrets and fighting. the sotry suddenly ends after a battle that feels the same as the others, hell the final boss seemed weak compared to what i expected. now to the next topic.

DLC: This is the last part of the review. now, i didnt play the monk one but i have played the dragon one, what i know of the monk one is you unlock a class and it seems to be mid game, the dragons are post game, thus far the dragons ones are a welcome sight, except for the encounters. the quests for the dragon nes can be repetitive at times and seemly just giving you free exp. which is fine. for the price point it is at i would suggest it only if you liked this game enough to play it for a little bit longer, i will give a brief summary now

Summary: So whats up with that good ratin huh? well.. i cant brng myself to hate it. i love the rpg elements and its battles are fun when tailored correctly which happens often you just have to wait. honestly right now i wish there was a 'meh' option. this game is awesome for me but i KNOW people wont like it. i know i hated it for a little bit but kept pushing forward. all i wish is that if you liked knights of pen and paper one, you might like this game. its tory is shorter but i enjoyed it when it was good and hated it when it was bad. i hope this review helps and i will be on my way. hope it helps
Helpful? Yes No Funny
27.1 hrs
Posted: October 8
Short Review:

I recommend this game, but with a major warning: The status conditions in this game are super annoying. Make a party that really avoids using status afflictions and it's a better experience.

Longer explanation:

Ok, So I love the first game. When I initially bought this, I played for a few hours and ultimately gave it up. The status conditions are such a pain. You can inflict an enemy with 3 conditions, only to have him roll BEFORE his turn begins and dispel all conditions for free. I think that the devs made it this way because it's possible to give an enemy 6-7 different conditions and they suffer from SUDDEN DEATH. I don't think this should have been a feature at all. I did this once during my game to get the achievement, and it's fairly hard to do with a party built specifically to do this. You certainly don't need to worry about getting it from routine play.

A few months later I came back to this and decided to try the game again and avoid the status afflicting skills and equipment, and then I really enjoyed it. I focused on damage dealing, damage reduction, threat and healing and now I think the game is almost better than the first one. I'm looking forward to a KOPP3 now and will buy on day 1 for sure :)
Helpful? Yes No Funny
27.8 hrs
Posted: October 3
I've played it, finished it, now I want to find some old friends and reopen my old RPG books again.
Helpful? Yes No Funny
20.9 hrs
Posted: October 1
Do you you know a secret about video games? A sequel can be less good than the original but still be a very good video game and be worth playing? That is this game. I preferred the first game. But I loved this game. It was a good ten hour romp. I put in 50ish hours in the first game, so it is a shorter game. But it is different. The skills are different, the enemies are different, and the areas are different. I like how different areas have different effects. So is this a cash grab? I don't think so, it is a good game that can give a solid ten hours of fun, or more if you want. If you loved the first game, then get this one too, it is worth it.
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Barrfind V.
5.6 hrs
Posted: September 26
Knights of Pen & Paper 2 is a turn based, retro style, pixel-art adventure. Players assume the role of a group of teenagers, playing a classic pen & paper RPG to overcome situations. As both party and game master, they get to assemble both their characters, and the challenges they will face. Select among classes like Wizard, Thief or Warrior. Proud races like Dwarf or Elf, and snark slinging players like Rocker, Lab Rat or/and Goth. Choose quests and combat encounters, delve dungeons, craft powerful items. Together, face the greatest threat the campaign world has ever faced: The new rules edition.
Helpful? Yes No Funny
32.7 hrs
Posted: September 23
I love this game, I really do, I just have one major issue with it. I have now played this game for dozens of hours and lost myself in it completely. That is, until I beat the main storyline. There is a whole ton of stuff to do after beating the main storyline, but unlike the main plot the expansions (especially the Dragons one) feel like they're empty. I mean, in the Dragons expansion every single thing you do is a fight and they stop making jokes out of it even. The developers attempt to justify these fights but it's broken down to "Oh, you smell of onions, we are going to fight you now". I wouldn't have an issue with it if that wasn't the case for hours upon hours of gameplay. They have a beautiful product with a great sense of humor and then... it's like they just stop caring. I love this game a lot, maybe that's why the aftermath (again Dragons is a huge perpetrator) is so disappointing to me.
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0.5 hrs
Posted: September 12
Congratulations to the Devs, excellent work!
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64.9 hrs
Posted: September 10
Helpful? Yes No Funny
25.8 hrs
Posted: September 10
Very enjoyable game experience. Although I've finished the main questline, I don't feel like I'm limited in what I have left to do. The gmae is played from the perspective of your characters sitting at a table, so it isn't so much action oriented as it is story and humor oriented. I never played the first one, but have considered buying it.
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10.7 hrs
Posted: September 8
I cannot recommend this game. It seems like a quick cash grab to take advantage of the first games success. Game is very short, and adds no depth to the orignal game. It seems like it is more shallow and made with far less effort. Games like these should not be bought and developers should be shunned for pushing out sequels that are inverios in just about every way to the original. The first game was a good starting point, but far to simple a game to take a step back in sequel.

Don't purchase at any price. Also the game is gated behind a pay wall. A very bad joke that no customer should find funny in the least.
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