Uber-Hardcore, Turn-Based, Steampunk, Squad Tactics. Battle 6 other factions for control of Pangea in emergent, tactical gameplay.
User reviews:
Mixed (39 reviews) - 48% of the 39 user reviews for this game are positive.
Release Date: Aug 26, 2014

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Recent updates View all (7)

January 18

Airship Dragoon Update 1.62

Airship Dragoon has been updated to version 1.62.
This is in line with the Steam Client being update to 1.35a.

Changes to the actual game are that some particle effects have been tweaked for minor aesthetics (mainly making smoke softer), and that "Battle Mode" now has a new time limit.

During original development I had considered implementing a turn limit, but eventually decided to leave it out - well, now it's back in.

I had received reports that defensive battles could go on and on if the last surviving enemy trooper could not make it to the flag. Whilst I could not replicate this event during testing, battles are now limited to 20 turns.

At the beginning of the battle, the battle introduction screen reminds the player of this new time limit.

At the start of each new turn, the player is informed how many turns remain after the current one.

If the battle has not been won or lost by the the 20th turn, the player gets a gentle reminder about the impending end of the battle. ;)

How hitting the maximum turn limit works in practice:

Defend Allied Flag Battle: Player holds out for 20 turns to wins. Normal lose conditions.

Assault Enemy Flag Battle: Player loses the battle if they do not capture the flag or wipe out the enemy within 20 turns.

Clear Area Battle: Player wins the battle if they out-number the enemy 2 to1, otherwise player loses.

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About This Game

Uber-Hardcore Turn-Based Steampunk Squad Tactics.

Conquer the super-continent of Pangea with an invasion of Airships!
Battle Dastardly Pirate Insurgents!
Keep the locals happy or they will be revolting!

Game Features:
Turn-based squad tactical combat with emergent gameplay
Hardcore and Streamline gameplay modes
Environmental Realism Mod for high poly environments.

2 massive strategic campaigns featuring resource, technology and population management
Campaigns are randomized on creation for infinite replayability
Single Battle Mode for getting straight into tactical action
No two games the same

20 battlefields
Randomized deployment on battlefields
5 types of environment with environmental modifiers
3 types of battlefield objectives
4 types of weather

Enemy Ai with 11 different combat tactics
5 Ai campaign strategies
7 classes of troops, each with 4 upgrades of weapons/equipment
Troops have unique attributes which are upgraded with experience ... if they survive combat ...

6 playable Steampunk factions
  • Austro-Hungarian Empire
  • British Royalists
  • Chinese Dynasty
  • Peoples Collective
  • US Republic
  • Zulu Nation

How big is the game?
Average battle time ~ 30 minutes
Average campaign time > 100 hours

System Requirements

    • OS: Windows XP/Vista/7/8.1
    • Processor: 1.7 GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256mb VRAM Shader 3.0 supported, Nvidia 6800 or 7300 or better, ATI Radeon X1300 or better
    • DirectX: Version 9.0c
    • Storage: 583 MB available space
    • Sound Card: DirectX 9 Compatible
    • OS: Windows XP/Vista/7/8.1
    • Processor: 2.4 GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: 512MB VRam or greater, Shader 3.0 supported
    • DirectX: Version 9.0c
    • Storage: 583 MB available space
    • Sound Card: DirectX 9 Compatible
Helpful customer reviews
11 of 14 people (79%) found this review helpful
10 people found this review funny
0.7 hrs on record
Posted: January 11
You ever hear the phrase "War is 99% boredom followed by 1% excitement"?
Airship Dragoon is a 99% accurate war simulation.
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4 of 4 people (100%) found this review helpful
2.2 hrs on record
Posted: January 22
Nice concept let down by some bad character pathing in the combat, it might work better if they show the character movement path in the game world, or the extents of where the characters could be moved. Usually you will see two circles or shaded areas, the inner circle is how far the character can move and still attack, and the outer circle is how far the character can move without being able to attack. Will check in on the game again in 2017, to see if it has been updated.
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114 of 131 people (87%) found this review helpful
4.0 hrs on record
Posted: August 26, 2014
The game itself is pretty good, I like it but I highly recommend you to try the demo as the demographic of the game is very, very small.

Graphically the game is not impressive at all.
The option menu should make Totalbiscuit proud except for the control section, you can only change your mouse sensitivity on it, however there aren't many controls for the game as most of it is done with the mouse.
The tutorial is pretty much non existent, there is an instruction section in the main menu but this is like an instruction booklet which you will have to look at if you decide to try the demo / buy the game.

The game itself is a third person version of Xcom, you have a (rather big) squad of people and you try take out the enemy team, in the mean time you have to micromanage their ammunition and movement more than you have in Xcom.
You can choose to have more grenades and less ammunition or more ammunition and less grenades, or less weapons etc. the stance the unit is in also changes the accuracy of the unit itself when shooting, so if it's been running it will shoot less accurate and will also be more easy to hit then when it's crouched but it will move faster and further.

I recommend this game because I like it, but try the demo first even if you think this game is something for you it's there for a reason.
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29 of 30 people (97%) found this review helpful
108.3 hrs on record
Posted: September 20, 2014
Airship Dragoon is an old school squad tactics game. This game is not for everyone. It is really only for hard core wargamers. I love this game, but I have been playing games like this for a long time. The graphical interface is a bit clunky and difficult to use, but it gets easier after you are used to it. There is a map, but you have to switch screens to access it (maybe this adds to the realism since it feels more like reading a map).

This game is frustrating at first when your squad consists of militia. Tactical gameplay elements like morale and accuracy mean that the conscripts will have trouble hitting anything and will run away when shot at. But once you separate the men from the boys, you can build an effective squad. The game has well thought out promotion, class, and technology systems, so your squad will improve in capability over time. Eventually your men will be able to hit distant targets and will keep fighting even after being wounded. This also means that it can be a major blow if one of your veterans is killed in action. Fortunately, critically wounded soldiers can be evacuated if one of their comrades can reach them in time.

Like many tactical games, the strategy aspect is mainly a mechanism to make the battles significant and give them some context. But the strategy game is also well thought out in terms of game elements and play balance. There are some imporant strategy elements like dirigibles, garrisons, and terrain types. They each play a role in strategic operations and game economics.
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23 of 26 people (88%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: January 22, 2015
The tag line doesn't lie - this is a pretty hardcore turn-based tactical squad game. Troops utilize action points to perform all of their actions and have varying attributes which are reminiscent of old X-COM - strength, reaction, courage, accuracy, etc. The only difference is health which is uniformly 100 regardless of class. You don't distribute points upon soldier promotion - instead they are boosted automatically based on class. Each class does get specific class upgrade equipment such as specialty explosives, weapons, and so on. These must be researched in the strategic layer, one upgrade per turn. Each one costs a set amount of money. I haven't found too much to do in the strategic layer other than purchase more dirigibles and research upgrades.

Essentially you assault a hex with enemies utilizing a dirigible transporting your squad. You'll need to outfit them prior which costs you cash. Equipment includes frag grenades, rifles, pistols, first aid kits plus specialty equipment previously mentioned. If you perform well you'll recoup your investment and then some after combat is finished. The tactical combat is slow and methodical. You select a stance for your soldier prior to movement - cautious is a crouch move which requires more AP per unit distance moved. Standard is regular movement and charge! is a sprint. You can specify whether to save AP for reaction fire as well. The stance selection is a bit annoying as once you've moved a soldier you can't change their stance. So once you move a soldier in standard stance, for example you can't have him crouch once he reaches a decent cover position. This doesn't make much sense tactically, though I can accept it for gameplay balance purposes. Crouching of course increases accuracy and decreases enemy hit chance. I assume charging carries an accuracy penalty. Typically your soldiers can take 1 hit, though if they get caught in the leg they might survive one more. Enemy 'hidden movement' can take an excrutiatingly long time and will likely test your patience, especially when the enemy squad is composed of only 9 soldiers. The tactical layer only provides bare bones information, for example if you spot an enemy you'll see the distance and whether you can fire. It doesn't provide hit chances at all. You can change soldier facing through the use of a button on the UI which allows you to click to change your facing. Trying to position your soldiers properly behind cover is an exercise in frustration though, as you click about trying to get them positioned properly. Enemy soldiers have always had reaction shots on my movement while my soldiers appear to stand about watching lazily, even when the have enough AP to fire and the enemy is in plain view. Frustrating.

With the realism mod enabled the terrain graphics are sufficiently attractive in the tactical layer though hardly amazing. The images on the store page are exactly what you should expect. Animations are stiff and unattractive but passable.

I recommend this game but only to hardcore fans of turn-based squad tactics. It requires an extreme amount of patience and fortitude to enjoy considering the wonky movement system, tactical stance limitations and 'what the heck' moments.

Edit: Please disregard Steam hours. I had originally purchased through Gamersgate and played fairly extensively before activating here.
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