Uber-Hardcore, Turn-Based, Steampunk, Squad Tactics. Battle 6 other factions for control of Pangea in emergent, tactical gameplay.
User reviews:
Mixed (34 reviews) - 55% of the 34 user reviews for this game are positive.
Release Date: Aug 26, 2014

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May 20

Aesthetic Overhaul

Airship Dragoon has had a bit of an overhaul.

Particles are now animated and much more fancy. Smoke and fire are much more realistic and all impacts and explosions are now more intense, so expect more stuff flying around with much better definition.

Weapons have an additional muzzle flash to their normal spewing of smoke and non-energy weapons now eject spent bullet casings.

Trees and foliage has been remodeled "JAGGY" is out, "FLUFFY" is in.

It's still all low poly for those of you who have ancient laptops running XP.

Models in "Realism Mod" remain unchanged for those of you who like high poly environments rather than the standard low poly "abstracted" aesthetic.

There also been a few bugfixes:

Fixed a rare crash in airship pathfinding - thanks to Major Plothole for the bug report.

Fixed missing LODs for Atomic Death Ray, Flamerocket, Lightning Gun and Railgun.

Fixed shockwave orientation and changed alpha values.

Removed a number of duplicate datablock entries.

2 comments Read more

About This Game

Uber-Hardcore Turn-Based Steampunk Squad Tactics.

Conquer the super-continent of Pangea with an invasion of Airships!
Battle Dastardly Pirate Insurgents!
Keep the locals happy or they will be revolting!

Game Features:
Turn-based squad tactical combat with emergent gameplay
Hardcore and Streamline gameplay modes
Environmental Realism Mod for high poly environments.

2 massive strategic campaigns featuring resource, technology and population management
Campaigns are randomized on creation for infinite replayability
Single Battle Mode for getting straight into tactical action
No two games the same

20 battlefields
Randomized deployment on battlefields
5 types of environment with environmental modifiers
3 types of battlefield objectives
4 types of weather

Enemy Ai with 11 different combat tactics
5 Ai campaign strategies
7 classes of troops, each with 4 upgrades of weapons/equipment
Troops have unique attributes which are upgraded with experience ... if they survive combat ...

6 playable Steampunk factions
  • Austro-Hungarian Empire
  • British Royalists
  • Chinese Dynasty
  • Peoples Collective
  • US Republic
  • Zulu Nation

How big is the game?
Average battle time ~ 30 minutes
Average campaign time > 100 hours

System Requirements

    • OS: Windows XP/Vista/7/8.1
    • Processor: 1.7 GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256mb VRAM Shader 3.0 supported, Nvidia 6800 or 7300 or better, ATI Radeon X1300 or better
    • DirectX: Version 9.0c
    • Storage: 583 MB available space
    • Sound Card: DirectX 9 Compatible
    • OS: Windows XP/Vista/7/8.1
    • Processor: 2.4 GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: 512MB VRam or greater, Shader 3.0 supported
    • DirectX: Version 9.0c
    • Storage: 583 MB available space
    • Sound Card: DirectX 9 Compatible
Customer reviews
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Mixed (34 reviews)
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25 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
120 of 138 people (87%) found this review helpful
4.0 hrs on record
Posted: August 26, 2014
The game itself is pretty good, I like it but I highly recommend you to try the demo as the demographic of the game is very, very small.

Graphically the game is not impressive at all.
The option menu should make Totalbiscuit proud except for the control section, you can only change your mouse sensitivity on it, however there aren't many controls for the game as most of it is done with the mouse.
The tutorial is pretty much non existent, there is an instruction section in the main menu but this is like an instruction booklet which you will have to look at if you decide to try the demo / buy the game.

The game itself is a third person version of Xcom, you have a (rather big) squad of people and you try take out the enemy team, in the mean time you have to micromanage their ammunition and movement more than you have in Xcom.
You can choose to have more grenades and less ammunition or more ammunition and less grenades, or less weapons etc. the stance the unit is in also changes the accuracy of the unit itself when shooting, so if it's been running it will shoot less accurate and will also be more easy to hit then when it's crouched but it will move faster and further.

I recommend this game because I like it, but try the demo first even if you think this game is something for you it's there for a reason.
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33 of 34 people (97%) found this review helpful
113.7 hrs on record
Posted: September 20, 2014
Airship Dragoon is an old school squad tactics game. This game is not for everyone. It is really only for hard core wargamers. I love this game, but I have been playing games like this for a long time. The graphical interface is a bit clunky and difficult to use, but it gets easier after you are used to it. There is a map, but you have to switch screens to access it (maybe this adds to the realism since it feels more like reading a map).

This game is frustrating at first when your squad consists of militia. Tactical gameplay elements like morale and accuracy mean that the conscripts will have trouble hitting anything and will run away when shot at. But once you separate the men from the boys, you can build an effective squad. The game has well thought out promotion, class, and technology systems, so your squad will improve in capability over time. Eventually your men will be able to hit distant targets and will keep fighting even after being wounded. This also means that it can be a major blow if one of your veterans is killed in action. Fortunately, critically wounded soldiers can be evacuated if one of their comrades can reach them in time.

Like many tactical games, the strategy aspect is mainly a mechanism to make the battles significant and give them some context. But the strategy game is also well thought out in terms of game elements and play balance. There are some imporant strategy elements like dirigibles, garrisons, and terrain types. They each play a role in strategic operations and game economics.
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28 of 31 people (90%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: January 22, 2015
The tag line doesn't lie - this is a pretty hardcore turn-based tactical squad game. Troops utilize action points to perform all of their actions and have varying attributes which are reminiscent of old X-COM - strength, reaction, courage, accuracy, etc. The only difference is health which is uniformly 100 regardless of class. You don't distribute points upon soldier promotion - instead they are boosted automatically based on class. Each class does get specific class upgrade equipment such as specialty explosives, weapons, and so on. These must be researched in the strategic layer, one upgrade per turn. Each one costs a set amount of money. I haven't found too much to do in the strategic layer other than purchase more dirigibles and research upgrades.

Essentially you assault a hex with enemies utilizing a dirigible transporting your squad. You'll need to outfit them prior which costs you cash. Equipment includes frag grenades, rifles, pistols, first aid kits plus specialty equipment previously mentioned. If you perform well you'll recoup your investment and then some after combat is finished. The tactical combat is slow and methodical. You select a stance for your soldier prior to movement - cautious is a crouch move which requires more AP per unit distance moved. Standard is regular movement and charge! is a sprint. You can specify whether to save AP for reaction fire as well. The stance selection is a bit annoying as once you've moved a soldier you can't change their stance. So once you move a soldier in standard stance, for example you can't have him crouch once he reaches a decent cover position. This doesn't make much sense tactically, though I can accept it for gameplay balance purposes. Crouching of course increases accuracy and decreases enemy hit chance. I assume charging carries an accuracy penalty. Typically your soldiers can take 1 hit, though if they get caught in the leg they might survive one more. Enemy 'hidden movement' can take an excrutiatingly long time and will likely test your patience, especially when the enemy squad is composed of only 9 soldiers. The tactical layer only provides bare bones information, for example if you spot an enemy you'll see the distance and whether you can fire. It doesn't provide hit chances at all. You can change soldier facing through the use of a button on the UI which allows you to click to change your facing. Trying to position your soldiers properly behind cover is an exercise in frustration though, as you click about trying to get them positioned properly. Enemy soldiers have always had reaction shots on my movement while my soldiers appear to stand about watching lazily, even when the have enough AP to fire and the enemy is in plain view. Frustrating.

With the realism mod enabled the terrain graphics are sufficiently attractive in the tactical layer though hardly amazing. The images on the store page are exactly what you should expect. Animations are stiff and unattractive but passable.

I recommend this game but only to hardcore fans of turn-based squad tactics. It requires an extreme amount of patience and fortitude to enjoy considering the wonky movement system, tactical stance limitations and 'what the heck' moments.

Edit: Please disregard Steam hours. I had originally purchased through Gamersgate and played fairly extensively before activating here.
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30 of 35 people (86%) found this review helpful
54 people found this review funny
Not Recommended
0.7 hrs on record
Posted: January 11
You ever hear the phrase "War is 99% boredom followed by 1% excitement"?
Airship Dragoon is a 99% accurate war simulation.
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24 of 28 people (86%) found this review helpful
138.4 hrs on record
Posted: May 29, 2015
Seems to take a good amount of inspiration from Valkyria Chronicles battle system, probably the only game outside the series to do so. If your not familiar it's progressive turn-based, 3D combat with real time interrupts. Airship Dragoon is more hard core (read: punishing) than Valkyria by a long shot though. Highly fun in the early to mid stages,
Has balance problems in the later phases specifically, everyone starts lugging around massive explosive weapons and the tactics combat becomes more reminiscent of "Artillery". There are a few other problems with the game, such as the A.I. almost infinite capacity and willingness to engage in hopeless but time consuming defensive operations, and small touches like being unable to set default equipment configurations, despite the fact that you almost always go with a standard loadout for each class (based on current available tech). That said there are ALOT of good things about this game and it's probably the most fun you will have with a game which you are unlikely to finish.
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36 of 51 people (71%) found this review helpful
4.0 hrs on record
Posted: August 28, 2014
This game is absolutely bang on the das kapital for being created by a single man in his bedroom. The amount of content available and the quality of the graphics is brilliant considering the game is compacted into 250mbs. I love the authentic uniforms used by the British Royalists and the steam punk zeppelin setup, the gameplay is very fluid and works well on release which is a nice change from allot of games I have bought recently that have been broke on release. There is still room for improvement though, I would like the option to issue movement orders to a single troop and have him carry them out while I swap to another unit and do the same with him. It would be also handy to have some sort of mini map so I could know the general direction in which to send my troops. In all the game is great though and I hope to have many hours of fun. If you would like to see some footage check The King of Funk on youtube doing his thing: https://www.youtube.com/watch?v=oNIMy-CPY9s
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14 of 14 people (100%) found this review helpful
2.1 hrs on record
Posted: December 11, 2014
Fantastic game, especially for one made by one guy. Despite the game being great, I can only recommend this to the most hardcore of strategy gamers. There are too many factors to deal with, or even think about, for the casual Civilization or XCOM: Enemy Unknown player. The game is exactly as it is described: "Traditional Uber-Hardcore Turn-Based Steampunk Squad Tatics". If this sounds appealing to you, then buy the game, even at full price. There is a lot of content here, and hundreds of hours of fun to be had.
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15 of 17 people (88%) found this review helpful
8.9 hrs on record
Posted: September 3, 2014
I've played the game a good amount and count on logging in more and my first impression was rather good! Granted it is far from the best game out there but you can tell it was made "with love" as they say.

I'll start this off by saying this game could do with some more work, although this might be a little harsh, it simply did not feel like a completed game; the campaign map is overly simple, the soundtrack gets repetitive (and so I decided to turn it off and add my own background through playlists), the information on the campaign map and how everything functions is a little hard to figure out and finally but most of all, the AI seems a little "simple". It was not overly hard to defeat, I had to figure out the mechanics more than outwit my opponent.

Now with all that said I still think this is worth picking up. Though a little on the pricy end, the game is fun and slightly nostalgic in it's take but very enjoyable. The tatical combat is nice, the setting is too and the overall idea and execution are very good! I would consider this a potential diamond though very rough indeed and am very interested in what this game could become.

P.S Steve (I think it's your name) Yorkshire, if you could add a comments section to your website I think it might be useful since people who, like me, are fond of this game and would like to see it grow, could maybe give you points we think could be improved. This is entirely up to you but I would be ready to give you everything I thought was good, what needed improvement and my ideas on what could be done! Of course I don't consider myself an expert but hey if you want my help I'd be happy to give it!
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23 of 32 people (72%) found this review helpful
Not Recommended
5.5 hrs on record
Posted: July 11, 2015
A steampunk-themed tactics game with an overworld. Unit models and graphics are okay (~N64 era quality). There is no tutorial, only instructions pages to read through.

There are a few hotkeys, but it's largely a mouse-driven game. I would've liked to be able to do orders (like move) through hotkeys instead of having to click the button every time.

As far as I can tell, there is no free camera, so you can't keep a traditional overhead view. The camera always resets to behind the unit when you move, which is annoying because I prefer an overhead camera that looks over all the action (and lets you see the big picture). It also means it's easy to get confused when switching between units if you have them moving through different areas at once. I gave up trying to move tactially with small groups (because I had to reorient myself every unit switch) and ended up doing a big groups of death for expediency's sake. It's easier if you group units by unit order (so the camera switch won't be as bad). Even so, I still made it a habit to check the map for every unit to make sure I sent it the right way.

Your move orders are cancelled if you switch units, which means you're forced to watch your unit move all the way to its destination. That feels like an unnecessary slow down of gameplay and a waste of time when you have to command up to 15 units each turn.

As a side note, pathfinding is non-existant (you click to move and it takes the straight line towards that point) and you can't queue up moves for future turns. However, it's nice that you can reserve AP for passive fire. There is a map for tactical battles but it's very barebones and you can't see structures/obstacles. If your unit seemingly randomly stops movement, it's probably because a new enemy target was spotted. The target info shows distance to target (so lower is better), not % chance to hit.

There are a lot of little things going on that it would have been nice to have a complete tooltip system. It would have also been nice to be able to create equipment presets that you could use on units (instead of setting equipment manually) and deployment presets.

If you're really into tactics games and steampunk, this might be worth a look. However, I personally can't overlook its flaws. I think someone could get into this game and learn its intricacies, but I don't enjoy fighting the camera/UI.
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6 of 7 people (86%) found this review helpful
3.2 hrs on record
Posted: November 18, 2014
This game is pretty good tactical strategy based in steampunk world and you can run it on older machines. Game itself contains 2 campaigns, 8 nations to choose from, single battles and instructions, which is nice, but some tutorial missions would be great.
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Recently Posted
45.0 hrs
Posted: August 12
There is a huge amount to enjoy and admire about this game. Anyone who favours gameplay over graphics, has a fondness for turn-based play and enjoys X-Com style games will likely get many hours of fun. The steampunk style gives a refreshing feel to the combat genre while the combat itself is gritty, nail-biting and hugely rewarding when you get your tactics right. The weapons, meanwhile, give a very satisfying thump or crack on firing and the resulting impacts are great to watch. The ability to recruit and upgrade your squad and develop new weapons adds a rewarding element to the gameplay. To think that this was produced by one dedicated developer is pretty amazing and helps account for the few shortcomings with the game. First, setting up your squad for each battle can be tedious as I could not find any way to remember "loadouts". Second, the opening turns can also be tedious as units can only be moved individually and watched all the way to their location. Finally, the campaign itself may feel a little underdeveloped at times. That said, a great wargame and a developer whose future efforts will be eagerly anticipated by this grizzled gamer.
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6.0 hrs
Posted: August 1
I've only been playing 5 hours.

WARNING: This game is very slow paced.


It's easy to get disorientated. Needs a minimap on the battle screen to quickly reference where your units are in relation to each other.

The large Map function should show landmarks (buildings, roads, environment, fauna) and not just show blips as units and a "T" as a flag.


The pistol shooting sound is wrong. Pistol sounds like a rifle imo.

Needs more background sound effects. Like stepping sounds of the soldiers. Soldiers need to make more vocal noise too.

When locking on an enemy it should give you the percentage of chance of hitting an enemy, not just the distance. This is so you you don't waste ammo on impossible shots.

Soldiers need the ability to lie in a prone shooting position if there is no cover around them.

Grenades should show their possible throw arcs to make sure the path to the target is clear. One of my units tried to throw a grenade from a top of building down to the enemy from a crouching position. The grenade hit the wall right next to my unit and killed my unit. Lame. Grenades travel in upward arcs, not straight lines.


The governing screen that shows resources and the like is very confusing. I barely figured out how to buy new guns for my units. I don't know even what I CAN do in the govening screen!

There is more things wrong with this game but I still like the overall idea.

But it is NOT ready in order to be a popular and good game.

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2.5 hrs
Posted: May 22
This game needs polish, but apart from that, its great. Really great. Will be looking back into it in a couple of months time but we need to remember that this is an indie game and someone said its a one man team. Meaning give him some slack!
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Major Plothole
110.3 hrs
Posted: April 28
First things first. there is a DEMO - so please play that before deciding you want to buy this. This game is NOT for everyone. Only the most hardcore lovers of turn based strat games need apply.

This game is pretty baller if you ask me. Sure, it could be expediated a little bit - and the first two turns of moving everyone in place does get pretty tedious. HOWEVER. Someone mentioned something along the lines of 99% of war is boredom, and 1% is terrifying.

Yeah. That's true. It's 'boring' if you don't think. Because the enemy IS out there. And he's waiting to take your life. There's sappers with mines, there's (in the later researches) friggen lazer rifles - one shot rail guns that shoot through mountain sides and straight through ♥♥♥♥♥♥♥ED CASTLES. Artillery Barrages (Which makes one think the Ships' gunners are all Imperial Stormtroopers.)

I thought Xcom was a deadly unforgiving game. Then I played Xenonauts. And I thought 'Yeah, nothing could be more cruel to my random red shirts than Xenonauts.' Sometimes, You have really good games - hold 15 invading ♥♥♥♥♥♥♥s from the damned Zulu Nation off with only 7 brave warriors. And other times.. You bring 10 guys to route out 3. And lose Two to mines, One to a death laser which causes the other two to freeze in place and die next turn, two more flee but the last three manage to somehow bring victory to you by sacrificing your last conscript in a brave attempt to draw the enemy's fire so your gunner and grenadier can kick his ♥♥♥ and LITERALLY take his stuff.

Yes. The graphics are Meh. The gameplay is slow (bring a book, or play turns in between commercial breaks of a tv show) And the mechanics are hard to understand at times. But it's probably been one of the more rewarding games I've played in a while. The challenge is there. It's not impossible or stacked against the player - but it IS a challenge.

But there is one thing you ought to remember. It was just one guy who developed this. So cut him a little bit of slack.

With that said, I love it. 10/10 would get sniped through a hillside again.
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2.2 hrs
Posted: January 22
Nice concept let down by some bad character pathing in the combat, it might work better if they show the character movement path in the game world, or the extents of where the characters could be moved. Usually you will see two circles or shaded areas, the inner circle is how far the character can move and still attack, and the outer circle is how far the character can move without being able to attack. Will check in on the game again in 2017, to see if it has been updated.
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3.7 hrs
Posted: November 30, 2015
this game is bad. and i feel bad for buying it.
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9.1 hrs
Posted: August 14, 2015
First battle, trying to figure out what to do - one of my units just runs into a wall :( I have to say that such a bad pathfinding just made me stop playing the game. I really liked the promise. (My gametime is so high due to card farming).
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3.2 hrs
Posted: July 29, 2015
Fantastic game if you're a fan of xcom or any other turn-based strategy games. It is very hardcore and has a very cool late 1800s, early 1900s steampunk vibe to it. It has an awesome arsenal from your standard smgs, rifles, lmgs, all the way up to mortars, atomic death rays, and artillery strikes from an array of unique factions. Many who dislike this game don't enjoy it for what it is. It's hard but in a fun way, like dark souls it's all about the challenge. You can have some very cool epic tactically driven moments, ones where you are pinned down my machine gun or mortar fire and need one of your squads to flank the enemy position, or where you need to run in a medic to save a teammate before he bleeds out and need to cover him with supporting fire. My only complaint is that the graphics are somewhat meh, but it honestly won't take much from an experience like this. But otherwise for an indie game I am very impressed and am really glad I picked it up.

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0.2 hrs
Posted: July 13, 2015
where's the bloody tutorial/step-by-step guide? hardcore too much maybe?
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