Uber-Hardcore, Turn-Based, Steampunk, Squad Tactics. Battle 6 other factions for control of Pangea in emergent, tactical gameplay.
User reviews:
Overall:
Mixed (39 reviews) - 48% of the 39 user reviews for this game are positive.
Release Date: Aug 26, 2014

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Recent updates View all (8)

May 20

Aesthetic Overhaul

Airship Dragoon has had a bit of an overhaul.

Particles are now animated and much more fancy. Smoke and fire are much more realistic and all impacts and explosions are now more intense, so expect more stuff flying around with much better definition.



Weapons have an additional muzzle flash to their normal spewing of smoke and non-energy weapons now eject spent bullet casings.

Trees and foliage has been remodeled "JAGGY" is out, "FLUFFY" is in.



It's still all low poly for those of you who have ancient laptops running XP.



Models in "Realism Mod" remain unchanged for those of you who like high poly environments rather than the standard low poly "abstracted" aesthetic.



There also been a few bugfixes:

Fixed a rare crash in airship pathfinding - thanks to Major Plothole for the bug report.

Fixed missing LODs for Atomic Death Ray, Flamerocket, Lightning Gun and Railgun.

Fixed shockwave orientation and changed alpha values.

Removed a number of duplicate datablock entries.

1 comments Read more

January 18

Airship Dragoon Update 1.62

Airship Dragoon has been updated to version 1.62.
This is in line with the Steam Client being update to 1.35a.

Changes to the actual game are that some particle effects have been tweaked for minor aesthetics (mainly making smoke softer), and that "Battle Mode" now has a new time limit.

During original development I had considered implementing a turn limit, but eventually decided to leave it out - well, now it's back in.

I had received reports that defensive battles could go on and on if the last surviving enemy trooper could not make it to the flag. Whilst I could not replicate this event during testing, battles are now limited to 20 turns.



At the beginning of the battle, the battle introduction screen reminds the player of this new time limit.



At the start of each new turn, the player is informed how many turns remain after the current one.



If the battle has not been won or lost by the the 20th turn, the player gets a gentle reminder about the impending end of the battle. ;)

How hitting the maximum turn limit works in practice:

Defend Allied Flag Battle: Player holds out for 20 turns to wins. Normal lose conditions.

Assault Enemy Flag Battle: Player loses the battle if they do not capture the flag or wipe out the enemy within 20 turns.

Clear Area Battle: Player wins the battle if they out-number the enemy 2 to1, otherwise player loses.

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About This Game

Uber-Hardcore Turn-Based Steampunk Squad Tactics.

Conquer the super-continent of Pangea with an invasion of Airships!
Battle Dastardly Pirate Insurgents!
Keep the locals happy or they will be revolting!

Game Features:
Turn-based squad tactical combat with emergent gameplay
Hardcore and Streamline gameplay modes
Environmental Realism Mod for high poly environments.

2 massive strategic campaigns featuring resource, technology and population management
Campaigns are randomized on creation for infinite replayability
Single Battle Mode for getting straight into tactical action
No two games the same

20 battlefields
Randomized deployment on battlefields
5 types of environment with environmental modifiers
3 types of battlefield objectives
4 types of weather

Enemy Ai with 11 different combat tactics
5 Ai campaign strategies
7 classes of troops, each with 4 upgrades of weapons/equipment
Troops have unique attributes which are upgraded with experience ... if they survive combat ...

6 playable Steampunk factions
  • Austro-Hungarian Empire
  • British Royalists
  • Chinese Dynasty
  • Peoples Collective
  • US Republic
  • Zulu Nation

How big is the game?
Average battle time ~ 30 minutes
Average campaign time > 100 hours

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8.1
    • Processor: 1.7 GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256mb VRAM Shader 3.0 supported, Nvidia 6800 or 7300 or better, ATI Radeon X1300 or better
    • DirectX: Version 9.0c
    • Storage: 583 MB available space
    • Sound Card: DirectX 9 Compatible
    Recommended:
    • OS: Windows XP/Vista/7/8.1
    • Processor: 2.4 GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: 512MB VRam or greater, Shader 3.0 supported
    • DirectX: Version 9.0c
    • Storage: 583 MB available space
    • Sound Card: DirectX 9 Compatible
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (39 reviews)
Recently Posted
Najmanj
( 2.5 hrs on record )
Posted: May 22
This game needs polish, but apart from that, its great. Really great. Will be looking back into it in a couple of months time but we need to remember that this is an indie game and someone said its a one man team. Meaning give him some slack!
Helpful? Yes No Funny
Major Plothole
( 101.5 hrs on record )
Posted: April 28
First things first. there is a DEMO - so please play that before deciding you want to buy this. This game is NOT for everyone. Only the most hardcore lovers of turn based strat games need apply.

This game is pretty baller if you ask me. Sure, it could be expediated a little bit - and the first two turns of moving everyone in place does get pretty tedious. HOWEVER. Someone mentioned something along the lines of 99% of war is boredom, and 1% is terrifying.

Yeah. That's true. It's 'boring' if you don't think. Because the enemy IS out there. And he's waiting to take your life. There's sappers with mines, there's (in the later researches) friggen lazer rifles - one shot rail guns that shoot through mountain sides and straight through ♥♥♥♥♥♥♥ED CASTLES. Artillery Barrages (Which makes one think the Ships' gunners are all Imperial Stormtroopers.)

I thought Xcom was a deadly unforgiving game. Then I played Xenonauts. And I thought 'Yeah, nothing could be more cruel to my random red shirts than Xenonauts.' Sometimes, You have really good games - hold 15 invading ♥♥♥♥♥♥♥s from the damned Zulu Nation off with only 7 brave warriors. And other times.. You bring 10 guys to route out 3. And lose Two to mines, One to a death laser which causes the other two to freeze in place and die next turn, two more flee but the last three manage to somehow bring victory to you by sacrificing your last conscript in a brave attempt to draw the enemy's fire so your gunner and grenadier can kick his ♥♥♥ and LITERALLY take his stuff.

Yes. The graphics are Meh. The gameplay is slow (bring a book, or play turns in between commercial breaks of a tv show) And the mechanics are hard to understand at times. But it's probably been one of the more rewarding games I've played in a while. The challenge is there. It's not impossible or stacked against the player - but it IS a challenge.

But there is one thing you ought to remember. It was just one guy who developed this. So cut him a little bit of slack.

With that said, I love it. 10/10 would get sniped through a hillside again.
Helpful? Yes No Funny
Mistabullit
( 2.2 hrs on record )
Posted: January 22
Nice concept let down by some bad character pathing in the combat, it might work better if they show the character movement path in the game world, or the extents of where the characters could be moved. Usually you will see two circles or shaded areas, the inner circle is how far the character can move and still attack, and the outer circle is how far the character can move without being able to attack. Will check in on the game again in 2017, to see if it has been updated.
Helpful? Yes No Funny
bfel001
( 0.7 hrs on record )
Posted: January 11
You ever hear the phrase "War is 99% boredom followed by 1% excitement"?
Airship Dragoon is a 99% accurate war simulation.
Helpful? Yes No Funny
TastyToast
( 3.7 hrs on record )
Posted: November 30, 2015
this game is bad. and i feel bad for buying it.
Helpful? Yes No Funny
KNightmare
( 9.1 hrs on record )
Posted: August 14, 2015
First battle, trying to figure out what to do - one of my units just runs into a wall :( I have to say that such a bad pathfinding just made me stop playing the game. I really liked the promise. (My gametime is so high due to card farming).
Helpful? Yes No Funny
NoShaveDave
( 3.2 hrs on record )
Posted: July 29, 2015
Fantastic game if you're a fan of xcom or any other turn-based strategy games. It is very hardcore and has a very cool late 1800s, early 1900s steampunk vibe to it. It has an awesome arsenal from your standard smgs, rifles, lmgs, all the way up to mortars, atomic death rays, and artillery strikes from an array of unique factions. Many who dislike this game don't enjoy it for what it is. It's hard but in a fun way, like dark souls it's all about the challenge. You can have some very cool epic tactically driven moments, ones where you are pinned down my machine gun or mortar fire and need one of your squads to flank the enemy position, or where you need to run in a medic to save a teammate before he bleeds out and need to cover him with supporting fire. My only complaint is that the graphics are somewhat meh, but it honestly won't take much from an experience like this. But otherwise for an indie game I am very impressed and am really glad I picked it up.

8/10
Helpful? Yes No Funny
wushudragon
( 0.2 hrs on record )
Posted: July 13, 2015
where's the bloody tutorial/step-by-step guide? hardcore too much maybe?
Helpful? Yes No Funny
Seranth
( 5.5 hrs on record )
Posted: July 11, 2015
A steampunk-themed tactics game with an overworld. Unit models and graphics are okay (~N64 era quality). There is no tutorial, only instructions pages to read through.

There are a few hotkeys, but it's largely a mouse-driven game. I would've liked to be able to do orders (like move) through hotkeys instead of having to click the button every time.

As far as I can tell, there is no free camera, so you can't keep a traditional overhead view. The camera always resets to behind the unit when you move, which is annoying because I prefer an overhead camera that looks over all the action (and lets you see the big picture). It also means it's easy to get confused when switching between units if you have them moving through different areas at once. I gave up trying to move tactially with small groups (because I had to reorient myself every unit switch) and ended up doing a big groups of death for expediency's sake. It's easier if you group units by unit order (so the camera switch won't be as bad). Even so, I still made it a habit to check the map for every unit to make sure I sent it the right way.

Your move orders are cancelled if you switch units, which means you're forced to watch your unit move all the way to its destination. That feels like an unnecessary slow down of gameplay and a waste of time when you have to command up to 15 units each turn.

As a side note, pathfinding is non-existant (you click to move and it takes the straight line towards that point) and you can't queue up moves for future turns. However, it's nice that you can reserve AP for passive fire. There is a map for tactical battles but it's very barebones and you can't see structures/obstacles. If your unit seemingly randomly stops movement, it's probably because a new enemy target was spotted. The target info shows distance to target (so lower is better), not % chance to hit.

There are a lot of little things going on that it would have been nice to have a complete tooltip system. It would have also been nice to be able to create equipment presets that you could use on units (instead of setting equipment manually) and deployment presets.

If you're really into tactics games and steampunk, this might be worth a look. However, I personally can't overlook its flaws. I think someone could get into this game and learn its intricacies, but I don't enjoy fighting the camera/UI.
Helpful? Yes No Funny
pickupsticks
( 12.4 hrs on record )
Posted: June 14, 2015
Brilliant fun. Open spaces have never been so terrifying.
Helpful? Yes No Funny
Ciecieji
( 138.4 hrs on record )
Posted: May 29, 2015
Seems to take a good amount of inspiration from Valkyria Chronicles battle system, probably the only game outside the series to do so. If your not familiar it's progressive turn-based, 3D combat with real time interrupts. Airship Dragoon is more hard core (read: punishing) than Valkyria by a long shot though. Highly fun in the early to mid stages,
Has balance problems in the later phases specifically, everyone starts lugging around massive explosive weapons and the tactics combat becomes more reminiscent of "Artillery". There are a few other problems with the game, such as the A.I. almost infinite capacity and willingness to engage in hopeless but time consuming defensive operations, and small touches like being unable to set default equipment configurations, despite the fact that you almost always go with a standard loadout for each class (based on current available tech). That said there are ALOT of good things about this game and it's probably the most fun you will have with a game which you are unlikely to finish.
Helpful? Yes No Funny
jac1002
( 1.3 hrs on record )
Posted: May 12, 2015
It's slow and can be tough when you first start out but It's a good game.I recommend you buy and play it.
Helpful? Yes No Funny
FreakyApples
( 1.9 hrs on record )
Posted: March 21, 2015
Airship Dragoon is an uber-hardcore, turn-based strategy game. Players take control of one of six factions and fight for control of Pangea.

I really didn’t think I would like this game. Most of the reviews, and even the description, say it’s for hard-core wargamers only. And there are lots of comments about bad UI. Not being a wargamer, much less a hard-core one, I wasn’t enthusiastic about this game until I played it. AD is really fun, though the UI is troublesome. The UI isn’t confusing per se, there’s just a lot of options. Before going into battle, you have to recruit soldiers then equip their gear. When on the battlefield, you need to press the move button to move units and the shoot button to fire at enemies. This takes some getting used to.

Each battle is basically a capture the flag scenario. You can place up to ten units on the field and maneuver them through the various structures. The goal is to capture the enemies flag while protecting your own, but I’ve yet to win without eliminating the opposition. This can be difficult because the weapon accuracy is ridiculously low.

One of the interesting mechanics is morale. Each unit has morale and as units die or are fired upon their morale drops. If their morale drops too low, then they can freeze up, run away, or even go nuts. When units go nuts they fire wildly at the enemy. Sometimes this results in enemy deaths. Either way, the announcement that someone has ‘lost it and gone nuts’ was always hilarious.

I’ll admit I’m still not sure what I’m doing most of the time, and I don’t take the game too seriously. But I’ve enjoyed every minute of this game, even when I’m losing. That’s unusual. This is definitely a niche game, though, and isn’t for everyone. While this isn’t typically my kind of game, I will be playing more of it.

Verdict: Get it on sale. It’s worth trying, but it has a limited audience and a high price.
Helpful? Yes No Funny
CTi flauxhawk
( 3.1 hrs on record )
Posted: January 22, 2015
The tag line doesn't lie - this is a pretty hardcore turn-based tactical squad game. Troops utilize action points to perform all of their actions and have varying attributes which are reminiscent of old X-COM - strength, reaction, courage, accuracy, etc. The only difference is health which is uniformly 100 regardless of class. You don't distribute points upon soldier promotion - instead they are boosted automatically based on class. Each class does get specific class upgrade equipment such as specialty explosives, weapons, and so on. These must be researched in the strategic layer, one upgrade per turn. Each one costs a set amount of money. I haven't found too much to do in the strategic layer other than purchase more dirigibles and research upgrades.

Essentially you assault a hex with enemies utilizing a dirigible transporting your squad. You'll need to outfit them prior which costs you cash. Equipment includes frag grenades, rifles, pistols, first aid kits plus specialty equipment previously mentioned. If you perform well you'll recoup your investment and then some after combat is finished. The tactical combat is slow and methodical. You select a stance for your soldier prior to movement - cautious is a crouch move which requires more AP per unit distance moved. Standard is regular movement and charge! is a sprint. You can specify whether to save AP for reaction fire as well. The stance selection is a bit annoying as once you've moved a soldier you can't change their stance. So once you move a soldier in standard stance, for example you can't have him crouch once he reaches a decent cover position. This doesn't make much sense tactically, though I can accept it for gameplay balance purposes. Crouching of course increases accuracy and decreases enemy hit chance. I assume charging carries an accuracy penalty. Typically your soldiers can take 1 hit, though if they get caught in the leg they might survive one more. Enemy 'hidden movement' can take an excrutiatingly long time and will likely test your patience, especially when the enemy squad is composed of only 9 soldiers. The tactical layer only provides bare bones information, for example if you spot an enemy you'll see the distance and whether you can fire. It doesn't provide hit chances at all. You can change soldier facing through the use of a button on the UI which allows you to click to change your facing. Trying to position your soldiers properly behind cover is an exercise in frustration though, as you click about trying to get them positioned properly. Enemy soldiers have always had reaction shots on my movement while my soldiers appear to stand about watching lazily, even when the have enough AP to fire and the enemy is in plain view. Frustrating.

With the realism mod enabled the terrain graphics are sufficiently attractive in the tactical layer though hardly amazing. The images on the store page are exactly what you should expect. Animations are stiff and unattractive but passable.

I recommend this game but only to hardcore fans of turn-based squad tactics. It requires an extreme amount of patience and fortitude to enjoy considering the wonky movement system, tactical stance limitations and 'what the heck' moments.

Edit: Please disregard Steam hours. I had originally purchased through Gamersgate and played fairly extensively before activating here.
Helpful? Yes No Funny
Rammsteniako
( 9.7 hrs on record )
Posted: January 6, 2015
Only good to make you sleepy while you wait for your turn, the enemy takes FOREVER!! -10/10 XD
Helpful? Yes No Funny
Jebuzz
( 2.7 hrs on record )
Posted: December 16, 2014
Really Slow Gameplay, but i found it Intense....
Helpful? Yes No Funny
XIST_
( 2.1 hrs on record )
Posted: December 11, 2014
Fantastic game, especially for one made by one guy. Despite the game being great, I can only recommend this to the most hardcore of strategy gamers. There are too many factors to deal with, or even think about, for the casual Civilization or XCOM: Enemy Unknown player. The game is exactly as it is described: "Traditional Uber-Hardcore Turn-Based Steampunk Squad Tatics". If this sounds appealing to you, then buy the game, even at full price. There is a lot of content here, and hundreds of hours of fun to be had.
Helpful? Yes No Funny
wx13
( 3.2 hrs on record )
Posted: November 18, 2014
This game is pretty good tactical strategy based in steampunk world and you can run it on older machines. Game itself contains 2 campaigns, 8 nations to choose from, single battles and instructions, which is nice, but some tutorial missions would be great.
Helpful? Yes No Funny
Pato_SK
( 1.2 hrs on record )
Posted: November 12, 2014
I enjoy this type of games very much and Airship Dragoon is not an exception. Game offers nice techniques and a lovely gameplay. It even runs on older machines. You have to try this!
Helpful? Yes No Funny
hunter1
( 113.7 hrs on record )
Posted: September 20, 2014
Airship Dragoon is an old school squad tactics game. This game is not for everyone. It is really only for hard core wargamers. I love this game, but I have been playing games like this for a long time. The graphical interface is a bit clunky and difficult to use, but it gets easier after you are used to it. There is a map, but you have to switch screens to access it (maybe this adds to the realism since it feels more like reading a map).

This game is frustrating at first when your squad consists of militia. Tactical gameplay elements like morale and accuracy mean that the conscripts will have trouble hitting anything and will run away when shot at. But once you separate the men from the boys, you can build an effective squad. The game has well thought out promotion, class, and technology systems, so your squad will improve in capability over time. Eventually your men will be able to hit distant targets and will keep fighting even after being wounded. This also means that it can be a major blow if one of your veterans is killed in action. Fortunately, critically wounded soldiers can be evacuated if one of their comrades can reach them in time.

Like many tactical games, the strategy aspect is mainly a mechanism to make the battles significant and give them some context. But the strategy game is also well thought out in terms of game elements and play balance. There are some imporant strategy elements like dirigibles, garrisons, and terrain types. They each play a role in strategic operations and game economics.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
101.5 hrs on record
Posted: April 28
First things first. there is a DEMO - so please play that before deciding you want to buy this. This game is NOT for everyone. Only the most hardcore lovers of turn based strat games need apply.

This game is pretty baller if you ask me. Sure, it could be expediated a little bit - and the first two turns of moving everyone in place does get pretty tedious. HOWEVER. Someone mentioned something along the lines of 99% of war is boredom, and 1% is terrifying.

Yeah. That's true. It's 'boring' if you don't think. Because the enemy IS out there. And he's waiting to take your life. There's sappers with mines, there's (in the later researches) friggen lazer rifles - one shot rail guns that shoot through mountain sides and straight through ♥♥♥♥♥♥♥ED CASTLES. Artillery Barrages (Which makes one think the Ships' gunners are all Imperial Stormtroopers.)

I thought Xcom was a deadly unforgiving game. Then I played Xenonauts. And I thought 'Yeah, nothing could be more cruel to my random red shirts than Xenonauts.' Sometimes, You have really good games - hold 15 invading ♥♥♥♥♥♥♥s from the damned Zulu Nation off with only 7 brave warriors. And other times.. You bring 10 guys to route out 3. And lose Two to mines, One to a death laser which causes the other two to freeze in place and die next turn, two more flee but the last three manage to somehow bring victory to you by sacrificing your last conscript in a brave attempt to draw the enemy's fire so your gunner and grenadier can kick his ♥♥♥ and LITERALLY take his stuff.

Yes. The graphics are Meh. The gameplay is slow (bring a book, or play turns in between commercial breaks of a tv show) And the mechanics are hard to understand at times. But it's probably been one of the more rewarding games I've played in a while. The challenge is there. It's not impossible or stacked against the player - but it IS a challenge.

But there is one thing you ought to remember. It was just one guy who developed this. So cut him a little bit of slack.

With that said, I love it. 10/10 would get sniped through a hillside again.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
2.5 hrs on record
Posted: May 22
This game needs polish, but apart from that, its great. Really great. Will be looking back into it in a couple of months time but we need to remember that this is an indie game and someone said its a one man team. Meaning give him some slack!
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
40 of 45 people (89%) found this review helpful
43 people found this review funny
Not Recommended
0.7 hrs on record
Posted: January 11
You ever hear the phrase "War is 99% boredom followed by 1% excitement"?
Airship Dragoon is a 99% accurate war simulation.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Not Recommended
2.2 hrs on record
Posted: January 22
Nice concept let down by some bad character pathing in the combat, it might work better if they show the character movement path in the game world, or the extents of where the characters could be moved. Usually you will see two circles or shaded areas, the inner circle is how far the character can move and still attack, and the outer circle is how far the character can move without being able to attack. Will check in on the game again in 2017, to see if it has been updated.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
115 of 132 people (87%) found this review helpful
Recommended
4.0 hrs on record
Posted: August 26, 2014
The game itself is pretty good, I like it but I highly recommend you to try the demo as the demographic of the game is very, very small.

Graphically the game is not impressive at all.
The option menu should make Totalbiscuit proud except for the control section, you can only change your mouse sensitivity on it, however there aren't many controls for the game as most of it is done with the mouse.
The tutorial is pretty much non existent, there is an instruction section in the main menu but this is like an instruction booklet which you will have to look at if you decide to try the demo / buy the game.

The game itself is a third person version of Xcom, you have a (rather big) squad of people and you try take out the enemy team, in the mean time you have to micromanage their ammunition and movement more than you have in Xcom.
You can choose to have more grenades and less ammunition or more ammunition and less grenades, or less weapons etc. the stance the unit is in also changes the accuracy of the unit itself when shooting, so if it's been running it will shoot less accurate and will also be more easy to hit then when it's crouched but it will move faster and further.

I recommend this game because I like it, but try the demo first even if you think this game is something for you it's there for a reason.
Was this review helpful? Yes No Funny
31 of 32 people (97%) found this review helpful
Recommended
113.7 hrs on record
Posted: September 20, 2014
Airship Dragoon is an old school squad tactics game. This game is not for everyone. It is really only for hard core wargamers. I love this game, but I have been playing games like this for a long time. The graphical interface is a bit clunky and difficult to use, but it gets easier after you are used to it. There is a map, but you have to switch screens to access it (maybe this adds to the realism since it feels more like reading a map).

This game is frustrating at first when your squad consists of militia. Tactical gameplay elements like morale and accuracy mean that the conscripts will have trouble hitting anything and will run away when shot at. But once you separate the men from the boys, you can build an effective squad. The game has well thought out promotion, class, and technology systems, so your squad will improve in capability over time. Eventually your men will be able to hit distant targets and will keep fighting even after being wounded. This also means that it can be a major blow if one of your veterans is killed in action. Fortunately, critically wounded soldiers can be evacuated if one of their comrades can reach them in time.

Like many tactical games, the strategy aspect is mainly a mechanism to make the battles significant and give them some context. But the strategy game is also well thought out in terms of game elements and play balance. There are some imporant strategy elements like dirigibles, garrisons, and terrain types. They each play a role in strategic operations and game economics.
Was this review helpful? Yes No Funny
26 of 29 people (90%) found this review helpful
1 person found this review funny
Recommended
3.1 hrs on record
Posted: January 22, 2015
The tag line doesn't lie - this is a pretty hardcore turn-based tactical squad game. Troops utilize action points to perform all of their actions and have varying attributes which are reminiscent of old X-COM - strength, reaction, courage, accuracy, etc. The only difference is health which is uniformly 100 regardless of class. You don't distribute points upon soldier promotion - instead they are boosted automatically based on class. Each class does get specific class upgrade equipment such as specialty explosives, weapons, and so on. These must be researched in the strategic layer, one upgrade per turn. Each one costs a set amount of money. I haven't found too much to do in the strategic layer other than purchase more dirigibles and research upgrades.

Essentially you assault a hex with enemies utilizing a dirigible transporting your squad. You'll need to outfit them prior which costs you cash. Equipment includes frag grenades, rifles, pistols, first aid kits plus specialty equipment previously mentioned. If you perform well you'll recoup your investment and then some after combat is finished. The tactical combat is slow and methodical. You select a stance for your soldier prior to movement - cautious is a crouch move which requires more AP per unit distance moved. Standard is regular movement and charge! is a sprint. You can specify whether to save AP for reaction fire as well. The stance selection is a bit annoying as once you've moved a soldier you can't change their stance. So once you move a soldier in standard stance, for example you can't have him crouch once he reaches a decent cover position. This doesn't make much sense tactically, though I can accept it for gameplay balance purposes. Crouching of course increases accuracy and decreases enemy hit chance. I assume charging carries an accuracy penalty. Typically your soldiers can take 1 hit, though if they get caught in the leg they might survive one more. Enemy 'hidden movement' can take an excrutiatingly long time and will likely test your patience, especially when the enemy squad is composed of only 9 soldiers. The tactical layer only provides bare bones information, for example if you spot an enemy you'll see the distance and whether you can fire. It doesn't provide hit chances at all. You can change soldier facing through the use of a button on the UI which allows you to click to change your facing. Trying to position your soldiers properly behind cover is an exercise in frustration though, as you click about trying to get them positioned properly. Enemy soldiers have always had reaction shots on my movement while my soldiers appear to stand about watching lazily, even when the have enough AP to fire and the enemy is in plain view. Frustrating.

With the realism mod enabled the terrain graphics are sufficiently attractive in the tactical layer though hardly amazing. The images on the store page are exactly what you should expect. Animations are stiff and unattractive but passable.

I recommend this game but only to hardcore fans of turn-based squad tactics. It requires an extreme amount of patience and fortitude to enjoy considering the wonky movement system, tactical stance limitations and 'what the heck' moments.

Edit: Please disregard Steam hours. I had originally purchased through Gamersgate and played fairly extensively before activating here.
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24 of 28 people (86%) found this review helpful
Recommended
138.4 hrs on record
Posted: May 29, 2015
Seems to take a good amount of inspiration from Valkyria Chronicles battle system, probably the only game outside the series to do so. If your not familiar it's progressive turn-based, 3D combat with real time interrupts. Airship Dragoon is more hard core (read: punishing) than Valkyria by a long shot though. Highly fun in the early to mid stages,
Has balance problems in the later phases specifically, everyone starts lugging around massive explosive weapons and the tactics combat becomes more reminiscent of "Artillery". There are a few other problems with the game, such as the A.I. almost infinite capacity and willingness to engage in hopeless but time consuming defensive operations, and small touches like being unable to set default equipment configurations, despite the fact that you almost always go with a standard loadout for each class (based on current available tech). That said there are ALOT of good things about this game and it's probably the most fun you will have with a game which you are unlikely to finish.
Was this review helpful? Yes No Funny
36 of 51 people (71%) found this review helpful
Recommended
4.0 hrs on record
Posted: August 28, 2014
This game is absolutely bang on the das kapital for being created by a single man in his bedroom. The amount of content available and the quality of the graphics is brilliant considering the game is compacted into 250mbs. I love the authentic uniforms used by the British Royalists and the steam punk zeppelin setup, the gameplay is very fluid and works well on release which is a nice change from allot of games I have bought recently that have been broke on release. There is still room for improvement though, I would like the option to issue movement orders to a single troop and have him carry them out while I swap to another unit and do the same with him. It would be also handy to have some sort of mini map so I could know the general direction in which to send my troops. In all the game is great though and I hope to have many hours of fun. If you would like to see some footage check The King of Funk on youtube doing his thing: https://www.youtube.com/watch?v=oNIMy-CPY9s
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14 of 14 people (100%) found this review helpful
Recommended
2.1 hrs on record
Posted: December 11, 2014
Fantastic game, especially for one made by one guy. Despite the game being great, I can only recommend this to the most hardcore of strategy gamers. There are too many factors to deal with, or even think about, for the casual Civilization or XCOM: Enemy Unknown player. The game is exactly as it is described: "Traditional Uber-Hardcore Turn-Based Steampunk Squad Tatics". If this sounds appealing to you, then buy the game, even at full price. There is a lot of content here, and hundreds of hours of fun to be had.
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15 of 17 people (88%) found this review helpful
Recommended
8.8 hrs on record
Posted: September 3, 2014
I've played the game a good amount and count on logging in more and my first impression was rather good! Granted it is far from the best game out there but you can tell it was made "with love" as they say.

I'll start this off by saying this game could do with some more work, although this might be a little harsh, it simply did not feel like a completed game; the campaign map is overly simple, the soundtrack gets repetitive (and so I decided to turn it off and add my own background through playlists), the information on the campaign map and how everything functions is a little hard to figure out and finally but most of all, the AI seems a little "simple". It was not overly hard to defeat, I had to figure out the mechanics more than outwit my opponent.

Now with all that said I still think this is worth picking up. Though a little on the pricy end, the game is fun and slightly nostalgic in it's take but very enjoyable. The tatical combat is nice, the setting is too and the overall idea and execution are very good! I would consider this a potential diamond though very rough indeed and am very interested in what this game could become.

P.S Steve (I think it's your name) Yorkshire, if you could add a comments section to your website I think it might be useful since people who, like me, are fond of this game and would like to see it grow, could maybe give you points we think could be improved. This is entirely up to you but I would be ready to give you everything I thought was good, what needed improvement and my ideas on what could be done! Of course I don't consider myself an expert but hey if you want my help I'd be happy to give it!
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21 of 30 people (70%) found this review helpful
Not Recommended
5.5 hrs on record
Posted: July 11, 2015
A steampunk-themed tactics game with an overworld. Unit models and graphics are okay (~N64 era quality). There is no tutorial, only instructions pages to read through.

There are a few hotkeys, but it's largely a mouse-driven game. I would've liked to be able to do orders (like move) through hotkeys instead of having to click the button every time.

As far as I can tell, there is no free camera, so you can't keep a traditional overhead view. The camera always resets to behind the unit when you move, which is annoying because I prefer an overhead camera that looks over all the action (and lets you see the big picture). It also means it's easy to get confused when switching between units if you have them moving through different areas at once. I gave up trying to move tactially with small groups (because I had to reorient myself every unit switch) and ended up doing a big groups of death for expediency's sake. It's easier if you group units by unit order (so the camera switch won't be as bad). Even so, I still made it a habit to check the map for every unit to make sure I sent it the right way.

Your move orders are cancelled if you switch units, which means you're forced to watch your unit move all the way to its destination. That feels like an unnecessary slow down of gameplay and a waste of time when you have to command up to 15 units each turn.

As a side note, pathfinding is non-existant (you click to move and it takes the straight line towards that point) and you can't queue up moves for future turns. However, it's nice that you can reserve AP for passive fire. There is a map for tactical battles but it's very barebones and you can't see structures/obstacles. If your unit seemingly randomly stops movement, it's probably because a new enemy target was spotted. The target info shows distance to target (so lower is better), not % chance to hit.

There are a lot of little things going on that it would have been nice to have a complete tooltip system. It would have also been nice to be able to create equipment presets that you could use on units (instead of setting equipment manually) and deployment presets.

If you're really into tactics games and steampunk, this might be worth a look. However, I personally can't overlook its flaws. I think someone could get into this game and learn its intricacies, but I don't enjoy fighting the camera/UI.
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6 of 7 people (86%) found this review helpful
Recommended
3.2 hrs on record
Posted: November 18, 2014
This game is pretty good tactical strategy based in steampunk world and you can run it on older machines. Game itself contains 2 campaigns, 8 nations to choose from, single battles and instructions, which is nice, but some tutorial missions would be great.
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9 of 13 people (69%) found this review helpful
Recommended
3.2 hrs on record
Posted: July 29, 2015
Fantastic game if you're a fan of xcom or any other turn-based strategy games. It is very hardcore and has a very cool late 1800s, early 1900s steampunk vibe to it. It has an awesome arsenal from your standard smgs, rifles, lmgs, all the way up to mortars, atomic death rays, and artillery strikes from an array of unique factions. Many who dislike this game don't enjoy it for what it is. It's hard but in a fun way, like dark souls it's all about the challenge. You can have some very cool epic tactically driven moments, ones where you are pinned down my machine gun or mortar fire and need one of your squads to flank the enemy position, or where you need to run in a medic to save a teammate before he bleeds out and need to cover him with supporting fire. My only complaint is that the graphics are somewhat meh, but it honestly won't take much from an experience like this. But otherwise for an indie game I am very impressed and am really glad I picked it up.

8/10
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7 of 11 people (64%) found this review helpful
Recommended
1.9 hrs on record
Posted: March 21, 2015
Airship Dragoon is an uber-hardcore, turn-based strategy game. Players take control of one of six factions and fight for control of Pangea.

I really didn’t think I would like this game. Most of the reviews, and even the description, say it’s for hard-core wargamers only. And there are lots of comments about bad UI. Not being a wargamer, much less a hard-core one, I wasn’t enthusiastic about this game until I played it. AD is really fun, though the UI is troublesome. The UI isn’t confusing per se, there’s just a lot of options. Before going into battle, you have to recruit soldiers then equip their gear. When on the battlefield, you need to press the move button to move units and the shoot button to fire at enemies. This takes some getting used to.

Each battle is basically a capture the flag scenario. You can place up to ten units on the field and maneuver them through the various structures. The goal is to capture the enemies flag while protecting your own, but I’ve yet to win without eliminating the opposition. This can be difficult because the weapon accuracy is ridiculously low.

One of the interesting mechanics is morale. Each unit has morale and as units die or are fired upon their morale drops. If their morale drops too low, then they can freeze up, run away, or even go nuts. When units go nuts they fire wildly at the enemy. Sometimes this results in enemy deaths. Either way, the announcement that someone has ‘lost it and gone nuts’ was always hilarious.

I’ll admit I’m still not sure what I’m doing most of the time, and I don’t take the game too seriously. But I’ve enjoyed every minute of this game, even when I’m losing. That’s unusual. This is definitely a niche game, though, and isn’t for everyone. While this isn’t typically my kind of game, I will be playing more of it.

Verdict: Get it on sale. It’s worth trying, but it has a limited audience and a high price.
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6 of 11 people (55%) found this review helpful
Recommended
1.2 hrs on record
Posted: November 12, 2014
I enjoy this type of games very much and Airship Dragoon is not an exception. Game offers nice techniques and a lovely gameplay. It even runs on older machines. You have to try this!
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5 of 11 people (45%) found this review helpful
2 people found this review funny
Recommended
12.4 hrs on record
Posted: June 14, 2015
Brilliant fun. Open spaces have never been so terrifying.
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5 of 12 people (42%) found this review helpful
1 person found this review funny
Recommended
1.3 hrs on record
Posted: May 12, 2015
It's slow and can be tough when you first start out but It's a good game.I recommend you buy and play it.
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4 of 13 people (31%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Posted: July 13, 2015
where's the bloody tutorial/step-by-step guide? hardcore too much maybe?
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2 of 9 people (22%) found this review helpful
Not Recommended
9.1 hrs on record
Posted: August 14, 2015
First battle, trying to figure out what to do - one of my units just runs into a wall :( I have to say that such a bad pathfinding just made me stop playing the game. I really liked the promise. (My gametime is so high due to card farming).
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