Uber-Hardcore, Turn-Based, Steampunk, Squad Tactics. Battle 6 other factions for control of Pangea in emergent, tactical gameplay.
User reviews: Mixed (32 reviews)
Release Date: Aug 26, 2014
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"Tactical Strategy in a Steampunk world! Win!"

Recent updates View all (5)

July 8

Airship Dragoon: Trading Cards Available

Airship Dragoon, the niche, uber-hardcore, turn-based strategy, attrition simulator where 90% of your individually named troops are slaughtered in the first contact with the enemy, now comes with Steam™ Trading Cards.

A free internet to anyone who spots the references in some of the names, but you'll probably have to be British and over 40 ...

Static menu backgrounds have also had a bit of an overhaul to make them more visually interesting.

Over 9000 hours in MS Paint

In update news, there's been a few minor tweaks and bugfixes. The main one is a bugfix for airship movement which get stuck amongst a crowd of friendly dirigibles when attempting complicated pathfinding around them, and control would not be returned to the player (thanks to Vincent for sending me his saved game so I could verify and fix the issue). Airship Dragoon has also been updated to the latest version of Steam SDK but none of the code changes specifically impact the game.

And thanks to everyone who has left a nice review on this niche agraphobia simulator. ;)

If the phrase "niche, uber-hardcore, turn-based strategy, attrition simulator" appeals to you, please try the free demo.

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About This Game

Uber-Hardcore Turn-Based Steampunk Squad Tactics.

Conquer the super-continent of Pangea with an invasion of Airships!
Battle Dastardly Pirate Insurgents!
Keep the locals happy or they will be revolting!

Game Features:
Turn-based squad tactical combat with emergent gameplay
Hardcore and Streamline gameplay modes
Environmental Realism Mod for high poly environments.

2 massive strategic campaigns featuring resource, technology and population management
Campaigns are randomized on creation for infinite replayability
Single Battle Mode for getting straight into tactical action
No two games the same

20 battlefields
Randomized deployment on battlefields
5 types of environment with environmental modifiers
3 types of battlefield objectives
4 types of weather

Enemy Ai with 11 different combat tactics
5 Ai campaign strategies
7 classes of troops, each with 4 upgrades of weapons/equipment
Troops have unique attributes which are upgraded with experience ... if they survive combat ...

6 playable Steampunk factions
  • Austro-Hungarian Empire
  • British Royalists
  • Chinese Dynasty
  • Peoples Collective
  • US Republic
  • Zulu Nation

How big is the game?
Average battle time ~ 30 minutes
Average campaign time > 100 hours

System Requirements

    • OS: Windows XP/Vista/7/8.1
    • Processor: 1.7 GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256mb VRAM Shader 3.0 supported, Nvidia 6800 or 7300 or better, ATI Radeon X1300 or better
    • DirectX: Version 9.0c
    • Hard Drive: 583 MB available space
    • Sound Card: DirectX 9 Compatible
    • OS: Windows XP/Vista/7/8.1
    • Processor: 2.4 GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: 512MB VRam or greater, Shader 3.0 supported
    • DirectX: Version 9.0c
    • Hard Drive: 583 MB available space
    • Sound Card: DirectX 9 Compatible
Helpful customer reviews
26 of 28 people (93%) found this review helpful
13.6 hrs on record
Posted: June 18
Most people with negative reviews about this game have complained about it not being what it is not - it is NOT a casual strategy game with quick battles and few decisions, but it is a slow-paced, advanced, hardcore strategy game.

Now, today there are many casual players not willing to put so much time in single games, so it is understandable that this game is not well-regarded by some people.

The combat is really exciting when you finally find the enemy, and have to think about every single step your soldiers take, as the consequences for mindlessly charging into battle can be very grave. There are many weapons, different ammuniton types and some other equipment such as first-aid kits. Before commencing an attack, the player must choose soldiers for their squad, pick their equipment and think about what statistics they have, and as thus, people who put time into thinking about that can have a huge advantage in the battle. In combat when the soldiers are deployed, each soldier has a certain amount of action points, which are drained by moving, shooting, changing weapons and such. There is a map and a compass for navigating, and hills and trees for hiding. The player is told only where they are spawned, and where the enemy is spawned - common sense and a good strategy is required in order to find the enemy. However, there is A LOT of micromanaging, which I like, but I do know that for some people looking for a simple game, that is unfitting.

The graphical theme is lovely with its sharp colours, and soldiers look great. There is an official "realism mod" by the game developer, which changes all textures to look realistic, which makes for a nice change to the aestethics should one get tired of the bright landscapes. Also, the game has a steampunk theme, uniforms look like they are from the 19th century, there are airships (as the title says), pith helmets, monocles, you name it!

If I were to choose something to be added to this game, then it would be vehicles in battles, imagine steampunk tanks and airships cruising around and attacking the enemies, for more significant battles. Also, multiplayer would be extremely fun!

I love this game, but I know that it is not for everyone.
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16 of 19 people (84%) found this review helpful
138.4 hrs on record
Posted: May 29
Seems to take a good amount of inspiration from Valkyria Chronicles battle system, probably the only game outside the series to do so. If your not familiar it's progressive turn-based, 3D combat with real time interrupts. Airship Dragoon is more hard core (read: punishing) than Valkyria by a long shot though. Highly fun in the early to mid stages,
Has balance problems in the later phases specifically, everyone starts lugging around massive explosive weapons and the tactics combat becomes more reminiscent of "Artillery". There are a few other problems with the game, such as the A.I. almost infinite capacity and willingness to engage in hopeless but time consuming defensive operations, and small touches like being unable to set default equipment configurations, despite the fact that you almost always go with a standard loadout for each class (based on current available tech). That said there are ALOT of good things about this game and it's probably the most fun you will have with a game which you are unlikely to finish.
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7 of 9 people (78%) found this review helpful
5.5 hrs on record
Posted: July 11
A steampunk-themed tactics game with an overworld. Unit models and graphics are okay (~N64 era quality). There is no tutorial, only instructions pages to read through.

There are a few hotkeys, but it's largely a mouse-driven game. I would've liked to be able to do orders (like move) through hotkeys instead of having to click the button every time.

As far as I can tell, there is no free camera, so you can't keep a traditional overhead view. The camera always resets to behind the unit when you move, which is annoying because I prefer an overhead camera that looks over all the action (and lets you see the big picture). It also means it's easy to get confused when switching between units if you have them moving through different areas at once. I gave up trying to move tactially with small groups (because I had to reorient myself every unit switch) and ended up doing a big groups of death for expediency's sake. It's easier if you group units by unit order (so the camera switch won't be as bad). Even so, I still made it a habit to check the map for every unit to make sure I sent it the right way.

Your move orders are cancelled if you switch units, which means you're forced to watch your unit move all the way to its destination. That feels like an unnecessary slow down of gameplay and a waste of time when you have to command up to 15 units each turn.

As a side note, pathfinding is non-existant (you click to move and it takes the straight line towards that point) and you can't queue up moves for future turns. However, it's nice that you can reserve AP for passive fire. There is a map for tactical battles but it's very barebones and you can't see structures/obstacles. If your unit seemingly randomly stops movement, it's probably because a new enemy target was spotted. The target info shows distance to target (so lower is better), not % chance to hit.

There are a lot of little things going on that it would have been nice to have a complete tooltip system. It would have also been nice to be able to create equipment presets that you could use on units (instead of setting equipment manually) and deployment presets.

If you're really into tactics games and steampunk, this might be worth a look. However, I personally can't overlook its flaws. I think someone could get into this game and learn its intricacies, but I don't enjoy fighting the camera/UI.
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7 of 10 people (70%) found this review helpful
1.9 hrs on record
Posted: March 21
Airship Dragoon is an uber-hardcore, turn-based strategy game. Players take control of one of six factions and fight for control of Pangea.

I really didn’t think I would like this game. Most of the reviews, and even the description, say it’s for hard-core wargamers only. And there are lots of comments about bad UI. Not being a wargamer, much less a hard-core one, I wasn’t enthusiastic about this game until I played it. AD is really fun, though the UI is troublesome. The UI isn’t confusing per se, there’s just a lot of options. Before going into battle, you have to recruit soldiers then equip their gear. When on the battlefield, you need to press the move button to move units and the shoot button to fire at enemies. This takes some getting used to.

Each battle is basically a capture the flag scenario. You can place up to ten units on the field and maneuver them through the various structures. The goal is to capture the enemies flag while protecting your own, but I’ve yet to win without eliminating the opposition. This can be difficult because the weapon accuracy is ridiculously low.

One of the interesting mechanics is morale. Each unit has morale and as units die or are fired upon their morale drops. If their morale drops too low, then they can freeze up, run away, or even go nuts. When units go nuts they fire wildly at the enemy. Sometimes this results in enemy deaths. Either way, the announcement that someone has ‘lost it and gone nuts’ was always hilarious.

I’ll admit I’m still not sure what I’m doing most of the time, and I don’t take the game too seriously. But I’ve enjoyed every minute of this game, even when I’m losing. That’s unusual. This is definitely a niche game, though, and isn’t for everyone. While this isn’t typically my kind of game, I will be playing more of it.

Verdict: Get it on sale. It’s worth trying, but it has a limited audience and a high price.
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3 of 3 people (100%) found this review helpful
3.2 hrs on record
Posted: July 29
Fantastic game if you're a fan of xcom or any other turn-based strategy games. It is very hardcore and has a very cool late 1800s, early 1900s steampunk vibe to it. It has an awesome arsenal from your standard smgs, rifles, lmgs, all the way up to mortars, atomic death rays, and artillery strikes from an array of unique factions. Many who dislike this game don't enjoy it for what it is. It's hard but in a fun way, like dark souls it's all about the challenge. You can have some very cool epic tactically driven moments, ones where you are pinned down my machine gun or mortar fire and need one of your squads to flank the enemy position, or where you need to run in a medic to save a teammate before he bleeds out and need to cover him with supporting fire. My only complaint is that the graphics are somewhat meh, but it honestly won't take much from an experience like this. But otherwise for an indie game I am very impressed and am really glad I picked it up.

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