Traditional Uber-Hardcore Turn-Based Steampunk Squad Tactics - with no concessions to casualization. Inspired by the early games of Julian Gollop.
User reviews: Mixed (10 reviews)
Release Date: Aug 26, 2014
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"Tactical Strategy in a Steampunk world! Win!"

Recent updates View all (3)

October 16

Airship Dragoon Update 1.5.2

Airship Dragoon has been updated to version 1.5.2.

As per customer requests, there are now a plethora of hotkeys allowing for the camera to be controlled via the keyboard, as well as opening the inventory, opening the map/radar screen, reloading, and scrolling back and forth through troop selection. Hotkeys can also be customized and rebound. See Options->Controls in-game.

Aidkits can now be used inside the inventory by selecting the arm/reload button. No more having to equip the aidkit, exit the inventory, heal the wounded, and then go back into the inventory screen to re-equip a weapon.



Also to be found in Options is the new Mod Selector. This allows easy access to the included Environment Total Conversion Realism_Mod without having to initialize anything outside of the game. Previous methods of using the Realism_Mod are now redundant, so if you have had it enabled for play, note that you will have to re-enable it via the new Mod Selector. As the Realism_Mod is a dedicated mod, enabling or disabling it requires the game to be exited for it to load/unload the mod for the next time you play.













Additional changes since version 1.5 are as follows:

Reduced height of low walls on buildings by 20cm/8" so it's easier for crouching/cautious mode troopers to spot targets and shoot over. Walls were previously just cover/defensive for crouched troopers, now they offer more aggressive option whilst maintaining minimal exposure to incoming fire.

Very close range Ai will now opt for headshots/weakpoints over body mass centre. Player must still manually aim for the position they want to strike when up close, automated player attacks (via target range buttons, small, blue, far right side of screen) still aim for centre of target if it is visible (more chance of hitting) and head when centre is not.

Refractored passive fire opportunity to discount classes with unsuitable ranges early. No noticeable in-game change but cleaning up code is always nice.

Fixed a rare crash bug caused when a trooper is killed whilst firing a lightning gun.

Fixed "laser" beam from energy weapons extending beyond impact area. (purely aesthetic)

Tweaked how panicking troops go beserk and start shooting, should now be slightly less indiscriminately.

Rewrote the tag line on the Fairy Tale Achievement to make it clearer that it is only available in Single Battle Mode.

Added initial heat damage bonus to Atomic Death Ray when it causes a fire at a target's location.

Stopped artillery targeting recently deceased targets. (no noticeable effect in game)

For those playing with older/preSteam release campaigns, the game now checks to see if the "High Tech" (Pangea/Main Campaign) and "Full House" (Citadel/Bonus Campaign) have already had their victory conditions met. Thanks to the chap who emailed support pointing this out. Wouldn't want anyone wanting to chase Achievements and have to restart a 100+ hour campaign! ;)

On top of all of this there have been various tweaks, fixes and streamlining to code and functionality, most of which won't be noticeable during play.

0 comments Read more

September 3

RealismMod Total Conversion Now Part Of Main Game

The RealismMod Total Conversion has been directly added into the main Airship Dragoon steam build. This is a total conversion which replaces the standard abstracted aesthetic with high resolution textures, high-poly models and parallax terrain (with shader quality settings set to "High").

To make it available for play you need to add the line:

loadMod("mods/realism_yorks/realismMod.cs");

to the mods/main.cs file inside your saved games folder using notepad or similar text editor.
eg: \documents\AirshipDragoon_GameSave\mods\main.cs
The line is actually already in there as an example but is commented out.









Things to note:

The replacement levels use their own pathfinding system, so it is advised not to mix-and-match saved battles with the standard levels. Swapping mid-campaign is fine, as long as the saved game is from the Strategy Mode (big world map thing, airships, hexes) and not Battle Mode (tactical combat).

The Realism Mod places a lot more strain on the CPU and GPU than the standard levels. Running the game with the mod enabled on an old PC or non-gaming laptop may give low fps and poor performance.

2 comments Read more

About This Game

Traditional Uber-Hardcore Turn-Based Steampunk Squad Tactics - with no concessions to casualization.
Inspired by the early games of Julian Gollop.

Conquer the super-continent of Pangea with an invasion of Airships!
Battle Dastardly Pirate Insurgents!
Keep the locals happy or they will be revolting!

Game Features:
Turn-based squad tactical combat with emergent gameplay

2 massive strategic campaigns featuring resource, technology and population management
Campaigns are randomized on creation for infinite replayability
Single Battle Mode for getting straight into tactical action
No two games the same

20 battlefields
Randomized deployment on battlefields
5 types of environment with environmental modifiers
3 types of battlefield objectives
4 types of weather

Enemy Ai with 11 different combat tactics
5 Ai campaign strategies
7 classes of troops, each with 4 upgrades of weapons/equipment
Troops have unique attributes which are upgraded with experience ... if they survive combat ...

6 playable Steampunk factions
  • Austro-Hungarian Empire
  • British Royalists
  • Chinese Dynasty
  • Peoples Collective
  • US Republic
  • Zulu Nation

How big is the game?
Average battle time ~ 30 minutes
Average campaign time > 100 hours

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8.1
    • Processor: 1.7 GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256mb VRAM Shader 3.0 supported, Nvidia 6800 or 7300 or better, ATI Radeon X1300 or better
    • DirectX: Version 9.0c
    • Hard Drive: 583 MB available space
    • Sound Card: DirectX 9 Compatible
    Recommended:
    • OS: Windows XP/Vista/7/8.1
    • Processor: 2.4 GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: 512MB VRam or greater, Shader 3.0 supported
    • DirectX: Version 9.0c
    • Hard Drive: 583 MB available space
    • Sound Card: DirectX 9 Compatible
Helpful customer reviews
90 of 107 people (84%) found this review helpful
2.5 hrs on record
Posted: August 26
The game itself is pretty good, I like it but I highly recommend you to try the demo as the demographic of the game is very, very small.

Graphically the game is not impressive at all.
The option menu should make Totalbiscuit proud except for the control section, you can only change your mouse sensitivity on it, however there aren't many controls for the game as most of it is done with the mouse.
The tutorial is pretty much non existent, there is an instruction section in the main menu but this is like an instruction booklet which you will have to look at if you decide to try the demo / buy the game.

The game itself is a third person version of Xcom, you have a (rather big) squad of people and you try take out the enemy team, in the mean time you have to micromanage their ammunition and movement more than you have in Xcom.
You can choose to have more grenades and less ammunition or more ammunition and less grenades, or less weapons etc. the stance the unit is in also changes the accuracy of the unit itself when shooting, so if it's been running it will shoot less accurate and will also be more easy to hit then when it's crouched but it will move faster and further.

I recommend this game because I like it, but try the demo first even if you think this game is something for you it's there for a reason.
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27 of 36 people (75%) found this review helpful
4.0 hrs on record
Posted: August 28
This game is absolutely bang on the das kapital for being created by a single man in his bedroom. The amount of content available and the quality of the graphics is brilliant considering the game is compacted into 250mbs. I love the authentic uniforms used by the British Royalists and the steam punk zeppelin setup, the gameplay is very fluid and works well on release which is a nice change from allot of games I have bought recently that have been broke on release. There is still room for improvement though, I would like the option to issue movement orders to a single troop and have him carry them out while I swap to another unit and do the same with him. It would be also handy to have some sort of mini map so I could know the general direction in which to send my troops. In all the game is great though and I hope to have many hours of fun. If you would like to see some footage check The King of Funk on youtube doing his thing: https://www.youtube.com/watch?v=oNIMy-CPY9s
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8 of 9 people (89%) found this review helpful
108.3 hrs on record
Posted: September 20
Airship Dragoon is an old school squad tactics game. This game is not for everyone. It is really only for hard core wargamers. I love this game, but I have been playing games like this for a long time. The graphical interface is a bit clunky and difficult to use, but it gets easier after you are used to it. There is a map, but you have to switch screens to access it (maybe this adds to the realism since it feels more like reading a map).

This game is frustrating at first when your squad consists of militia. Tactical gameplay elements like morale and accuracy mean that the conscripts will have trouble hitting anything and will run away when shot at. But once you separate the men from the boys, you can build an effective squad. The game has well thought out promotion, class, and technology systems, so your squad will improve in capability over time. Eventually your men will be able to hit distant targets and will keep fighting even after being wounded. This also means that it can be a major blow if one of your veterans is killed in action. Fortunately, critically wounded soldiers can be evacuated if one of their comrades can reach them in time.

Like many tactical games, the strategy aspect is mainly a mechanism to make the battles significant and give them some context. But the strategy game is also well thought out in terms of game elements and play balance. There are some imporant strategy elements like dirigibles, garrisons, and terrain types. They each play a role in strategic operations and game economics.
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9 of 11 people (82%) found this review helpful
8.8 hrs on record
Posted: September 3
I've played the game a good amount and count on logging in more and my first impression was rather good! Granted it is far from the best game out there but you can tell it was made "with love" as they say.

I'll start this off by saying this game could do with some more work, although this might be a little harsh, it simply did not feel like a completed game; the campaign map is overly simple, the soundtrack gets repetitive (and so I decided to turn it off and add my own background through playlists), the information on the campaign map and how everything functions is a little hard to figure out and finally but most of all, the AI seems a little "simple". It was not overly hard to defeat, I had to figure out the mechanics more than outwit my opponent.

Now with all that said I still think this is worth picking up. Though a little on the pricy end, the game is fun and slightly nostalgic in it's take but very enjoyable. The tatical combat is nice, the setting is too and the overall idea and execution are very good! I would consider this a potential diamond though very rough indeed and am very interested in what this game could become.

P.S Steve (I think it's your name) Yorkshire, if you could add a comments section to your website I think it might be useful since people who, like me, are fond of this game and would like to see it grow, could maybe give you points we think could be improved. This is entirely up to you but I would be ready to give you everything I thought was good, what needed improvement and my ideas on what could be done! Of course I don't consider myself an expert but hey if you want my help I'd be happy to give it!
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15 of 38 people (39%) found this review helpful
5.1 hrs on record
Posted: August 31
The game concept is very promising. But the implementation is eh....probably made 15 years ago and now, the guys found the code.

If you have the demo, you have the game. Tactical combat is the only part of the game -that is a game. The strategic piece is almost zero. Graphically it is not impressive at all.

Tactical combat graphic is a little bit better. But the mechanism is ridiculous. Your soldier cannot hit the enemy from 50m with a rifle. Nonsense. Drop hand grenade just in front of him on the ground. Enemy hit you from 100m. Nice. Only way to kill the enemy if you charge and shot down from 2-5m.
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0 of 12 people (0%) found this review helpful
0.2 hrs on record
Posted: September 16
Uninstalled after 5 min with the game. Maybe that isn't enough time to get the full feel of the game but the battle system was so time comsuming that it just wasn't worth it to me. Don't waste your money.
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16 of 80 people (20%) found this review helpful
0.6 hrs on record
Posted: August 28
Clumsy and empty
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