This game has 20 levels, and I beat 10 at this point, so this is a "first impressions" sort of deal. I figure, it's got to be better than what the other guys wrote who spent 30 minutes in the game, right?Last things first, this is a decent casual turn-based strategy game with break-sized battles, and I don't regret getting this on the current "75% off" sale.
First off, this game has language settings for english, spanish, brazilian portugese and pirate
- the latter is workable and fits the theme of the game well. Also, it's not lying when it boasts low minimum specs. To test it out, I dusted off my 8-year-old machine, and it works without a hitch; it's only a 141 MB download, so it is really quick to set up.
I mentioned you get 20 levels (plus random encounters) of small-arena turn-based strategic combat. At first you only get your brawlers (and a 5x5 playing field), but level 6 opens up archers, and wizards and healers come into the game at level 9 (you're up to 10x10 by level 10). The difficulty's pretty forgiving, and so far I've had no opportunity to set the difficulty level (I guess I could just select weaker units, or try to beat the game from start to finish without replaying levels), but for people who are newer to this genre the size of the battles and the difficulty will be just right.
As a "seasoned pro" in this genre, what attracts me is the silliness in the characters I'm playing; the battle system is decent, and the interface is slightly clunky, but workable once you have figured out that the fighter portraits have a) the damage display integrated as dark shadows, and b) tell you about everyone's special moves once you click on the portrait. So, yes, casual, I wasn't agonizing over strategy and don't expect I will be: I get to select up to 5 units, have a slightly wacky battle (for example, one enemy brawler *is* armed with a fish) (and you do get to select one of the enemy team for your side after each battle) that last a few minutes, and that's that.
For a bargain game, that's all I need. Recommended.
The HP of your team can be qickly assessed by looking at the unit portraits in the bottom corners (click on them to see details and special moves) - a good solution since the status effect are already above the units' heads.
You can do two actions per unit per turn, but some of them have cooldowns (standard attack has 1 turn, so you get 1 attack per turn). Having to budget one action point for changing the direction a unit is facing is a tactical challenge -- you can move sideways and avoid it, and you can use the fact that the enemy has to turn as well to creep up on him from two sides. This is good!
AI was 10-15 seconds per turn at most on my slow machine, and it is slowed down mostly so you can see what is happening on the battlefield.
Combat maps are mostly square grids with some obstacles.
The visuals aren't much to look at, but I like the character designs. Story is neglible, but I wasn't buying this game for that - get Scott Lynch's novels if you want to read excellent pirate fiction!