Post World War II, a region in political turmoil. Andre’s father offers to give him his lemonade factory – but on one condition; he and his wife, Liselot, must journey through the entire factory, a task that is easier said than done. Andre and Liselot must combine their unique abilities to make it through each room together.
User reviews: Mixed (46 reviews) - 60% of the 46 user reviews for this game are positive.
Release Date: Mar 15, 2012

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"Because it was made in Australia."


“De eenvoud van de gameplay is uiteindelijk zowel de kracht als de zwakte van Super Lemonade Factory.”
72 – Level 30

About This Game

Post World War II, a region in political turmoil. Andre’s father offers to give him his lemonade factory – but on one condition; he and his wife, Liselot, must journey through the entire factory, a task that is easier said than done. Andre and Liselot must combine their unique abilities to make it through each room together. Along the way they’ll meet a cast of characters including the foreman, the chef, a food inspector and a general who wants the factory to supply drinks to the military, now engaged in a new war.

SINGLE-PLAYER CO-OPERATIVE PLAY Liselot can double jump, push small crates for Andre to climb on and talk to other characters. Andre can smash big crates and carry Liselot. Switch between the two characters to combine their abilities and get both of them to the exit.

A BUBBLY PLATFORMER WITH SUBTLE FLAVOURS As you talk to each character, their personalities and stories are revealed. Beneath the bubbly and bright surface Super Lemonade Factory touches on mature themes including labour relations and the moral dilemmas of running a business in wartime.

MAKE YOUR OWN LEVELS Use the same tool and assets as the developer to create brand new levels for Super Lemonade Factory. Import them straight into the game and play your own level.

JOURNEY THROUGH 72 LEVELS There are three worlds – warehouse, factory and office, each with 12 levels. Unlock hard-core mode and an additional 12 levels per world by collecting all the lemonade bottles.

RETRO PIXEL ART AND SOUNDTRACK Featuring 8 bit pixel art by Miguelito and an original chip-tune soundtrack by Easyname, Super Lemonade Factory drips with charm.

ONE OR TWO PLAYER Control both Andre and Liselot on your own, or switch to Two Player Mode for local co-op play. Sorry, this is no online multiplayer.

  • Two Player Split Screen for local co-op. There is no online multiplayer.
  • Write Your Own Dialog For Your Own custom Levels.
  • Powered By Flixel and the Ogmo editor.
  • Over 436231 virtual soft drinks served world wide.

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System Requirements

    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 1 GB RAM
    • Additional Notes: Uses Adobe AIR 14
Helpful customer reviews
4 of 4 people (100%) found this review helpful
3.7 hrs on record
Posted: October 4
Passable at best and hair-pullingly frustrating at worst. The controls are floaty, the level design is uninspired, (3 zones: warehouse, factory and offices, look differently but play the same. There could have been, for example, steam pipes or conveyor belts in the 2nd zone, but no, it's spike hell a the way down) The hitboxes are TERRIBLE - standing on the edge of the platform kills you if there spikes coming from the side. Even if they are separated by a wall. You can't remap controls, bizzarey mapped to xcv. In limited lives mode, you can't restart a single stage - misplacing a crate means you have to restart from the very beginning.

It's an iOS port, and it shows.
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496 of 698 people (71%) found this review helpful
45 people found this review funny
3.3 hrs on record
Posted: July 14, 2014
Well I made this game, so I think it's pretty good.
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34 of 40 people (85%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: November 19, 2014
If you like Super Meat Boy, VVVVV and LOVE, well this could be the game for you! To everyone else, avoid it. Run. The good news is that you've inherited a lemonade factory with your spouse. The bad news is that before you take it over, you need to take a tour of all 36 deadly, spike filled levels. Super Lemonade Factory is a 2D platformer, where the objective is to get you and your spouse to the exit door of each level. Along the way, you'll jump over spikes, ride on platforms, break boxes, push boxes, double jump, talk to employees and dodge them all at the same time. There is no sort of management to this game, even if its your factory. Its just a straight up hardcore 2D platformer.

There are two characters in the game, the husband and the wife. You can switch between the two of them with the push of a button. The husband can do a single jump, but can dash, which breaks through boxes. The wife can do a double jump, and can talk with employees which makes them halt their pace. Since the husband can't jump high, the wife will need to push boxes down for him to get up. Since the wife cannot dash through big boxes, its up to the husband to get through. Getting hit by employees hurts you. When you get hurt by employees or spikes, you respawn at the last checkpoint. If you get hurt twice, that spouse dies and you restart the level. Did I also mention that the wife can get a piggy back ride? That way you don't have to traverse the level with two different characters. There is a two player mode, but I played it one player. The three button, jump, switch, dash / talk controls feel good and easy enough.

The game looks great with its pixelated graphics, but I think the real unexpected joy was how good the old school chiptunes are. I am not one to talk about music in a game, but these tunes are almost up there at Megaman 2 quality. There is also a good use of color pallets too. The minimalistic style hits the mark for me.

The 36 levels are broken into three areas of 12 levels each. Each area has its own theme, and really its like a level of difficulty. The game starts off pretty easy and educates you to everything without slowing you down. Then by the third area, there are a lot of spikes and precision jumps over and between them. The spikes are more of a nuescence than other spike jump platform games. These spikes will hurt / kill your characters even from the side. It is not a common problem, but when it is, it needlessly amps up the difficulty.

Speaking of the difficulty, as you go through the levels, each one has a bottle cap. Its your choice to pick them up. A few levels have sugar bags to collect. These will give both characters an extra hit, causing a respawn before they're dead and you restart the level. However, there's nothing representing that extra hit, like there are hearts up at the top next to each character.

The game keeps track if you've talked to everyone in a level. If the game isn't hardcore enough of a challenge for you, there's a hardcore mode of each level that takes the normal levels and adds more spikes. In fact, for those truly looking for even more of a challenge, there is old school mode that lets each spouse get hurt four times. The catch is, if one of them dies, that's it. You need to restart the game and not just the level. Its up to you. Completing the game and getting all of the bottle caps took me around two hours. Everything else just seems excessive to me.

There seems to be some way to load custom levels, but there doesn't seem to be an editor in the game. Trying to select a level to play managed to crash the game for me on Windows 7. That was the only crash though. There are plenty of people in the forum complaining about bugs and issues. Maybe that's why less than 8% of people have gotten the first achievement. Maybe its just the difficulty preventing them from getting that first achievement. The developer seems willing and able to fix bugs.

This was a great blend of art, music and gameplay well worth the $5 even if it was around 2 hours for me. The gameplay formula is good enough to carry a game with a wider mainstream appeal with a longer game length. I think the developer can pull it off in the future to be more than just a hardcore platformer.
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39 of 50 people (78%) found this review helpful
4.0 hrs on record
Posted: July 17, 2014
Super Lemonade Factory is a fun little game about you earning your father's inheritance, a giant super lemonade factory (hence the name).

Whilst it is nothing groundbreaking, it's a fun little piece that you could certainly rack up a good few hours in. As a 2D Side scrolling plat former, it plays pretty basic. You must switch between two characters, and use their abilities to help one another get past a certain obstacle, obese managerial officer or a harmless office plant. The game offers three game modes, Normal, Hardcore, and Old School, each of which are basically a different difficulty, but the Old School mode really puts you in your place and requires quick thinking and a ♥♥♥♥ ton of lemonade.

With what seems like a playful story, the character dialogue unsurfaces some mature issues about this post WWII world, making each of the 72 levels that much more satisfying to play through.

Overall, I have enjoyed my time so far in the Super Lemonade Factory and I plan to do so for a short while more.

+ Lovely visuals and accompanying soundtrack
+ Some deep story elements can be found underneath it's bubbly surface
+ Plenty of levels and achievements to keep you busy

- Not a big fan of switching characters
- Some puzzles are cramped, often there is not a lot of room to move and items you need can get stuck in corners

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A developer has responded on Jul 17, 2014 @ 5:23pm
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28 of 36 people (78%) found this review helpful
1.4 hrs on record
Posted: August 20, 2014
Fine pixel graphics, catchy bouncy chiptune music, a storyline and voice-acting that don't get in the way - all of these things are undermined by an absolutely horrible PC port. Tooltips still say things like "swipe right or left" - so I'm guessing this is a port from a tablet.

Controls can't be rebound, and the keyboard controls are pretty non-standard - arrow keys + XCV, instead of the far more common ZXC. Lost track of the number of times I messed up a jump or a dash because my fingers gravitated to the typical ZXC layout. It doesn't sound like much, but imagine trying to play a FPS with ESDF controls if you're used to WASD.

Pressing Escape, for any reason, will automatically exit full-screen mode - if you have to retry a level, you need to go all the way back to the options to set full-screen again, unless you're the sort who doesn't mind windowed mode (philistine).

It's a shame, because the music and art assets are very pleasing to the ears and eyes - if the developers had spent thirty extra minutes to let people customize their controls, this game would probably be quite fun, but life's too short, and there's plenty of other platforming games in the sea. Even with the bad controls and weird non-persistent options, it'd be a passable Flash game, but in this current state it's not at all worth money.
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