Weave through missiles to generated music, and let the world flow around you.
User reviews: Mixed (447 reviews)
Release Date: Sep 2, 2014

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March 13

Borealis in IndieGala Monday Bundle!

Hey all,

Borealis has been featured in the IndieGala Every Monday Bundle. Along with 7 other games, you can pick up the one and only Borealis for (USD) $3.49! Want to compare scores with a friend? Want to spread the love of Borealis? Now is the chance to pick up the game (As well as 7 other fantastic titles!) for a low price.

We hope you enjoy Borealis, and stay tuned for any future updates. Have fun, and keep on Borealis-ing! ːthumbsː

IndieGala Every Monday Bundle

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About This Game

Borealis is a Zen game focused on measured motion and planning, rather than swift action.

The goal is simple: don't get hit. You have no weapons to fight back though. That would be too easy. In fact, you can't even move very fast. Your only way through is to guide the incoming waves into each-other through subtle and careful shifts. Violence is the last refuge of the incompetent, after all. Better to guide your opponent into destroying itself.

The game is composed of many environments, each of which has a unique style and set of missiles, as well as its own sound profile. Each will require a different strategy, and produces more interesting types of missiles as you advance. All of this is done to a procedurally-generated soundtrack that is completely driven by what happens in the game.

Features:

  • Three gameplay modes: Survival, Score run, and Endless
  • Many different moods, which each represent a massive change in gameplay
  • Completely procedurally generated, with incredible replay value
  • Known to induce meditation-like trances in monkeys*
  • *Not actually tested, results may vary.

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8.1
    • Processor: 1.5ghz i3 or equivilant
    • Memory: 1 GB RAM
    • Graphics: GeForce 6800 or equivilant
    • DirectX: Version 10
    • Hard Drive: 1 GB available space
    • Sound Card: Audio output recommended
Helpful customer reviews
15 of 17 people (88%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: July 16
This game isn't related with Half-Life.

It's just a simple and relaxing game in that you play as your mouse pointer dodging colorful lines listening relaxing music, with an amazing background stage.

The game consists of 3 Modes, Survival, Score and Endless.

This game deserves a place in your library.

7 / 10
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4 of 6 people (67%) found this review helpful
0.5 hrs on record
Posted: August 13
I thought this game is related to the Half-Life universe. I was wrong.

10/10
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9 of 16 people (56%) found this review helpful
1.7 hrs on record
Posted: June 23
Very relaxing game
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1 of 1 people (100%) found this review helpful
1.1 hrs on record
Posted: August 30
There's an interesting idea here, but not enough is done with it to make it into an interesting game.

The rules aren't clear, pace is slow and there's no real feedback or reward to the thing other than *dodge stuff for ages"

Shame really - all foundations of an interesting game are there, but the actual game isn't.

Make the rules clearer, give score based on minimal movement, give more for multiple collisions - y'know, GAME things...
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5 of 9 people (56%) found this review helpful
11.0 hrs on record
Posted: July 7
TL;DR 4/10...This is a simple elegant game which should get a thumbs UP even though most people will get a quick zen moment for 10 or 20 minutes, then abandon. In theory, most any gamer could be happy to drop their 0.50-$1 for this on sale.

However, they took a simple one dimensional mechanic--and blew it.

There are only 13 modes. Meteors zip through the screen with various unique movements, but most of them are heat-seeking (to you), though with very wide turning radii. When encountering each other (or you), they explode. The 1st core rule is that you are not allowed to move your cursor (death-target) very fast. If you attempt to move fast, the game penalizes you by forcing you to move even slower than before. This is a fine rule in that it encourages deliberate, controlled movement, rather than quick, zippy motions.

In particular, 1 of the 13 modes is broken--Rave (conveniently missing in marketing screenshots and video.) The mode has tiny, thin, multicolored meteors on a black background. It causes immense eye-strain and nausea. To abuse the human player, not the skills of the human, the red meteors are virtually invisible in both RL day and night lighting. Furthermore, the background gives blue flashlight streaks across the screen which are completely harmless. So, this creates confusion as to what should be dodged. It creates the feeling of dodging a flashlight (you cannot).

This could be written off as simply 1 poorly designed mode--grind it or skip it, right? No. The achievement mechanism is broken. I completed the Symmetry and Summoning modes ten times before it gave me the achievement (1 completion required). I will be very ♥♥♥♥♥♥ when I finally grind out the Rave mode and it does not give me the achievement. EDIT: yep, the mode achievements fail. Another achievement is for getting level 1000 on Survival--I never got much past 100, yet I received the achievement after awhile at 89, perhaps it accumulates all scores ever? Achievement of level 10000 on ScoreRun is broken too.

5 of the Achievements are misnamed--do not match the name of the mode. Come on DEVs you have 13 modes--that is IT. How hard is it to copy/paste the name? Dev phail.

Such a simple, elegant game that deserved kudos for very little programming--they blew it.
Beauty/Zen: 8/10
Game Mechanics: 6/10
Quick Fun: 6/10
Overall Broken system: 4/10
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