Asteria is a fast paced indie platformer, wrapped up in a sandbox sci-fi world where everything is destructible, mineable, collectable, craftable and creatable.
Release Date: Jul 3, 2014

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Reviews

“A refreshing dose of efficient technology and ranged combat.”
Escapist Magazine

“The latest promising iteration of the sandbox genre.”
Gaming Trend

“Pretty much better in every way!”
Fedora G4mer

About This Game

Asteria is a fast paced indie platformer, wrapped up in a sandbox sci-fi world where everything is destructible, mineable, collectable, craftable and creatable. You play Ryker: the only surviving human colonist after your people were wiped out by local aliens. Now you’re stranded on Asteria, with no means of escape. This isn’t just about survival, it’s about revenge. Build your safe haven and go track down the aliens who destroyed your colony.

Key Features

  • 9 Hand Crafted Dungeons to Discover and Conquer
  • Ranged Mining and Fighting
  • 100+ Items Over 9 Tiers of Gear
  • 900 Slot “Hypercube of Holding” Inventory with Unlimited Stack Amounts
  • Full Mod Community Support
  • Creative Mode
  • Multiplayer!

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: Dual Core 2.0GHz or equivalent processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compliant video card with 512 MB of RAM
    • DirectX: Version 10
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
22 of 33 people (67%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: November 16, 2014
Poor man's Terraria/Starbound. Too bad, because the environment looks nice, the soundtrack is not irritating and there are some neat little feats like interesting fluids' physics and while dwelling underground you need to be careful to not choke yourself on fumes.

But worlds you encounter are
so
really
boring
and uninspired
and it all boils down to ping-ping-ping some little crabs and zergs with lasers all the time collecting thousands of dirt, until you eventually hit a jackpot with some actual crafting materials, equip yourself a higher tier and go to the next dungeon with the boss. After an hour of looking after iron and coal to complete my tier 2 equipment to finish the first dungeon I can't take it anymore. The crafting, terrain modifications are so lacking it puts the initial Terraria's release to shame.
Maps are small, it's a matter of few minutes to run through one end to another.
ping-ping-ping-ping-ping
At least you can dig through dirt a lot faster than swinging a wooden pick-axe in Terraria's first minutes.
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17 of 29 people (59%) found this review helpful
1 person found this review funny
15.9 hrs on record
Posted: November 4, 2014
Indie developers have built up a reputation as risk-takers; willing to blend genres and ideas more readily than big developers in order to create the next big thing. Asteria follows this ideology, describable as Terraria in a grim and futuristic setting. With laser guns.

In its 2D setting, Asteria embodies a sense of the epic from the beginning in its action-adventure confines right off the bat. The key selling point is the openness of the game; in which you are given free reign to go and do whatever you please from the first second. You can mine for items, explore your surroundings, or even just do something as simple as blast holes in every enemy that crosses your path. You are not forced to follow a linear path; you can simply play the game as you like, which ultimately results in an immensely fun experience.

It uses a mix of beautiful pre-drawn backgrounds, while, in the foreground, we get equally pretty 32-bit style graphics that evokes Super Metroid – we control a hero who wears a combat suit that could put Master Chief to shame, running around the sub-terrain killing many strange enemies, all stylised in a dark but undeniably very pretty way. Indeed, Asteria wins many points in the visual department.

Asteria doesn’t just impress in the gameplay, fun and graphical department, it also sounds amazing. The gameplay is accompanied by a rousing soundtrack that wouldn’t feel out of place in a big-budget Hollywood movie. It really contributes to the scale of the game; the worlds you can play in are massive, and the music appropriately reflects that.

The idea of a large and non-linear game may sound daunting to many, but this game has a lot to offer, and as such, Asteria is worth your time. Artistically, it impresses, but the depth of gameplay here will keep you hooked long after your first play.

Recommended

Be sure to check out Nerd House Gaming for more reviews!
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8 of 12 people (67%) found this review helpful
32.0 hrs on record
Posted: November 19, 2014
As the other reviews note, similar to terraria and starbound, though feels scaled down. Probably a good thing as the crafting system and number of items aren't overwhelming in comparison. Mine, craft, boss level, upgrade.... and repeat until you reach the end. No real need to build a house or furnishings, just weapons and armour, and defeat the bosses.
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3 of 3 people (100%) found this review helpful
9.0 hrs on record
Posted: December 22, 2014
I wish Steam had a "Thumbs Sideways" option.

It's an OK Terraria/Metroid fused game. Fun at first, but gets really repetative. It lacks the creativity of Terraria and the sense of action of Metroid. Pick it up on sale, otherwise avoid.
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4 of 5 people (80%) found this review helpful
16.0 hrs on record
Posted: December 18, 2014
simple explanation:

- a pretty bad ripoff from terraria.

long explanation:

game mechanics are pretty bad, there is no break between damage, monsters spawn instantly

it even has a "unstuck" button, because you will get stuck in some walls.

considering its mainly focused on the platform thing, thats was dissapointing

it lacks of crafting/building/creative aspects you expect from terraria game-like


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13 of 24 people (54%) found this review helpful
2.5 hrs on record
Posted: November 28, 2014
It's Terraria but worse.
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3 of 5 people (60%) found this review helpful
23.0 hrs on record
Posted: November 15, 2014
Terraria + Metroid = Asteria.
This isn't a bad thing if you like both games, not at all.

The game is streamlined, fairly challening and kept me entertained right up until the end.
My only complaint is there isn't vanity items and such like Terraria has.

The controls, music, exploration, etc are exactly like Terraria, except that this is futuristic. Later on when you farm ores, etc you'll have great items with which to do so and cut large swaths of the world away.


Pros
-Gameplay, Music, Exploration

-Items don't require you to figure out paterns, everything you can build is clearly outlined, you just need the materials.

-When you mine, gas is expended so you can't continually mine. You have to be smart about how you do it so that the gas escapes upwards into the atmosphere. This sounds like it's annoying but it's actually a good feature.

-Inventory is limitless, so no micro managing how much stuff you can carry.

-Controlls. They are exactly the same as Terraria; which is perfect.

-Weapons , there are some really neat weapons in the game and the weapon progression isn't to steap.
I havn't had a chance to set off the nuke yet :)



Cons
-When crafting it defaults to making the MAX # of a unit. This screwed me late in the game because of a mistake I made crafting way to many of an expensive item. I forgot to quit without saving..

-There's a bug or issue with portals sometimes in which you go back to the starting area of the game, not the portal you're saved too. I lost where my home base was and it took me about 2 hours to find it again :)
This is arguably not a con!


Summary:
If you like Terraria, you'll like this for a good 10-20 hours if you're so inclined to finish it. It's got all of the base things that Terraria has and it's put a nice spin on things.
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2 of 4 people (50%) found this review helpful
0.3 hrs on record
Posted: November 23, 2014
The game has a compeling makings of a story. A never explored planet, adventure etc. The backgrounds are well done and immersive and shows potential. The game has potential.

My main complains are the responsiveness, the mouse lags and is sluggish to respond. Not sure why since this is not a 3d nor does it have much special effects. Even if I got past that, the graphics feel like 1st gen flash animation style.

Again it has potential. If the graphics were more like metroid in animaion and style and the interface was more responsive we'd have a good start.

I wish I could ignore these complaints and move on, however, a sandbox game is one where you need to get comfortable and enjoy the game. With the mouse problem and the graphics, it is difficult to want to build and explore at all. If this is what I was hoping for I would have loved it.
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1 of 2 people (50%) found this review helpful
1.1 hrs on record
Posted: January 10
After an hour of play I HAD to play Terreria again; it wasn't horrible, it just felt like a less polished, incomplete, version of Terreria with some features from other games in the genre tossed in. As a non-early access game it is hard to say how much more development, if any, will take place with this title, thus I can't recommend it.
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2 of 4 people (50%) found this review helpful
12.9 hrs on record
Posted: December 10, 2014
I was looking forward to playing this, as a big Terraria fan, and ended up kind of let down. In practice it basically felt like a series of nine Terraria challenge maps with a break for mining the stuff you needed for the next tier of gear in between them. Since most of the actual content in the game is in the nine hand-crafted dungeons, there's also not all that much replay value, because the actually interesting and difficult areas will be the same every time, which is kind of a letdown for a sandbox game - you should probably just treat it as a platformer with somewhat pointless Terraria-esque mining segments between the levels.

As far as base-building goes, it gives you some interesting tools like different "brushes" for painting terrain, but there's ultimately neither much reason nor much capability to build anything interesting - you only really need a storage area for chests ("hypercubes") of unused items and all of five different workbenches, and that can fit in a tiny dirt hovel. Meanwhile, there's actually not many interesting building materials in the game, most of which aren't available until you're halfway through the game, really limiting options that aren't just a dirt hovel. The block size is also absolutely miniscule, which has some benefits when it comes to base-building because it allows for fine control of what things look like, but it also makes it more difficult to build simple things for people who don't need that fine control.

Probably the biggest thing that made me dislike the game, though, was that it had janky controls. What seems like fairly simple jumps can be frustratingly difficult, and often failing them is punished with instant death spikes. Some of the challenges are also set up terribly, like Cave Dive and the second part of the final boss, to the point where my friend and I were reduced to just swearing at the game incoherently for a while. (The final boss also basically didn't work in multiplayer at all, unfortunately, lagging my friend out completely - another major point off.) The tiny blocks are perhaps even worse in the platforming sense, because they make it hard to tell whether an area is mined-out enough that you can fit through it, or if there's a teeny-tiny block in the way of a jump, or what, since the mining beams, while appropriately fast, can miss single blocks very easily. Similarly, while there's a large variety of weapons, most of them are of very limited use except for the basic blaster and the homing missile, such that time spent crafting them is basically wasted. Or not, if you psychically know in advance that the next boss is one of the only ones actually vulnerable to the disruptor.

On the plus side, nuclear bombs are hilarious and destroy things in ways that seem physically impossible. Not that this is ever really useful to you, but they sure let you take out your frustration on the game world.

In the end, I can't recommend Asteria, not even to fans of Terraria challenge maps. Everyone else should definitely stay away, however.
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3 of 6 people (50%) found this review helpful
8.2 hrs on record
Posted: December 1, 2014
this game is poop just buy instead terraria.
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1 of 2 people (50%) found this review helpful
13.3 hrs on record
Posted: December 22, 2014
I will start by saying that achievements do not work in multiplayer and this gave me a bad impression in the first place.

Asteria is platform game with build and crafting added on.

While the various hand crafted dungeons are fun and the boss fights okay, the rest of the game is lacking so much that it felt like wasting time.

There is lack of any charm or interesting qualities, hardly anything to use to make a base look lived in.

The randomly generated terrain might as well not be generated, there are no distinguishable areas other than the dungeons.

Game play consists of running left and right with a hoover that is the mining laser, to collect the materials needed to craft weapons and armour strong enough to fight the next level boss in the next dungeon. The higher ranks of the mining laser get increased firing rate and at later ranks gain a larger weapon spreads.

There are a small assortment of weapons each with different "ranks" but each rank of weapon shoots the same with just increasing amounts of damage and a different hue of colour.

The armour has no change of appearance for the player and you craft a chest piece and a helmet and a energy core for a shield each level.

This is repeated over and over for each new dungeon.

There is a relatively okay amount of monster types, But they are quickly reused, resized and recoloured.

It felt like the inventory had more slots than there are materials in the game and materials stack exceedingly higher to accommodate the hoover of a mining laser.

The one redeeming quality of this game is that it is open sourced and can be modified.
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3 of 6 people (50%) found this review helpful
11.6 hrs on record
Posted: November 21, 2014
When compared to others in the genre, it's uninspired and lacks content.

I've checked out most of the games of this type that are out there, and I can tell you:

You can get your money's worth a lot more easily elsewhere, and have more fun while doing so.
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80 of 96 people (83%) found this review helpful
11.0 hrs on record
Posted: August 17, 2014
This game feels like a stripped down Terraria with a bunch of horrible mechanics.

Crafting is VERY linear. There are a lot of cheap deaths. World design is beyond uninspired. Very small selection of weapons (most of which you won't use). Infuriating last boss (lots of one hit kills and cheap moves to boot). Awkward interface (you can only use items in your bar at the bottom). No interesting items to make. No base building.

I completed this game and was underwhelmed from start to end. Most of my time playing was spent cursing the mechanics. Anything not taken directly from Terraria proved to be horrible and annoying, particularly the oxygen system. Also when you get hit, there is no break between damage, so an enemy standing on you drains your health very fast. Who puts that in a game? Who played that and went "yes, this is a satisfying element of the game". Does anybody EVER enjoy that?

The game is not challenging (I completed it in a day), but just frustrating. It is almost like someone made a bland game and then went down a check list of "bad design choices" and chose a few to add in. The last boss is horrible as well.

Do not bother with this game.
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39 of 50 people (78%) found this review helpful
14.6 hrs on record
Posted: July 25, 2014
Asteria is a part-sandbox, part platformer/metroidvania game. It offers a minimum of 12 hours of content and more if you decide to delve into the sandbox aspect of the game.

The dungeon designs were interesting, the bosses were fun (varying difficulties), and the platforming was mildly amusing. I especially had a ton of fun with the dungeon puzzles of the later half of the game.

This game has a lot of potential seeing as the game's source code readily available and the developer even encourages people to code in stuff they want implemented into the game.

I recommend this game for those who want a sandbox game with a sense of 'finality'. I know that sounds counter-intuitive but for a sandbox hybrid game with a tiered boss system and achievements, you can definitely experience finality.

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39 of 55 people (71%) found this review helpful
6.0 hrs on record
Posted: July 4, 2014
Here's my first impression - it's not a crafting game. No, sure there are crafting elements, but you should be aware that mostly it is a "metroidvania" game where you explore the world. It's core is action. Jump, shoot, dodge. You gather resources by finding it in the wilds and by killing enemies.
Your first weapong is a "pew-pew blaster" (which is actually just a "pew blaster" because of it's fire rate). I've found hunting complicated with such a tool. And I've tripped into first boss after 10 minutes of game. 700 hp vs 20 dmg per shot...
Also - you have lives. Once you lose all of them you die? Dunno.

The controls are responsive and the aiming/shooting process done really good. And the game works smoothly, but to do so I had to play with screen resolution. The game eats a lot of resources because it's a procedural full destructible world.

TL:DR As much as I've seen I would recommend this game to those players who love Edge of Space, Signs of Life, maybe Starbound AND want to see something completely different. Nice metroidvania game with a touch of your regular sandbox crafting game. My personal score so far is 7/10. Cheers.
P.S. Will update the review with my progress through the game.
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20 of 31 people (65%) found this review helpful
12.5 hrs on record
Posted: July 7, 2014
The dungeon based area system is pretty interesting in this game. In sandbox games like this, you don't expect platforming puzzles and boss fights like this game has, which turns out to be a really cool idea.
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12 of 17 people (71%) found this review helpful
2.5 hrs on record
Posted: October 19, 2014
Asteria delivers a mixed experience. If you are a fan of games like Terraria, where crafting and exploration take center stage, Asteria's game mechanics will feel very familiar. Set in a futuristic world, you are the lone explorer on an alien world. Instead of Terraria's pickaxes, you have a energy gun that breaks apart dirt and rock alike. Despite the intriguing premise and occasionally clever game mechanic like however, Asteria disappoints in several ways. First, and most noticably, is the crafting system, which, while varied, does not provide tool tips or organization that helps the player figure out how to obtain the next material. You never quite know whether a required upgrade will need to be crafted or found as a creature drop, and trial and error is the only way to find out. It would have been helpful to have an indication that certain resources were only obtainable from killing certain mobs. The second thing that I found disappointing was the difficulty. The main game play is quite simple, as there is no real penalty for death other than backtracking your spawn point, but boss fights are another question entirely. I felt that the boss fights were much harder than regular gameplay, and for me, had the effect of bottlenecking me at important progression points. While games like Terraria use a similar progression system for obtaining new gear, in Terraria you usually have multiple boss fights and upgrade paths to alleviate the frustration of continually failing at the same boss. Unfortunately, with Asteria, you need to try and fail repeatedly without the benefit of any alternate route or upgrade path. On the positive side, the background graphics and audio are quite well done, even if the actual platformer foreground graphics are somewhat drab and uninspired. The game does support the Steam Overlay as well as widescreen and multiplayer modes, but lacks controller support. In all, Asteria is a game that will appeal to sandbox gamers and platform gamers alike, but will likely frustrate more casual players.
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13 of 19 people (68%) found this review helpful
4.2 hrs on record
Posted: July 8, 2014
Great game! If you're a fan of Metroid with a dash of crafting/mining/creating and a pinch of blowing things up with uber weapons, then this is the game for you. The gameplay was pretty fun, the crafting was not complicated and the mining/creation was a good time. And who doesn't enjoy grabbin a big gun and turnin monsters into giblets?? For sure thumbs up!

Recommended?? ..... Check!
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8 of 10 people (80%) found this review helpful
3.2 hrs on record
Posted: October 2, 2014
The gameplay does not feel like a sandbox. Instead, you mine resources for the first dungeon, then go that dungeon, after it you mine resources for the second dungeon and so on. Dungeons themselves are not generated but hand crafted instead, completely breaking the sandbox atmosphere. The worse thing is that the most of the time you spend in every dungeon is jumping on platforms, falling down, and parkour again and again.

Overally the game gets very dull and boring once you begin to understand its non-sandboxness. There are no trees, no houses, no decor, it's not even near Terraria.
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