Asteria is a fast paced indie platformer, wrapped up in a sandbox sci-fi world where everything is destructible, mineable, collectable, craftable and creatable.
User reviews: Mixed (97 reviews)
Release Date: Jul 3, 2014

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Recent updates View all (1)

July 10

Asteria is now on Steam

Asteria is now available on Valve's Steam. It can be viewed and purchased at

We also updated the game to include 36 unique Steam achievements and are also taking part in Steam's trading cards, complete with Steam emotes and profile backgrounds.

For existing players log into and your steam key for the game will be shown on the home page.

Steam keys are also now working if you purchased the game directly from Desura. Just log into Desura and go to "Desura Icon->Tools->List Games and CD Keys->Asteria->Keys".

If didn't purchase the game thru Desura you will need to log into to to get your steam key.

Thank you all for your support! We've got some very cool plans for future updates to Asteria, including Steam Workshop integration and PvP support.

3 comments Read more


“A refreshing dose of efficient technology and ranged combat.”
Escapist Magazine

“The latest promising iteration of the sandbox genre.”
Gaming Trend

“Pretty much better in every way!”
Fedora G4mer

About This Game

Asteria is a fast paced indie platformer, wrapped up in a sandbox sci-fi world where everything is destructible, mineable, collectable, craftable and creatable. You play Ryker: the only surviving human colonist after your people were wiped out by local aliens. Now you’re stranded on Asteria, with no means of escape. This isn’t just about survival, it’s about revenge. Build your safe haven and go track down the aliens who destroyed your colony.

Key Features

  • 9 Hand Crafted Dungeons to Discover and Conquer
  • Ranged Mining and Fighting
  • 100+ Items Over 9 Tiers of Gear
  • 900 Slot “Hypercube of Holding” Inventory with Unlimited Stack Amounts
  • Full Mod Community Support
  • Creative Mode
  • Multiplayer!

System Requirements

    • OS: Windows Vista
    • Processor: Dual Core 2.0GHz or equivalent processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compliant video card with 512 MB of RAM
    • DirectX: Version 10
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
10 of 13 people (77%) found this review helpful
9.0 hrs on record
Posted: November 4
Indie developers have built up a reputation as risk-takers; willing to blend genres and ideas more readily than big developers in order to create the next big thing. Asteria follows this ideology, describable as Terraria in a grim and futuristic setting. With laser guns.

In its 2D setting, Asteria embodies a sense of the epic from the beginning in its action-adventure confines right off the bat. The key selling point is the openness of the game; in which you are given free reign to go and do whatever you please from the first second. You can mine for items, explore your surroundings, or even just do something as simple as blast holes in every enemy that crosses your path. You are not forced to follow a linear path; you can simply play the game as you like, which ultimately results in an immensely fun experience.

It uses a mix of beautiful pre-drawn backgrounds, while, in the foreground, we get equally pretty 32-bit style graphics that evokes Super Metroid – we control a hero who wears a combat suit that could put Master Chief to shame, running around the sub-terrain killing many strange enemies, all stylised in a dark but undeniably very pretty way. Indeed, Asteria wins many points in the visual department.

Asteria doesn’t just impress in the gameplay, fun and graphical department, it also sounds amazing. The gameplay is accompanied by a rousing soundtrack that wouldn’t feel out of place in a big-budget Hollywood movie. It really contributes to the scale of the game; the worlds you can play in are massive, and the music appropriately reflects that.

The idea of a large and non-linear game may sound daunting to many, but this game has a lot to offer, and as such, Asteria is worth your time. Artistically, it impresses, but the depth of gameplay here will keep you hooked long after your first play.

Recommended, 8/10
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2 of 3 people (67%) found this review helpful
23.0 hrs on record
Posted: November 15
Terraria + Metroid = Asteria.
This isn't a bad thing if you like both games, not at all.

The game is streamlined, fairly challening and kept me entertained right up until the end.
My only complaint is there isn't vanity items and such like Terraria has.

The controls, music, exploration, etc are exactly like Terraria, except that this is futuristic. Later on when you farm ores, etc you'll have great items with which to do so and cut large swaths of the world away.

-Gameplay, Music, Exploration

-Items don't require you to figure out paterns, everything you can build is clearly outlined, you just need the materials.

-When you mine, gas is expended so you can't continually mine. You have to be smart about how you do it so that the gas escapes upwards into the atmosphere. This sounds like it's annoying but it's actually a good feature.

-Inventory is limitless, so no micro managing how much stuff you can carry.

-Controlls. They are exactly the same as Terraria; which is perfect.

-Weapons , there are some really neat weapons in the game and the weapon progression isn't to steap.
I havn't had a chance to set off the nuke yet :)

-When crafting it defaults to making the MAX # of a unit. This screwed me late in the game because of a mistake I made crafting way to many of an expensive item. I forgot to quit without saving..

-There's a bug or issue with portals sometimes in which you go back to the starting area of the game, not the portal you're saved too. I lost where my home base was and it took me about 2 hours to find it again :)
This is arguably not a con!

If you like Terraria, you'll like this for a good 10-20 hours if you're so inclined to finish it. It's got all of the base things that Terraria has and it's put a nice spin on things.
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2 of 3 people (67%) found this review helpful
32.0 hrs on record
Posted: November 19
As the other reviews note, similar to terraria and starbound, though feels scaled down. Probably a good thing as the crafting system and number of items aren't overwhelming in comparison. Mine, craft, boss level, upgrade.... and repeat until you reach the end. No real need to build a house or furnishings, just weapons and armour, and defeat the bosses.
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5 of 9 people (56%) found this review helpful
2.6 hrs on record
Posted: November 16
Poor man's Terraria/Starbound. Too bad, because the environment looks nice, the soundtrack is not irritating and there are some neat little feats like interesting fluids' physics and while dwelling underground you need to be careful to not choke yourself on fumes.

But worlds you encounter are
and uninspired
and it all boils down to ping-ping-ping some little crabs and zergs with lasers all the time collecting thousands of dirt, until you eventually hit a jackpot with some actual crafting materials, equip yourself a higher tier and go to the next dungeon with the boss. After an hour of looking after iron and coal to complete my tier 2 equipment to finish the first dungeon I can't take it anymore. The crafting, terrain modifications are so lacking it puts the initial Terraria's release to shame.
Maps are small, it's a matter of few minutes to run through one end to another.
At least you can dig through dirt a lot faster than swinging a wooden pick-axe in Terraria's first minutes.
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3 of 7 people (43%) found this review helpful
2.9 hrs on record
Posted: November 14
This game is a bit like terraria was in beta, It got pretty much nothing else to it than going left, right or down. Killing the enemies and gathering materials for an extremely linear crafting system, where everything is just a direct upgrade of earlier. You will be disappointed in this, if you're excepting varied gameplay.
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2 of 5 people (40%) found this review helpful
1.1 hrs on record
Posted: October 31
Definitly interesting in the least, it seems like the game is still being developed as far as i can tell from not being able to pick back up items you use like the smelter and crafting tables, but besides that just e ability to soom in closer to the charicter and this game would seem like one i could loose hours too
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1 of 3 people (33%) found this review helpful
1.7 hrs on record
Posted: November 18
This game was awesome at first but then it started to get boring because the crafting is impossible. So I guess it was kinda worth the $2.00 but i wouldn't get this game.
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3 of 8 people (38%) found this review helpful
0.2 hrs on record
Posted: October 31
Bought it on sale for 2.74... mild regret. A good handful of games have executed this recipe a great deal better.

Nothing particularly wrong with it... just couldn't hold my interest.
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63 of 79 people (80%) found this review helpful
41.0 hrs on record
Posted: July 3
Starting off Asteria gently leads you through the basics of controlling your robotic death and drilling machine. You use the keyboard to move, mouse to aim and shoot, left mouse for your blaster and right mouse for your mining laser. That’s right, a mining laser. Whereas these kind of craftalot games have limited you to meleeing rocks until they break to piece, in Asteria you’ll quickly find yourself shooting tunnels into the side of a mountain to get at the precious ore within. There’s plenty of beasties about too and while in its current form lotrs of the graphics aren’t complete, you’ll almost constantly besieged by critters and gun-wielding troopers looking to end your life. Thankfully when you die, nothing really happens, you just teleport back to the last waypoint you checked in with.

This is one of the keys to the unique side of Asteria, everything is about having fun. Death doesn’t really matter, it just makes you lose a little progress, you don’t need to spend ages building up equipment only to lose it moments later. Similarly your inventory is basically infinite (there’s some kind of cap but it’s huge) and items can stack as high as you like, so there’s no need to dump all of that dirt you collect. The crafting system is simple and works by presenting you with things you can create, rather than you trying to work that out from the ingredients. All of these aspects put together mean you spend more time exploring and taking greater risks, rather than playing it safe and progressing slowly.

There is an end to the game as you discover dungeon entrances and fight each boss until the last one falls at your feet. To get there you’ll work your way through tiers of equipment, starting with the basic iron guns, armour and mining laser, all the way through flamethrowers, spread gun shots and mining lasers that can shoot out a cavern with a single pulse.The sense of empowerment is huge as the gulf between each tier seems to get wider and wider. When you build a new weapon it’s not an incremental increase, it’s a complete revolution, enabling you to power through all of the enemies that previously gave you grief, reducing them to a bloody mist without even breaking a sweat.

ps: Plays very smoothly, great music:)

ps:inspiration in terms of exploration and crafting from games such as Minecraft and Terraria

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54 of 68 people (79%) found this review helpful
11.0 hrs on record
Posted: August 17
This game feels like a stripped down Terraria with a bunch of horrible mechanics.

Crafting is VERY linear. There are a lot of cheap deaths. World design is beyond uninspired. Very small selection of weapons (most of which you won't use). Infuriating last boss (lots of one hit kills and cheap moves to boot). Awkward interface (you can only use items in your bar at the bottom). No interesting items to make. No base building.

I completed this game and was underwhelmed from start to end. Most of my time playing was spent cursing the mechanics. Anything not taken directly from Terraria proved to be horrible and annoying, particularly the oxygen system. Also when you get hit, there is no break between damage, so an enemy standing on you drains your health very fast. Who puts that in a game? Who played that and went "yes, this is a satisfying element of the game". Does anybody EVER enjoy that?

The game is not challenging (I completed it in a day), but just frustrating. It is almost like someone made a bland game and then went down a check list of "bad design choices" and chose a few to add in. The last boss is horrible as well.

Do not bother with this game.
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37 of 47 people (79%) found this review helpful
14.6 hrs on record
Posted: July 25
Asteria is a part-sandbox, part platformer/metroidvania game. It offers a minimum of 12 hours of content and more if you decide to delve into the sandbox aspect of the game.

The dungeon designs were interesting, the bosses were fun (varying difficulties), and the platforming was mildly amusing. I especially had a ton of fun with the dungeon puzzles of the later half of the game.

This game has a lot of potential seeing as the game's source code readily available and the developer even encourages people to code in stuff they want implemented into the game.

I recommend this game for those who want a sandbox game with a sense of 'finality'. I know that sounds counter-intuitive but for a sandbox hybrid game with a tiered boss system and achievements, you can definitely experience finality.

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38 of 54 people (70%) found this review helpful
6.0 hrs on record
Posted: July 4
Here's my first impression - it's not a crafting game. No, sure there are crafting elements, but you should be aware that mostly it is a "metroidvania" game where you explore the world. It's core is action. Jump, shoot, dodge. You gather resources by finding it in the wilds and by killing enemies.
Your first weapong is a "pew-pew blaster" (which is actually just a "pew blaster" because of it's fire rate). I've found hunting complicated with such a tool. And I've tripped into first boss after 10 minutes of game. 700 hp vs 20 dmg per shot...
Also - you have lives. Once you lose all of them you die? Dunno.

The controls are responsive and the aiming/shooting process done really good. And the game works smoothly, but to do so I had to play with screen resolution. The game eats a lot of resources because it's a procedural full destructible world.

TL:DR As much as I've seen I would recommend this game to those players who love Edge of Space, Signs of Life, maybe Starbound AND want to see something completely different. Nice metroidvania game with a touch of your regular sandbox crafting game. My personal score so far is 7/10. Cheers.
P.S. Will update the review with my progress through the game.
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19 of 30 people (63%) found this review helpful
12.5 hrs on record
Posted: July 7
The dungeon based area system is pretty interesting in this game. In sandbox games like this, you don't expect platforming puzzles and boss fights like this game has, which turns out to be a really cool idea.
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12 of 18 people (67%) found this review helpful
4.2 hrs on record
Posted: July 8
Great game! If you're a fan of Metroid with a dash of crafting/mining/creating and a pinch of blowing things up with uber weapons, then this is the game for you. The gameplay was pretty fun, the crafting was not complicated and the mining/creation was a good time. And who doesn't enjoy grabbin a big gun and turnin monsters into giblets?? For sure thumbs up!

Recommended?? ..... Check!
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9 of 13 people (69%) found this review helpful
1.2 hrs on record
Posted: July 10
First in the series of my 'Pie an a Pint' reviews, basically the cost of the game is the equivalent of the previously mentioned items. So if I can get as much or more enjoyment from the game as i would from the measure then a thumbs up it is.
Having played previously on Desura I beleive this sandbox platformer will easily give you more enjoyment.
From the interaction I have had with the Dev I personally see him as one of the good guys, and deserves to be a success.
So back to the game and then a pint of Guinness and a Meat and Potato pie. Cheers everyone !
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6 of 8 people (75%) found this review helpful
2.5 hrs on record
Posted: October 19
Asteria delivers a mixed experience. If you are a fan of games like Terraria, where crafting and exploration take center stage, Asteria's game mechanics will feel very familiar. Set in a futuristic world, you are the lone explorer on an alien world. Instead of Terraria's pickaxes, you have a energy gun that breaks apart dirt and rock alike. Despite the intriguing premise and occasionally clever game mechanic like however, Asteria disappoints in several ways. First, and most noticably, is the crafting system, which, while varied, does not provide tool tips or organization that helps the player figure out how to obtain the next material. You never quite know whether a required upgrade will need to be crafted or found as a creature drop, and trial and error is the only way to find out. It would have been helpful to have an indication that certain resources were only obtainable from killing certain mobs. The second thing that I found disappointing was the difficulty. The main game play is quite simple, as there is no real penalty for death other than backtracking your spawn point, but boss fights are another question entirely. I felt that the boss fights were much harder than regular gameplay, and for me, had the effect of bottlenecking me at important progression points. While games like Terraria use a similar progression system for obtaining new gear, in Terraria you usually have multiple boss fights and upgrade paths to alleviate the frustration of continually failing at the same boss. Unfortunately, with Asteria, you need to try and fail repeatedly without the benefit of any alternate route or upgrade path. On the positive side, the background graphics and audio are quite well done, even if the actual platformer foreground graphics are somewhat drab and uninspired. The game does support the Steam Overlay as well as widescreen and multiplayer modes, but lacks controller support. In all, Asteria is a game that will appeal to sandbox gamers and platform gamers alike, but will likely frustrate more casual players.
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7 of 10 people (70%) found this review helpful
2.5 hrs on record
Posted: July 8
so i think that this game is amazing. i mean sure there are a few things that aren't so great but if you can get past those this game is amazing. its got dungeons, creatures, portals, and much more awesome stuff. the bosses in this are really cool and they present a real challenge. plus the music and sounds in this are also quite amazing. the only two things that i would change though are the monster sounds they can be a little annoying, especially when you cant see them. and the mining tools. i would like to have a mining tool that can just remove 1 block or like a platform of blocks and such. but i do still like the mining tools that they have. i have not yet gotten to try multiplayer but i have high hopes for it. if it is anything like single player but with friends then it will be awesome.
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9 of 14 people (64%) found this review helpful
8.2 hrs on record
Posted: October 8
Keeping this short and direct. This game just makes you wish you were playing Super Metroid (which it rips off big time) or Terraria. It has nothing particularly good to offer aside from the shock factor from using a nuke, which ♥♥♥♥ing annihilates everything.
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4 of 5 people (80%) found this review helpful
6.6 hrs on record
Posted: September 21
Best soundtrack in a game.
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5 of 7 people (71%) found this review helpful
11.1 hrs on record
Posted: August 2
One night after seriously raging from one MOBA or another, I installed this little gem. I found this game to be somewhere between the innovation rich sandboxes of today and the simple, nostalgic beauty of yesterday's old platformer games. A Terraria mixed with a Metroid if you will, but still geniunely unique.

Now whenever some sore loser accuses me of being a trolling 12 year old noob I take a deep breath and start Asteria. It is not easy, nonetheless it is relaxing. I recommend this game if you are creative and looking for a good escape from the usual hype. A great game to play with friends.
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