Asteria is a fast paced indie platformer, wrapped up in a sandbox sci-fi world where everything is destructible, mineable, collectable, craftable and creatable.
User reviews: Mixed (82 reviews)
Release Date: Jul 3, 2014

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Recent updates View all (1)

July 10

Asteria is now on Steam

Asteria is now available on Valve's Steam. It can be viewed and purchased at

We also updated the game to include 36 unique Steam achievements and are also taking part in Steam's trading cards, complete with Steam emotes and profile backgrounds.

For existing players log into and your steam key for the game will be shown on the home page.

Steam keys are also now working if you purchased the game directly from Desura. Just log into Desura and go to "Desura Icon->Tools->List Games and CD Keys->Asteria->Keys".

If didn't purchase the game thru Desura you will need to log into to to get your steam key.

Thank you all for your support! We've got some very cool plans for future updates to Asteria, including Steam Workshop integration and PvP support.

2 comments Read more


“A refreshing dose of efficient technology and ranged combat.”
Escapist Magazine

“The latest promising iteration of the sandbox genre.”
Gaming Trend

“Pretty much better in every way!”
Fedora G4mer

About This Game

Asteria is a fast paced indie platformer, wrapped up in a sandbox sci-fi world where everything is destructible, mineable, collectable, craftable and creatable. You play Ryker: the only surviving human colonist after your people were wiped out by local aliens. Now you’re stranded on Asteria, with no means of escape. This isn’t just about survival, it’s about revenge. Build your safe haven and go track down the aliens who destroyed your colony.

Key Features

  • 9 Hand Crafted Dungeons to Discover and Conquer
  • Ranged Mining and Fighting
  • 100+ Items Over 9 Tiers of Gear
  • 900 Slot “Hypercube of Holding” Inventory with Unlimited Stack Amounts
  • Full Mod Community Support
  • Creative Mode
  • Multiplayer!

System Requirements

    • OS: Windows Vista
    • Processor: Dual Core 2.0GHz or equivalent processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compliant video card with 512 MB of RAM
    • DirectX: Version 10
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
62 of 77 people (81%) found this review helpful
41.0 hrs on record
Starting off Asteria gently leads you through the basics of controlling your robotic death and drilling machine. You use the keyboard to move, mouse to aim and shoot, left mouse for your blaster and right mouse for your mining laser. That’s right, a mining laser. Whereas these kind of craftalot games have limited you to meleeing rocks until they break to piece, in Asteria you’ll quickly find yourself shooting tunnels into the side of a mountain to get at the precious ore within. There’s plenty of beasties about too and while in its current form lotrs of the graphics aren’t complete, you’ll almost constantly besieged by critters and gun-wielding troopers looking to end your life. Thankfully when you die, nothing really happens, you just teleport back to the last waypoint you checked in with.

This is one of the keys to the unique side of Asteria, everything is about having fun. Death doesn’t really matter, it just makes you lose a little progress, you don’t need to spend ages building up equipment only to lose it moments later. Similarly your inventory is basically infinite (there’s some kind of cap but it’s huge) and items can stack as high as you like, so there’s no need to dump all of that dirt you collect. The crafting system is simple and works by presenting you with things you can create, rather than you trying to work that out from the ingredients. All of these aspects put together mean you spend more time exploring and taking greater risks, rather than playing it safe and progressing slowly.

There is an end to the game as you discover dungeon entrances and fight each boss until the last one falls at your feet. To get there you’ll work your way through tiers of equipment, starting with the basic iron guns, armour and mining laser, all the way through flamethrowers, spread gun shots and mining lasers that can shoot out a cavern with a single pulse.The sense of empowerment is huge as the gulf between each tier seems to get wider and wider. When you build a new weapon it’s not an incremental increase, it’s a complete revolution, enabling you to power through all of the enemies that previously gave you grief, reducing them to a bloody mist without even breaking a sweat.

ps: Plays very smoothly, great music:)

ps:inspiration in terms of exploration and crafting from games such as Minecraft and Terraria

Posted: July 3
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46 of 58 people (79%) found this review helpful
11.0 hrs on record
This game feels like a stripped down Terraria with a bunch of horrible mechanics.

Crafting is VERY linear. There are a lot of cheap deaths. World design is beyond uninspired. Very small selection of weapons (most of which you won't use). Infuriating last boss (lots of one hit kills and cheap moves to boot). Awkward interface (you can only use items in your bar at the bottom). No interesting items to make. No base building.

I completed this game and was underwhelmed from start to end. Most of my time playing was spent cursing the mechanics. Anything not taken directly from Terraria proved to be horrible and annoying, particularly the oxygen system. Also when you get hit, there is no break between damage, so an enemy standing on you drains your health very fast. Who puts that in a game? Who played that and went "yes, this is a satisfying element of the game". Does anybody EVER enjoy that?

The game is not challenging (I completed it in a day), but just frustrating. It is almost like someone made a bland game and then went down a check list of "bad design choices" and chose a few to add in. The last boss is horrible as well.

Do not bother with this game.
Posted: August 17
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35 of 44 people (80%) found this review helpful
14.6 hrs on record
Asteria is a part-sandbox, part platformer/metroidvania game. It offers a minimum of 12 hours of content and more if you decide to delve into the sandbox aspect of the game.

The dungeon designs were interesting, the bosses were fun (varying difficulties), and the platforming was mildly amusing. I especially had a ton of fun with the dungeon puzzles of the later half of the game.

This game has a lot of potential seeing as the game's source code readily available and the developer even encourages people to code in stuff they want implemented into the game.

I recommend this game for those who want a sandbox game with a sense of 'finality'. I know that sounds counter-intuitive but for a sandbox hybrid game with a tiered boss system and achievements, you can definitely experience finality.

Posted: July 25
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36 of 51 people (71%) found this review helpful
6.0 hrs on record
Here's my first impression - it's not a crafting game. No, sure there are crafting elements, but you should be aware that mostly it is a "metroidvania" game where you explore the world. It's core is action. Jump, shoot, dodge. You gather resources by finding it in the wilds and by killing enemies.
Your first weapong is a "pew-pew blaster" (which is actually just a "pew blaster" because of it's fire rate). I've found hunting complicated with such a tool. And I've tripped into first boss after 10 minutes of game. 700 hp vs 20 dmg per shot...
Also - you have lives. Once you lose all of them you die? Dunno.

The controls are responsive and the aiming/shooting process done really good. And the game works smoothly, but to do so I had to play with screen resolution. The game eats a lot of resources because it's a procedural full destructible world.

TL:DR As much as I've seen I would recommend this game to those players who love Edge of Space, Signs of Life, maybe Starbound AND want to see something completely different. Nice metroidvania game with a touch of your regular sandbox crafting game. My personal score so far is 7/10. Cheers.
P.S. Will update the review with my progress through the game.
Posted: July 4
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19 of 28 people (68%) found this review helpful
12.5 hrs on record
The dungeon based area system is pretty interesting in this game. In sandbox games like this, you don't expect platforming puzzles and boss fights like this game has, which turns out to be a really cool idea.
Posted: July 7
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