Fancy Skulls is a challenging first person shooter with procedural generation, permadeath and distinct art style. Intense and tactical combat, unique weapon mods and items that change the way you play.
User reviews:
Very Positive (200 reviews) - 80% of the 200 user reviews for this game are positive.
Release Date: Jun 16, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“That way players can help make this game better by providing feedback, and get instant updates via Steam client, which is super convenient.”

Approximately how long will this game be in Early Access?

“Until it is done.”

How is the full version planned to differ from the Early Access version?

“- improved visuals of the environment
- more content - enemies, weapon mods, items
- story in some form
- meta game - unlocks
- better balance
- polish
- steam stuff - achievements, trading cards, cloud saves”

What is the current state of the Early Access version?

“Beta - all systems are in place, not a lot of bugs, it is playable and core mechanics and interactions are there.
All weapons are implemented, plenty of different enemies, weapon mods, items.”

Will the game be priced differently during and after Early Access?

“Full release will be priced higher.”

How are you planning on involving the Community in your development process?

“I listen to feedback and ideas from players and interpret it carefully, and then improve my game! And then I do it again.

Game already been available prior to Steam release, see non-steam forum to see Fancy Skull's updates history, and examples of player-developer interaction.”
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Recent updates View all (6)

June 5

update 0.7.6

- new sounds for weapons
- changed volume on some sounds
- color palette change for enemies and levels
- added effect on picking up objects
- enemies now flash when damaged
- fixed bugs

I know it's been long, and this update is not huge, just some sound and visual improvements.
next one will be sooner!

19 comments Read more
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“It’s a simple but subtle game, and each playthrough has delivered a new insight into its world and the odd things that operate within it.”
Rock Paper Shotgun

About This Game

Fancy Skulls is a challenging first person shooter with procedural generation, permanent death and distinct art style.
Intense and tactical combat, unique weapon mods and items that change the way you play.

Foes different not only in visual design but also in their behavior. For example there is an enemy that will teleport every time you hit it, or enemy that leaves bombs that home on you, but you can shoot those bombs to use them against it.

Usable items and power ups, like friendly sentry, an eye that lets you transmute items, kite that lets you fly, matchbox that ignites all foes around you, and much more!

Each weapon is different from another, and every weapon can be modded with options that provide interesting game experiences like "walk backwards to get ammo", "12 hits with no misses give you money", "last two bullets in a magazine do double damage", "don't spend ammo while in the air", "shoot lightning bolts with shotgun".

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • OS: Mac OS X: 10.6
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: SM2.0
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (200 reviews)
Recently Posted
16.5 hrs
Early Access Review
Posted: August 19
Seamles smovement, ridiculous builds, challenging gameplay, what more could you ask?
Helpful? Yes No Funny
8.3 hrs
Early Access Review
Posted: July 29
Really fun and addictive. I swear I still see new items every time I play. If you can get it on sale for <5 dollars, do it. It might even be worth it at $10, but that's more than I would have been comfortable paying for it.
Helpful? Yes No Funny
5.3 hrs
Early Access Review
Posted: July 27
Got this game from a bundle. Had low expectations.

They should've been lower.

Game is somewhat well made, but severely lacks content, and all around simply isn't fun.
Helpful? Yes No Funny
0.3 hrs
Early Access Review
Posted: July 18
A really great roguelike fps with simple graphics that really works to emphasize the atmosphere. Good job!
Helpful? Yes No Funny
5.6 hrs
Early Access Review
Posted: July 14
Prettygood/10 Quite a bit of fun with reasonable challenge and a lot of potential. Can't wait to see how this game develops further.
Helpful? Yes No Funny
Le Hot Doge
7.1 hrs
Early Access Review
Posted: July 3
very fun game, one of those games perfect to play while listening to podcasts or commentaries.
Helpful? Yes No Funny
Obey the Fist!
4.2 hrs
Early Access Review
Posted: June 30
Product received for free
There's a couple of things in life that everyone should consider. Just because you can do something, doesn't mean you should - and sometimes the reason some things have never been done before is because they're not good ideas.

The developer of Fancy Skulls never heard these two old chestnuts.

It's an FPS with procedurally generated levels. Sounds like a good idea, right? Remember when they let Homer Simpson design a car? Same thing.

Graphics - They didn't use any textures! If you want to be a developer, please hire an artist. Don't just try to do it yourself, or you get games like Fancy Skulls. Primitive crappy polygons and no textures make the game look terrible, no, it's not "art", you're lazy and you should go have a good long look at yourself.

Gameplay - It falls flat - it's just too simplistic. The nice smooth FPS engine from Unity doesn't save the gameplay. Because everything is procedurally generated, your performance can be hit or miss depending on the luck of the level, but you're just shooting blah blah looking polygons. They tried to be artsy and esoteric, but it's just junk.

Technical - Well it's based on Unity (sigh, enabling lazy baristas to try become "game developers" all around the world - please stop). So it runs well enough, you can play in 4K so the woeful polygons with no textures look really sharp. But still lazy.

The developer has just really taken a low effort dump on Steam and wants your money. They seriously want $9 USD for this refuse. Don't enable them.
Helpful? Yes No Funny
2.7 hrs
Early Access Review
Posted: June 27
This game is really fun, I like the rogue game play. It's fast and fun and it makes me exited every time I die. It needs some more weapons and I think a boss at the end of each floor that has a drop after it dies, kinda like The binding of Issac, That would make the game 10X better. I say it is a 8/10.
Helpful? Yes No Funny
5.2 hrs
Early Access Review
Posted: June 27
Really good game, looking nice, simple. It kind of makes me feel like the binding of isaac, except it's an fps. Maybe doesn't worth 9€ though, but don't think twice about buying it on sale.
Helpful? Yes No Funny
14.2 hrs
Early Access Review
Posted: June 11
Very good game. It's a surreal shooter rougelike with a nice theme and good sound design.

Ps:Although people have been saying that Fancy Skulls has been abandoned the author has returned and appears to be working on more updates.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
51 of 58 people (88%) found this review helpful
1 person found this review funny
1.8 hrs on record
Early Access Review
Posted: June 16, 2014
These impressions were written in October:
Between Paranautical Activity, Tower of Guns, and Fancy Skulls, it seems like the roguelike first person shooter is in vogue right now. While Paranautical Activity and Tower of Guns embrace over-the-top white-knuckle mayhem, Fancy Skulls stands out due to its abstract style and measured, more strategic gameplay.

The first aspect that stands out is the game's surreal visuals. Activate one of its randomized rooms and deformed multi-eyed...things emerge from their spawn points to attack: flying projectile-firing skulls, red-clawed melee chargers, bomb-spewing white stalks that aimlessly lurch around, spindly cyclopean turrets, and more. Each new enemy is a new learning experience: how does it behave, does it move or is it stationary, and most importantly, where is its weak point. Every enemy has a weak point somewhere on its body, some obvious, some more concealed or only visible at certain intervals; a few shots in this vulnerable area will kill an enemy and this element, combined with your limited ammo, totally alters the pacing compared to other FPS roguelikes. While in other games, you can fire wildly at enemies, here you'll survive longer by making your shots count and taking the time to aim carefully.

Further adding to Fancy Skull's strategic gameplay are the items and upgrades you can acquire. Like the enemies, you won't know what an item will do until you use it. From allowing you to hover and double jump to performing a fiery melee slam to slowing time, items are varied and completely change your strategy. Items require mana to use, so you can't spam these special abilities. Weapon upgrades can be bought from vendors found on each floor and imbue your guns with game changing abilities such as fire or explosive rounds to making ammo not count while airborne. The game's seven weapons range from your starting revolver to a shotgun and raygun to a rocket launcher and each feels different. (And yes you can rocket-jump.) You can only carry four guns at a time so choose wisely.

Fancy Skulls combines the FPS roguelike genre with mystery, strategy, and minimalist visuals.
Since then, the game has been updated with new enemies, new items, new weapon mods, new level layouts, unlockable playstyle modifiers, in-game achievements/challenges, with more to come
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49 of 56 people (88%) found this review helpful
3 people found this review funny
Not Recommended
1.1 hrs on record
Early Access Review
Posted: January 23
At the moment, it looks like the creator of Fancy Skulls has jumped ship, so I'm left reviewing an incomplete game. That's the danger of Early Access, though in some cases even an incomplete game can be worth your time. This one has all the parts of a worthy offering, but sadly just isn't polished enough to make the cut.

I'll be honest, I don't know what the titular Fancy Skulls are. The game is a roguelike FPS that plays out over nine levels of randomly-generated perfectly square rooms. Many of these rooms are populated by very angry art installations that try very hard to kill you. I'm only half-kidding... the game is supposed to take place in some kind of museum. In any event, you'll be circle-strafing plenty of modern art creations with your trusty revolver and secondary weapon (if you find one). There are flamethrowers, SMGs, mortars, cannons, and ray guns that I've found so far, and each is pretty unique in its operation.

You'll find coins to buy upgrades or gamble with, keys to open chests, personal upgrades, and eyes that give powerful abilities on long cooldowns. Your weapons can be upgraded to an impressive degree... on my last run, my revolver became a single-shot insta-killer with no reloads. The assortment of enemies can prove quite difficult until you learn how they operate, but once you're familiar with their patterns much of the challenge disappears. You earn up to three "crowns" per room, one for taking no damage, one for missing no shots, and one for clearing out enemies quickly. These seem to serve no purpose, but there is one room per level where you MUST earn all three or die instantly, which I started skipping because they're the quickest way to end a promising run and they have no real benefit.

The atmosphere is subdued and creepy, but honestly the game looks more like a lot of placeholders than a fully realized artistic vision. And that's what kills Fancy Skulls for me, it's very conspicuously unfinished. There aren't enough enemies or room varieties to carry more than an hour or two of runs. The nine levels end with a single splash screen. Stacked up against the likes of Ziggurat or Eldritch, Fancy Skulls just doesn't offer enough. I'd love to see some more work put into it because there's definitely a lot of promise here, but until it's realized I can't say it's worth your time.
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26 of 31 people (84%) found this review helpful
1 person found this review funny
21.1 hrs on record
Early Access Review
Posted: June 16, 2014
Many Roguelite Shooters seem almost like Bullet-Hells and put the player in a situation where they need to dodge a constant barrage of shots while shooting in the general direction of the enemy. You could certainly play Fancy Skulls the same way, but you'll find that the game will reward you for taking your time to line up your shot and hit the enemy in its weak spot.

There are many different passive and active items as well as weapon mods which change how you play the game too, which gives the game a ton of reason to keep replaying it.

I've been playing the game for 5 or so months now and it's recieved a ton of updates, each one either increasing the difficulty, or broadening the scope of the game by adding new enemies, items, or mods. Don't be turned off by the Early Access status. This game feels very much complete as is, and it will only get better over time. It's definitely worth the price, and definitely worth your time.
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17 of 21 people (81%) found this review helpful
1 person found this review funny
33.6 hrs on record
Early Access Review
Posted: October 19, 2014
To be succinct, this is the FPS dungeon crawler that I've always wanted.

Fancy Skulls is stylish, atmospheric and an overall enjoyable experience. Combat is slick, the exploration is straight-forward—not as much backtracking a la Heavy Bullets, which for all intents are purposes, is also good shooter— and the enemies are just too damn cool for their own good.

The rooms are randomly generated, with unique adversaries whom can be summoned at the player's will, introducing an element of strategy to your spelunking, and good performance is rewarded, which is good because the game gets challenging in the last half, though an end game boss is conspicuously absent.

My only complaint is that the game could use more variety of rooms. Maybe some different layouts that can be generated on each level, or even a randomized layout for each room? More challenge rooms would be great in the final version, as well. Maybe a boss? Regardless, the different weapon upgrades and abilities are just enough to keep the game fresh and entertaining.

Fancy Skulls is well worth the price of admission. I cannot wait for the completed version.
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12 of 15 people (80%) found this review helpful
1 person found this review funny
1.7 hrs on record
Early Access Review
Posted: March 23, 2015
Fancy Skulls is a fast paced, rogue-like FPS that rewards quick trigger fingers and reaction times. Thanks to it's specific use of colour and strange art style, the game immediately differentiates exactly what is an enemy and what is simply a creepy, threatening tree. Even in it's early state, the addictive "just one more try" mentality is already present. This is definitely a game to keep an eye on through it's development.
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38 of 64 people (59%) found this review helpful
52 people found this review funny
21.3 hrs on record
Early Access Review
Posted: December 26, 2014
I can confirm these skulls are indeed fancy.
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12 of 16 people (75%) found this review helpful
1 person found this review funny
8.9 hrs on record
Early Access Review
Posted: July 4, 2014
Fancy Skulls is an interesting, roguelike first-person shooter set in a mysterious, surreal and ever dangerous labyrinth inhabited by a range of monster eggs which comes alive as the player triggers the room. The first thing which strikes the eye is the unique and very abstract graphics – especially the enemies have a very unique and intriguing design, in fact, they stand out as something which you haven’t seen in any game before.

The game has one, seemingly simple and straightforward goal; complete level 1-9. Without dying, of course. Though, after the first few deaths completing all nine levels and all rooms without dying suddenly appears quite a challenge. And truth be told, it is. The different enemies requires an individual analysis – does it move, if yes, how and where is its weak spot. The latter is not always as obvious as you’d like it to be – something which ultimately forces the player to position themselves to get a clear shot – an act which needs to be done flawlessly as each room locks down until all enemies are cleared. On top of this comes elements such as weapon upgrades and items - all contributing to the strategic gameplay.

Fancy Skulls is truly fancy, and it deserves more recognition than it already has achieved. The game is highly recommended with an interesting gameplay, surreal and abstract graphics and hours of re-playability.
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11 of 15 people (73%) found this review helpful
2 people found this review funny
2.4 hrs on record
Early Access Review
Posted: February 13, 2015
This is a game I didn't know I wanted until I played it.
I recieved this in a pack of games and decided to try it out. It might be because I had no expectations going in, but I found the gameplay absolutly outstanding. It's fast paced, fluid, and difficult.
The simple art aesthetic is generally a big turn off for me in games. My theory having been, "We could pay an artist, or call it retro.. decisions..." But it really works for this game and adds to the charm of the sometimes frenetic experiance.

The fact that it's in early access means it's only going to get better (i HOPE that's what it means). If you're on the fence at all, wait for the actual launch but for me, it's a blast right now.

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12 of 17 people (71%) found this review helpful
1 person found this review funny
8.3 hrs on record
Early Access Review
Posted: July 3, 2014
[TL;DR] Short and sweet, a worthy buy at 50% off or greater.

The simplest explaination doesn't justify how fun it is. It's Binding of Issac meets Doom. Each enemy has a weakspot to find, stuck in each room till you kill all the enemies, random items, unlockable classes via "achievements".

Solid sound design, and large variety of playstyles, but you never get to pick the exact build, just like most roguelikes.

Graphically abstract, if you like that sort of thing. (I certainly do!)
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8 of 10 people (80%) found this review helpful
1 person found this review funny
2.3 hrs on record
Early Access Review
Posted: September 3, 2014
This game is stunning, the art style is beyond what I've seen before and paired with the quick reflexes needed to kill the enemies makes quite a tough rougue-lite?

However, the updates are few and far between, but the game is solid enough on it's own to be considered as a worthy purchase.

Buy it here for a discounted price and to support the devs/child play!
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