Fancy Skulls is a challenging first person shooter with procedural generation, permadeath and distinct art style. Intense and tactical combat, unique weapon mods and items that change the way you play.
User reviews: Positive (41 reviews)
Release Date: Jun 16, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“That way players can help make this game better by providing feedback, and get instant updates via Steam client, which is super convenient.”

How long will this game be in Early Access?

“Until it is done.”

How is the full version planned to differ from the Early Access version?

“- improved visuals of the environment
- more content - enemies, weapon mods, items
- story in some form
- meta game - unlocks
- better balance
- polish
- steam stuff - achievements, trading cards, cloud saves”

What is the current state of the Early Access version?

“Beta - all systems are in place, not a lot of bugs, it is playable and core mechanics and interactions are there.
All weapons are implemented, plenty of different enemies, weapon mods, items.”

Will the game be priced differently during and after Early Access?

“Full release will be priced higher.”

How are you planning on involving the Community in your development process?

“I listen to feedback and ideas from players and interpret it carefully, and then improve my game! And then I do it again.

Game already been available prior to Steam release, see non-steam forum to see Fancy Skull's updates history, and examples of player-developer interaction.”
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Recommended By Curators

"Fancy Skulls is a challenging first person shooter with procedural generation, permadeath and distinct art style."
Read the full review here.

Recent updates View all (2)

July 6

Update 0.7.3 - Achievements!

- 9 achievements
- enemy hit effects

- two music tracks weren't playing

- removed "greedy" unlock
- revolver shot sound
- in game menu now pauses game again
- added "bonus countdown" text to dots and rings
- some textures
- better fire effect
- better grenade and cannonball explosions
- nerfed cannon
- nerfed one bullet 6 damage revolver mod
- greedy eye description
- quick eye description
- eye description shows on picking it up now

2 comments Read more

June 24

Trading cards added!

ːfsemoː ːfscrazyː ːfspokerfaceː ːfsː ːfshappyː ːfsmehː ːfszzzː ːfscrownː ːfseyeː ːfsheartː

Fancy Skulls now have trading cards, cute skull emoticons and backgrounds!
It took only a couple of days and thats why we use Steam, right? I mean that and achievements. Well, and automatic updates.

3 comments Read more
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About This Game

Fancy Skulls is a challenging first person shooter with procedural generation, permanent death and distinct art style.
Intense and tactical combat, unique weapon mods and items that change the way you play.

Each weapon is different from another, and every weapon can be modded with options like "walk backwards to get ammo", or "12 hits with no misses give you money" or "last two bullets in a magazine do double damage".

There are lots of usable items and power ups, like friendly sentry or a polymorph spell to turn stuff into other stuff. Or a kite that lets you fly.

Every enemy has a weak spot you can hit, and enemies differ in their behavior. For example there is an enemy that will teleport every time you hit it, or enemy that leaves bombs that home on you, but you can shoot those bombs to push them onto your foes.

System Requirements

    • OS: Windows XP
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • OS: Mac OS X: 10.6
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: SM2.0
    • Hard Drive: 500 MB available space
    • OS: Ubuntu 10.04
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Drive: 500 MB available space
Helpful customer reviews
36 of 39 people (92%) found this review helpful
1.8 hrs on record
Early Access Review
These impressions were written in October:
Between Paranautical Activity, Tower of Guns, and Fancy Skulls, it seems like the roguelike first person shooter is in vogue right now. While Paranautical Activity and Tower of Guns embrace over-the-top white-knuckle mayhem, Fancy Skulls stands out due to its abstract style and measured, more strategic gameplay.

The first aspect that stands out is the game's surreal visuals. Activate one of its randomized rooms and deformed multi-eyed...things emerge from their spawn points to attack: flying projectile-firing skulls, red-clawed melee chargers, bomb-spewing white stalks that aimlessly lurch around, spindly cyclopean turrets, and more. Each new enemy is a new learning experience: how does it behave, does it move or is it stationary, and most importantly, where is its weak point. Every enemy has a weak point somewhere on its body, some obvious, some more concealed or only visible at certain intervals; a few shots in this vulnerable area will kill an enemy and this element, combined with your limited ammo, totally alters the pacing compared to other FPS roguelikes. While in other games, you can fire wildly at enemies, here you'll survive longer by making your shots count and taking the time to aim carefully.

Further adding to Fancy Skull's strategic gameplay are the items and upgrades you can acquire. Like the enemies, you won't know what an item will do until you use it. From allowing you to hover and double jump to performing a fiery melee slam to slowing time, items are varied and completely change your strategy. Items require mana to use, so you can't spam these special abilities. Weapon upgrades can be bought from vendors found on each floor and imbue your guns with game changing abilities such as fire or explosive rounds to making ammo not count while airborne. The game's seven weapons range from your starting revolver to a shotgun and raygun to a rocket launcher and each feels different. (And yes you can rocket-jump.) You can only carry four guns at a time so choose wisely.

Fancy Skulls combines the FPS roguelike genre with mystery, strategy, and minimalist visuals.
Since then, the game has been updated with new enemies, new items, new weapon mods, new level layouts, unlockable playstyle modifiers, in-game achievements/challenges, with more to come
Posted: June 16
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18 of 20 people (90%) found this review helpful
15.9 hrs on record
Early Access Review
Many Roguelite Shooters seem almost like Bullet-Hells and put the player in a situation where they need to dodge a constant barrage of shots while shooting in the general direction of the enemy. You could certainly play Fancy Skulls the same way, but you'll find that the game will reward you for taking your time to line up your shot and hit the enemy in its weak spot.

There are many different passive and active items as well as weapon mods which change how you play the game too, which gives the game a ton of reason to keep replaying it.

I've been playing the game for 5 or so months now and it's recieved a ton of updates, each one either increasing the difficulty, or broadening the scope of the game by adding new enemies, items, or mods. Don't be turned off by the Early Access status. This game feels very much complete as is, and it will only get better over time. It's definitely worth the price, and definitely worth your time.
Posted: June 16
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12 of 16 people (75%) found this review helpful
0.2 hrs on record
Early Access Review
This game is replayable and addictive. It has clean graphics and weird enemy designs. The levels are made from random rooms and each enemy requires a different tactic to defeat. A ton of cool weapons, upgrades and stuff. This is a great game to play in small bursts or long periods.
Posted: June 16
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7 of 8 people (88%) found this review helpful
2.1 hrs on record
Early Access Review
[TL;DR] Short and sweet, a worthy buy at 50% off or greater.

The simplest explaination doesn't justify how fun it is. It's Binding of Issac meets Doom. Each enemy has a weakspot to find, stuck in each room till you kill all the enemies, random items, unlockable classes via "achievements".

Solid sound design, and large variety of playstyles, but you never get to pick the exact build, just like most roguelikes.

Graphically abstract, if you like that sort of thing. (I certainly do!)
Posted: July 3
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5 of 5 people (100%) found this review helpful
8.9 hrs on record
Early Access Review
Fancy Skulls is an interesting, roguelike first-person shooter set in a mysterious, surreal and ever dangerous labyrinth inhabited by a range of monster eggs which comes alive as the player triggers the room. The first thing which strikes the eye is the unique and very abstract graphics – especially the enemies have a very unique and intriguing design, in fact, they stand out as something which you haven’t seen in any game before.

The game has one, seemingly simple and straightforward goal; complete level 1-9. Without dying, of course. Though, after the first few deaths completing all nine levels and all rooms without dying suddenly appears quite a challenge. And truth be told, it is. The different enemies requires an individual analysis – does it move, if yes, how and where is its weak spot. The latter is not always as obvious as you’d like it to be – something which ultimately forces the player to position themselves to get a clear shot – an act which needs to be done flawlessly as each room locks down until all enemies are cleared. On top of this comes elements such as weapon upgrades and items - all contributing to the strategic gameplay.

Fancy Skulls is truly fancy, and it deserves more recognition than it already has achieved. The game is highly recommended with an interesting gameplay, surreal and abstract graphics and hours of re-playability.

Read my full review here:
Posted: July 4
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