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You play as a young mercenary and travel from soul to soul to avenge your fiance and her family. While finding a way to change the flow of past events, you will encounter many obstacles and meet new allies. Will you be brave enough?
Release Date: Jul 7
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NEW MAJOR UPDATE!

July 25

We are proud to announce the first major update for Memories of a Vagabond. Please refer to the list of changes/fixes below:

- Fixed an issue where the game controller wasn't working properly.
- Stagner Village, the Graveyard and the Monastery have been completely redesigned.
- Steam Trading Cards have been created.
- Various text fixes
- Out of world issue in the dream sequence fixed.
- Room B of the Secret Cave can now be accessed without pressing the confirmation button.
- Optimized the game size.
- Various other bug fixes.

3 comments Read more

About the Game

In this turn based RPG for Windows you play as a young mercenary and travel from soul to soul to avenge your fiance and her family. While finding a way to change the flow of past events, you will encounter many obstacles and meet new allies. Will you be brave enough?

This game aims to revive nostalgic moments for good old RPG fanatics (such as Chrono Trigger, Final Fantasy 3...). Our game has no game over screen; once the hero dies, his soul is sent to the underworld, to meet the Soul Giver. At this point, it is possible to re-embody a new body (therefore several choices of classes: Warrior, Assassin, Mage, Hunter ...). In addition, once a character masters a technique, it is learned permanently in the mind of the hero. It is therefore possible to transfer a warrior's ability to a magician. This leads toward interesting gameplay combinations.

What makes the game unique and fun to play:
- Dark, mysterious and ever-changing storyline
- Unique class & death system
- High replay value.
- Various treasure hunting.
- Easy crafting system

If you are a fan of old good RPG games, this one is surely for YOU!

System Requirements

    Minimum:
    • OS: Windows 8/7/Vista/XP (32 or 64 bit)
    • Processor: Pentium 4 2.8GHz
    • Memory: 1 GB RAM
    • Graphics: Video card with at least 32MB of RAM
    • Hard Drive: 190 MB available space
    • Sound Card: Integrated Sound Card
    • Additional Notes: Logitech/Xbox 360 controller or a keyboard
    Recommended:
    • OS: Windows 8/7/Vista/XP (32 or 64 bit)
    • Processor: Dual Core 2.0GHz or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: Video card with at least 64MB of RAM
    • Hard Drive: 190 MB available space
    • Sound Card: Integrated Sound Card
    • Additional Notes: Logitech/Xbox 360 controller or a keyboard
Helpful customer reviews
51 of 62 people (82%) found this review helpful
2.9 hrs on record
The almost 3 hours I put into this game was enough to complete it. But since it was only 5 bucks I cannot complain about length. The story is decently written and paces okay. Feels more like an one time D&D adventure pack with JRPG elements. My only real complaint is that I wish there was more of it. For $5 well worth the show, kind of like buying a movie ticket. It also has a NG plus mode but I don't think I'm going to dredge through it again to see how my alternative choices would effect anything.
Posted: July 7
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24 of 33 people (73%) found this review helpful
2.6 hrs on record
Not bad for a RPG maker game it does have some chrono trigger and final fantasy features too it. But this is probably the shortest rpg I have ever played I beat this game in just 2-3 hours it's incredibly easy.

I'm going to say I recommend the game simply because it was fun. However, the game feels unfinished it has new game plus like chrono trigger but i didn't really see the point... I discovered everything as i went along and clicked on everything as well. Even did the little side arena.
Posted: July 7
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17 of 23 people (74%) found this review helpful
5.2 hrs on record
Memories of a Vagabond is an RPG reminiscent of the old SNES glory days. Battles feature party members opposed to enemies in lines on either side of the screen a la Final Fantasy VI (or III in the US), there is a basic class system offering some versatility for the main character, as well as a few other recruitable allies with various set classes. While the game is an RPG Maker game, the visuals are reasonably good for the style of the game. The music is a noteworthy strength of the game, generally being catchy, exciting, or otherwise appropriate for the given circumstances.

I do not recommend this game however. For all of the things right, there are a number of faults that detract from the overall experience leaving the game, as a whole, lacking. The game is short, at a somewhat methodical pace, trying to collect everything in each level, the game's first playthrough didn't take more than a couple of hours. Most of my time in the game was fooling around with the controller settings in which there were legitimately issues upon release (to the developer's credit, they acted quickly to resolve this, kudos to them for that).

The gameplay seemed somewhat unresponsive, particularly in menus, being an RPG, this wasn't gamebreaking, but still slightly annoying throughout the game. A number of glitches existed and in the short time it took to complete the game, I encountered the screen freezing after a scripted puzzle moved the screen, rain that carried over to other areas (including inside a shop and houses), etc. In combat, most of the abilities felt uninspired and, on normal difficulty setting at least, they could be all but ignored. Attack and/or heal pretty much would win the game if characters were decently equipped. The attacks didn't feel necessary or worthwhile to do. For instance, one of the final abilities I acquired with my assassin class only dealt about 10% more damage than my regular attack on average, for a relatively high SP cost. SP moves felt lackluster as they cost large amounts of SP (particularly for non mage classes), but only boasted marginal damage increases for using them with few added effects that often were unreliable. (It MIGHT apply a status effect. and to this day, I've never sucessfully paralyzed an enemy with the mage's Paralyze spell.)

Story, was rather cliche and didn't feel relevant most of the time (if the gameplay were stronger, it might have been easier to overlook). Dialogue was usually particularly weak, with frequently mispelled words and conversation, at times, so unnatural to the point it was distracting.

Pro's:

+Good soundtrack.
+Pretty visuals.

Con's:

-Very short.
-Weak story/dialogue.
-Combat is not compelling, particularly abilities don't feel useful/necessary.

Fortunately the game's low price point and an available demo do not make this a huge investment and some may find the game worth the time to play it. It does have some redeeming values, The game felt as though it had quite a bit of potential and could have hit the mark, if it were lengthened and given more polish.
Posted: July 27
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11 of 18 people (61%) found this review helpful
5.3 hrs on record
A Game with some interesting idea's but really needs some spell checking.

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=292521913
Posted: July 28
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11 of 18 people (61%) found this review helpful
3.6 hrs on record
I'll start by saying I am a hugh fan of this type of game 2d RPG's have always being a fav.

Liked the story, play time 2-3ish hours with a Nice mechanic.

I'd loved to see a bigger sequal in the future, same setting just a bigger world.

Woth a look
Posted: July 12
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