You play as a young mercenary and travel from soul to soul to avenge your fiance and her family. While finding a way to change the flow of past events, you will encounter many obstacles and meet new allies. Will you be brave enough?
User reviews: Mostly Positive (357 reviews)
Release Date: Jul 7, 2014
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Recent updates View all (4)

January 17


We are proud to announce a new major update for Memories of a Vagabond. Please refer to the list of new features and fixes below:

- New skills and magics.
- New Game+ Bonus events.
- Misty from the secret saves now sells explosives.
- Fixed an exploit with the animal berseker minigame.
- Fixed a money exploit with the bast-ard sword crafting.
- Fixed a rare bug where the game was seeking RTP files and refused to launch.
- Fixed a rare freeze when not helping the mysterious girl in the ruins.
- Better collision inside the houses in Darengar (snow town).
- Fixed a crash bug when accessing the quest log after defeating a boss.
- Fixed a black screen when losing a boss fight with the main hero, but won it with allies and then returning to the boss area.
- Adjusted some spells and skills.
- Various other bug fixes.

7 comments Read more

January 11

New major update soon! New skills, magics, extra stuff!

Hi fans,
Just to let you know that we're preparing a new major update. It will contain many bug fixes, improvements and.... EXTRA STUFF!

More skills, more magics, and something special for New Game +. We intend to push the update next weekend (January 17th) depending on how well it goes for the testing team.

Be prepared! =)

4 comments Read more

About This Game

In this turn based RPG for Windows you play as a young mercenary and travel from soul to soul to avenge your fiance and her family. While finding a way to change the flow of past events, you will encounter many obstacles and meet new allies. Will you be brave enough?

This game aims to revive nostalgic moments for good old RPG fanatics (such as Chrono Trigger, Final Fantasy 3...). Our game has no game over screen; once the hero dies, his soul is sent to the underworld, to meet the Soul Giver. At this point, it is possible to re-embody a new body (therefore several choices of classes: Warrior, Assassin, Mage, Hunter ...). In addition, once a character masters a technique, it is learned permanently in the mind of the hero. It is therefore possible to transfer a warrior's ability to a magician. This leads toward interesting gameplay combinations.

What makes the game unique and fun to play:
- Dark, mysterious and ever-changing storyline
- Unique class & death system
- High replay value.
- Various treasure hunting.
- Easy crafting system

If you are a fan of old good RPG games, this one is surely for YOU!

System Requirements

    • OS: Windows 8/7/Vista/XP (32 or 64 bit)
    • Processor: Pentium 4 2.8GHz
    • Memory: 1 GB RAM
    • Graphics: Video card with at least 32MB of RAM
    • Hard Drive: 190 MB available space
    • Sound Card: Integrated Sound Card
    • Additional Notes: Logitech/Xbox 360 controller or a keyboard
    • OS: Windows 8/7/Vista/XP (32 or 64 bit)
    • Processor: Dual Core 2.0GHz or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: Video card with at least 64MB of RAM
    • Hard Drive: 190 MB available space
    • Sound Card: Integrated Sound Card
    • Additional Notes: Logitech/Xbox 360 controller or a keyboard
Helpful customer reviews
18 of 27 people (67%) found this review helpful
1.5 hrs on record
Posted: January 17
heehe miss the old days of gaming plays^_^
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3 of 3 people (100%) found this review helpful
4.4 hrs on record
Posted: January 26
Memories of a vagabond

What a game, what a game!

I am so happy I did NOT paid for this game!

Ok, Steam gave me 3 trade cards for it, but still....

Memories of a vagabond begins with you as a hero who has to safe his little girl.
She has been caught by some ♥♥♥♥♥♥ who doesn't have anything better to do then to abduct your girl and let you chase him.

You have to choose out of 3 classes (we have never saw that 1 before), and when you die, you will meet Mr. Grimm reaper and he will give you another body (or you want to be stucked with the class you have chosen, it is up to you).

Gameplay is easy: by keyboard or X-box controller (watch out, the buttons are very different compare with Skyrim or other games!).
The graphics reminds me of the old days of Final Fantasy, the music fits with the ambiance of this simple game, the story is fun, but it is so damned short!

WHY O WHY only 3 quests?

God may know why...

Anyway, after 4 hours I have finished the game and I can say, I enjoyed it.

Graphics: 7/10
Sound and music: 7/10
Storyline: 4/10 (it is too short come on peepz come one!)
Total verdict: yeah, thumps up 7/10!
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2 of 2 people (100%) found this review helpful
1.2 hrs on record
Posted: January 24
The idea is really nice how respawn, characted changing, fighting and layout is made but the game is repetitive and gets boring quite fast. got it for free on an offer and gave me 3 trading cards so cant complain XD.
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3 of 4 people (75%) found this review helpful
3.3 hrs on record
Posted: January 18
Fun enough, for a while, but really short. Having a New Game+ mode is great, but if the point of your game is the "die and retain your skills" mechanic... maybe make the game's main story either long enough for this to happen or dependent on this happening. Thumbs slightly up but only slightly.
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3 of 4 people (75%) found this review helpful
2 people found this review funny
4.3 hrs on record
Posted: January 24
[EN] When I launched it I thought it will be just an average RPG, which will be fun but not great. Though I was wrong. It's a very good and climatic (with fun stuff which doesn't ruin it). My only problems with this game is that it had much more potential, by that I mean it's too short, and it has problems with balance, for example second battle on the arena is way harder than the last two battles. Still though, it's very good for one, climatic session, with good, old RPG (by that I mean generally it's good like other RPGs). I give it 7/10.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: January 16
Memories of a Vagabond is a small RPGMaker game. That's about it. Aside from 2 or 3 aspects that I may like the game for, this seems to be 90% filler content. It's a functional RPG without a heart of its own. There isn't really an idea or a purpose for the story, and neither is there an interesting combat system.

It's unfortunate for me to start the review like this, but this is what I've felt during the whole experience.

First off, I got this game for free. I've seen it around in bundles and/or giveaways a few times, and decided to give it a go. I didn't go in with any expectations, but unfortunately, the game did nothing to win me over. It didn't do anything too wrong either! It's just not interesting at all.

I beat it on Hard Mode in 5 hours.

As with every other RPG Maker game, the engine doesn't allow for resolution options, only Fullscreen on/off; when I go fullscreen, it screws the aspect ratio up, so I can either play with the screen displaced and low resolution, or in a tiny window.
Aside from that, I haven't had any technical issues.

I've read quite a few reviews on steam, and they're mostly positive, which I don't understand. I mean, JRPGs aren't all that common on PC, but Memories of a Vagabond does absolutely nothing to stand out or be a memorable experience...

However, I do respect the developer for supporting this game nicely. From what I've seen, he's been solving problems posted in the Community Hub, and is also launching a patch tomorrow.

Anyway, here's the review.

The visuals here are mostly standard. A few of the objects are pretty nicely designed, but there isn't much to say.
The combat effects look pretty smooth, which I appreciate, but it's nothing mind-blowing. The combat backgrounds have a different style, being seemingly hand-drawn (well, digitally, but you get the idea). They're fairly simple, but it gives the game a bit more personality.
There were also some graffities spread around. These were completely out of place, in this fantasy setting. I'm not sure if they're an inside reference or what, but it seems completely random to have these.

The music, as noted by other reviewers, is certainly the game's highlight. And I didn't even consider it that good, for the most part. It's fitting with the locations, but it's mostly orchestrated, which I don't think fits very well with these low-res games. But again, it's good, especially the one from the last Boss. That was certainly a well chosen song!

The sound-effects and menus were, once again, standard. I've had a few interface issues, though. Those problems were caused mainly by some of the mechanics, so I'll right about it when I get there (1).

The writing and story has probably been my least favorite aspect of this game. It just seems very amateur, the characters have nothing interesting about them (on the contrary, many of them seem very childish), and the story is also a very bland damsel in distress scenario.
The game's tries to keep a more or less serious tone (no too serious, but serious), but then throws in some really out of place jokes.. I don't understand what it was trying to do, to be honest. There was a funny area near the last area, but again, it just came out of nowhere.

Game's Structure
In here, you go through Dungeon-ish areas, and also have an Overworld, to travel between them. The areas are pretty small (including the overworld).
There are no random encounters! You can always see the enemies walking around, so you can approach them at will, and when you're ready. I think that's good. Also, once you kill the enemies in the dungeons, they're dead and do not respawn. If you're having difficulty issues, you can grind a bit in the Overworld (a couple of levels make all the difference, and are quick to get).

Other than that, there are a few sidequests, with very minor rewards (both in terms of equipment and interesting events, they're completely filler).

There is also an Arena of sorts, where you battle increasingly difficult groups of enemies. I always like this idea in RPGs. However, the game doesn't take advantage of it at all. There's no adrenaline-pumping ambience to it or anything. You go in, fight, and get back out. At the end of each fight you'll get a pretty decent reward (in gold, items and equipment).
There's one fatal flaw with this, though.
The arena's difficulty is not scaled with the main game at all.
I've only managed to finish 3 fights before the enemies got too strong for the point in the game. I could have endured it, maybe grinded a bit, and tried to keep going, but there was not point! After the third fight, I went and beat the final boss without any problem at all. I had the best equipment available (by simply buying it from shops) and yet, the arena's difficulty was already too high. Yet another elements that feels pointless and misused.
I suppose it was intended as an end-game thing, perhaps. Without an interesting combat system, however, I have no desire of trying it out.

Combat System
As is to be expected, you can use a Basic Attack, Skill, or Item. Skills require mana to use, and can be normal attacks with an added bonus, or status ailments. The status ailments, however, are completely useless against basic enemies, and cannot be used against Bosses (or at least their hitting rate is reeeeally low), so there's a big portion of the combat rendered useless. Most of the time, you'll be going between strong attacks, AOE, and healing. There isn't any deep strategy to the combat. Battles usually take no more than 3 turns, with Bosses being the exception, just because of their amount of HP.
There are no phases, interesting skills, or anything of the sort. Everything is just as you've seen in every other JRPG. It does, once again, nothing to stand out.

Not replenishing your pools after each fight -- relation with Random Encounters and Difficulty
There's one huge problem I have with it, though, that modern RPGs seem to have eliminated. That is how you have to manually heal and restore your HP after a fight. Most of recent RPGs take the route of each battle being self-contained. This way, you don't need to worry about the time between battles, and just wasting time buying and managing potions.
There's another design route that comes with this, and that's taking the random encounters out. With random encounters, it makes sense for you to be "permanently" damage, making the dungeons tense.
With a limited number of enemies, however, that stops working in the game's favor. Another possibility is making each battle almost like a puzzle. Each battle can be harder, but also far more interesting. Without the nuisance of having to buy and manage potions, you can have more difficult fights that bring you to the limit, without it being a problem. As it stands, it just ends up being a couple of conflicting design decisions that make the combat much worse.

There's also an element to the attack types (with Fire, Wind, Earth, Ice, etc. having weaknesses and strengths) but with the fights in the game, they're useless. The enemies don't really have an apparent type so that you can play with that in mind. It's mostly guess-work. But in the couple of hours of this game, there's no chance to use that strategically.

I'm sorry for being this harsh on a small game like this, especially when the developer cares for the game. If this was a first game, more like an experiement, then that's fine. It's functional, despite the many flaws, and everyone learns from mistakes.
Still, I can't recommend this, when there are so much better games out there. I didn't enjoy it at all, due to it lacking personality. There's nothing that the game's trying tell or do, unfortunately.
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1 of 1 people (100%) found this review helpful
3.6 hrs on record
Posted: January 24
Average RPGmaker game. I will compare this to an old Final Fantasy. The combat is good, there may be some bad balances, but overall it's good. It's a good introduction to turn-based RPGs as well, if the player haven't played those. Another good thing is that the game is very short. You won't be sitting for 20+ hours like in Final Fantasy. This game features all those things - classes, spells, items, chests, skills, stats in just 3 hours. But yet, it's too short, the story wasn't gripping (at first the game wasn't gripping at all but I had to force myself to finish it. It is just 3 hours though).
But there are far better games to play in this time. Sorry for the harsh words, developer. I bet you are reading this (because developer is so cool that he is actually reading and responding to discussions and community hub). You said you will be working on a new game. I wish you most of luck to make it far better than this one. You have the potential!
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4 of 7 people (57%) found this review helpful
1.5 hrs on record
Posted: December 21, 2014
Although this game is better than your average RPG maker game, it still has way too many flaws to be worth your time.
Mainly the simplicity of the battle system (most special skills are useless and you'll end up using your normal attack and a single special skill during the whole game [except if you're a mage, I guess]), the quality of the plot (it's pretty shallow and forgettable, don't expect anything mind-blowing) and the length of the game (you can beat it in 2~4 hours).

I've also heard a few people experienced glitches as they played the game, but nothing like that happened to me. The game worked perfectly fine.

I wouldn't recommend this game at full price, but it may be worth your time if you really like old RPG games and you happen to find this one on sale.
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5 of 9 people (56%) found this review helpful
1.3 hrs on record
Posted: January 8
Short game, bad story and the combat is bleh. The music is the best part of this game, along with the trading cards. This is a game that is not for everyone, including myself. Either you love this type of stuff or you don't. Since I got this game for free I can't really complain because of the card profit, but it's still a game and I can't recommend it just for the cards, sorry.
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8 of 15 people (53%) found this review helpful
2 people found this review funny
5.0 hrs on record
Posted: January 7
Finished this game in 5 hours.

+ It's easy to buy equipment and potions
+ Shop everywhere
+ Lots of skills
+ Easy to level up heroes
+ Steam cards set only contains 5 cards.

- Low variation of enemies
- Cliche story
- Music makes sleepy
- Gameplay duration is too short
- No achievements

Netral Point:
* If you're dead, you can choose another body (class), but all experience and equipment will be lost. That's why try not to die.
* New game plus only retain your gold.
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3 of 6 people (50%) found this review helpful
5.9 hrs on record
Posted: January 11
Memories of a Vagabond is a decent rpg maker game, concidering the size of the game and content I would say it's not worth buying until it goes on sale, but I got it free so I had to play it. The game itself was not long as I beat it in 3 hours and all the side quests. I will be going back to play the other classes and modes. The music is well done and very nice to listen too, basic turn based fighting, and a few diffrent type of monsters and bosses. There is crafting but not really worth it unless you make a few bombs here and there to get some secret chests. There is fishing, dosen't really do much except for a side quest. Mini game if you want to call it that called "the trials" a few rounds beating monsters and getting some better loot.

Hopefuly we get a dlc or update, they could take this story farther after what happens in the game (won't spoile the game for people), maybe add in few more islands, cities, some more side quests, items, monsters, refine the crafting system a bit. I'd pretty much take anything.

-good concept of a game
-great music
-side quests

-way to short
-not enough content (items, spells, locations, dungeons, mini games, achievement, ect)
-$4.99 (should be free)
-story to cliché (needs a twist)

overall it's a good game to me, I love rpg's but to most I see that they wouldn't get into this. 6.5 out of 10.
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71 of 91 people (78%) found this review helpful
2.9 hrs on record
Posted: July 7, 2014
The almost 3 hours I put into this game was enough to complete it. But since it was only 5 bucks I cannot complain about length. The story is decently written and paces okay. Feels more like an one time D&D adventure pack with JRPG elements. My only real complaint is that I wish there was more of it. For $5 well worth the show, kind of like buying a movie ticket. It also has a NG plus mode but I don't think I'm going to dredge through it again to see how my alternative choices would effect anything.
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67 of 91 people (74%) found this review helpful
2 people found this review funny
5.2 hrs on record
Posted: July 27, 2014
Memories of a Vagabond is an RPG reminiscent of the old SNES glory days. Battles feature party members opposed to enemies in lines on either side of the screen a la Final Fantasy VI (or III in the US), there is a basic class system offering some versatility for the main character, as well as a few other recruitable allies with various set classes. While the game is an RPG Maker game, the visuals are reasonably good for the style of the game. The music is a noteworthy strength of the game, generally being catchy, exciting, or otherwise appropriate for the given circumstances.

I do not recommend this game however. For all of the things right, there are a number of faults that detract from the overall experience leaving the game, as a whole, lacking. The game is short, at a somewhat methodical pace, trying to collect everything in each level, the game's first playthrough didn't take more than a couple of hours. Most of my time in the game was fooling around with the controller settings in which there were legitimately issues upon release (to the developer's credit, they acted quickly to resolve this, kudos to them for that).

The gameplay seemed somewhat unresponsive, particularly in menus, being an RPG, this wasn't gamebreaking, but still slightly annoying throughout the game. A number of glitches existed and in the short time it took to complete the game, I encountered the screen freezing after a scripted puzzle moved the screen, rain that carried over to other areas (including inside a shop and houses), etc. In combat, most of the abilities felt uninspired and, on normal difficulty setting at least, they could be all but ignored. Attack and/or heal pretty much would win the game if characters were decently equipped. The attacks didn't feel necessary or worthwhile to do. For instance, one of the final abilities I acquired with my assassin class only dealt about 10% more damage than my regular attack on average, for a relatively high SP cost. SP moves felt lackluster as they cost large amounts of SP (particularly for non mage classes), but only boasted marginal damage increases for using them with few added effects that often were unreliable. (It MIGHT apply a status effect. and to this day, I've never sucessfully paralyzed an enemy with the mage's Paralyze spell.)

Story, was rather cliche and didn't feel relevant most of the time (if the gameplay were stronger, it might have been easier to overlook). Dialogue was usually particularly weak, with frequently mispelled words and conversation, at times, so unnatural to the point it was distracting.


+Good soundtrack.
+Pretty visuals.


-Very short.
-Weak story/dialogue.
-Combat is not compelling, particularly abilities don't feel useful/necessary.

Fortunately the game's low price point and an available demo do not make this a huge investment and some may find the game worth the time to play it. It does have some redeeming values, The game felt as though it had quite a bit of potential and could have hit the mark, if it were lengthened and given more polish.
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33 of 46 people (72%) found this review helpful
2.6 hrs on record
Posted: July 7, 2014
Not bad for a RPG maker game it does have some chrono trigger and final fantasy features too it. But this is probably the shortest rpg I have ever played I beat this game in just 2-3 hours it's incredibly easy.

I'm going to say I recommend the game simply because it was fun. However, the game feels unfinished it has new game plus like chrono trigger but i didn't really see the point... I discovered everything as i went along and clicked on everything as well. Even did the little side arena.
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25 of 46 people (54%) found this review helpful
3.5 hrs on record
Posted: July 9, 2014
Feeling nostalgic for a classic turn-based RPG I purchased this title as it looked to be a throwback to the good old days. I was disappointed right off the bat when the controller input did not work correctly, but I am a trooper and decided to play it with the keyboard. That minor glich aside, I was truely enjoying this game. The storyline, although cheesey, was good, the mechanics seemed natural and the dialog was pretty decent. I was two hours in very invested and then poof, game over. I realize this was a $5 purchase but i expect a little more. It's true you can replay it as different characters or play the game+ after one playthrough, but knowing the story was so short I didnt feel interested at all. If you don't see this title on sale I wouldn't recommend it.
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5 of 8 people (63%) found this review helpful
3.3 hrs on record
Posted: July 13, 2014
Fun game with a unique take on death. Also features the usual classic RPG tropes like fishing, crafting, etc., but unfortunately the short length prevents most of the game's unique ideas from coming to fruition. Still worth playing if you're in to classic SNES RPG's, but don't expect it to last more than 3 hours.
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13 of 24 people (54%) found this review helpful
3.6 hrs on record
Posted: July 12, 2014
I'll start by saying I am a hugh fan of this type of game 2d RPG's have always being a fav.

Liked the story, play time 2-3ish hours with a Nice mechanic.

I'd loved to see a bigger sequal in the future, same setting just a bigger world.

Woth a look
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16 of 33 people (48%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: July 28, 2014
A Game with some interesting idea's but really needs some spell checking.

Video Review Below:
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16 of 33 people (48%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: December 31, 2014
First 15 minutes I played I got a card and the game wasn't listed as a game that got cards o.o
I can say this is a alright game, and it's cool that they used RPG Maker to make it
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8 of 17 people (47%) found this review helpful
3.0 hrs on record
Posted: August 9, 2014
Amazing game. I still haven't beaten it yet, but I've put a few hours in and I really enjoy it. Excellent RPG.
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