Outfit your band of wizards, warriors, and assassins with custom-made weapons and armor built using a full-fledged crafting system, then lead them into battle against legions of lethal foes as you race to thwart an ancient prophecy in this fast-paced strategy RPG!
User reviews: Mixed (31 reviews) - 58% of the 31 user reviews for this game are positive.
Release Date: Aug 21, 2014

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About This Game

Wielding sword or spell, help your party of heroes carve a pathway through hordes of demons, undead, and mythical monsters as you race to thwart an ancient prophecy of doom from unfolding in this action-packed fantasy role-playing epic. Blending combat and strategy, Heroes and Legends: Conquerors of Kolhar challenges you to pit your wits and reflexes against an array of vicious enemies in both story-driven and randomly-generated adventures.

Outfit your band of wizards, warriors, and assassins with custom-made weapons and armor built using a full-fledged crafting system, then lead them into battle against legions of lethal foes. Manage combat tactics, wield ice and fire against your adversaries, and obliterate your opponents in a spray of sparks using magical artifacts. As you explore and gain experience, you'll unlock more challenging scenarios and more powerful special abilities, and along the way you'll meet a host of new friends and enemies in this spellbinding tale that will leave you breathless right up to the end.

Featuring a massive menagerie of creatures to fight, and dozens of unique powers to poison, petrify and annihilate them with, Heroes and Legends: Conquerors of Kolhar invites you to experience the adventure of a lifetime.

The game also comes with a beautiful Bestiary containing 51 monsters from the game, and a set of 10 printable collectible cards!

Key Features:

• Epic blend of fantasy role-playing and strategy
• Manage a team of five powerful heroes
• Fight for glory in story-driven quests and random adventures
• Craft your own custom weapons and armor
• More than 100 bloodthirsty monsters to battle
• Dozens of powers and special abilities to pick from

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: AMD Phenom 9750 orPentium D 800+
    • Graphics: 512 MB
    • Storage: 300 MB available space
    • OS: Windows XP or later
    • Processor: Intel Core 2 Duo orAMD Athlon 64 X2 5600+
    • Graphics: 1 GB
    • Storage: 300 MB available space
    • OS: OX 10.6
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Storage: 300 MB available space
    • OS: OSX 10.6 or later
    • Processor: 2.4 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: 1 GB or higher
    • Storage: 300 MB available space
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Storage: 300 MB available space
    • Processor: 2.4 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: 1 GB or higher
    • Storage: 300 MB available space
Helpful customer reviews
16 of 18 people (89%) found this review helpful
10.7 hrs on record
Posted: December 19, 2015
This might be okay as a way to waste 5 minutes on your phone while waiting for the subway. It's ridiculous as a full priced PC game.
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9 of 12 people (75%) found this review helpful
11.2 hrs on record
Posted: August 27, 2015
I used to spend many hours playing free flash games from online sites like Kongregate, Armor Games, and Newgrounds. The budding indie companies there provided some awesome experiences through those channels, and it’s a great place to get your name on the internet as a game developer. However, now it seems like Steam Greenlight is where a lot of those up-and-coming folks are headed, and Cuve Games’ Heroes & Legends: Conquerors of Kolhar is an example of a game that might just want to stick to the Flash Sites. It’s not that Heroes & Legends isn’t entertaining, it just feels a lot more like an experiment in game design than a game fleshed out enough to be worthy of a $10 price point, especially when compared to its competition on the Steam marketplace.
Conquerors of Kolhar is an RPG strictly in the traditional combat sense. The story mode is a world map with fifteen battles preceded by talking head exposition. Each battle consists of ten to twenty waves of one to three monsters at a time with the parties arrayed against each other in a familiar face-to-face system. The gimmick of the game is that everything is on auto-battle with the exception of your cooldown skills. Both the enemy and player teams each have timer bars which fill up until they do a basic attack based on the weapon they have equipped. Your characters only attack the target directly in front of them, but you can rearrange your party’s formation at any time during the combat.
After every wave, you get an item, either equipment or some kind of potion, which you can equip or use to change the course of battle. You also level up instantly in combat and can choose your stat upgrade immediately. The system feels frantic at first since there’s no way to pause the game and think about strategy, but since every individual action you can take is based on a long cooldown, your ability to alter the events are spaced out enough to prevent it from becoming overwhelming.
It’s a good system, and a lot of fun. Outside of combat there is also a crafting system where you can break down items you don’t want into materials to make different weapons or armor upgrades. Between that and having five characters with ten abilities each to choose from, the game gives you plenty of room to setup your party how you like it to dominate the enemy.
And that’s the entire game explained in two paragraphs. The story mode is less than three hours long, and “Story” is probably too strong a word to describe the mode. The characters all have superficial personalities and each talking section is basically just setting up another excuse to commit mass genocide on some village of unsuspecting monsters. The cliché plot could be excusable if there was any kind of character or setting development worth spending your time on, but there’s not. In fact, the story presentation itself is done in the most lazy and boring manner possible, with dialog being spout off by the same character portraits for each speaker – no emoting – and this going back and forth until they come up with a reason to fight. The game might have been better off skipping the formalities and cutting to the chase. The story is a lost opportunity the game could have used to set itself apart from being just a presentation of its own mechanics.
Once you’ve finished the story mode the game also has twelve challenge modes, but they don’t use any sort of RPG progression like the story campaign, so there’s no opportunity for customization.
Overall, Heroes & Legends: Conquerors of Kolhor feels like a demo even with its full release. I like the combat system, and I think it would have been fantastic if it were put in a game with a larger scope. As-is, it’s a fun diversion comparable to the many free internet game options that have been available for years. Overall 5/10.
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4 of 5 people (80%) found this review helpful
11.1 hrs on record
Posted: January 14
I don't like this game but I'll finish this game 100% with all achievement. I can't recommend this game to RPG fans, because there is no adventure in this game nor good story. And I feel cheated with screenshot of this game, I think is good game like classic Final Fantasy with active time battle but it is not.

Because, it just another "IDLE" game with active time battle. The main gameplay is battle over and over until the wave is finished. Player's job is only change position the character in battle, buff magic or equip weapon / armor dropped by enemies. After battle, you can choose to doing some event which has positive or negative effect for player. Or craft an armor or weapon from material that got all of it from event. Do some repetitive thing until the last location on the map, finish the game, do some challange mode and uninstall.

This game is not worth for full price even with heavily discount. You can choose another RPG games with same price with good story or RPG maker games or whatever you want. If you want try this, is up to you. But I've already warn you.
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5 of 8 people (63%) found this review helpful
19.9 hrs on record
Posted: August 20, 2015
This game in 5min

This is a real time rpg with no dungeon crawling, just battles.
Here you get 15 levels of wave rpg fights, 1 random encounter & 1 random events will also load each time you go to the map screen.
In battles your 3 (out of 5) characters are on auto attack but you can swap/use items and also use abilities/spells any time they are ready.
Instead of abilities using mp they go on a turn counter after a use before you can use them again.
There is a inventory on the left where items will pop up for you to use or swap your gear with & you get 1 item after you take out a group or steal it but after you have 5 items the 6th will make you drop the bottom one.
Items can be melee weapons, magic weapons, shields, guns for shooting outside your lane, & potions that will heal or revive allies some also will add a temp. buff.
As you kill enemies you'll get levels where you can pick 1 of 3 randomly picked states out of 9 (stats ups can increase phys attack, mag attack, defense, mag defense, dodge, speed, charisma, luck, and hp).
There is also a crafting system where you can break down the items you found to make new ones or upgrade your armor.

Overall the game is not vary hard and it's really easy to over level for the story quests.
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1 of 1 people (100%) found this review helpful
3.0 hrs on record
Posted: January 19
Not at all a traditional RPG, it is a fun action, thinking game which can get quite addicting at times and one I like to come back to after having left alone for a time.

This is definitely a game in it's own catagory, but it is engaging and fun. It isn't a standard RPG really, it is more of a strategy, quick action, management game. Waves of monsters attack your party of three and while each side auto attacks on an active time bar, the player must make quick decisions on who to move where, what skills to level up, and which skill boosts to use in an attempt to keep your party alive until the end of each battle wave. After each battle wave there is small story segment (if one is continuing through the main campaign) and a chance to turn the last cache of items into resources for crafting better weapons and improving armor.

Your choice of characters, 3 to start out and 2 more which join up later, retain levels, items and armor improvements and it is possible to level them up more in-between story segemnts by choosing to just play through additional battle waves before continuing on the main story line.

This game is the successor to Questrun and many improvements have been made to the same basic game play style. The graphics have a much more polished and pleasing look to them, for one. The introduction of an actual story and fleshed out characters replaces the class-based characters of the previous game. And all of the in-between item crafting and upgrading gives the player a feel of more personal control over the developement of their team. I find this game to be a little bit easier and more immersive than Questrun was.

While this game does have a story behind the characters which one gets to read in-between battle waves, it does not have any exploration, NPC's to talk to and interact with, or other out-side-of-battle traits that more traditional RPG's do. It is really more in line with puzzle battlers sort of like Dungeon Hearts. It is really a thinking, action game with a cloak of RPG over the mechanics for game flare and immersion. At some times that action is very fast-paced and it is challenging to enact all of ones decisions on time, and at other times it is slow-going, waiting for a beefy monster to finally be pecked down.

All in all, I enjoy the mechanics which are pretty different from other games, and it makes for a unique experience in my gaming roster.
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