Outfit your band of wizards, warriors, and assassins with custom-made weapons and armor built using a full-fledged crafting system, then lead them into battle against legions of lethal foes as you race to thwart an ancient prophecy in this fast-paced strategy RPG!
User reviews:
Mixed (29 reviews) - 65% of the 29 user reviews for this game are positive.
Release Date: Aug 21, 2014

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About This Game

Wielding sword or spell, help your party of heroes carve a pathway through hordes of demons, undead, and mythical monsters as you race to thwart an ancient prophecy of doom from unfolding in this action-packed fantasy role-playing epic. Blending combat and strategy, Heroes and Legends: Conquerors of Kolhar challenges you to pit your wits and reflexes against an array of vicious enemies in both story-driven and randomly-generated adventures.

Outfit your band of wizards, warriors, and assassins with custom-made weapons and armor built using a full-fledged crafting system, then lead them into battle against legions of lethal foes. Manage combat tactics, wield ice and fire against your adversaries, and obliterate your opponents in a spray of sparks using magical artifacts. As you explore and gain experience, you'll unlock more challenging scenarios and more powerful special abilities, and along the way you'll meet a host of new friends and enemies in this spellbinding tale that will leave you breathless right up to the end.

Featuring a massive menagerie of creatures to fight, and dozens of unique powers to poison, petrify and annihilate them with, Heroes and Legends: Conquerors of Kolhar invites you to experience the adventure of a lifetime.

The game also comes with a beautiful Bestiary containing 51 monsters from the game, and a set of 10 printable collectible cards!

Key Features:

• Epic blend of fantasy role-playing and strategy
• Manage a team of five powerful heroes
• Fight for glory in story-driven quests and random adventures
• Craft your own custom weapons and armor
• More than 100 bloodthirsty monsters to battle
• Dozens of powers and special abilities to pick from

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: AMD Phenom 9750 orPentium D 800+
    • Graphics: 512 MB
    • Storage: 300 MB available space
    • OS: Windows XP or later
    • Processor: Intel Core 2 Duo orAMD Athlon 64 X2 5600+
    • Graphics: 1 GB
    • Storage: 300 MB available space
    • OS: OX 10.6
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Storage: 300 MB available space
    • OS: OSX 10.6 or later
    • Processor: 2.4 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: 1 GB or higher
    • Storage: 300 MB available space
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Storage: 300 MB available space
    • Processor: 2.4 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: 1 GB or higher
    • Storage: 300 MB available space
Customer reviews
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Mixed (29 reviews)
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19 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
8.5 hrs on record
Posted: October 8
Wielding sword or spell, help your party of heroes carve a pathway through hordes of demons, undead, and mythical monsters as you race to thwart an ancient prophecy of doom from unfolding in this RPG.
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Most Helpful Reviews  Overall
43 of 48 people (90%) found this review helpful
1 person found this review funny
Not Recommended
1.6 hrs on record
Posted: October 6, 2014
Saying no might be a bit harsh, it is a mindless game that is best suited on facebook or a tablet or something of that nature.

Worth the money? No
Totally crap? Not really, but gets boring REAL fast

Story is so so, the game mechanics is meh it is like an endless flood of Final Fantasy fights with some options to how the character evolves. It was really fun the first few fights and then it just got plain boring.

I hope that this review helps you to either buy it because it has what you want: endless final fantasy fights with a cliche filled fantasy story or leave it alone if it sounds boring.
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22 of 28 people (79%) found this review helpful
4 people found this review funny
Not Recommended
10.7 hrs on record
Posted: December 19, 2015
This might be okay as a way to waste 5 minutes on your phone while waiting for the subway. It's ridiculous as a full priced PC game.
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24 of 32 people (75%) found this review helpful
1 person found this review funny
Not Recommended
1.6 hrs on record
Posted: November 14, 2014
This game is a dumbed down Questrun

I came in and bought this game hoping for a more complete and overall better Questrun (who had a few glaring flaws), and I was sourly disappointed. To make a comparison, my review for Questrun starts like this :

"I first tried it out in Desura when I got it from a bundle... It was a terrible game. [...] What first looked like a pretty stupidly simple game was actually an hidden gem imo."

Well if I was to summarize this one as shortly, I'd say :

"I instantly bought it after playing Questrun for hours... it was a great game. [...] What first looked like a pretty great game was actually a no-brainer idle game."

Seriously, I feel like this is a downgrade compared to Questrun. First of all, the artistic side of things didn't get noticably revamped, so it's out of the balance, only thingthat really matters when comparing the 2 is the gameplay.

So what's new in Kohlar? Persistence, mainly. You keep items and levelup bonuses after each "quests", and you have some stuff you can do between quests (crafting, team customization and some "events" that are basically you choosing one of 2 options).

What this mean is that you cannot re-spec your heroes anymore between quests since they keep the same levelup patterns. So whatever defense/offense you chose will stik to you until you reset your save slot. This means that you will inevitably end up getting stuck against either a physical-heavy quest, or magical-heavy quest at one point.

Next, because of item persistence, as soon as you get ahead of monsters, by doing side quests and/or crafting efficiently, the game becomes an idle game. You will be much stronger than your opponents meaning that you can mostly kill 1-2 waves without interaction so all you have to do is alt-tab every now and then to proc skills and alt-tab back.

Honestly, I've kinda got burnt of the game after 2 hours, and I've got 30+ logged into Questrun, and I would go bac kto Questrun any day whereas I can't say the same for Kohlar.
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16 of 19 people (84%) found this review helpful
2 people found this review funny
Not Recommended
11.1 hrs on record
Posted: January 14
I don't like this game but I'll finish this game 100% with all achievement. I can't recommend this game to RPG fans, because there is no adventure in this game nor good story. And I feel cheated with screenshot of this game, I think is good game like classic Final Fantasy with active time battle but it is not.

Because, it just another "IDLE" game with active time battle. The main gameplay is battle over and over until the wave is finished. Player's job is only change position the character in battle, buff magic or equip weapon / armor dropped by enemies. After battle, you can choose to doing some event which has positive or negative effect for player. Or craft an armor or weapon from material that got all of it from event. Do some repetitive thing until the last location on the map, finish the game, do some challange mode and uninstall.

This game is not worth for full price even with heavily discount. You can choose another RPG games with same price with good story or RPG maker games or whatever you want. If you want try this, is up to you. But I've already warn you.
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12 of 13 people (92%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: January 19
Not at all a traditional RPG, it is a fun action, thinking game which can get quite addicting at times and one I like to come back to after having left alone for a time.

This is definitely a game in it's own catagory, but it is engaging and fun. It isn't a standard RPG really, it is more of a strategy, quick action, management game. Waves of monsters attack your party of three and while each side auto attacks on an active time bar, the player must make quick decisions on who to move where, what skills to level up, and which skill boosts to use in an attempt to keep your party alive until the end of each battle wave. After each battle wave there is small story segment (if one is continuing through the main campaign) and a chance to turn the last cache of items into resources for crafting better weapons and improving armor.

Your choice of characters, 3 to start out and 2 more which join up later, retain levels, items and armor improvements and it is possible to level them up more in-between story segemnts by choosing to just play through additional battle waves before continuing on the main story line.

This game is the successor to Questrun and many improvements have been made to the same basic game play style. The graphics have a much more polished and pleasing look to them, for one. The introduction of an actual story and fleshed out characters replaces the class-based characters of the previous game. And all of the in-between item crafting and upgrading gives the player a feel of more personal control over the developement of their team. I find this game to be a little bit easier and more immersive than Questrun was.

While this game does have a story behind the characters which one gets to read in-between battle waves, it does not have any exploration, NPC's to talk to and interact with, or other out-side-of-battle traits that more traditional RPG's do. It is really more in line with puzzle battlers sort of like Dungeon Hearts. It is really a thinking, action game with a cloak of RPG over the mechanics for game flare and immersion. At some times that action is very fast-paced and it is challenging to enact all of ones decisions on time, and at other times it is slow-going, waiting for a beefy monster to finally be pecked down.

All in all, I enjoy the mechanics which are pretty different from other games, and it makes for a unique experience in my gaming roster.
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25 of 39 people (64%) found this review helpful
5.8 hrs on record
Pre-Release Review
Posted: August 21, 2014
More Reviews @ TheVideogameBacklog.com

Heroes & Legends: Conquerors of Kolhar is an RPG that came out of nowhere and at first glance reminded me of similar games that I’ve really enjoyed before. That’s about as far as it went though because Heroes & Legends had a bit more meat on its bones than meets the eye. It’s a mix of strategy and tactics, timing, RPG related bits like leveling and crafting, with an easy to follow and enjoyable story.

So there you are sent off by the queen on a quest to get this artifact that will end the coming cataclysm. That’s all well and good since no one really wants a cataclysm to happen anyway. Your starting party consists of an overzealous paladin named Allen, a grumpy mage named Benedict and a fighter who likes to stab things with sharp-pointed objects named Yaha. It’s a fun combination of personalities that merge well knowing the gravity of their quest. Later you meet a rogue-ish bard named Tysha whose personality was interesting, but ultimately forgettable. Lastly there’s a ranged-rogue Grenk named Jomon who joins you with guns and I like guns. I won’t tell you what’s up with him due to spoilers.

I wanted to like most of the characters, but I had to drop Yaha due to poor DPS and Allen (even with his healing) couldn’t pull his weight. (Jeez, I sound like an elitist WoW guild.) In combat, there are time bars below your character’s health and when it fills up you (or the bad guys) attack. You also have additional special moves you can use when they are off cooldown. Even with picking mostly offensive stats when my characters leveled up, Yaha was lackluster and would have benefited from dual wielding sword-chucks (who wouldn’t be, even if they are hard to hold), but there isn’t any of that in Heroes & Legends, just a weapon in one hand and a shield in the others. Allen and his heal bomb was replaced when Benedict, Tysha and Jomon who all had a decent heal ability.

The combat was pretty interesting as well. First off you choose three of the five teammates, but then you have to pick the moves that would not only help you deal damage, but they’d have to benefit the party as well. You get a mixture of buffs, debuffs, stuns and other sorts of damage moves or evasive maneuvers. The heals were always nice to have and Tysha’s heal and damage buff was a no brainer; she needed to come along and jump into the action. You also get to move your characters around by swapping spots if you don’t want a certain person taking another hit (or getting exp for that bad guy dying). Then problem arrives when you realize that every fight is an endurance test with quite a few rounds that you had to survive in order to progress. At first what was interesting became tedious and that wasn’t even halfway through the campaign.

Combat is waiting game in Heroes & Legends. You’re either waiting for the bar to fill up or for a move to come off of cooldown. It’s neat, but not super engaging. Since you moves didn’t come off of cooldown if your character wasn’t in front of an enemy, you would sometimes hesitate on using a move since you may have to wait for longer than the cooldown actually lists. It’s a catch-22. One could say that it’s just more tactical and you have to plan accordingly, but it just didn’t really feel like that.

Crafting is where this game almost shines the most. Items drop in fights and you can equip them in mid battle. At the end of the fight you’re left with the five remaining items on the “loot bar” (good enough name right?) to either equip or recycle for parts. You can then trade up if you have too much of one lesser crafting ingredient and not enough of another that’s a single tier up (ten for one, it’s a bum deal, but one for the impatient player like myself). What needed to happen here was to add another ingredient that would add some random status buff to the weapon. Too many times have I created a weapon only to have the same tier item drop in the next fight but with an attack buff on it. If an item your recycling has a stat bonus on it, there should be a chance to receive that back as well. The armor was the only thing that felt completely worth it. It had some combination of defense, attack, evasion or what-have-you that would usually go along with whatever playstyle you favored for that character. As a bonus, it also changed the aesthetics of the character too.

The story was well told until the end. The characters had changed and developed a bit and they even fleshed out some NPC’s. The problem is that the story is more epic in scope than is allowed here within the time frame it takes to finish the game. Heroes & Legends is set up as that epic game, but is not long enough. As such, some questions I had on why things went one way or why a character chose thus were left unanswered. The ending, while fitting, felt squished while still being complete. I knew “how” the story ended, but not completely the “why”. One of the main characters goes off on some grand plan for the aftermath of it all and how things will change and that felt like it came out of left field. I just remember reading it and thinking to myself, “Where in the crap is this line of thought coming from all of a sudden?” At the same time, they developed the story well enough that if fit the character’s profile, just not the situation and timing without much of the setup.

Score: Meh.../Gewd.

While it may have seemed like a lot of complaining, I don’t feel my time was wasted here. There were some wasted opportunities here that would have made a fairly decent difference in the enjoyment factor, but that’s not to say that it wasn’t enjoyable. I just wish the game was larger in scope. Shorten the fights and give use more of them with more of the story spread out. The writing was enjoyable up until the ending where while you can see what was said coming from who said it, it didn’t seem to fit with how you got there. There’s not much to the main campaign, but it’ll make you want to finish it. You can then replay the levels you want to level up more and max out on gear and the like after completing the campaign if you so choose. There is even a list of challenges that give you specific characters with specified move-sets that can prove quite difficult and that’s fun too. I just wanted more and like I’ve said before,
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11 of 14 people (79%) found this review helpful
11.2 hrs on record
Posted: August 27, 2015
I used to spend many hours playing free flash games from online sites like Kongregate, Armor Games, and Newgrounds. The budding indie companies there provided some awesome experiences through those channels, and it’s a great place to get your name on the internet as a game developer. However, now it seems like Steam Greenlight is where a lot of those up-and-coming folks are headed, and Cuve Games’ Heroes & Legends: Conquerors of Kolhar is an example of a game that might just want to stick to the Flash Sites. It’s not that Heroes & Legends isn’t entertaining, it just feels a lot more like an experiment in game design than a game fleshed out enough to be worthy of a $10 price point, especially when compared to its competition on the Steam marketplace.
Conquerors of Kolhar is an RPG strictly in the traditional combat sense. The story mode is a world map with fifteen battles preceded by talking head exposition. Each battle consists of ten to twenty waves of one to three monsters at a time with the parties arrayed against each other in a familiar face-to-face system. The gimmick of the game is that everything is on auto-battle with the exception of your cooldown skills. Both the enemy and player teams each have timer bars which fill up until they do a basic attack based on the weapon they have equipped. Your characters only attack the target directly in front of them, but you can rearrange your party’s formation at any time during the combat.
After every wave, you get an item, either equipment or some kind of potion, which you can equip or use to change the course of battle. You also level up instantly in combat and can choose your stat upgrade immediately. The system feels frantic at first since there’s no way to pause the game and think about strategy, but since every individual action you can take is based on a long cooldown, your ability to alter the events are spaced out enough to prevent it from becoming overwhelming.
It’s a good system, and a lot of fun. Outside of combat there is also a crafting system where you can break down items you don’t want into materials to make different weapons or armor upgrades. Between that and having five characters with ten abilities each to choose from, the game gives you plenty of room to setup your party how you like it to dominate the enemy.
And that’s the entire game explained in two paragraphs. The story mode is less than three hours long, and “Story” is probably too strong a word to describe the mode. The characters all have superficial personalities and each talking section is basically just setting up another excuse to commit mass genocide on some village of unsuspecting monsters. The cliché plot could be excusable if there was any kind of character or setting development worth spending your time on, but there’s not. In fact, the story presentation itself is done in the most lazy and boring manner possible, with dialog being spout off by the same character portraits for each speaker – no emoting – and this going back and forth until they come up with a reason to fight. The game might have been better off skipping the formalities and cutting to the chase. The story is a lost opportunity the game could have used to set itself apart from being just a presentation of its own mechanics.
Once you’ve finished the story mode the game also has twelve challenge modes, but they don’t use any sort of RPG progression like the story campaign, so there’s no opportunity for customization.
Overall, Heroes & Legends: Conquerors of Kolhor feels like a demo even with its full release. I like the combat system, and I think it would have been fantastic if it were put in a game with a larger scope. As-is, it’s a fun diversion comparable to the many free internet game options that have been available for years. Overall 5/10.
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8 of 9 people (89%) found this review helpful
15.4 hrs on record
Posted: April 9, 2015
You get to choose 3 of 5 characters to take into a stage of the 'mission'. There are 15 stages. There are 15 challenge stages. None take more than 20 mins so you can play the game is short bursts. If you manage the cool down time on each of your abilities that you brought into combat and you manage which 3 of 5 characters you bring into combat, you pretty much can't lose. In short the stages are a bit too easy.

That said, I still enjoyed it. I played different combinations of abilities and different combos of chars in the stages giving it some enjoyment. If you simply build strongest character and bring to battle, it's much too easy and you won't enjoy it. Play the abilities and characters in combos and the enjoyment factor increases.

Overall, the max you'll get out of the game is about 15 hours of game play. Even before that it starts to get repetitive.

The achievements can be made without any form of grinding, so if you like "perfect games", this is definitely a candidate.
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5 of 5 people (100%) found this review helpful
6.5 hrs on record
Posted: February 21, 2015
This game is not worth the full price. Get it from a bundle, but don't get the bundle just for this game. The story, the music, the characters...everything is so forgettable. At first, I read through the text and tried to remember who was who and what was happening. But then I soon just skipped it and didn't even bother reading it because the story and the characters were just uninteresting.

I did, however, like the fast-paced battles. The normal attacks are automated, but you need to manually cast the skills. Skills have cool-downs that aren't refreshed after each battle. Health doesn't restore after a level-up. Characters' health points need to be monitored and if one's health gets too low, switching positions with someone else could potentially save a life. There is no store where you can purchase equipment or potions. Everything is acquired through monster loot and crafting.

The game is also relatively short. I see this as a pro because the battles become very dull and repetitive after a while and a longer game length would be unbearable for people looking to unlock all the achievements.
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Recently Posted
2.4 hrs
Posted: September 15
fun gameplay nice game
Helpful? Yes No Funny
4.3 hrs
Posted: September 14
Helpful? Yes No Funny
1.1 hrs
Posted: September 13
Product received for free
plays and feels like a slow boring browser game.
nice art, but the combat is too simplistic.
i´d reather play
> Final Fantasy Mobius on my android phone:
better quality more fun and free to play.
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Zap Rosdower
4.0 hrs
Posted: September 9
This is at the level of a free mobile time waster. You have better things to play on your PC.
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Kafro Hudrep
4.1 hrs
Posted: August 11
I got Heroes & Legends: Conquerors of Kolhar a long time ago in a bundle and only recently redeemed it. For some reason I expected this game to have strategic, turn-based battles, but instead I got this weird hybrid between Final Fantasy ATB and MMO cooldowns. You assemble a team of 3 characters who automatically attack enemies on the same row as them once their ATB meter is full. The actions you can take to influence these battles are fairly limited: you can swap characters between rows, you can use their skills if they're not on cooldown, you can choose which stat to boost when they level up, you can drag a potion to them if they're low on health or dead, or you can swap out their equipment.

The first battles in this game are slow and boring due to the lack of options available, so much so that I almost decided to stop playing there, but the game has trading cards and I didn't feel like just idling them out. Thankfully, the combat does get more challenging as the game progresses, but that just creates other problems. For some reason, instead of having them all displayed on screen at once, you have to manually click on each character to access their skills and see whether or not they are off cooldown. There's no chime or indicator for them being ready, which is irritating when you're trying to manage and mete out 18 of them over the course of around 20 battles per stage. Not to mention, at the same time there's the need to manage item drops, the oldest of which gets thrown away if there are more than five in your inventory, and stat distribution. It's also hard to keep track of damage numbers since there's so much else to pay attention to, and it doesn't help that they blend in easily with all the other graphics due to their lack of an outline. I honestly wonder if this game would have benefitted from a quick-pause mechanic like FTL, but that would probably just lead back to the problem of the game being too sluggish.

Not that any of that really matters anyway, since the game doesn't appear to have been balanced at all. Enemies in each stage seem to get stronger as they go on, sometimes going from lethargically easy to rapidly punishing in the span of a few seconds. It never quite felt like my fault when I had no skills or potions to use and suddenly the next encounter killed everyone. Nonetheless, nothing appears to be lost from defeat other than time, and there doesn't seem to be a level cap, so instead of Doing Tactics or anything like that you can just grind out stats. You'll probably have to too, because there are loads of random map events that can literally just downgrade them. By the way, there are two additional characters that join your party over the course of the plot, and they both start at level 1; the latter joins like, one or two stages before the final boss, and by that point my current party was in their 80s or something so I never ended up using them.

Other odd design decisions: There's a stat called Charisma that governs the aforementioned random map events, but I never noticed any difference from increasing it since you can just go into and leave the menu and a new event will very likely appear to click on. You can do this infinitely. Charisma and other stats such as luck and speed also appear to influence certain skills because their icons appear below them, but their tooltips never explain how. There's a menu wherein you can craft new weapons and shields, but because you can only have up to five items in your inventory while the rest get automatically discarded, you'll probably barely use it since you won't be able to disassemble enough materials. Furthermore, if you do end up crafting anything you apparently have to be in battle to equip it. At one point I crafted the strongest shield available and went into a random battle to equip it, but it instantly got stolen by a thief-type enemy. Armor, on the other hand, is automatically equipped, but I'm fairly certain the menu broke somehow and made me unable to advance one of my party members to their final armor tier. Generally, the UI feels very clunky and probably more tailored for mobile devices rather than the PC — despite the PC version being released first.

In addition to the main campaign, there's also a challenge mode which appears to be just twelve stages with predefined parties. I tried one. It was tedious trash, and I will not try another.

As for everything outside of mechanics, it's just bland. The story could be described in a sentence: Adventurers retrieve an artifact for their queen, but it turns out the queen is misguided / evil, or something, so they end up having to fight her. There's a very slight attempt at making the characters a bit more fleshed out than one-note archetypes, but not enough to make them endearing in any way. The graphics seem like the absolute bare minimum required to make the game look like a game; characters literally blink back and forward during battle to attack, because I guess the developers couldn't be bothered to make them move their legs. The sound effects don't sound effective and the music is just as unmemorable. To say the least, the game lacks any sort of charisma or oomph to its proceedings; it's all very hollow and unsatisfying.

Honestly, the most impressive thing about Heroes & Whatever Who Cares is how the store page manages to spin the product into something more extravagant than it actually is. "Outfit your band of wizards, warriors, and assassins with custom-made weapons and armor built using a full-fledged crafting system"? There's FIVE characters, SIX crafting materials, and the equpment is all pre-defined save for random one-stat weapon enchantments. "[O]bliterate your opponents in a spray of sparks using magical artifacts"? I have no idea what they're talking about there because there aren't any useable combat items outside of potions and level up scrolls. I also like how the video doesn't linger on a battle scene for more than a few seconds because afterward they start to look like crap.

Overall, I feel like I put more effort into writing this review than the developers put into designing this game, which is bad and not good. The end.
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7.9 hrs
Posted: May 31
It\'s like Questrun, but actually fun. If you enjoyed Questrun then this is going to be right up your alley.

Personally, I hated Questrun with every fiber of my being, so I went into this with very expectations and I was pleasantly surprised. It\'s got the same terrible loot system and the level up system still gives you a high chance of getting absolutely nothing useful out of a level up, but since your characters actually carry over and you can grind forever, it\'s not as bad. (Note that you can get side quests by entering and exiting the character or forge screens over and over. This might be a bug, but the game would be awful without it.)

It does have a few major problems, of course. First off, the inventory system is still just as terrible, so when you craft your cool end game gear you\'ll have to go into a battle to equip it (because a proper inventory system would have been entirely too logical). This opens you up to the second problem: Thief enemies can steal your entire inventory before you can even blink, and enemies (such as thieves) that have a dodge bonus can ignore all attacks until RNGesus says they die. Finally, my biggest complaint is that your magic user is all but worthless because there\'s a random event that lowers magic attack, but none that raise it. In fact, there\'s like a million random events that raise melee attack, melee defense, and hit points, but magic defense can only be raised by one and magic attack is basically a dump stat. This doesn\'t matter too much, it just means that you\'ll be swapping out your mage asap for someone who can out damage him.

I also have a slight quibble about the last unlockable character. By the time he entered the party, everyone else was over level 100 with over 50 points in their HP stat (about 1,000 hit points). He starts at level one, and about 2 points in his HP stat. Enemies scale to your highest level. Guess who dies every time the enemies act? He\'s powerful once you get him going, but unless you like farming HP out of random events then you\'ll probably skip him.

TL;DR: All told, I had fun with the game. The story is silly, the characters are unlikable and poorly written, but the whole thing is goofy and fun and the mechanics are serviceable enough to let you enjoy the fun. I got it for $1, and that\'s the price I\'d recommend buying it at.
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12.0 hrs
Posted: May 25
Heroes & Legends: Conquerors Of Kolhar (RPG [fast paced] TBS)

Overall Score: 6/10

Short Summary:
I enjoyed this game but 10 hours is enough I would say and it gets repetetive pretty fast.
You basically controll 3 heroes in the field and you proceed each "quest" by dealing different waves of enemies while using different abilities.
Estimated gameplay hours: 5-10.

+RPG Elements: Earn resources with each weapon you sell and buy armor/weapons with those resources.
+Different skills to each character. (5 characters overall)
+Level System: Each kill gives exp to your hero until you level up and pick different stats. (Highest level I got is 260)
+Simple Gameplay: You get used to it pretty fast.
+15 Challenges to complete.
+Different types of enemies with 4 difficult boss fights.
-Boring story.
-I find 2 of 5 characters boring to play with. Too bad you don't get to play with the bosses you defeat in this game.
-Minor bugs.

If you're a true fan of TBS games, you will somehow enjoy playing this one, and complete it.

Enjoyment: (7/10)
Repetetive: (6/10)
Replayability (4/10) -After you complete the game, you can play all 15 main quests again (with different heroes/stats etc)
But well, I got tedious after 10 hours.
Frustraiton (6/10) - The game has simple rules but it is challenging especially when you finally reach the boss, and lose.
Boredom (2/10)

Overall Score: 6/10

* Skip it.
** Not Recommended.
*** Give It A Try.

**** Recommended On Sale.

****** Recommended On Full Price.
Helpful? Yes No Funny
23.2 hrs
Posted: May 21
Absolutely fantastic game. Time-based attack RPG, lots of fun. The story's pretty short, but they vastly improved the problems with QuestRun, so if you liked that, you'll love this. A+ Definitely worth the time and a play or two. Can't wait to see more games like this tbqh.
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3.5 hrs
Posted: May 1
Although game could be fun (it is very simple, but got something luring into) I cannot recommend it. This game requires one to be in online mode, it doesn't work offline (I'm playing offline most of the time). This is not Diablo 3 to forgive such thing. Another thing is crafting system, you can craft everything except lumber, at later stages if you invested in item quality you may find yourself in problem like me, no lumber, no first class armor. One cannot buy the best aromor available as it requires first class one first. And the battles, although they are fun, after xxxx wave one starts to feel boringness. Game is not very long as well. For few eurocents ok, but 10 Euro?!
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