Outfit your band of wizards, warriors, and assassins with custom-made weapons and armor built using a full-fledged crafting system, then lead them into battle against legions of lethal foes as you race to thwart an ancient prophecy in this fast-paced strategy RPG!
User reviews: Mixed (24 reviews)
Release Date: Aug 21, 2014
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Buy Heroes & Legends: Conquerors of Kolhar

 

About This Game

Wielding sword or spell, help your party of heroes carve a pathway through hordes of demons, undead, and mythical monsters as you race to thwart an ancient prophecy of doom from unfolding in this action-packed fantasy role-playing epic. Blending combat and strategy, Heroes and Legends: Conquerors of Kolhar challenges you to pit your wits and reflexes against an array of vicious enemies in both story-driven and randomly-generated adventures.

Outfit your band of wizards, warriors, and assassins with custom-made weapons and armor built using a full-fledged crafting system, then lead them into battle against legions of lethal foes. Manage combat tactics, wield ice and fire against your adversaries, and obliterate your opponents in a spray of sparks using magical artifacts. As you explore and gain experience, you'll unlock more challenging scenarios and more powerful special abilities, and along the way you'll meet a host of new friends and enemies in this spellbinding tale that will leave you breathless right up to the end.

Featuring a massive menagerie of creatures to fight, and dozens of unique powers to poison, petrify and annihilate them with, Heroes and Legends: Conquerors of Kolhar invites you to experience the adventure of a lifetime.

The game also comes with a beautiful Bestiary containing 51 monsters from the game, and a set of 10 printable collectible cards!

Key Features:

• Epic blend of fantasy role-playing and strategy
• Manage a team of five powerful heroes
• Fight for glory in story-driven quests and random adventures
• Craft your own custom weapons and armor
• More than 100 bloodthirsty monsters to battle
• Dozens of powers and special abilities to pick from

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: AMD Phenom 9750 orPentium D 800+
    • Graphics: 512 MB
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Intel Core 2 Duo orAMD Athlon 64 X2 5600+
    • Graphics: 1 GB
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: OX 10.6
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: OSX 10.6 or later
    • Processor: 2.4 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: 1 GB or higher
    • Hard Drive: 300 MB available space
    Minimum:
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Hard Drive: 300 MB available space
    Recommended:
    • Processor: 2.4 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: 1 GB or higher
    • Hard Drive: 300 MB available space
Helpful customer reviews
7 of 8 people (88%) found this review helpful
15.4 hrs on record
Posted: April 9
You get to choose 3 of 5 characters to take into a stage of the 'mission'. There are 15 stages. There are 15 challenge stages. None take more than 20 mins so you can play the game is short bursts. If you manage the cool down time on each of your abilities that you brought into combat and you manage which 3 of 5 characters you bring into combat, you pretty much can't lose. In short the stages are a bit too easy.

That said, I still enjoyed it. I played different combinations of abilities and different combos of chars in the stages giving it some enjoyment. If you simply build strongest character and bring to battle, it's much too easy and you won't enjoy it. Play the abilities and characters in combos and the enjoyment factor increases.

Overall, the max you'll get out of the game is about 15 hours of game play. Even before that it starts to get repetitive.

The achievements can be made without any form of grinding, so if you like "perfect games", this is definitely a candidate.
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7 of 8 people (88%) found this review helpful
11.2 hrs on record
Posted: August 27
I used to spend many hours playing free flash games from online sites like Kongregate, Armor Games, and Newgrounds. The budding indie companies there provided some awesome experiences through those channels, and it’s a great place to get your name on the internet as a game developer. However, now it seems like Steam Greenlight is where a lot of those up-and-coming folks are headed, and Cuve Games’ Heroes & Legends: Conquerors of Kolhar is an example of a game that might just want to stick to the Flash Sites. It’s not that Heroes & Legends isn’t entertaining, it just feels a lot more like an experiment in game design than a game fleshed out enough to be worthy of a $10 price point, especially when compared to its competition on the Steam marketplace.
Conquerors of Kolhar is an RPG strictly in the traditional combat sense. The story mode is a world map with fifteen battles preceded by talking head exposition. Each battle consists of ten to twenty waves of one to three monsters at a time with the parties arrayed against each other in a familiar face-to-face system. The gimmick of the game is that everything is on auto-battle with the exception of your cooldown skills. Both the enemy and player teams each have timer bars which fill up until they do a basic attack based on the weapon they have equipped. Your characters only attack the target directly in front of them, but you can rearrange your party’s formation at any time during the combat.
After every wave, you get an item, either equipment or some kind of potion, which you can equip or use to change the course of battle. You also level up instantly in combat and can choose your stat upgrade immediately. The system feels frantic at first since there’s no way to pause the game and think about strategy, but since every individual action you can take is based on a long cooldown, your ability to alter the events are spaced out enough to prevent it from becoming overwhelming.
It’s a good system, and a lot of fun. Outside of combat there is also a crafting system where you can break down items you don’t want into materials to make different weapons or armor upgrades. Between that and having five characters with ten abilities each to choose from, the game gives you plenty of room to setup your party how you like it to dominate the enemy.
And that’s the entire game explained in two paragraphs. The story mode is less than three hours long, and “Story” is probably too strong a word to describe the mode. The characters all have superficial personalities and each talking section is basically just setting up another excuse to commit mass genocide on some village of unsuspecting monsters. The cliché plot could be excusable if there was any kind of character or setting development worth spending your time on, but there’s not. In fact, the story presentation itself is done in the most lazy and boring manner possible, with dialog being spout off by the same character portraits for each speaker – no emoting – and this going back and forth until they come up with a reason to fight. The game might have been better off skipping the formalities and cutting to the chase. The story is a lost opportunity the game could have used to set itself apart from being just a presentation of its own mechanics.
Once you’ve finished the story mode the game also has twelve challenge modes, but they don’t use any sort of RPG progression like the story campaign, so there’s no opportunity for customization.
Overall, Heroes & Legends: Conquerors of Kolhor feels like a demo even with its full release. I like the combat system, and I think it would have been fantastic if it were put in a game with a larger scope. As-is, it’s a fun diversion comparable to the many free internet game options that have been available for years. Overall 5/10.
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4 of 6 people (67%) found this review helpful
19.9 hrs on record
Posted: August 20
This game in 5min
https://youtu.be/fan5sPfeEZQ

if you like this game grab quest run
this is a real time rpg (final fantasy used real time) with no dungeon crawling, just battles.
there are 15 levels of wave rpg fights, a random encounter & a random events will also load each time you goto the map screen.
in battles your characters are on auto attack but you can swap/use items and also use abilities/spells any time they are ready.
abilities/spells don't use mp but go on a turn counter before you can use them again.
your inventory is on the left and you can use potions from it or swap gear that pops up after you take out a group (1 item per group) or steal but after you have 5 items the 6th will make you drop the bottom one.
every level up you can pick 1 of 3 (out of 9) random stats ups to increase phys attack, mag attack, defense, mag defense, dodge, speed, charisma, luck, and hp
there is also a crafting system where you can break down the items you found to make new ones or upgrade your armor.
overall the games not vary hard and it really easy to over level for the story quests.
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27 of 30 people (90%) found this review helpful
1.6 hrs on record
Posted: October 6, 2014
Saying no might be a bit harsh, it is a mindless game that is best suited on facebook or a tablet or something of that nature.

Worth the money? No
Totally crap? Not really, but gets boring REAL fast

Story is so so, the game mechanics is meh it is like an endless flood of Final Fantasy fights with some options to how the character evolves. It was really fun the first few fights and then it just got plain boring.

I hope that this review helps you to either buy it because it has what you want: endless final fantasy fights with a cliche filled fantasy story or leave it alone if it sounds boring.
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19 of 25 people (76%) found this review helpful
1.6 hrs on record
Posted: November 14, 2014
This game is a dumbed down Questrun

I came in and bought this game hoping for a more complete and overall better Questrun (who had a few glaring flaws), and I was sourly disappointed. To make a comparison, my review for Questrun starts like this :

"I first tried it out in Desura when I got it from a bundle... It was a terrible game. [...] What first looked like a pretty stupidly simple game was actually an hidden gem imo."

Well if I was to summarize this one as shortly, I'd say :

"I instantly bought it after playing Questrun for hours... it was a great game. [...] What first looked like a pretty great game was actually a no-brainer idle game."


Seriously, I feel like this is a downgrade compared to Questrun. First of all, the artistic side of things didn't get noticably revamped, so it's out of the balance, only thingthat really matters when comparing the 2 is the gameplay.

So what's new in Kohlar? Persistence, mainly. You keep items and levelup bonuses after each "quests", and you have some stuff you can do between quests (crafting, team customization and some "events" that are basically you choosing one of 2 options).

What this mean is that you cannot re-spec your heroes anymore between quests since they keep the same levelup patterns. So whatever defense/offense you chose will stik to you until you reset your save slot. This means that you will inevitably end up getting stuck against either a physical-heavy quest, or magical-heavy quest at one point.

Next, because of item persistence, as soon as you get ahead of monsters, by doing side quests and/or crafting efficiently, the game becomes an idle game. You will be much stronger than your opponents meaning that you can mostly kill 1-2 waves without interaction so all you have to do is alt-tab every now and then to proc skills and alt-tab back.

Honestly, I've kinda got burnt of the game after 2 hours, and I've got 30+ logged into Questrun, and I would go bac kto Questrun any day whereas I can't say the same for Kohlar.
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