A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI.
User reviews:
Mostly Positive (35 reviews) - 71% of the 35 user reviews in the last 30 days are positive.
Very Positive (1,907 reviews) - 85% of the 1,907 user reviews for this game are positive.
Release Date: Oct 16, 2014

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Recent updates View all (41)

July 15

Patch v1.7 released!

After a long time period, we updated the game, improving gameplay and AI according to your latest feedback. AI is much more energetic in attack and more efficient in defense. Several targeting issues have been repaired and lots of other major or minor fixes make the game more stable and enjoyable than ever.

You can read about the update in our blog:

or below

Ground shape and Line of sight issues are fixed so 3D perception is improved and units can target more efficiently in areas such as Round Top

rev.14398 (Single Player) / rev.14406 (Multiplayer)

  • Improved targeting. Units will pick best target without micromanagement, especially artillery.
  • Various melee fixes/improvements. Infantry will no longer auto-fall back and annoyingly lose its position.
  • Improved auto AI lines. No longer too much shifting around. Units will be sufficiently intelligent to handle their lines.
  • Artillery less resilient in melee.
  • Cavalry more useful, not so vulnerable as before.
  • Balances in Ranged combat (toned down artillery effectiveness from High/Medium range and overall more realistic casualty rate).
  • Morale fixes (not so fast retreat, overall more manageable condition for tougher/epic battles).
  • Increased significantly the damage bonus in flanks/rear for even more tactical battles.
  • Units that stand and shoot have increased condition endurance, so their defensive capabilities are more resilient.
  • Finalized brigade/terrain visual improvement. Movements, formation appearance, 3D perception of terrain are greatly improved. You feel the battle more realistic now.
  • Balanced combat damage/pace to realistic level. You now understand the importance of terrain. You lose badly until you gain the high ground and then it becomes your turn to punish your enemy.

AI is able to adapt much better in all kind of threats and create coherent defensive lines

  • Much improved AI attack. AI will press and concentrate on weak spots of player army with efficiency and persistence.
  • Enhanced AI defense. AI will be more active in covering weaknesses in formation and defending the high ground.
  • AI now understands much better the territory it fights. AI opponents are active and respond to whatever threat you pose to them, in a realistic and challenging manner. The way that each opponent fights is really interesting to explore, in order to unlock multiple different speculative scenarios that probably you had never met.
  • AI now will very often attempt to flank. It will make tactical maneuvers to place artillery on high ground and shoot at your flanks.
  • AI will fall back if overwhelmed in a much more efficient manner (according to personality). It will prefer to leave ground in order to reform and counter-attack, in order to cause you more casualties.
  • AI now plays out the MP scenarios better. You can play vs an AI to really test and improve yourself in multiplayer.
  • Fixed AI boost mode that could work the opposite in many aspects. Now it is far more challenging.
  • In multiplayer map "Fight for two hills" the CSA have one more battery for better balance.
  • In multiplayer map "What if Buford had not held McPherson Hill" the Union reinforcements delay much less, to make both sides fight quite evenly.
  • Union reinforcements have reduced possible delays in many battle moments of 1st and 2nd day (Slocum appearance, multiple 2nd Day Union counter-attack scenarios). So the Union will be a much bigger threat in case CSA over-attacks.
  • Various text fixes.
  • Mac version got a fix in supported resolutions which could result in unstable playing environment for various Mac systems. Maximum resolution for Retina display cannot be utilized anymore but game can alt-tab without previous issues and controls' accuracy is increased 2x.

AI can concentrate firepower on one point of attack to gain superiority as in this image

After gaining territorial superiority the AI will decisively try to advance with well timed charges

We express our gratitude to the following testers who voluntarily helped to improve the patch content:

Koro (Tested persistently the limits of Multi-player gameplay and also helped to maximize difficulty of Single-player)
1st.TN.Reg.Watkins (Thorough reports with videos that helped to shape up Single-player balance and AI)
LyciaPintella (Several Single and Multi-player playthroughs revealed issues that were fixed)
JonnyH13 (Last minute Single and Multi-player tests guaranteed the good state of the patch)
SidChigger (Brief but to the point reports gave a good gameplay direction)
Mr. Mercanto (Limited but helpful participation that assisted to finalize Single-player gameplay)
YueJin (Early beta stage participation with other testers that influenced Multi-player balance)

With this patch we aimed to satisfy all the requests regarding gameplay elements, so you will still enjoy Ultimate General: Gettysburg while we approach the release of our next game.

Your feedback is always appreciated and you can share it in our forums:
- Game-Labs Forum
- Steam Forum.

40 comments Read more


“What I played was...fantastic.”

“One of the 20 best wargames of all time.”
PC Gamer

“Ultimate General: Gettysburg finds a perfect balance point between history, the depth that wargamers crave, and the effortless simplicity that makes it instantly appealing to a broad audience.”

About This Game

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

It has been voted as Best Strategy Game of 2014 by PCGamesN.

Main Features

Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 18 maps for 1vs1 matches and is continuously improved according to user feedback.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu equivalent with Intel 4000 or higher
    • Storage: 2 GB available space
    • OS: Ubuntu 10.10 or later
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (35 reviews)
Very Positive (1,907 reviews)
Recently Posted
Champin Playr
41.4 hrs
Posted: August 22
Nice tactic simulator with one of the best AI ive ever seen in RTS games. There is no difficulties, instead you can choose one of NINE AI personalities each with its own style of play. Also, nice multiplayer but with low player base atm.

If you love strategies give a try to this game.
Helpful? Yes No Funny
12.3 hrs
Posted: August 21
When I first booted up this game (as someone who enjoyed Darthmod for Empire Total War, a mod whose lead designer now works for Game-Labs), I was confused and mildly annoyed: units seemed unwieldy and inflexible; playing as the Union I was unable to conduct the fighting retreat the first scenario demanded; the UI and controls didn't quite allow me the flexibility and fine control I wanted; Confederate troops seemed too numerous and nigh-invincible on the charge.

As I stuck it out, though, some of the nuance crept in, and now I find myself heartily recommending this game. It is, as you might expect, similar to the Total War series, but it's different in several ways: for one, units will not, as in Total War, act as clockwork automatons until their moral breaks and then flee the field completely. Instead, infantry brigades advance, waver in the face of overwhelming fire, break, and then reform out of the line of enemy fire. Permanently defeating an enemy unit is unlikely, but doable if you have massive local superiority. Control of formation and frontage isn't as fine-grained as in Total War, but it's also less relevant, and skew-whiff lines are usually the result of sprites moving into or staying in terrain that provides cover, which is usually a good thing. Cavalry is almost nonexistent, but that is, as I understand, a function of the ACW setting, rather than a design oversight.

There are a number of scenarios available, many of which can be played in order through the main battle - the game's version of a campaign, which requires you to general one of the two sides throughout the three (or four, if things change from history) days of the Battle of Gettysburg. This requires you to keep an eye on the future and preserve your units, even at the cost of ground - sure, you can sustain 50% casualties to your elite brigade on the first day fighting for Oak Hill, but by day 3 you're going to feel the lack of quality troops. The custom battle functionality lets you select individual scenarios and play those out without worrying about future engagements, and there's a number of interesting and challenging ones available. I can't speak to the quality of the multiplayer as I haven't tried it.

There are some issues, though: for one, the tutorials and online guide, while okay, aren't quite as detailed or useful as I'd like, leaving the player to work certain things out through frustrating trial and error - like what those stars by unit commander's portraits mean, or what general units are really for. The default map-view, while pretty, isn't very readable and really should have the optional contour lines enabled by default. It's often difficult to read which ground overlooks which, and whether what looks like a small rise is actually dead ground overlooked by nearby terrain, even with the contours enabled. Similarly, the line-of-sight system works well (when a unit is selected, areas where it cannot see are darkened), but isn't adequately explained and is a little too subtle at the default settings. These sound like minor issues, but in a game where good placement of artillery is crucial, they can be serious problems.

The rest of the UI is decent, albeit a little bland - again, a little more explanation of what each gauge represents and what effect that will have on your units would be nice. Similarly, there are some confusing UI choices regarding General units - selecting a general will highlight all the units recieving a buff from the general's presence, which is fine. What's not fine is that this highlight looks exactly the same as the selection indicator, leading to early circumstances where I wasn't sure if moving my general would move all those units out of position.

Further, the controls, while an interesting setup, have some issues in the PC version. There's no selection box, and while the draw-around-the-units-you-want system is cool (and must work well on tablets), it feels a little counterintuitive, although it does allow some nice fine selection of units. It's not particularly easy to quickly deselect units in the heat of the moment, leading to me ordering my brigades to march in a circle while attempting to select more units. The drag-the-unit-across-the-map method of unit movement is very, very cool and I like it a lot, but I'd also like a more normal right-click to be implemented alongside it. This would also make the use of the game's rare cavalry units a lot more intuitive, since using them to attack isolated artillery units requires a lot of move orders that cross the artillery's position, rather than a less micro-intensive charge order, which doesn't quite seem to work with cavalry.

The only real gameplay complaint I have is the balanced AI's tendency to make a bunch of aggressive moves just as the battle timer runs out, thus seizing more time for itself to put your ragged forces under pressure. That might just be a failure of my generalship for showing it weakness, though.

If it sounds like I'm harshing on the UI, that's because it's really the only thing in this game I have a problem with. Other than those issues, Ultimate General: Gettysburg is a near-perfect strategy experience. Not huge in scope, but perfectly executed, with a nice visual style and deep, complex gameplay that's tunable to the level of difficulty you want. I'm planning to check out Game-Labs' Naval Action at some point, but mostly I'm waiting eagerly for the next game in this series (and hoping for a French Revolutionary/Napoleonic setting).
Helpful? Yes No Funny
13.3 hrs
Posted: August 19
When I first picked up this game, I was quite excited. Why? This game is developed by the modder who created Darthmod, who basically perfected Empire: Total War. But even this developer too made the same mistake some total war games suffer. The units do not listen to you and have a mind of their own, this makes it extremely frustration and leaves you unsatisfied once you have finished the battle. The way battles end is very confusing, and I suppose the fighting stop after a few hours only for the campaign to show results that mak little sense whats so ever. THis is not only frustrating, but breaks the immersion in the game. Playing a battle other than the campaign are unbalanced, say you chose any of the battles from the historical list offered in the game, some of them are extremely unbalanced, possibly due to patches constantly changing the stats. Which brings me to another point, the balance in the game is gone, and leaves you with frustration you wonder why 14 dollars was just lit on fire. As to quote from another review, every time I see this game I am a little annoyed, angry, and overall disappointed. There are many fans of the game, but to those casual bystanders inquiring of the game, beware, and enter at your own risk. I don't recommend this product, sorry, just doesn't work for me. I'm all for positive reviews, but seeing this game in my library is just unpleasant still a fresh with all the problems presented in the game. This game NEEDS to allow more player control, one way to fix this is to maybe add a option to disable AI or unit behavior that constantly causes my troops to do stupid things I did not order them to do, and the formations need to be more fluid, everything is rigid to just huge blocks. No lines, no square formation, just the unit literally stuck in some where block formation, whereas at least in total war unit control was very flexible and the units stay where they fired from, regardless if they are being killed despite being out of range to fire back.
Helpful? Yes No Funny
0.3 hrs
Posted: August 17
I really like the game so far, but let's be honest, it could be cheaper.

I'd get it if on sale.
Helpful? Yes No Funny
Charles Preuss Found A Mountain
42.3 hrs
Posted: August 15
It's great. The fact that they keep releasing patches well after launch is a super bonus plus.
Helpful? Yes No Funny
89.5 hrs
Posted: August 14
Great game. Seems simple at first glance but after a few battles (and higher AI difficulties), you'll realize it has a bit of depth to it. The best aspect of the campaign is the dynamic nature, where your performance in one battle affects the subsequent engagements. Multiplayer is also a blast and that's where the depth can really shine if your up against a good oponenent, you'll want to maneuver and use your artillery wisely.

If this game just had even a half-hearted totalwar style campaign map where you could fight the whole civil war and jump into tactical-style battles like this each time a battle happened on the campaign map, it'd probably be the best civil war game out there.
Helpful? Yes No Funny
4.8 hrs
Posted: August 14
its pretty lit
Helpful? Yes No Funny
7.9 hrs
Posted: August 14
Great game. I love the fact that all of the units in this game are historically accurate to where they were positioned in the historical scenarios. I always get into the game whenevery I play it.
Helpful? Yes No Funny
33.1 hrs
Posted: August 14
A fun game if you're into Civil War history or if you just like tactical games.
Helpful? Yes No Funny
5.5 hrs
Posted: August 11
Every enthousiast for historic wargaming should check this out. One of the best games in recent time. What I especially like is the continuous support and testing on the game. Unlike many other companies who simply stop developing or fixing bugs once a game is released (do you hear me Matrix Games?) , the team behind Ultimate General: Gettysburg keeps working on the game, making it better and more sophisticated with every update.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 12 people (83%) found this review helpful
69.1 hrs on record
Posted: July 30
When I ran this game for the first time and started a battle, it didn't convinced me to itself, but after one hour it got my heart - Ultimate General: Gettysburg is an outstanding strategy, where taking strategic points and pushing your opponent off the field is the most important.

To manage a win you need to use your units wisely - taking care of morale and condition does matter, because it has huge impact on battle abilities, and if both are too low brigades won't be effective in combat. However there are much more thigs you should watch for, commanding is very simple and everyone can become a real general.

Unique, beautiful graphics style, sounds of battle and authentic map of Gettysburg will make you know more about bloodiest battle ever fought on American soil between Army of Northern Virginia (CSA) and Army of Potomac (USA) and give you tons of fun.

We can play Campaign, where we choose to fight as Confederate or Union general, fight some single, Custom Battles with many, different AI difficulty levels or face people thanks to Multiplayer in 1v1 fight on several maps.

Multiplayer is very emotional - although there are not as many maps as in singleplayer, there is enough number of battles we can fight with another player. By winning we rank up from 2nd lieutenant to Lieutenant general.

Also, there are differences between CSA and USA soldiers - Rebels are more courageous veterans; Yankees are less brave and experienced, but have better equipment and deploy more efficient artillery.

Personally, I would recommend this game not only to people who are interested in American Civil War and love strategies, but to everyone who likes military history. UGG, created by a small group of passionates can compete even with biggest well-known strategy games.

PS: Sorry for any mistakes; it's my first review in English - hope you'll understand everything.
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2 of 3 people (67%) found this review helpful
121.5 hrs on record
Posted: August 7
A great solo and multiplayer game presenting the Battle of Gettysburg as a branching mini-campaign of engagements in part of the field taking part of a day. Each fignht shapes the next, offering alternative historical paths that can keep the game fresh over the years. There are also extra maps, many prepared precisely for balanced multiplayer action.

The UI controls are straisghtforward and easily used, and the action can be paused for reflection by the player at any time. The AI (v1.7) is impresssive with alternative AI commander personalities that have different playstyles, and each scenario is playable in the range of half an hour.

I recommend this to anyone with an interest in wargaming or the the Civil War, and as a thoughtful gift to give to anyone who enjoys such an interest.

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2 of 3 people (67%) found this review helpful
0.3 hrs on record
Posted: August 17
I really like the game so far, but let's be honest, it could be cheaper.

I'd get it if on sale.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
7.9 hrs on record
Posted: August 14
Great game. I love the fact that all of the units in this game are historically accurate to where they were positioned in the historical scenarios. I always get into the game whenevery I play it.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
5.5 hrs on record
Posted: August 11
Every enthousiast for historic wargaming should check this out. One of the best games in recent time. What I especially like is the continuous support and testing on the game. Unlike many other companies who simply stop developing or fixing bugs once a game is released (do you hear me Matrix Games?) , the team behind Ultimate General: Gettysburg keeps working on the game, making it better and more sophisticated with every update.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
284 of 321 people (88%) found this review helpful
9 people found this review funny
3.0 hrs on record
Posted: December 10, 2014
A pleasant surprise in a sea of mediocrity!

As a games industry veteran myself I have to say - this is one of the best executed strategy projects, ever. The simplicity of controls the fluidity of the battles, the flexibility of the AI and simple yet very appealing visuals make it a must for any armchair general.

Some stability issues from time to time are forgiven and forgotten due to dedicated and relentless support by the developers. This is how it should be done!
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177 of 194 people (91%) found this review helpful
3 people found this review funny
3.3 hrs on record
Posted: December 31, 2014
A wonderful and intelligent little tactical RTS. I say 'little' because the core game is the Battle for Gettysburg (of course) drawn out over 5 or 6 different scenarios. But, this is an indie game, and a great one at that, and if this doesn't sound like much, the devil is in the details.

Content-wise, UG:G is quality over quantity. This may annoy some people, but for those that appreciate variation on a theme, the game offers a lot of replayability and it's clear that the developers have done as much as they can to offer as much replayability as possible within the constraints of the game. Firstly, you can play as either the Union or Confederates. Secondly, you can choose 9 or so different enemy AI types which all change the decision making process for the enemy on the field. Lastly, your actions and achievements in each scenario affect the way the game plays out, allowing you to choose from a number of concurrent scenarios that change depending on whether or not you managed to fulfill the goals of the mission before. Multiply all these options together, and for the price you get a decent amount of gameplay.

The control scheme is ingenious and the method with which you relay orders to your units allows for a great deal of finesse and control on the battlefield. Instead of clicking on each point you want your units to walk in a straight line to, you draw the path you want them to take, and the units follow said path. You can flank, withdraw, shift focus, push forward, and more all with one smooth swipe of the mouse, and it allows for a great deal of tactical control without you having to monitor every individual step the units take. I've seen some complaints about orders not working or unit AI performing incorrectly, but I've never had any such experience.

The topography of the map is fantastic - Gettysburg is accurately represented, and the cover-rating for your units changes dynamically as they move from open grass, to forest, to hedges, to homesteads. This cover rating is essential to survival (as in real life), and it all makes sense - when you move into an area that you think should give you cover, it does, and vice versa. You'll find the enemy responds to your attempts to flank them, and you'll want to watch you don't overextend yourself, or the enemy will exploit your failures. Your frontline will ebb and flow as the balance of power changes in particular areas, and you're rewarded realistically for pressing your advantages, and punished with a stalemate, or worse, if you fail to take the opportunities you get.

I feel that this game would have benefitted from covering a larger part of the civil war, and one criticism I could level at it is that it's indeed constrained by its focus on one single battle. In saying that, I only want more because it's so enjoyable, and I think that in focussing their attention, the development team have managed to perfect their game mechanics, which makes for a much more solid and refined product, so perhaps it's not really a criticism after all?

The other point I'd make is that whilst the mechanics that are in place all work well and feel very fresh, there isn't a whole lot of tactical depth in terms of the commands you can issue to the units. Your command extends as far as telling them where to go, who to attack, when to charge, and when to stop. While this all works well and provides a fun experience, there isn't a lot of variation amongst the commands, that again might have led to the game feeling fuller. But, all that said, I don't feel shortchanged, only like I want to play more and more and more. I haven't played multiplayer as of yet, so I'm dying to try the game out against a human opponent.

UG:G is one of the most innovative and entertaining tactical RTS games I've ever played, and I highly recommend it to any strategy fan.
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213 of 241 people (88%) found this review helpful
14 people found this review funny
24.0 hrs on record
Posted: October 16, 2014
Sid Meier is the Willy Wonka of PC game designers. And he's turned us all into gluttonous brats named Augustus Gloop. His games all exude a simple charm that has the tendency to steal hours from a person's life and become evidence "exhibit A" in about every other divorce court in the country. None of his games are exempt, from his Railroad Tycoon games to his maddeningly "just one more turn" addictive Civilization games. I remember playing his Sid Meier's Gettysburg! in 1998 and thinking it was the best civil war strategy game to ever grace the PC. I stumbled upon my old Gettysburg! disk the other day, but unfortunately, the game has aged terribly. Father Time has watered down and diluted Meier's twinkling charm. Oh, Father Time, you great and terrible killjoy!

Enter Ultimate General:Gettysburg. Created by a modder named Darth who specializes in Creative Assembly's venerable Total War series, Darth has pretty much recrafted Sid's wonderful software toy and fashioned it into a trip down memory lane, only better! The graphics are updated, the AI is a force to be reckoned with, and the game even has its own ambient flare, reverse zoom and you see the fancy wooden trim of the dining room table you are in fact playing a living board game on. Covering the Battle of Gettysburg in its four day entirety, the game bleeds history, and branches of alternate history depending upon the decisions you make regarding your generals. The gameplay mechanics are not quite grognard level, but they're well beyond Facebook Farmville antics. Mouse lassoing of units, and point and click movement orders, troop movements dictated by drag and drop strategy lines, it's all here. I loaded the game up just to check it out, and I spent a weekend playing through the whole campaign on both sides. It's not often a game gets its hooks in me like that, but I love when it does. It's these times I'm truly honored to be a PC gamer.

The cartoonlike artstyle of the board, and the soldiers which are actually sprites, (and do admittedly leave a longing for the ability to zoom down one more notch for a closer look) are crafted as lovingly as even the bold sinewy text of the location names. In another reference to the wonderful Roald Dahl, remember the sign in the school in Matilda's class that Ms. Trunchbull had erected, "If you're having fun, then you're not learning!"? Well, this game proves that notion a simple fallacy because UGG not only proves that you can learn history by playing a computer game, but also that you can have a grandiose good time while doing so.
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164 of 182 people (90%) found this review helpful
4 people found this review funny
53.1 hrs on record
Posted: December 10, 2014
If you like Total War but wish the AI was better, get this game. The graphics aren't great but honestly that isn't the focus of this game, it's about the dynamic AI that will make every fight turn out differently and actually provide a challenge. Multiplayer is coming along as well and the developer is providing regular feedback and updates. This is the start of a fantastic new competitor for the RTS genre.
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172 of 204 people (84%) found this review helpful
7.4 hrs on record
Early Access Review
Posted: June 11, 2014
Fantastic! I played against an AI set to Dynamic and... wow. It was able to counter in proper and very efficient ways, making for one terrific battle (Or series of). Ultimate General has turned out to be more than I actually expected, after each fight you either win/draw/lose, and you are often given a choice of your next action, do you keep up the pressure and continue the battle? Hold your ground and wait for reinforcements? Even better yet, is that your troops and their stats are carried over from each stage. Adding a terrific sense of urgency at times.
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