A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI.
User reviews:
Mostly Positive (20 reviews) - 75% of the 20 user reviews in the last 30 days are positive.
Very Positive (1,825 reviews) - 87% of the 1,825 user reviews for this game are positive.
Release Date: Oct 16, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Ultimate General: Gettysburg


Recent updates View all (41)

July 15

Patch v1.7 released!

After a long time period, we updated the game, improving gameplay and AI according to your latest feedback. AI is much more energetic in attack and more efficient in defense. Several targeting issues have been repaired and lots of other major or minor fixes make the game more stable and enjoyable than ever.

You can read about the update in our blog:

or below

Ground shape and Line of sight issues are fixed so 3D perception is improved and units can target more efficiently in areas such as Round Top

rev.14398 (Single Player) / rev.14406 (Multiplayer)

  • Improved targeting. Units will pick best target without micromanagement, especially artillery.
  • Various melee fixes/improvements. Infantry will no longer auto-fall back and annoyingly lose its position.
  • Improved auto AI lines. No longer too much shifting around. Units will be sufficiently intelligent to handle their lines.
  • Artillery less resilient in melee.
  • Cavalry more useful, not so vulnerable as before.
  • Balances in Ranged combat (toned down artillery effectiveness from High/Medium range and overall more realistic casualty rate).
  • Morale fixes (not so fast retreat, overall more manageable condition for tougher/epic battles).
  • Increased significantly the damage bonus in flanks/rear for even more tactical battles.
  • Units that stand and shoot have increased condition endurance, so their defensive capabilities are more resilient.
  • Finalized brigade/terrain visual improvement. Movements, formation appearance, 3D perception of terrain are greatly improved. You feel the battle more realistic now.
  • Balanced combat damage/pace to realistic level. You now understand the importance of terrain. You lose badly until you gain the high ground and then it becomes your turn to punish your enemy.

AI is able to adapt much better in all kind of threats and create coherent defensive lines

  • Much improved AI attack. AI will press and concentrate on weak spots of player army with efficiency and persistence.
  • Enhanced AI defense. AI will be more active in covering weaknesses in formation and defending the high ground.
  • AI now understands much better the territory it fights. AI opponents are active and respond to whatever threat you pose to them, in a realistic and challenging manner. The way that each opponent fights is really interesting to explore, in order to unlock multiple different speculative scenarios that probably you had never met.
  • AI now will very often attempt to flank. It will make tactical maneuvers to place artillery on high ground and shoot at your flanks.
  • AI will fall back if overwhelmed in a much more efficient manner (according to personality). It will prefer to leave ground in order to reform and counter-attack, in order to cause you more casualties.
  • AI now plays out the MP scenarios better. You can play vs an AI to really test and improve yourself in multiplayer.
  • Fixed AI boost mode that could work the opposite in many aspects. Now it is far more challenging.
  • In multiplayer map "Fight for two hills" the CSA have one more battery for better balance.
  • In multiplayer map "What if Buford had not held McPherson Hill" the Union reinforcements delay much less, to make both sides fight quite evenly.
  • Union reinforcements have reduced possible delays in many battle moments of 1st and 2nd day (Slocum appearance, multiple 2nd Day Union counter-attack scenarios). So the Union will be a much bigger threat in case CSA over-attacks.
  • Various text fixes.
  • Mac version got a fix in supported resolutions which could result in unstable playing environment for various Mac systems. Maximum resolution for Retina display cannot be utilized anymore but game can alt-tab without previous issues and controls' accuracy is increased 2x.

AI can concentrate firepower on one point of attack to gain superiority as in this image

After gaining territorial superiority the AI will decisively try to advance with well timed charges

We express our gratitude to the following testers who voluntarily helped to improve the patch content:

Koro (Tested persistently the limits of Multi-player gameplay and also helped to maximize difficulty of Single-player)
1st.TN.Reg.Watkins (Thorough reports with videos that helped to shape up Single-player balance and AI)
LyciaPintella (Several Single and Multi-player playthroughs revealed issues that were fixed)
JonnyH13 (Last minute Single and Multi-player tests guaranteed the good state of the patch)
SidChigger (Brief but to the point reports gave a good gameplay direction)
Mr. Mercanto (Limited but helpful participation that assisted to finalize Single-player gameplay)
YueJin (Early beta stage participation with other testers that influenced Multi-player balance)

With this patch we aimed to satisfy all the requests regarding gameplay elements, so you will still enjoy Ultimate General: Gettysburg while we approach the release of our next game.

Your feedback is always appreciated and you can share it in our forums:
- Game-Labs Forum
- Steam Forum.

41 comments Read more


“What I played was...fantastic.”

“One of the 20 best wargames of all time.”
PC Gamer

“Ultimate General: Gettysburg finds a perfect balance point between history, the depth that wargamers crave, and the effortless simplicity that makes it instantly appealing to a broad audience.”

About This Game

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

It has been voted as Best Strategy Game of 2014 by PCGamesN.

Main Features

Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 18 maps for 1vs1 matches and is continuously improved according to user feedback.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu equivalent with Intel 4000 or higher
    • Storage: 2 GB available space
    • OS: Ubuntu 10.10 or later
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (20 reviews)
Very Positive (1,825 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
1,458 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
9 of 12 people (75%) found this review helpful
4.3 hrs on record
Posted: September 3
Product received for free
Ultimate General: Gettysburg review

This game is in the Ultimate General series of historical and strategical games. You play the civil war in the US as either the Union or the Confederate. It's very well executed, the maps are very large and there's tons of them, they all look unique and have multiple strategies. Some maps are based on woodlands (giving off cover), some are basically next to a town (giving off tons of cover but makes battles a lot slower, also slows movement speeds), some are a mix of two etc. In my time of playing, I did find that the Union was superior to the Confederate units as they can eliminate even Pettigrew squads (2K Confederate units) when outnumbered as they (seem) to reload faster, have way better and more accurate weaponry and artillery and don't flee as often because of this, so you can actually hold your ground longer than the "hardened war veterans". It's just really unfair and doesn't help make the game fun at all. It's just such a chore to watch everyone die off to the Union playing as the Confederate. Another thing that needs improving is the reloading mechanic. Sometimes artillery just refuses to reload, in which case they are just there, not doing anything but being targeted by enemies. So basically: combat needs work.

Despite the flaws, it's still actually pretty fun. Strategies do have a big effect on the outcome of a battle, such as flanking. Other things as a full frontal assault is, well, it doesn't have the largest effect for a strategy. The exchange of unit speed for cover is also very interesting, it doesn't have that much effect on how much slower units will die, so again, I just think it's a number that is there, but nothing is being executed. In the overview I said that the maps are very large, which they are, but the units just take forever to navigate even just a small distance, which gets even worse during forest map matches. You will be surprised how much an effect this has. Heck, even while setting the units to run, they do take quite some time to reach the end goal. This makes me not want to use even a flank as it's just going to take up so long of the battle time to set up. Artillery needs an improvement in terms of movement as well, they will often refuse to lock onto an enemy squad for no apparent reason. They're in range and they're already spotted. Until, of course, it's too late and the brigade is now just debris. The movement planner is helpful to find where every unit will try to move, however. Especially when trying to encircle the enemy. You will not need to check every unit seperately as the movement arrows are always on screen.

As solid as a 2cm sheet of plastic. It's alright enough to be used for many things. But it can certainly be improved. I may have a stack of 1K Union units attacking a single 1K stack only kill, lets say, 200 enemies every reload turn. This makes very little sense as 80% of my units have the aim of a potato. I'd understand 450 units every reload turn, as then it's more realistic I suppose, but this is the main reason why battles can even take up to an hour and some minutes. The main feature of the game should be more solid than what it currently is.

Pros and Cons

Pretty fun
Large scale battles
Large maps
Very detailed
Pretty graphics
The UI doesn't get in the way

Combat and Movement need work

A realistic depiction of the Battle of Gettysburg. The game's score will vary significantly wether of not you want full realism. The game is generally great but this is just my experience of fully realistic mechanics, such as the Union being overall more powerful in terms of technology.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
101.2 hrs on record
Posted: September 5
I'd put this game at 4 out of 5 stars, and I consider myself a fairly harsh reviewer. The thing you're paying for in this game is a deadly opponent that will match you in actual strategy.

The main selling point of this game from the standpoint of a war strategy veteran is the competency of the opponent AI. The computer opponent has 9 different behaviors to choose from that act as difficulties. This is in stark contrast to the strategy game norm where your "difficulty" options are based on enemy statsitic buffs to give it an edge over the player. Your UGG opponent gets smarter, it doesn't become a sharp shooting bullet sponge.

The AI regularly does a tactical retreat into kill zones, provides screening fire for its units as it tries to out-flank you, and uses your line-of-sight restrictions to move troops about behind hills to hit you from weakpoints on the final two AI behaviors. It is a master of defense and a ruthless attacker.

The battlefield is nicely detailed and you'll gain a familiarity with the Gettysburg area that you didn't previously have. Places like Cemetery Hill and the Round Tops will take on a new life as you progress through the stages of the battle and find yourself forumlating strategies to take some of the most famous defensive holdouts of the Civil War.

The single battlefield complaint is entirely valid, and I believe that's the one thing that stops this game from being a 5 star piece of art. I can see how the limited area is good for the AI's ability and how it could become increasingly difficult to add in more battlefields and get the AI behaving well on all of them. While you're always fighting on the same battlefield I would also argue that you aren't always fighting the same battle.

I find that I got my money's worth a long time ago, but I still keep coming back to this game. It's really light on micromanagement and focuses on grand strategy. The controls are super easy and your units are fairly intelligent at doing things on their own- it is really easy to take long breaks from it and come back. Recent updates to the game have made Confederate victory in this game very difficult to achieve on the last three difficulties (still haven't done it after 96 hours) and I find that I like having it around as an "ultimate challenge". This is probably not a game you'll sink 1000 hours into, but I feel like the price point is more than fair.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Not Recommended
3.1 hrs on record
Posted: September 24
This game just didn't click with me. It's an RTS and a relatively chaotic one. There is a frantic-ness in setting up your troops then there is a bunch of patience waiting for them to slowly act. This game has a bit going on under the hood but it is lost in the hecticness. AS a Civil War game it would've been much better as a TBS. I really love the old Civil War, Brigade (CWB) Series series and I feel this would make a great video game adaptation.

I suffered through playing this, but after three hours I had no "wow" experiences. just ho-hum.

Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
31.3 hrs on record
Posted: September 5
The game is great and complex and it's going to take a couple more hours for me to be any good with my army.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
11.2 hrs on record
Posted: September 21
It's good. It has that feel of Sid Mier's Gettysburg.

Developed by faimous Total War series modder. Originally was made for tablets, had zero sucess and later ported on PC.

Controls are simple, there are only four units. But it has depth and feel of Total War game.

P.S. Unlike in Total War series A.I. in this game is quite good and challenging with list of different behaviors to choose from.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
12.0 hrs on record
Posted: September 18
Nice game but not worth the price

- Rather good graphics and nice ambient sounds
- Easy and quick-to-get shortcuts
- Challenge good enough

- Really tiny units, most of the time it's difficult to understand what they're doing
- Tinier the unit, bigger the difficulty to manage it
- Very short game

This game could have been better if units had been bigger. Get it only with a big discount.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
4.4 hrs on record
Posted: September 26
This is the first RTS game I've played that actually had real strategy. And the AI is actually good. I grew up playing chess, RTS computer games, and was sort of a military history buff. I highly recommend this game if that's the kind of stuff you like too.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1.3 hrs on record
Posted: September 18
-Ultimate General: Gettysburg-

Story: 9/10. The Battle of Gettysburg was an interesting historical event, and the story of it was a great choice for this game.
Sound: 7/10. Normal for a game about war. Nothing new or original.
Gameplay: 9/10
Overall: 9/10
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
18.8 hrs on record
Posted: September 9
I have played this game off and on for the last two years, I have got to say I like the game in some instances. I enjoy the game when it is not ♥♥♥♥♥♥♥♥.

It is in the instances in which the game's battle programming screws up, that I get ♥♥♥♥♥♥ off.

I do not reccommend this game based off of its AI, simply because I cannot tell whether or not my troops are about to get massacred by some lucky barrage of musket fire from an enemy unit, in the forest, on the other side of a hill. Another thing, cannons are terrible in this game in places that they absolutely shouldn't. I could be firing a solid cannon shot onto an open field of units and it doesn't do a thing. The only time I have effectively used cannons are when the enemy gets into close quarters with them and I use cannister shot or grapeshot. This drives me up the wall because I cannot figure out the point of having cannons if all they really can do is act as an extremely vulnerable shotgun.

Despite the game having hills and forests and a map to kind of show you the elevations of everything, I still can't figure out if my units are on top of a ridge or hill or if they are just cresting it, this is more of a personal issue I suppose but I can't figure out where to position my troops. This causes me to take massive calcusties or I am not able to get an optimal position.

DESPITE ALL OF THAT, I still enjoy the game simply because there is nothing else of its kind.
Was this review helpful? Yes No Funny
1 of 3 people (33%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: September 20
I never did figure out how to beat even the first part (game, match, battle?). Tried numerous strategies. Listened to the hints. Try to dirct my groups to high ground to support each other. Just lose the battle at different rates. Lost interest after seeing no real enjoyment in watching units slowly scurry around to their death.
Was this review helpful? Yes No Funny
Recently Posted
5.3 hrs
Posted: October 1
Great game ! We want more like this ! When is the next one coming out ?
Helpful? Yes No Funny
27.2 hrs
Posted: September 29
Too simplistic. Too abstracted.
Helpful? Yes No Funny
16.0 hrs
Posted: September 27
good game spent a few hours playing but dont even try to play mutiplayer 31 people online 6 games being played ?..tried random match still nothing now servers totaly down !!!! save your money look eleswhere......
Helpful? Yes No Funny
Slightly Edible
2.1 hrs
Posted: September 24
While there's a huge amount of replayability, I still think it's main flaw is its price. $10 would've been fine, but $15 is pushing it, even with a game as complex as this.
Helpful? Yes No Funny
4.4 hrs
Posted: September 22
I really enjoy this game. It is RTS at it's best!
Helpful? Yes No Funny
4.1 hrs
Posted: September 22
really fun with friends
Helpful? Yes No Funny