A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI. Lead your army and win the Battle of Gettysburg!
User reviews: Very Positive (642 reviews)
Release Date: Oct 16, 2014

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Recommended By Curators

"Total War modder takes notes, goes and makes his own game. And it's awesome."
Read the full review here.

Recent updates View all (28)

November 25

Patch 1.01 HotFix (2)

Hello Generals,

We have just made available a new hotfix including the following:

- Further technical repairs that address freezes and lags
- Buford's skirmishers have not so low condition regeneration
- Fix in case of units fighting close at borders that could affect game's stability

Restart Steam for a quick update. To understand that your game has been updated, notice that you have the following version numbers in menu:

Single Player: 1.01 HotFix rev.6915
Multiplayer: 0.29 HotFix rev.6914

With this hotifix you should notice much better game stability and much smoother/non-desynced multiplayer experience.

If you are still anticipating freezes, we strongly recommend to clean up your installation folder as advised here:
http://forum.game-labs.net/index.php?/topic/1973-try-this-if-you-have-freeze/

Let us know of any issue and we will address it as fast as we can.

We hope you enjoy the game,

The Game-Labs Team

PS.
Multiplayer server is currently under maintenance and so you cannot connect to play multiplayer. Repairs will be done asap. We are sorry for the inconvenience.

2 comments Read more

November 21

Patch 1.01 HotFix is finally ready!

Hello Generals,

Patch 1.01 had been brought back because of some technical issues but now it is live again!

The hotfix includes the following:

- Freezes cure for all systems. Please let us know if you anticipate any issue.
- Morale balances so that it is resilient but not so stiff to result to frequent total annihilation of units.
- AI improvements/Fine tunes. Repairs in some AI which were so defensive that they did not want to attack in some maps.
- Fixes in targeting. Affects positively AI and auto-line management.
- Further fixes in retreat direction.
- Balanced artillery to do more reasonable damage from far distance and not so heavy from short distance.
- Minor text fixes.
- LoS max intensity increased to be more evident (You can configure in options the optimal intensity).

Read the full changelog of v1.01 here:
http://steamcommunity.com/games/306660/announcements/detail/132056593482281876

Waiting for your feedback in our forums:
- Game-Labs Forum
- Steam Forum.

We hope you enjoy the game,

The Game-Labs Team

6 comments Read more

Reviews

“What I played was...fantastic”
Kotaku

“If you're a strategy fan, you should definitely keep Ultimate General on your radar”
Strategy Informer

“This is the way a Gettysburg game should be made. Between the Incredible Map, intuitive gameplay, and Line of Sight system I know of no other Civil War game that can compete with how awesome this game has become”
Wargamer

About This Game

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

Main Features


Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 5 maps for 1vs1 matches and is continuously improved according to user feedback. Plans for the future are to expand to a campaign multiplayer and support co-operative gameplay between multiple armies.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    Minimum:
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 10.10 or later
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
Helpful customer reviews
36 of 42 people (86%) found this review helpful
29.3 hrs on record
Posted: October 28
Nick Thomadis, alias DARTH VADER, one of the most famous Total War modder, proves to the world that he has what it takes to make a full blown revolutionary video game.

Not only revolutionary because of its historical era, which portrays one of the most important battle of the American Civil War, but because it has the best video game Artificial Intelligence of all time.
Nothing comes even close, period.

The only strategy game on the market where the multiplayer mode is not vital, because you can play alone against the machine forever without feeling you're missing something: every battle is unique, because the behaviour of the AI is extremely well done and provide near infinite replayability thanks to an objective-based branching scenarios on the battle of Gettysburg.



To me, one of the only game which doesnt lie when it describes its features: what they wrote, what you read, is what you get.
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14 of 17 people (82%) found this review helpful
88.4 hrs on record
Posted: November 2
This is probably one of the best historic ACW realtime strategy games out there. Anyone with any interest in the American Civil War will want to have a copy of this and it is well worth the 15 dollars being charged for the game. The games does a very good job balancing historical accuracy with playability and the visual presentation is stunning.

At its core, this is an American Civil War tactics game with the brigade being the primary building block. The battle of Gettysburg is represented as a series of scenarios which represent significant engagements fought by the 2 armies. Each brigade is modeled historically in terms of size and performance based on how they did at Gettysburg historically and their reputation throughout the war. Each scenario sees the player commanding 8-10 brigades on average with accompanying artillery modeled as seperate units that take 30 minutes to an hour to complete.

The primary gameplay is derived from testing the player on executing and making decisions using ACW linear tactics and trying to present to the player an idea of problems that require solving by Division, Corps and Army level commanders during the Battle of Gettysburg. This includes selecting good terrain that affords units good cover and holding elevated positions as well as forming a coherent battle line which is not easily enveloped by flanking manouvers. Learning when to hold reserves, where to hold them and how to attack positions are simulated and the decisions asked of the player reflect reasonably on historical tactics from the time period. Morale management is also a serious consideration as units which are sent in on their own against overwhelming odds will break very quickly and become useless to the player in battle.

The highlights of the game include the saving of unit casualties and position during the campaign as you shift from scenario to scenario. Poor performance and excessive casualties earlier in the battle may come back to haunt the player as a subsequent engagment may have the player using depleted and exhausted brigades in later maps in the scenario. This emphasises the need to preserve troops under player control as asking the player to balance between a potentially more costly victory in the immediate scenario and risk having shattered and demoralized troops in later scenarios.

In between each scenario, the player gets to make a strategic decision as to what the overall battle strategy should be employed which brings the player to the next scenario and map. Completing a well executed campaign while minimizing casualties is very satisfying and there is great replayability in attempting to replicate historic decisions made by executing the battleplan better than your historical counter parts, or by "what if scenarioes" by selecting different strategies than the one actually taken historically (ie. What if Euwell attacked Cemetary Hill on Day 1 instead of being cautious). An overall order of battle listing at the end of each scenario gives the player easy to understand reports.

Movement and control is both well executed and at times frustrating. Moving units involves a simple system where you draw a movement path for each individual brigade you wish to move. It is intuitive and easy to learn but the some more precise manouvers require you to either be able to visualise exactly how a brigade will form up out of march or require some tinkering to maximize use of cover which is very important to the game.

Flaws in the game range from minor inconviences to omisions that should have been dealt with before release. The most pressing problem is that this game is lacking on a good tutorial. The one presently in the game is rather barebones and doesn't explain key concepts well to brand new players.

Those players with a background with "battle simulators" whether they be from the aracadish Total War series or the more rigid and historical offerings such as Civil War Generals 2 or the Close Combat series will adapt quickly as will anyone with a solid background in ACW or Napolenoic linear tactics.

For those who are not well versed in historical tactics or are used to Command and Conquer / Starcraft style gameplay will be in for a shock and there have been frequent forum posts by such players not understanding core mechanics. A good tutorial will go a long way to resolving the issue.

Line of sight obstruction is another inconviences as the game does not relay easy to read information and lines of fire can be obstructed by things which are not always obvious. A player set up a position he thinks is advantageous only to find his units do not have line of sight covering areas he expects to be covered as enemy troops come up. Similarly, areas where the thinks he is obscured from line of sight may unexepectedly be open.

Others may find historical inaccuracies jarring though in my opinion as a historic gamer, the developers have made a decent trade off between playability and historic representation. For example there is a vocal player in Early Access that has continually stated that artillery is anachronistically to powerful. I personally have not found it to be so and in most battles the game sims out, artillery casualties are well within line of the 8-10% casualties caused as accepted by most historians.

Overall this is not a perfect product but it is a very enjoyable one and for 15 dollars, its is a steal.
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11 of 14 people (79%) found this review helpful
50.5 hrs on record
Posted: November 2
First, let me start off by saying, if your a total war fan, or a fan of other very RTS games with frontline action and controlability, then BUY THIS GAME. RIGHT NOW.

Now then... Ive had this game since it was in a state of human vs AI only, and it was suggested by a clan leader and friend of mine whom i saw play quite frequently. He told me the features and i was pretty psyched to say the least. Just so i dont make this review paragraph based, let me number off the pros and cons and info.

Pro's:

1. The Dev and The AI Behavior

This game was made by a popular Mod developer for the total war series, more specifficaly, the Darth Mod series. yes, same guy. And please take very good note of this, THE AI WILL KICK YOUR ♥♥♥. Im VERY suprised CA hasnt hired this guy for the Total War series yet for thier new A.I. behavior manager! The Computer acts just like a human in some if not all instances depending on the way you want it to act, its VERY releiving to see a compinant AI smashing a human player. If you buy this game, thinking that its just another game that youll steam roll the AI in, your wrong. Period.

2. Genuine BattleField terrain and locations

I live in mid Michigan, and the Gettysburg battlefield is roughly 300 miles away. I am also a dedicated Civil War reenactor, and historian, and i have been to Gettysburg and other battle sites multiple times. I must say, the developer has really put time into making the battlefield map as authentic as possible. By doing so, he has the terrian set just right, theres ALOT of small locations like the Penn. College, and several small areas like family houses, mansions and farmhouses with titles signifying the property. This really adds to your sence of thinking, like instead of thinking, 'Gotta hold that house' or 'Hold that hill' your more in a state of mind saying 'Hold the Henery House Property', 'Hold Oak Ridge', 'Defend the Unsbruck road'. It all makes you feel like more of a gerneral than most offical game companies for RTS and frontline action.

3. Realistic Chain of Command and Regiments

Instead of Regimental numbers and which state their from, theres titles to mark each regiment, or birgade by their colonel, core leader, or the actual nick name they had during the war. Like the Iron Birgade, The Texan Birgade, Bucktail Birgade, Irish Birgade, Kelly's Birgade, and thats just to name a few of the nick named. Other more common units are named after historical regimental commanders and birgadier generals who were present at the battle. THAT is true dedication to the games authenticity :)

4. A very high sence of carnage and urgency

Most people dont mindor think about this, but i beleive every war game should have sound effects of not only weapons, but voices and screaming and other things to give a more sence of the heat of battle. Whenever i engage the enemy, the new sounds of battle erupt and i feel like im more rushed or needed of concentration just to see it through. Plus, bodies stay where they lie, and it makes the feild more littered with the dead to give a better sence of war horror and chaos. One time, me and a freind playing online (explained later) fought over a wheat feild for nearly 20 minutes, and in that time, it switched posetion between us nearly 17 times! It was grusome!

5. Simple but very robust multiplayer

Dont expect this game to have a server or host list, but instead it has a mainly matchmaking based mulitplayer system. better yet, it even ranks your person and you can even select avatars! Though theyre only portraits of generals from both the Union and Confederacy, and nothing much else, which is a little dissapointing.

6. WHERES THE REINFORCMENTS!?

Throughout the 3 days at the battle of Gettysburg, both armies were conjured in a day or so by the arrival of reinforcements from different roads in order to manifest their armies into a whole. Reinforcemnets, are DEPENDED upon in this game to ensure victory for either side, and its very nerve racking to wait for their arrival. They even come in various sizes, types, and diractions to the feild of battle. So it really dicates where they can help most immediately, or spend time to get to another area.

7. The enemy army is breaking camp, let us do the same...

During a human vs AI battle, the fight can last to a max of 4 days or so. You only have so much time in a day to capture all objective locations or to route the enemy army until both sides being too exhausted to fight and break camp for the next day fallowing. Whats even more cool is that the gains or losses you make in one day can influence the lines of battle for the day fallowing, THAT is awsome and i cant even beleive no RTS game developer companies have even considered making that system an element in their games yet without making it for the prupose of cinimatic.

Cons:

1. The line of sight for cannons

Cannons were a must have in both armies during the period, but in this game, it takes alot to get them operating effeicantly. Cannons must be set up with a proper line of fire in order to fire on the enemy, so youll be CONSTANTLY checking your artilleries line of fire. It also sucks that the Ai cant even automatically deploy them to a favored postion after being ordered to attack a certian enemy. I even had a battery of cannons on a hill overlooking an open feild in which the enemy were crossing, and they didnt even open fire! The enemy was completely exposed as well, and it even cost me the battle because they didnt open fire even though they were overlooking a hill. Be aware, the LOF for artillery peices, are VERY picky.

2. Poor/Slow morale recharge and gain

In game, Southern armies have more of a moral boost because historically, they were mostly made of volunteers willing to fight, whislt most of the Northern armies have lower moral sicne alot where drafties and didnt even want to be in the army in the first place. However, once moral is depelted for a unit, its over for them. They might as well leave the feild because theyll be so useless. I had a birgade of 1280 southern men, and after being repulsed, they automatically got behind the lines to safety, but the moral was jacked. i checked on them and their morale seemed fine enough to get back into the action, but as soon as they get near the fight, theyre morale was depleted, and mind you none of them were even fired upon when that happened. Even on the Northern side more especially, if a units morale goes below 20%, its over for them. They wont have the will to fight anymore. This needs to have at least a curtiosy balance or fix to be more acceptable.

3. Once more into the breech men!... men!?...

Charging the enemy is a needed factor in the game, but it needs to be a little tweaked. The Confederate armies have the benifit of actually fallowing through a charge but the Union wont even charge at all. Theyll hold their ground with great dediction, but a charge, even against the smallest units, just kills the moral of the Union units and they all run away before a charge even commences. It somewhat defeats the purpose of have a charge option while playing as the Union.


Final Verdict:

This game came out of the blue, and it wasnt another board game based civil war game nor a mod for a half ♥♥♥♥♥ RTS. Ultimate General is a slight arcade like game but its a mus thave for all RTS fans and those of 'frontline' combat. Like i said however, some tweaking might have to be done here and there, but the Pro's far outway the Con's.

I give this game, a 7/10 in its current state.

8/10 if your a Civil War history fanatic or an RTS fanatic for that matter, AND if the developer tweaks the strengths and weaknesses and morale of both sides.

This game DESERVES to be a series, not only that for JUST the Civil War era, but maybe Napoleonic Wars, 1700 Wars, Crimean War; it DOES have great potential! And i encourage the dev to keep up dedicated work!
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9 of 11 people (82%) found this review helpful
40.9 hrs on record
Posted: November 8
LOVE LOVE LOVE the game...hate...no...HATE HATE HATE that you cannot save in progress...I have had to abandon MANY games simply because of time, or kids, or whatever, and for the life of me I CANNOT figure out why I am NOT allowed to save in progress...its almost enough for me to give it up, but the game is GREAT...other little things that could be improved, but I would be very happy if I could just SAVE in progress...
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6 of 7 people (86%) found this review helpful
8.0 hrs on record
Posted: November 8
Extremely fun and dynamic game. I love how the battles aren't static and important strategic positions on the battlefield will change hands, which leads to tough melee and and close quarter fights. The aspect of carrying over cassualties from the previous battles further adds more realism to the game as every move no matter how strategically important has a significant role, in the overall outcome of the battle of Gettysburg.
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3 of 3 people (100%) found this review helpful
18.0 hrs on record
Posted: November 17
Ever since i played Sid Mier's Gettysburg back in the 1990s, I have loved these style of games. This was a lot of fun to play. But It didn't quite measure up to Sid Mier. It would have been better to be able to move the camera around at different angles. The graphics were not top notch. I would liked to have been able to zoom in closer to the action and see the troops up close. I definitely recommend it for the price. It was great to refight the battle of Gettysbury yet once again.
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4 of 5 people (80%) found this review helpful
16.0 hrs on record
Posted: November 6
Pros: Beautiful game, great mechanics, dynamic tactical gameplay, your performance in battles determines the progression of the game.

Cons: Plays too fast or too slow depending on the point in a batlle. Have to pause every 10 seconds to move units into position sometimes. Takes too long to wait for reinforcements or for units to finish moving/recovering during others. Too much micromanaging to deal with for the game to move as fast as it does. Feels more like a clunky starcraft than a battle sim.

There really needs to be a way to adjust the speed of the game on the fly like in Total War, at least in single player. For being one of the premier modders of the Total War franchise you'd think they would have implemented such a core feature.
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2 of 2 people (100%) found this review helpful
4.9 hrs on record
Posted: November 10
Good game with a clean, simple and efficient design. Pretty graphics (can I say cute ?).

This game is a Sid Meier's Gettysburg heir, and this is a big compliment from me. I hate RTS C&C-like since the first one (Dune). But I played from Field of Glory to the whole Total War serie with great pleasure.

However, it lacks multiplayer modes (2vs2 and more) where tactical game are the most enjoyable. And it would be a killer feature to offer mods or other battlefields (other maps, other era like Napoleonic Wars for example).

We need more players for multiplayer game too :)
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3 of 4 people (75%) found this review helpful
37.4 hrs on record
Posted: November 14
Gettysburg, I like it. I had no problems with the game crashing. It is a great tactical game. I think the game engine will be great to play other battles. If you combine this with a stragety map wow it would be really cool.
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6 of 10 people (60%) found this review helpful
12.9 hrs on record
Posted: November 6
Good Game.... but morale and casulaties need to be improved.
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
Posted: November 9
The game stands alone when it is up to tactics. The AI is very good, and with it's unique visual style (I like it) the game feels polished. Only negative point: the game is not really emmersive, It feels like a game, the music is odd, and there is no binding with companies and generals. I play it now and then, and after two battles I get bored.

But then again, it's only €10, so try it out.
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1 of 1 people (100%) found this review helpful
4.5 hrs on record
Posted: November 12
Fun!
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1 of 1 people (100%) found this review helpful
39.0 hrs on record
Posted: November 16
Excellent! Compares to SMG very favorably. I was GenReb on the SMG ladder many years ago, made it to 2nd place.

Yes, there's more to be done, but it plays very well! Love the graphics!

I'd like to see smaller scenarios like we had in SMG.. there were 3 size maps in SMG from skirmish to major battle with play time appropriate for the size of battle.

There are obvious small things that need to be improved like the multiplayer GUI but the Developer seems hard at work on them. I'd like to see chat added also in the matchup room and in the game also.

Highly recommended. Come play the game so I can rout you all!
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1 of 1 people (100%) found this review helpful
15.6 hrs on record
Posted: November 18
I must say it is a very nice game despite the fact it's only a single battle, a very long one but a battle nonetheles. If Devs will release a turn based campaign with it like Empire TW or Napoleon TW than they've got my money.
The map looks great though I'd like to see hills and ridges a bit more elevated to make it more obvious.
The AI is simply the best I have seen in any game and whats more you can choose how do you want the AI to play (aggressive, defensive, cunning etc..)
Animations are simle but for me it's good enough, I play zoomed out most of the time anyway and for me it always was about gameplay not the graphics or animations.
Nowadays most game developers focus primarily on graphics and dlcs while the gameplay and bugs are second on their list so its good to see UG Gettysburg being different.

There is still a lot of room for improvement but because its their first game devs deserve a credit.

Finally I want to say again: add a turn-based campaign map in the next game and you will become a huge competitor to the total war series (fingers crossed).

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1 of 1 people (100%) found this review helpful
11.1 hrs on record
Posted: November 11
Great fun!! The AI is challanging, the graphics are beautiful and the game play is addicting! Great value for the content. There are a few problems thought, calvary charges are lack luster at beast and infantry charges can been a little weak as well, Ive also had numrous time where cannons woudnt fire on the enemy for reasons I sill dont understadn, they just kept turning one way then the other then back agian. other than that it is a great game! My only other problem with this game is that there is not more of it! I really hope the devlepors release more updates and maybe more battles and maps! I recomend 110%
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: November 26
Until the freezing issues are fixed i cannot recommend this game.
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2 of 3 people (67%) found this review helpful
31.1 hrs on record
Posted: November 14
This Tactical Battle Simulator just keeps getting beter. Becomming one of the most outstanding civil war games around. The designer keeps working to make it even better.
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3 of 5 people (60%) found this review helpful
13.5 hrs on record
Posted: October 31
This game is just gorgeous. I saw it while surfing on steam and i bought it a few gameplay videos later.
What a beauty, not just because of its look also and especially because of its simplicity. There are not fifty buttons to push, not a complicate camera to handle with, you just have to concentrate on the battle. I miss that consequense in many big strategy titles nowadays. Reading the terrain, placing your troops in a good tactical position and then striking the enemy are the most important things in Ultimate General. And with that innovative steering feature it works so well.
Not to mention what a great AI this game has. Normally, i suck at online multiplayer, but here i have done two matches, lost the first one very tight and won my second match against much more expierencend players (four and five stars). So the game rewards you for a good tactical performance and the brilliant AI trains you very well in it.
Sure, there could be a better tutorial for beginners and more multiplayer maps. It is also obvious, that the placement of troops on hills look a little curious sometimes. But i think, the team will fix this in the next time.
Overall a great title and for me one of the best games this year. Thanks to Nick Thomadis and his team for such a great gaming experience. Can't wait to see more things to come for Ultimate General!
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3 of 5 people (60%) found this review helpful
14.2 hrs on record
Posted: October 28
Best strategy / Battle game i ever played!!
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4 of 7 people (57%) found this review helpful
3.7 hrs on record
Posted: November 4
Infuriating, in a compelling way.
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