A Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. It features a non-linear battle campaign, more than 80 custom battles, complex morale, innovative control mechanics and smart AI.
User reviews: Very Positive (575 reviews)
Release Date: Oct 16, 2014

Sign in to add this game to your wishlist or mark as not interested

Buy Ultimate General: Gettysburg


Recommended By Curators

"Total War modder takes notes, goes and makes his own game. And it's awesome."
Read the full review here.

Recent updates View all (25)

October 21

A note from the designer

We have announced the end of Early-Access and the full release of the game. Ultimate General: Gettysburg has been completed and today, we would like to describe what it offers.

The game's designer, Nick Thomadis, writes about the game's main features in our blog:

And please do not forget to keep the feedback coming. We want to prepare a good patch for you.

- Game-Labs Forum
- Steam Forum.


4 comments Read more

October 16

A thank you message to Early Access buyers!

After about 4 months in Early-Access, the game is now officially released. It has been a long journey and collaborating with all of you has been one of its most exciting steps.

Early-Access ends
The Steam Early-Access program has been very beneficial to the project. Your reports defined what would make a great game. Your many positive reviews motivated us to respond with passion and dedication. Syncing with your requests assisted us in reaching our goal and bringing the game to release.

We are not only talking about bug fixes and necessary balances, but also new features that we added following your criticism and feedback. We wish we could add more, but development could not take longer and we believe that we’ve built a complete and innovative game. Nevertheless, we will continue to support Ultimate General: Gettysburg and we hope that you will enjoy it for a long time.

What comes next?
We are going to continue to support Ultimate General: Gettysburg and in the meantime, will focus our efforts on the mobile releases, firstly for iPad. In parallel, we will work for future battles, possibly based on a different era as well. Thanks to your amazing support, the Ultimate General brand has successfully entered the strategy gaming world and is going to offer you more titles. Follow our progress and you will not be disappointed. Meanwhile we would appreciate if you review our game on metacritic and steam review section.

Many thanks, and have fun with our game,

The Game-Labs team

32 comments Read more


“What I played was...fantastic”

“If you're a strategy fan, you should definitely keep Ultimate General on your radar”
Strategy Informer

“This is the way a Gettysburg game should be made. Between the Incredible Map, intuitive gameplay, and Line of Sight system I know of no other Civil War game that can compete with how awesome this game has become”

About This Game

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

Main Features

Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 5 maps for 1vs1 matches and is continuously improved according to user feedback. Plans for the future are to expand to a campaign multiplayer and support co-operative gameplay between multiple armies.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide

System Requirements

    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
Helpful customer reviews
10 of 10 people (100%) found this review helpful
24.8 hrs on record
Posted: October 25
I'm not usually inclined to review on games but it was the support that made me get this and I'd like to add my own to this pile.

The AI makes this game. Rather than simply saying "Easy, Normal or Hard" The AI can be set to aggressive, passive, intelligent or bumbling and makes mistakes that feel so human. Defeat feels natural considering the battle enters "phases" of reformation. Playing with different styles makes it feel original without just giving the army unfair boons to make it more difficult. (I'm looking at you, Rome Total War 2.) The ebb and flow of battle really helps you understand how Gettysburg actually played out.

Not convinced on buying this game yet? I'll run you through one of my scenarios. I'm running a pretty standard defensive set, sliding back, getting the high ground and letting the confederates smash their faces into my cannons. Feels good. On July 2nd I'm given an option to hold tight or extend the right flank to Benner's Hill. I'm winning pretty well on the right, so I go for it and win resoundingly. Reform the lines, and suddenly a confederate cavalry swings around and absolutely destroys my right. I overextended and bad, lost thousands and the retreat was sloppy. Had night not fallen I may have lost Cemetary Hill and the whole battle. For an hour and a half I blamed myself (not the game) and had to focus on getting beat, falling back, getting beat, falling back until we reformed completely. In the end it was a win for me but that battle lasted two more days because of my own mistake.

It still felt great, but that isn't a feeling I've gotten from Rome Total War battles or Europa Universallis. Its always "Well that guy is bigger. I'll wait until I'm bigger and then beat him." Here, not so much. When do we get more games like this?!
Was this review helpful? Yes No
7 of 9 people (78%) found this review helpful
28.4 hrs on record
Posted: October 28
Nick Thomadis, alias DARTH VADER, one of the most famous Total War modder, proves to the world that he has what it takes to make a full blown revolutionary video game.

Not only revolutionary because of its historical era, which portrays one of the most important battle of the American Civil War, but because it has the best video game Artificial Intelligence of all time.
Nothing comes even close, period.

The only strategy game on the market where the multiplayer mode is not vital, because you can play alone against the machine forever without feeling you're missing something: every battle is unique, because the behaviour of the AI is extremely well done and provide near infinite replayability thanks to an objective-based branching scenarios on the battle of Gettysburg.

To me, one of the only game which doesnt lie when it describes its features: what they wrote, what you read, is what you get.
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
8.3 hrs on record
Posted: October 24
Always been a fan of the Civil War era and there's not a lot of contendors in the genre these days. So it's nice to be able to dive into a fairly decent Civil War game again and bring the Rebs another win over the Union.


- Solid infantry battles and line movement, important to keep your troops connected, you really feel the heat if you
don't keep your army in formation or a section of your line breaks
- Solid sound effects help bring home the ambiance of the battlefield without overdoing it and the graphics are just right
- Smooth game-pace which is fluid and engaging throughout the battle, you will be paying attention and having to make efforts to either take the offense or "hold the line", you control how much territory you want to hold or defend, or advance on
- Variety of AI settings (although I have not tried them all) which help you create the kind of game dynamic you're looking for on the battlefield (some people like a defensive AI where others prefer to attack)...I believe there are 9 different options to choose from


- Finding the range, elevation and line-of-sight of your troops can be frustrating, once you figure it out it's not as bad and although there is a tool to help you, it still feels quite non-user-friendly, so you will spend time fussing with this
- Infantry units seem to break at odd times and have a strange pathing when they do, it's a bit unpredictable how they'll react at times, it should be easier to take a quick glance at moral without having to look at each unit or making them hold
- It's not a full-game in the sense of a large drawn out campaign, but for the money it's well-done and the system works well with the style..after all it's called Gettysburg, it's not just the name of the game but honestly you may not even notice as it feels like a series of different battles based on your performance

It's not a AAA title, but if you enjoy Civil War strategy games, I doubt you'll be disappointed. There's not a lot of bells and whistles here, with options and imaginative or breath-taking graphics, but it's what you expect from a Civil War game and it's a good buy if you're just looking to spend a few hours or more on the Civil War battlefield.

Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
20.2 hrs on record
Posted: October 24
Nice visual and offer a lot of strategy decision to players to have a different outcome of Gettysburg. Give it a try if you are a history buff!
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
30.5 hrs on record
Posted: October 25
very good game !!
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
12.3 hrs on record
Posted: October 26
awesome game and new take on strategy series... if you like total war battles (it doesnt have campaign) then youll love this. excellent AI and very very excellent control system. only gripes is that it only covers gettysburg (but very extensively, just with they would add other campaigns and other wars which they probably will). Other gripe is that the LOS for artillery can be finicky. But excellent game overall!!! make one for the napoleonic wars!
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
12.2 hrs on record
Posted: October 24
Pros:Challenging single player
-realistic feeling
-well thought through game mechanics
-Absolutely fantastic multiplayer

Cons:Can be quite overwhelming at first
-Unit formations flip out around steep hills and it looks ugly, despite having little effect on gameplay
-not enough people to shrek in multiplayer (although it WAS 3:00am on game launch day I guess)

I've been a fan of Darth and his mods for some years, so buying his game was a given. And I don't regret a single cent, everything I ever wanted from a large scale strategic game. Whether you favour sneaky flanks or straightforward charge under the generals whip, this game let's you do it all, no forced meta, just a battle of witts. In the multiplayer it's your battlefield entirely and you can engage in one of the most fun strategic experiences I've had up to date.
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
23.8 hrs on record
Posted: October 26
As I posted elsewhere, great game and AI. Would love to see Antietam, Chancellorsville, and Shiloh using this architecture.
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
2.1 hrs on record
Posted: October 23
Back in the day.
Was this review helpful? Yes No
4 of 6 people (67%) found this review helpful
8.6 hrs on record
Posted: October 26
Civil war nerds this is for you (I would know). Its simple, engaging and fun.

Line of Sight or "LoS" is a huge part of this game. If your units have no line of sight, they won't fire on an enemy even if they are in range. The higher your ground, the better your LoS, so this game is all about capturing the high ground and ridges. Unfortunately, it's not intuitive as to which areas will give you good LoS. I'll fight for the highest ground on the map for half an hour, move my cannons to the top (they are epically slow), ready to blow up evrything in sight and once they get there, for some reason have worse LoS then when they were in their original position. So that can become annoying. I do wish there was a way of "scouting" out a position before sending your entire army up a hill and realizing it has no LoS advantage whatsoever. I can't tell if this system is slightly broken or if it's just mastery of incredibly minute movements that get you good LoS once on top of a hill.

overall fun game, worth every penny.
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
10.6 hrs on record
Posted: October 25
Amazing strategy game with an equally great price tag. The AI is where this game really shines, presenting a unique challenge with every play through, where each decision you make carries on to the next phase and potential outcome of the battle.
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
13.7 hrs on record
Posted: October 26
this is a very postive surprise. stylish, well done in regards to mechanics and good meta. a few bugs still, but definitely totally playable. found myself playing already 3x times longer than civ beyond earth. love the music :)
Was this review helpful? Yes No
3 of 5 people (60%) found this review helpful
5.9 hrs on record
Posted: October 25
Seems really great. But game's freezing about 10 minutes into play.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
4.2 hrs on record
Posted: October 30
One of the best games I've ever played, I always loved strategy games and this has become one of my favorites.

I heard from people it was from the maker of DarthMod so I thought by myself let's give it a try and I don't regret it, the 12€ are totally worth it !

I recommend this game because I like the morale system and the pros and cons of the Union and Confederacy also you'll get different scenarios in the battle of Gettysburg if you lose or win, at one point you get also the chance to wait and rest or just go and attack.

Are you going to be an ultimate general ?
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
3.0 hrs on record
Posted: October 29
Love the narrow focus and campaign fluidity of this game. More details: http://youtu.be/Wo6V58KGfCE
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
2.6 hrs on record
Posted: October 25
Awesome Game! Cheap Price for the Entertainment
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
19.3 hrs on record
Posted: October 28
Absolutely wonderful!

This is a very playable game, that will survive countless replays. The love of the story matter comes through clearly.

The game is very unique in the way it handles men and their actions. It is extremely hard to destroy anything as units will generally attempt not to be destroyed (run away). Units melt from adversity.. and reform.. and can be put back in the battle until they run again.

While I truly hope that the multiplayer expands to include a campaign mode.. and perhaps the rest of the war.. this game stands already on its on, and deserves high praise.
Was this review helpful? Yes No
4 of 9 people (44%) found this review helpful
5.1 hrs on record
Posted: October 27
When I read about this game I bought it immediately because I'm a big fan of this genre and fascinated by the Civil War. Also, I was exited to see the game these devs would come up with. Unfortunatly, it's my opinion that this game is extremely unsatisfying and also difficult to master. The closest comparison to UG: Gettysburg is probably Empire: Total War although this game lacks meny of the features that made Empire a great game. Here's a couple:

1. The controls don't give you much of a toolbox to lead the battle. Because of these bad controls (and the fast pace of the battles) you won't have time (or the tools) to form proper defensive/offensive lines because you have to control each unit individually.
2. Because of the morale feature and the controls being like they are, I've spent most of the battle time repeatingly dragging each unit towards the front as they pull back every chance they get (you have to command them to "HOLD" after they arrive at each location, but no player (or real commander) can be everywhere at once. This just takes away every satisfaction I would normally get when playing a game of this sort becaus I have to spend all my time doing things a general shouldn't have to do.
3. The terrain is hard to read as everything looks flat. Being about the battle of Gettysburg, everything should really be about defense/attack on high ground. In a way it is, because the ridges are victory point, but there doesn't seem to be any difference between fighting in the open or on top of a hill. I can't say whether or not the terrain gives any kind of bonus/penalty like getting a bonus when on high ground. What I can say, is that it sure doesn't feel like it. The things I thought would be important in a game like this (like digging in and defending a hilltop or setting up defences along rivers and other obstacles) doesn't seem to have any effect at all.

In short, I just don't see the point of playing this game and I'm quite disappointed in the results. Can't recommend it... :-(
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
12.4 hrs on record
Posted: October 28
Best strategy / Battle game i ever played!!
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
25.3 hrs on record
Posted: October 28
totally awesome game... can not wait to see the next realease
Was this review helpful? Yes No